moved interface to its own class, minor interface updates
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@@ -4,7 +4,7 @@
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# The lenght of one game cycle in milliseconds
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ticklenght = 0.005
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# Number of Tamagotchis to be created at the start of the simulation
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startnr = 100
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startnr = 60
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# The amount of points a Tamagotchi loses per tick
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decayaspeed = 1
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# If the hunger stat falls below this level Tamagotchis can be fed
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@@ -28,3 +28,5 @@ max_workpower = 6
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# This defines the bounds of how much a Tamagotchi can recover when eating/sleeping/playing etc.
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min_recovery = 10
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max_recovery = 20
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start_paused = False
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