33 lines
1.3 KiB
Python
33 lines
1.3 KiB
Python
#!/usr/bin/python
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# -*- coding: utf-8 -*-
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# The lenght of one game cycle in milliseconds
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ticklenght = 0.005
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# Number of Tamagotchis to be created at the start of the simulation
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startnr = 60
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# The amount of points a Tamagotchi loses per tick
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decayaspeed = 1
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# If the hunger stat falls below this level Tamagotchis can be fed
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feeding_point = 50
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# If the hygiene stat falls below this level Tamagotchis can be washed
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washing_point = 50
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# If the happiness stat falls below this level Tamagotchis can be played with
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play_point = 50
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# Controls if Tamagotchi stats are shown in absolute vlaues or precentage (Possible values: True/False)
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show_pct = True
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# When new Tamagotchis are created their stats will be be created randomly between these.
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min_stat = 100
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max_stat = 200
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# Tamagotchis decay at a set rate per tick. The value of decay is randomly chosen between these two.
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min_decay = 1
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max_decay = 3
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# These two define how long it takes a Tamagotchi to perform work (preparing food/washing someone/playing with someone)
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# The value is choosen randomly between these two. Obviously a lower number is better.
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min_workpower = 3
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max_workpower = 6
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# This defines the bounds of how much a Tamagotchi can recover when eating/sleeping/playing etc.
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min_recovery = 10
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max_recovery = 20
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start_paused = False
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