no more washing and playing when not idle
This commit is contained in:
@@ -3,7 +3,7 @@
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# The lenght of one game cycle in milliseconds
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# The lenght of one game cycle in milliseconds
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ticklenght = 0.05
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ticklenght = 0.05
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# Number of Tamagotchis to be created at the start of the simulation
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# Number of Tamagotchis to be created at the start of the simulation
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startnr = 100
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startnr = 50
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# The amount of points a Tamagotchi loses per tick
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# The amount of points a Tamagotchi loses per tick
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decayaspeed = 1
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decayaspeed = 1
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# If the hunger stat falls below this level Tamagotchis can be fed
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# If the hunger stat falls below this level Tamagotchis can be fed
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@@ -29,40 +29,6 @@ class Mayorgotchi:
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result += n.status_abs()
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result += n.status_abs()
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return result
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return result
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def give_overview(self):
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result = 'I am Mayorgotchi ' + self.name + '.\nThere are ' + str(len(self.mygotchis)) + ' Tamagotchis in my Village\nThere are ' + str(self.graveyard) + ' Tamagotchis in the graveyard.\nOccupation in my Village:\n'
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tmp = self.get_status_list()
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result += 'Idle:{0:5} Eating:{1:5} Sleeping:{2:5} Bathing:{3:5} Playing:{4:5} Working:{5:5}\n'.format(str(len(tmp[0])), str(len(tmp[1])), str(len(tmp[2])), str(len(tmp[3])), str(len(tmp[4])), str(len(tmp[5])))
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return result
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def get_status_list(self):
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# A list containing lists of Tamagotchis and thier statuses
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# 0 = Idle
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# 1 = Eating
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# 2 = Sleeping
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# 3 = Bathing
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# 4 = Playing
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# 5 = Working
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result = [[] for x in xrange(6)]
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for n in self.mygotchis:
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if n.status is 'Idle':
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result[0].append(n)
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if n.status is 'Eating':
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result[1].append(n)
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if n.status is 'Sleeping':
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result[2].append(n)
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if n.status is 'Bathing':
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result[3].append(n)
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if n.status is 'Playing':
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result[4].append(n)
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if n.status is 'Working':
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result[5].append(n)
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return result
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def get_free(self):
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def get_free(self):
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freegotchis = []
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freegotchis = []
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for n in self.mygotchis:
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for n in self.mygotchis:
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@@ -82,8 +48,9 @@ class Mayorgotchi:
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def get_dirty(self):
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def get_dirty(self):
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dirties = []
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dirties = []
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for n in self.mygotchis:
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for n in self.mygotchis:
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if n.hygiene[0] <= washing_point:
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if n.status is 'Idle':
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dirties.append(n)
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if n.hygiene[0] <= washing_point:
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dirties.append(n)
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if len(dirties) > 0:
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if len(dirties) > 0:
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return dirties[random.randrange(0,len(dirties),1)]
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return dirties[random.randrange(0,len(dirties),1)]
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else:
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else:
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@@ -91,10 +58,10 @@ class Mayorgotchi:
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def get_unhappy(self):
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def get_unhappy(self):
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unhappies = []
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unhappies = []
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result = []
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for n in self.mygotchis:
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for n in self.mygotchis:
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if n.happiness[0] <= play_point:
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if n.status is 'Idle':
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unhappies.append(n)
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if n.happiness[0] <= play_point:
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unhappies.append(n)
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if len(unhappies) > 0:
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if len(unhappies) > 0:
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return unhappies[random.randrange(0,len(unhappies), 1)]
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return unhappies[random.randrange(0,len(unhappies), 1)]
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else:
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else:
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@@ -120,6 +87,8 @@ class Mayorgotchi:
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for n in self.mygotchis:
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for n in self.mygotchis:
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n.step()
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n.step()
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self.remove_corpses()
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self.remove_corpses()
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self.order_feed()
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self.order_feed()
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self.order_wash()
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self.order_wash()
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self.order_play()
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self.order_play()
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4
test.py
4
test.py
@@ -27,8 +27,8 @@ while True:
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mayor.step()
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mayor.step()
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screen.addstr('Simulation running. Press [q] to exit.\n')
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screen.addstr('Simulation running. Press [q] to exit.\n')
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screen.addstr('----------------------After '+str(ticks)+' ticks------------------------------\n')
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screen.addstr('----------------------After '+str(ticks)+' ticks------------------------------\n')
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#screen.addstr(mayor.give_status(show_pct))
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screen.addstr(mayor.give_status(show_pct))
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screen.addstr(mayor.give_overview())
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#screen.addstr(mayor.give_overview())
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ticks += 1
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ticks += 1
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screen.clrtobot()
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screen.clrtobot()
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