Files
libmttt/tests/testMoves.nim
luxick 64f8780e96 Make "makeMove" return void.
When doing moves the result must no longer be discarded.
2019-11-20 20:29:01 +01:00

85 lines
2.3 KiB
Nim

import unittest, options
import libmttt
suite "Test the move procedures":
setup:
var
player1 = Player(name: "Adam")
player2 = Player(name: "Eve")
game: GameState = newGameState(player1, player2)
test "Inital state":
check game.currentPlayer == player1
check game.players == [player1, player2]
check game.turn == 0
check game.currentBoard.isNone
check game.result == Mark.Free
test "First move":
game.makeMove((1, 1), (1, 1))
check game.currentPlayer == player2
check game.turn == 1
check game.currentBoard == (1, 1).some()
check game.result == Mark.Free
test "Second move":
game.makeMove((1, 1), (1, 1))
game.makeMove((0, 0))
check game.currentPlayer == player1
check game.turn == 2
check game.currentBoard == (0, 0).some()
check game.result == Mark.Free
test "Move on wrong board":
game.makeMove((1, 1), (1, 1))
expect(IllegalMoveError):
game.makeMove((0, 0), (2, 2))
test "Move on a taken cell":
game.makeMove((1, 1), (1, 1))
expect(IllegalMoveError):
game.makeMove((1, 1))
test "Move out of bounds":
expect(IndexError):
game.makeMove((3, 0), (0, 0))
test "Player 1 wins the game":
let winner = [
[Mark.Player1, Mark.Free, Mark.Free],
[Mark.Player1, Mark.Free, Mark.Free],
[Mark.Player1, Mark.Free, Mark.Free]
]
game.board[0][0] = winner
game.board[1][1] = winner
game.board[2][2] = [
[Mark.Player1, Mark.Free, Mark.Free],
[Mark.Free, Mark.Free, Mark.Free],
[Mark.Player1, Mark.Free, Mark.Free]
]
check checkBoard(game.board) == Mark.Free
game.makeMove((1, 0), (2, 2))
check game.result == Mark.Player1
check game.currentPlayer == player1
test "The game ends in a draw":
let drawn = [
[Mark.Player2, Mark.Player2, Mark.Player1],
[Mark.Player1, Mark.Player1, Mark.Player2],
[Mark.Player2, Mark.Player1, Mark.Player2]
]
for x in 0 .. 2:
for y in 0 .. 2:
game.board[x][y] = drawn
game.board[2][2] = [
[Mark.Player2, Mark.Player2, Mark.Player1],
[Mark.Player1, Mark.Player1, Mark.Player2],
[Mark.Player2, Mark.Free, Mark.Player2]
]
check checkBoard(game.board) == Mark.Free
game.makeMove((2, 1), (2, 2))
check game.result == Mark.Draw
check game.currentPlayer == player1