Add move procs.
'makeMove' advances the game by one turn, switches the current player and updates the game result.
This commit is contained in:
@@ -1,10 +1,13 @@
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import sets, strformat, options
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import sets, strformat, options, sequtils
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type
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## A game board is a simple 2 dimensional array.
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## Markers of any type can be placed inside the cells
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Board*[T] = array[3, array[3, T]]
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## A Position in a board
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Coordinate* = tuple[x: int, y:int]
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Player* = ref object
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mark*: Mark
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name*: string
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@@ -20,13 +23,18 @@ type
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board*: Board[Board[Mark]]
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players*: array[2, Player]
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currentPlayer*: Player
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currentBoard*: Option[(int, int)]
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currentBoard*: Option[Coordinate]
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result*: Mark
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turn*: int
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IllegalMoveError* = object of Exception
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proc `$`*(player: Player): string =
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$player.name
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proc `$`*(player: ref Player): string =
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$player.name
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proc `$`*(game: GameState): string =
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&"""
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Game is in turn {$game.turn}
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@@ -51,8 +59,10 @@ proc newMetaBoard[T](val: T): Board[Board[T]] =
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[newBoard(val), newBoard(val), newBoard(val)]
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]
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proc newGame*(player1, player2: Player): GameState =
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proc newGame*(player1: var Player, player2: var Player): GameState =
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## Create a new game board
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player1.mark = mPlayer1
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player2.mark = mPlayer2
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GameState(
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players: [player1, player2],
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currentPlayer: player1,
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@@ -126,7 +136,6 @@ proc checkBoard*(board: Board[Mark]): Mark =
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return selectResult(states)
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proc checkBoard*(board: Board[Board[Mark]]): Mark =
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## Perform a check on a metaboard to see the overall game result
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@@ -138,3 +147,46 @@ proc checkBoard*(board: Board[Board[Mark]]): Mark =
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for y in 0 .. 2:
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subResults[x][y] = checkBoard(board[x][y])
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return checkBoard(subResults)
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###################################################
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# Process Player Moves
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###################################################
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proc makeMove*(state: GameState, cell: Coordinate): GameState =
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if cell.x > 2 or cell.y > 2:
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raise newException(IndexError, "Move target not in bounds of the board")
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if state.currentBoard.isNone:
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raise newException(ValueError, "No board value passed")
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let board = state.currentBoard.get()
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var currBoard = state.board[board.x][board.y]
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if currBoard[cell.x][cell.y] != mFree:
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raise newException(IllegalMoveError, "Chosen cell is not free")
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state.board[board.x][board.y][cell.x][cell.y] = state.currentPlayer.mark
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state.turn += 1
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state.result = checkBoard(state.board)
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# Exit early. The game has ended.
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if state.result != mFree:
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return state
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let nextBoard = checkBoard(state.board[cell.x][cell.y])
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if nextBoard == mFree:
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state.currentBoard = cell.some()
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else:
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state.currentBoard = none(Coordinate)
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state.currentPlayer = state.players.filter(proc (p: Player): bool =
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p.mark != state.currentPlayer.mark)[0]
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return state
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proc makeMove*(state: GameState, cell: Coordinate, boardChoice: Coordinate): GameState =
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if checkBoard(state.board[boardChoice.x][boardChoice.y]) != mFree:
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raise newException(IllegalMoveError, "Player must choose an open board to play in")
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if state.currentBoard.isSome:
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raise newException(IllegalMoveError, "Player does not have free choice for board")
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state.currentBoard = boardChoice.some()
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return state.makeMove(cell)
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@@ -12,113 +12,113 @@ import libmttt
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suite "Test the board result checker":
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setup:
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var
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player1 = Player(name: "Max")
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player2 = Player(name: "Adam")
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state: GameState = newGame(player1, player2)
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player1 = Player(name: "Adam")
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player2 = Player(name: "Eve")
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game: GameState = newGame(player1, player2)
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test "winning row":
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state.board[0][0] = [
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game.board[0][0] = [
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[mFree, mFree, mFree],
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[mPlayer1, mPlayer1, mPlayer1],
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[mFree, mFree, mFree]
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]
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check checkBoard(state.board[0][0]) == mPlayer1
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check checkBoard(game.board[0][0]) == mPlayer1
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test "winning column":
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state.board[0][0] = [
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game.board[0][0] = [
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[mPlayer2, mFree, mPlayer1],
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[mPlayer2, mPlayer1, mFree],
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[mPlayer2, mPlayer1, mFree]
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]
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check checkBoard(state.board[0][0]) == mPlayer2
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check checkBoard(game.board[0][0]) == mPlayer2
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test "winning diagonals":
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state.board[0][0] = [
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game.board[0][0] = [
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[mFree, mFree, mPlayer2],
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[mFree, mPlayer2, mFree],
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[mPlayer2, mFree, mFree]
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]
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check(checkBoard(state.board[0][0]) == mPlayer2)
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check(checkBoard(game.board[0][0]) == mPlayer2)
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state.board[0][0] = [
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game.board[0][0] = [
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[mPlayer1, mPlayer2, mPlayer2],
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[mPlayer2, mPlayer1, mPlayer1],
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[mPlayer2, mFree, mPlayer1]
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]
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check(checkBoard(state.board[0][0]) == mPlayer1)
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check(checkBoard(game.board[0][0]) == mPlayer1)
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test "board is a draw":
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state.board[0][0] = [
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game.board[0][0] = [
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[mPlayer1, mPlayer2, mPlayer1],
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[mPlayer2, mPlayer1, mPlayer1],
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[mPlayer2, mPlayer1, mPlayer2]
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]
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check checkBoard(state.board[0][0]) == mDraw
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check checkBoard(game.board[0][0]) == mDraw
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test "board is open":
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state.board[0][0] = [
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game.board[0][0] = [
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[mPlayer1, mPlayer2, mFree],
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[mPlayer1, mFree, mPlayer1],
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[mFree, mPlayer1, mPlayer2]
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]
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check checkBoard(state.board[0][0]) == mFree
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check checkBoard(game.board[0][0]) == mFree
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test "free inital metaboard":
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check checkBoard(state.board) == mFree
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check checkBoard(game.board) == mFree
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test "winning metaboard row":
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state.board[1][0] = [
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game.board[1][0] = [
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[mPlayer1, mPlayer2, mFree],
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[mPlayer1, mPlayer1, mPlayer1],
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[mFree, mPlayer1, mPlayer2]
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]
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state.board[1][1] = [
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game.board[1][1] = [
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[mFree, mFree, mPlayer1],
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[mFree, mPlayer1, mFree],
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[mPlayer1, mFree, mFree]
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]
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state.board[1][2] = [
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game.board[1][2] = [
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[mFree, mFree, mPlayer1],
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[mFree, mFree, mPlayer1],
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[mFree, mFree, mPlayer1]
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]
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check checkBoard(state.board) == mPlayer1
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check checkBoard(game.board) == mPlayer1
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test "winning metaboard column":
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state.board[0][1] = [
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game.board[0][1] = [
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[mPlayer1, mPlayer2, mFree],
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[mPlayer1, mPlayer1, mPlayer1],
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[mFree, mPlayer1, mPlayer2]
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]
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state.board[1][1] = [
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game.board[1][1] = [
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[mFree, mFree, mFree],
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[mPlayer1, mPlayer1, mPlayer1],
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[mFree, mFree, mFree]
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]
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state.board[2][1] = [
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game.board[2][1] = [
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[mPlayer1, mFree, mFree],
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[mPlayer1, mFree, mFree],
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[mPlayer1, mFree, mFree]
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]
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check checkBoard(state.board) == mPlayer1
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check checkBoard(game.board) == mPlayer1
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test "winning metaboard diagonal":
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state.board[0][0] = [
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game.board[0][0] = [
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[mPlayer2, mPlayer2, mFree],
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[mPlayer2, mPlayer2, mPlayer2],
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[mFree, mPlayer2, mPlayer2]
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]
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state.board[1][1] = [
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game.board[1][1] = [
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[mFree, mFree, mFree],
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[mPlayer2, mPlayer2, mPlayer2],
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[mFree, mFree, mFree]
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]
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state.board[2][2] = [
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game.board[2][2] = [
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[mPlayer2, mFree, mFree],
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[mPlayer2, mFree, mFree],
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[mPlayer2, mFree, mFree]
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]
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check checkBoard(state.board) == mPlayer2
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check checkBoard(game.board) == mPlayer2
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test "winning metaboard with some boards in draw":
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let winner = [
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@@ -131,12 +131,12 @@ suite "Test the board result checker":
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[mPlayer1, mPlayer1, mPlayer2],
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[mPlayer2, mPlayer1, mPlayer2]
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]
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state.board[0][0] = winner
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state.board[1][1] = winner
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state.board[2][2] = winner
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state.board[1][0] = drawn
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state.board[2][0] = drawn
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check checkBoard(state.board) == mPlayer2
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game.board[0][0] = winner
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game.board[1][1] = winner
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game.board[2][2] = winner
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game.board[1][0] = drawn
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game.board[2][0] = drawn
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check checkBoard(game.board) == mPlayer2
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test "metaboard is drawn":
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let drawn = [
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@@ -146,14 +146,14 @@ suite "Test the board result checker":
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]
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for x in 0 .. 2:
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for y in 0 .. 2:
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state.board[x][y] = drawn
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check checkBoard(state.board) == mDraw
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game.board[x][y] = drawn
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check checkBoard(game.board) == mDraw
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test "illegal situation: both players win board":
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state.board[1][1] = [
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game.board[1][1] = [
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[mPlayer1, mPlayer1, mPlayer1],
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[mPlayer2, mPlayer2, mPlayer2],
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[mFree, mFree, mFree]
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]
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expect(Exception):
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discard checkBoard(state.board)
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discard checkBoard(game.board)
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@@ -0,0 +1,85 @@
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import unittest, options
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import libmttt
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suite "Test the move procedures":
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setup:
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var
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player1 = Player(name: "Adam")
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player2 = Player(name: "Eve")
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game: GameState = newGame(player1, player2)
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test "Inital state":
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check game.currentPlayer == player1
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check game.players == [player1, player2]
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check game.turn == 0
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check game.currentBoard.isNone
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check game.result == mFree
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test "First move":
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game = game.makeMove((1, 1), (1, 1))
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check game.currentPlayer == player2
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check game.turn == 1
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check game.currentBoard == (1, 1).some()
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check game.result == mFree
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test "Second move":
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game = game.makeMove((1, 1), (1, 1))
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game = game.makeMove((0, 0))
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check game.currentPlayer == player1
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check game.turn == 2
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check game.currentBoard == (0, 0).some()
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check game.result == mFree
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test "Move on wrong board":
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game = game.makeMove((1, 1), (1, 1))
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expect(IllegalMoveError):
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game = game.makeMove((0, 0), (2, 2))
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test "Move on a taken cell":
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game = game.makeMove((1, 1), (1, 1))
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expect(IllegalMoveError):
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game = game.makeMove((1, 1))
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test "Move out of bounds":
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expect(IndexError):
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game = game.makeMove((3, 0), (0, 0))
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test "Player 1 wins the game":
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let winner = [
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[mPlayer1, mFree, mFree],
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[mPlayer1, mFree, mFree],
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[mPlayer1, mFree, mFree]
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]
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game.board[0][0] = winner
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game.board[1][1] = winner
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game.board[2][2] = [
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[mPlayer1, mFree, mFree],
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[mFree, mFree, mFree],
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[mPlayer1, mFree, mFree]
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]
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check checkBoard(game.board) == mFree
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game = game.makeMove((1, 0), (2, 2))
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check game.result == mPlayer1
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check game.currentPlayer == player1
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test "The game ends in a draw":
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let drawn = [
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[mPlayer2, mPlayer2, mPlayer1],
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[mPlayer1, mPlayer1, mPlayer2],
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[mPlayer2, mPlayer1, mPlayer2]
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]
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for x in 0 .. 2:
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for y in 0 .. 2:
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game.board[x][y] = drawn
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game.board[2][2] = [
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[mPlayer2, mPlayer2, mPlayer1],
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[mPlayer1, mPlayer1, mPlayer2],
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[mPlayer2, mFree, mPlayer2]
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]
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check checkBoard(game.board) == mFree
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game = game.makeMove((2, 1), (2, 2))
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check game.result == mDraw
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check game.currentPlayer == player1
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