Add move procs.

'makeMove' advances the game by one turn, switches the current player
and updates the game result.
This commit is contained in:
2019-10-28 21:17:25 +01:00
parent 2e527a79ac
commit cbac82becd
3 changed files with 179 additions and 42 deletions

View File

@@ -1,10 +1,13 @@
import sets, strformat, options
import sets, strformat, options, sequtils
type
## A game board is a simple 2 dimensional array.
## Markers of any type can be placed inside the cells
Board*[T] = array[3, array[3, T]]
## A Position in a board
Coordinate* = tuple[x: int, y:int]
Player* = ref object
mark*: Mark
name*: string
@@ -20,13 +23,18 @@ type
board*: Board[Board[Mark]]
players*: array[2, Player]
currentPlayer*: Player
currentBoard*: Option[(int, int)]
currentBoard*: Option[Coordinate]
result*: Mark
turn*: int
IllegalMoveError* = object of Exception
proc `$`*(player: Player): string =
$player.name
proc `$`*(player: ref Player): string =
$player.name
proc `$`*(game: GameState): string =
&"""
Game is in turn {$game.turn}
@@ -51,8 +59,10 @@ proc newMetaBoard[T](val: T): Board[Board[T]] =
[newBoard(val), newBoard(val), newBoard(val)]
]
proc newGame*(player1, player2: Player): GameState =
proc newGame*(player1: var Player, player2: var Player): GameState =
## Create a new game board
player1.mark = mPlayer1
player2.mark = mPlayer2
GameState(
players: [player1, player2],
currentPlayer: player1,
@@ -126,7 +136,6 @@ proc checkBoard*(board: Board[Mark]): Mark =
return selectResult(states)
proc checkBoard*(board: Board[Board[Mark]]): Mark =
## Perform a check on a metaboard to see the overall game result
@@ -138,3 +147,46 @@ proc checkBoard*(board: Board[Board[Mark]]): Mark =
for y in 0 .. 2:
subResults[x][y] = checkBoard(board[x][y])
return checkBoard(subResults)
###################################################
# Process Player Moves
###################################################
proc makeMove*(state: GameState, cell: Coordinate): GameState =
if cell.x > 2 or cell.y > 2:
raise newException(IndexError, "Move target not in bounds of the board")
if state.currentBoard.isNone:
raise newException(ValueError, "No board value passed")
let board = state.currentBoard.get()
var currBoard = state.board[board.x][board.y]
if currBoard[cell.x][cell.y] != mFree:
raise newException(IllegalMoveError, "Chosen cell is not free")
state.board[board.x][board.y][cell.x][cell.y] = state.currentPlayer.mark
state.turn += 1
state.result = checkBoard(state.board)
# Exit early. The game has ended.
if state.result != mFree:
return state
let nextBoard = checkBoard(state.board[cell.x][cell.y])
if nextBoard == mFree:
state.currentBoard = cell.some()
else:
state.currentBoard = none(Coordinate)
state.currentPlayer = state.players.filter(proc (p: Player): bool =
p.mark != state.currentPlayer.mark)[0]
return state
proc makeMove*(state: GameState, cell: Coordinate, boardChoice: Coordinate): GameState =
if checkBoard(state.board[boardChoice.x][boardChoice.y]) != mFree:
raise newException(IllegalMoveError, "Player must choose an open board to play in")
if state.currentBoard.isSome:
raise newException(IllegalMoveError, "Player does not have free choice for board")
state.currentBoard = boardChoice.some()
return state.makeMove(cell)

View File

@@ -12,113 +12,113 @@ import libmttt
suite "Test the board result checker":
setup:
var
player1 = Player(name: "Max")
player2 = Player(name: "Adam")
state: GameState = newGame(player1, player2)
player1 = Player(name: "Adam")
player2 = Player(name: "Eve")
game: GameState = newGame(player1, player2)
test "winning row":
state.board[0][0] = [
game.board[0][0] = [
[mFree, mFree, mFree],
[mPlayer1, mPlayer1, mPlayer1],
[mFree, mFree, mFree]
]
check checkBoard(state.board[0][0]) == mPlayer1
check checkBoard(game.board[0][0]) == mPlayer1
test "winning column":
state.board[0][0] = [
game.board[0][0] = [
[mPlayer2, mFree, mPlayer1],
[mPlayer2, mPlayer1, mFree],
[mPlayer2, mPlayer1, mFree]
]
check checkBoard(state.board[0][0]) == mPlayer2
check checkBoard(game.board[0][0]) == mPlayer2
test "winning diagonals":
state.board[0][0] = [
game.board[0][0] = [
[mFree, mFree, mPlayer2],
[mFree, mPlayer2, mFree],
[mPlayer2, mFree, mFree]
]
check(checkBoard(state.board[0][0]) == mPlayer2)
check(checkBoard(game.board[0][0]) == mPlayer2)
state.board[0][0] = [
game.board[0][0] = [
[mPlayer1, mPlayer2, mPlayer2],
[mPlayer2, mPlayer1, mPlayer1],
[mPlayer2, mFree, mPlayer1]
]
check(checkBoard(state.board[0][0]) == mPlayer1)
check(checkBoard(game.board[0][0]) == mPlayer1)
test "board is a draw":
state.board[0][0] = [
game.board[0][0] = [
[mPlayer1, mPlayer2, mPlayer1],
[mPlayer2, mPlayer1, mPlayer1],
[mPlayer2, mPlayer1, mPlayer2]
]
check checkBoard(state.board[0][0]) == mDraw
check checkBoard(game.board[0][0]) == mDraw
test "board is open":
state.board[0][0] = [
game.board[0][0] = [
[mPlayer1, mPlayer2, mFree],
[mPlayer1, mFree, mPlayer1],
[mFree, mPlayer1, mPlayer2]
]
check checkBoard(state.board[0][0]) == mFree
check checkBoard(game.board[0][0]) == mFree
test "free inital metaboard":
check checkBoard(state.board) == mFree
check checkBoard(game.board) == mFree
test "winning metaboard row":
state.board[1][0] = [
game.board[1][0] = [
[mPlayer1, mPlayer2, mFree],
[mPlayer1, mPlayer1, mPlayer1],
[mFree, mPlayer1, mPlayer2]
]
state.board[1][1] = [
game.board[1][1] = [
[mFree, mFree, mPlayer1],
[mFree, mPlayer1, mFree],
[mPlayer1, mFree, mFree]
]
state.board[1][2] = [
game.board[1][2] = [
[mFree, mFree, mPlayer1],
[mFree, mFree, mPlayer1],
[mFree, mFree, mPlayer1]
]
check checkBoard(state.board) == mPlayer1
check checkBoard(game.board) == mPlayer1
test "winning metaboard column":
state.board[0][1] = [
game.board[0][1] = [
[mPlayer1, mPlayer2, mFree],
[mPlayer1, mPlayer1, mPlayer1],
[mFree, mPlayer1, mPlayer2]
]
state.board[1][1] = [
game.board[1][1] = [
[mFree, mFree, mFree],
[mPlayer1, mPlayer1, mPlayer1],
[mFree, mFree, mFree]
]
state.board[2][1] = [
game.board[2][1] = [
[mPlayer1, mFree, mFree],
[mPlayer1, mFree, mFree],
[mPlayer1, mFree, mFree]
]
check checkBoard(state.board) == mPlayer1
check checkBoard(game.board) == mPlayer1
test "winning metaboard diagonal":
state.board[0][0] = [
game.board[0][0] = [
[mPlayer2, mPlayer2, mFree],
[mPlayer2, mPlayer2, mPlayer2],
[mFree, mPlayer2, mPlayer2]
]
state.board[1][1] = [
game.board[1][1] = [
[mFree, mFree, mFree],
[mPlayer2, mPlayer2, mPlayer2],
[mFree, mFree, mFree]
]
state.board[2][2] = [
game.board[2][2] = [
[mPlayer2, mFree, mFree],
[mPlayer2, mFree, mFree],
[mPlayer2, mFree, mFree]
]
check checkBoard(state.board) == mPlayer2
check checkBoard(game.board) == mPlayer2
test "winning metaboard with some boards in draw":
let winner = [
@@ -131,12 +131,12 @@ suite "Test the board result checker":
[mPlayer1, mPlayer1, mPlayer2],
[mPlayer2, mPlayer1, mPlayer2]
]
state.board[0][0] = winner
state.board[1][1] = winner
state.board[2][2] = winner
state.board[1][0] = drawn
state.board[2][0] = drawn
check checkBoard(state.board) == mPlayer2
game.board[0][0] = winner
game.board[1][1] = winner
game.board[2][2] = winner
game.board[1][0] = drawn
game.board[2][0] = drawn
check checkBoard(game.board) == mPlayer2
test "metaboard is drawn":
let drawn = [
@@ -146,14 +146,14 @@ suite "Test the board result checker":
]
for x in 0 .. 2:
for y in 0 .. 2:
state.board[x][y] = drawn
check checkBoard(state.board) == mDraw
game.board[x][y] = drawn
check checkBoard(game.board) == mDraw
test "illegal situation: both players win board":
state.board[1][1] = [
game.board[1][1] = [
[mPlayer1, mPlayer1, mPlayer1],
[mPlayer2, mPlayer2, mPlayer2],
[mFree, mFree, mFree]
]
expect(Exception):
discard checkBoard(state.board)
discard checkBoard(game.board)

View File

@@ -0,0 +1,85 @@
import unittest, options
import libmttt
suite "Test the move procedures":
setup:
var
player1 = Player(name: "Adam")
player2 = Player(name: "Eve")
game: GameState = newGame(player1, player2)
test "Inital state":
check game.currentPlayer == player1
check game.players == [player1, player2]
check game.turn == 0
check game.currentBoard.isNone
check game.result == mFree
test "First move":
game = game.makeMove((1, 1), (1, 1))
check game.currentPlayer == player2
check game.turn == 1
check game.currentBoard == (1, 1).some()
check game.result == mFree
test "Second move":
game = game.makeMove((1, 1), (1, 1))
game = game.makeMove((0, 0))
check game.currentPlayer == player1
check game.turn == 2
check game.currentBoard == (0, 0).some()
check game.result == mFree
test "Move on wrong board":
game = game.makeMove((1, 1), (1, 1))
expect(IllegalMoveError):
game = game.makeMove((0, 0), (2, 2))
test "Move on a taken cell":
game = game.makeMove((1, 1), (1, 1))
expect(IllegalMoveError):
game = game.makeMove((1, 1))
test "Move out of bounds":
expect(IndexError):
game = game.makeMove((3, 0), (0, 0))
test "Player 1 wins the game":
let winner = [
[mPlayer1, mFree, mFree],
[mPlayer1, mFree, mFree],
[mPlayer1, mFree, mFree]
]
game.board[0][0] = winner
game.board[1][1] = winner
game.board[2][2] = [
[mPlayer1, mFree, mFree],
[mFree, mFree, mFree],
[mPlayer1, mFree, mFree]
]
check checkBoard(game.board) == mFree
game = game.makeMove((1, 0), (2, 2))
check game.result == mPlayer1
check game.currentPlayer == player1
test "The game ends in a draw":
let drawn = [
[mPlayer2, mPlayer2, mPlayer1],
[mPlayer1, mPlayer1, mPlayer2],
[mPlayer2, mPlayer1, mPlayer2]
]
for x in 0 .. 2:
for y in 0 .. 2:
game.board[x][y] = drawn
game.board[2][2] = [
[mPlayer2, mPlayer2, mPlayer1],
[mPlayer1, mPlayer1, mPlayer2],
[mPlayer2, mFree, mPlayer2]
]
check checkBoard(game.board) == mFree
game = game.makeMove((2, 1), (2, 2))
check game.result == mDraw
check game.currentPlayer == player1