more colors
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+8
-2
@@ -263,9 +263,9 @@ const getPrimaryColor = (catalog) => {
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case "Imperium - Adeptus Astartes":
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case "Imperium - Adeptus Astartes":
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return "#536766";
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return "#536766";
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case "Imperium - Adeptus Astartes - Blood Angels":
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case "Imperium - Adeptus Astartes - Blood Angels":
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return "#a00a0a";
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return "#761119";
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case "Imperium - Adeptus Astartes - Space Wolves":
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case "Imperium - Adeptus Astartes - Space Wolves":
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return "#4185af";
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return "#3e646f";
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case "Imperium - Adeptus Astartes - Imperial Fists":
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case "Imperium - Adeptus Astartes - Imperial Fists":
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return "#b87d00";
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return "#b87d00";
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case "Imperium - Adeptus Astartes - Raven Guard":
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case "Imperium - Adeptus Astartes - Raven Guard":
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@@ -274,6 +274,12 @@ const getPrimaryColor = (catalog) => {
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return "#1b623f";
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return "#1b623f";
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case "Imperium - Adeptus Astartes - White Scars":
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case "Imperium - Adeptus Astartes - White Scars":
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return "#783028";
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return "#783028";
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case "Imperium - Adeptus Astartes - Dark Angels":
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return "#014419";
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case "Imperium - Adeptus Astartes - Black Templars":
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return "#002f42";
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case "Imperium - Adeptus Astartes - Deathwatch":
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return "#44494d";
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case "Imperium - Adeptus Custodes":
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case "Imperium - Adeptus Custodes":
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return "#765c41";
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return "#765c41";
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case "Imperium - Adeptus Mechanicus":
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case "Imperium - Adeptus Mechanicus":
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@@ -250,6 +250,9 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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) ||
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) ||
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abilities?.includes(
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abilities?.includes(
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"When attacking with this weapon, you must subtract 1 from the hit rolls."
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"When attacking with this weapon, you must subtract 1 from the hit rolls."
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) ||
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abilities?.includes(
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"Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll"
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)
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)
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) {
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) {
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abilities = abilities
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abilities = abilities
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@@ -276,6 +279,10 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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.replaceAll(
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.replaceAll(
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"When attacking with this weapon, you must subtract 1 from the hit rolls.",
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"When attacking with this weapon, you must subtract 1 from the hit rolls.",
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""
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""
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)
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.replaceAll(
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"Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll",
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""
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);
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);
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ws = ws.map((ws) => `${parseInt(ws, 10) + 1}+`);
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ws = ws.map((ws) => `${parseInt(ws, 10) + 1}+`);
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}
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}
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