more variations
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@@ -214,7 +214,11 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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replaceAbilityWithType(
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replaceAbilityWithType(
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[
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[
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"When resolving an attack made with this weapon, an unmofidied hit roll of 6 scores 1 additional hit.",
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"When resolving an attack made with this weapon, an unmofidied hit roll of 6 scores 1 additional hit.",
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"When resolving an attack made with this weapon, an unmofidied hit roll of 6 scores one additional hit.",
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"Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hits.",
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"Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hits.",
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"Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.",
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"Each time an attack is made with this weapon, an unmodified hit roll of 6 scores one additional hits.",
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"Each time an attack is made with this weapon, an unmodified hit roll of 6 scores one additional hit.",
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],
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],
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"Sustained Hits 1",
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"Sustained Hits 1",
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"When resolving an attack made with this weapon, an unmofidied hit roll of 6 scores 1 additional hit."
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"When resolving an attack made with this weapon, an unmofidied hit roll of 6 scores 1 additional hit."
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@@ -288,6 +292,9 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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) ||
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) ||
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abilities?.includes(
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abilities?.includes(
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"Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1."
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"Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1."
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) ||
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abilities?.includes(
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"Make 2 hit rolls for each attack made with this profile, instead of 1"
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)
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)
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) {
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) {
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abilities = abilities
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abilities = abilities
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@@ -306,6 +313,10 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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.replaceAll(
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.replaceAll(
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"Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1.",
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"Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1.",
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""
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""
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)
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.replaceAll(
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"Make 2 hit rolls for each attack made with this profile, instead of 1",
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""
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);
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);
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meleeAttacks = meleeAttacks.map((meleeAttack) => meleeAttack * 2);
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meleeAttacks = meleeAttacks.map((meleeAttack) => meleeAttack * 2);
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