134 lines
5.5 KiB
Python
134 lines
5.5 KiB
Python
from collections import Counter
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from gi.repository import Gtk
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from dsst_gtk3 import util, gtk_ui
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def reload_base_data(app: 'gtk_ui.GtkUi',):
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"""Reload function for all base data witch is not dependant on a selected season or episode
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:param app: GtkUi instance
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:param builder: Gtk.Builder with loaded UI
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"""
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# Rebuild all players store
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app.ui.get_object('all_players_store').clear()
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for player in app.players.data:
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app.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
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# Rebuild drink store
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app.ui.get_object('drink_store').clear()
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for drink in app.drinks.data:
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app.ui.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)])
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# Rebuild seasons store
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combo = app.ui.get_object('season_combo_box') # type: Gtk.ComboBox
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active = combo.get_active()
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with util.block_handler(combo, app.handlers.do_season_selected):
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store = app.ui.get_object('seasons_store')
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store.clear()
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for season in app.seasons.data:
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store.append([season.id, season.game_name])
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combo.set_active(active)
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def reload_episodes(app: 'gtk_ui.GtkUi'):
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"""Reload all data that is dependant on a selected season
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:param app: GtkUi instance
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:param builder: Gtk.Builder with loaded UI
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"""
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# Rebuild episodes store
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if not app.get_selected_season_id(): return
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selection = app.ui.get_object('episodes_tree_view').get_selection()
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with util.block_handler(selection, app.handlers.on_selected_episode_changed):
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model, selected_paths = selection.get_selected_rows()
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model.clear()
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for episode in app.episodes.data:
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model.append([episode.id, episode.name, str(episode.date), episode.number])
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if selected_paths:
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selection.select_path(selected_paths[0])
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def reload_season_stats(app: 'gtk_ui.GtkUi'):
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"""Load statistic data for selected season
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:param app: GtkUi instance
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"""
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if not app.season_stats.valid: return
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season_stats = app.season_stats.data
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# Load player kill/death data
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store = app.ui.get_object('player_season_store')
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store.clear()
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for player_name, kills, deaths in season_stats.player_kd:
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store.append([player_name, deaths, kills])
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# Load enemy stats for season
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store = app.ui.get_object('enemy_season_store')
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store.clear()
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for enemy_id, enemy_name, deaths, defeated, boss in season_stats.enemies:
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store.append([enemy_name, defeated, deaths, boss, enemy_id])
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def reload_episode_stats(app: 'gtk_ui.GtkUi'):
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"""Reload all data that is dependant on a selected episode
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:param app: app: GtkUi instance
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"""
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ep_id = app.get_selected_episode_id()
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if not app.episodes.valid or not ep_id: return
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episode = [ep for ep in app.episodes.data if ep.id == ep_id][0]
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store = app.ui.get_object('episode_players_store')
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store.clear()
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for player in episode.players:
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store.append([player.id, player.name, player.hex_id])
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# Reload death store for notebook view
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store = app.ui.get_object('episode_deaths_store')
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store.clear()
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for death in episode.deaths:
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penalties = [x.drink.name for x in death.penalties]
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penalties = ['{}x {}'.format(number, drink) for drink, number in Counter(penalties).items()]
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penalty_string = ', '.join(penalties)
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time_string = '{:02d}:{:02d}'.format(death.time.hour, death.time.minute)
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store.append([death.id, death.player.name, death.enemy.name, penalty_string, time_string, death.info])
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# Reload victory store for notebook view
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store = app.ui.get_object('episode_victories_store')
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store.clear()
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for victory in episode.victories:
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time_string = '{:02d}:{:02d}'.format(victory.time.hour, victory.time.minute)
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store.append([victory.id, victory.player.name, victory.enemy.name, victory.info, time_string])
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# Stat grid
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app.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
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app.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
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drink_count = sum(len(death.penalties) for death in episode.deaths)
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app.ui.get_object('ep_drinks_label').set_text(str(drink_count))
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app.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
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# Compute booze stats
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dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
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l_booze = round(dl_booze / 10, 2)
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player_ml_booze = round((dl_booze * 100) / len(episode.players), 2)
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app.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
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app.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(player_ml_booze))
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# Compute pure alc stats
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deaths = episode.deaths
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dl_alc = 0
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for death in deaths:
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dl_alc += sum((penalty.size / 100) * penalty.drink.vol for penalty in death.penalties)
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ml_alc = round(dl_alc * 100, 2)
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app.ui.get_object('ep_alc_label').set_text('{}ml'.format(ml_alc))
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# Compute hardest enemy stats
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enemy_list = [death.enemy.name for death in episode.deaths]
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sorted_list = Counter(enemy_list).most_common(1)
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if sorted_list:
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enemy_name, deaths = sorted_list[0]
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app.ui.get_object('ep_enemy_name_label').set_text('{} ({} Deaths)'.format(enemy_name, deaths))
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def fill_list_store(store: Gtk.ListStore, models: list):
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store.clear()
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for model in models:
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pass
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def rebuild_view_data(app: 'gtk_ui.GtkUi'):
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reload_base_data(app)
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reload_episodes(app)
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reload_episode_stats(app)
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reload_season_stats(app)
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