from collections import Counter from gi.repository import Gtk from dsst_gtk3 import util, gtk_ui def reload_base_data(app: 'gtk_ui.GtkUi',): """Reload function for all base data witch is not dependant on a selected season or episode :param app: GtkUi instance :param builder: Gtk.Builder with loaded UI """ # Rebuild all players store app.ui.get_object('all_players_store').clear() for player in app.players.data: app.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id]) # Rebuild drink store app.ui.get_object('drink_store').clear() for drink in app.drinks.data: app.ui.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)]) # Rebuild seasons store combo = app.ui.get_object('season_combo_box') # type: Gtk.ComboBox active = combo.get_active() with util.block_handler(combo, app.handlers.do_season_selected): store = app.ui.get_object('seasons_store') store.clear() for season in app.seasons.data: store.append([season.id, season.game_name]) combo.set_active(active) def reload_episodes(app: 'gtk_ui.GtkUi'): """Reload all data that is dependant on a selected season :param app: GtkUi instance :param builder: Gtk.Builder with loaded UI """ # Rebuild episodes store if not app.get_selected_season_id(): return selection = app.ui.get_object('episodes_tree_view').get_selection() with util.block_handler(selection, app.handlers.on_selected_episode_changed): model, selected_paths = selection.get_selected_rows() model.clear() for episode in app.episodes.data: model.append([episode.id, episode.name, str(episode.date), episode.number]) if selected_paths: selection.select_path(selected_paths[0]) def reload_season_stats(app: 'gtk_ui.GtkUi'): """Load statistic data for selected season :param app: GtkUi instance """ if not app.season_stats.valid: return season_stats = app.season_stats.data # Load player kill/death data store = app.ui.get_object('player_season_store') store.clear() for player_name, kills, deaths in season_stats.player_kd: store.append([player_name, deaths, kills]) # Load enemy stats for season store = app.ui.get_object('enemy_season_store') store.clear() for enemy_id, enemy_name, deaths, defeated, boss in season_stats.enemies: store.append([enemy_name, defeated, deaths, boss, enemy_id]) def reload_episode_stats(app: 'gtk_ui.GtkUi'): """Reload all data that is dependant on a selected episode :param app: app: GtkUi instance """ ep_id = app.get_selected_episode_id() if not app.episodes.valid or not ep_id: return episode = [ep for ep in app.episodes.data if ep.id == ep_id][0] store = app.ui.get_object('episode_players_store') store.clear() for player in episode.players: store.append([player.id, player.name, player.hex_id]) # Reload death store for notebook view store = app.ui.get_object('episode_deaths_store') store.clear() for death in episode.deaths: penalties = [x.drink.name for x in death.penalties] penalties = ['{}x {}'.format(number, drink) for drink, number in Counter(penalties).items()] penalty_string = ', '.join(penalties) time_string = '{:02d}:{:02d}'.format(death.time.hour, death.time.minute) store.append([death.id, death.player.name, death.enemy.name, penalty_string, time_string, death.info]) # Reload victory store for notebook view store = app.ui.get_object('episode_victories_store') store.clear() for victory in episode.victories: time_string = '{:02d}:{:02d}'.format(victory.time.hour, victory.time.minute) store.append([victory.id, victory.player.name, victory.enemy.name, victory.info, time_string]) # Stat grid app.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name)) app.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths))) drink_count = sum(len(death.penalties) for death in episode.deaths) app.ui.get_object('ep_drinks_label').set_text(str(drink_count)) app.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths))) # Compute booze stats dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths) l_booze = round(dl_booze / 10, 2) player_ml_booze = round((dl_booze * 100) / len(episode.players), 2) app.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze)) app.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(player_ml_booze)) # Compute pure alc stats deaths = episode.deaths dl_alc = 0 for death in deaths: dl_alc += sum((penalty.size / 100) * penalty.drink.vol for penalty in death.penalties) ml_alc = round(dl_alc * 100, 2) app.ui.get_object('ep_alc_label').set_text('{}ml'.format(ml_alc)) # Compute hardest enemy stats enemy_list = [death.enemy.name for death in episode.deaths] sorted_list = Counter(enemy_list).most_common(1) if sorted_list: enemy_name, deaths = sorted_list[0] app.ui.get_object('ep_enemy_name_label').set_text('{} ({} Deaths)'.format(enemy_name, deaths)) def fill_list_store(store: Gtk.ListStore, models: list): store.clear() for model in models: pass def rebuild_view_data(app: 'gtk_ui.GtkUi'): reload_base_data(app) reload_episodes(app) reload_episode_stats(app) reload_season_stats(app)