Files
DrunkSoulsStatTool/dsst/dsst_gtk3/gtk_ui.py

84 lines
3.1 KiB
Python

import gi
import os
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from dsst_gtk3.handlers import handlers
from dsst_gtk3 import util
from dsst_sql import sql, sql_func
class DSSTGtkUi:
""" The main UI class """
def __init__(self):
# Load Glade UI files
self.ui = Gtk.Builder()
self.ui.add_from_file(os.path.join(os.path.dirname(__file__), 'resources', 'glade', 'window.glade'))
self.ui.add_from_file(os.path.join(os.path.dirname(__file__), 'resources', 'glade', 'dialogs.glade'))
# Connect signal handlers to UI
self.handlers = handlers.Handlers(self)
self.ui.connect_signals(self.handlers)
# Show all widgets
self.ui.get_object('main_window').show_all()
# Create database if not exists
sql.create_tables()
self.reload_base_data()
self.reload_seasons()
def reload_base_data(self):
# Rebuild all players store
self.ui.get_object('all_players_store').clear()
for player in sql.Player.select():
self.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
# Rebuild drink store
self.ui.get_object('drink_store').clear()
for drink in sql.Drink.select():
self.ui.get_object('drink_store').append([drink.id, drink.name, str(drink.vol)])
def reload_seasons(self):
# Rebuild seasons store
store = self.ui.get_object('seasons_store')
store.clear()
for season in sql.Season.select().order_by(sql.Season.number):
store.append([season.id, season.game_name])
def reload_for_season(self, season_id):
if season_id is None or season_id == -1:
return
# Rebuild episodes store
store = self.ui.get_object('episodes_store')
store.clear()
for episode in sql_func.get_episodes_for_season(season_id):
store.append([episode.id, episode.number, str(episode.date)])
# Load player stats for season
player_stats = {}
for episode in sql_func.get_episodes_for_season(season_id):
for player in episode.players:
player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
sql_func.get_player_victories_for_season(season_id, player.id)]
store = self.ui.get_object('player_season_store')
store.clear()
for name, stats in player_stats.items():
store.append([name, stats[0], stats[1]])
# Load enemy stats for season
enemy_stats = {enemy.name: [0, 0] for enemy in sql.Season.get(sql.Season.id == season_id).enemies}
store = self.ui.get_object('enemy_season_store')
store.clear()
for name, stats in enemy_stats.items():
store.append([name, stats[0], stats[1]])
def reload_for_episode(self, episode_id):
pass
def get_selected_season_id(self):
season_id = util.Util.get_combo_value(self.ui.get_object('season_combo_box'), 0)
return season_id if season_id != -1 else None
if __name__ == '__main__':
DSSTGtkUi()
Gtk.main()