204 lines
8.2 KiB
Python
204 lines
8.2 KiB
Python
"""
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This module contains UI functions for displaying different dialogs
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"""
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import datetime
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from gi.repository import Gtk
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from common import models
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from dsst_gtk3 import gtk_ui, util
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def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
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""" Simple modal dialog for entering a string value
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:param builder: GtkBuilder with loaded dialogs.glade file
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:param title: Dialog title
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:param value: Pre set value for dialog
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:return:
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"""
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dialog = builder.get_object("nameEnterDialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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dialog.set_title(title)
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entry = builder.get_object("nameEnterEntry")
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if value:
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entry.set_text(value)
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entry.grab_focus()
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result = dialog.run()
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dialog.hide()
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if result == Gtk.ResponseType.OK:
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return entry.get_text()
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else:
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return value
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def edit_season(builder: 'Gtk.Builder', season: 'models.Season'=None):
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if not season:
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season = models.Season()
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builder.get_object('season_number_spin').set_value(season.number or 1)
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builder.get_object('season_game_entry').set_text(season.game_name or '')
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builder.get_object('season_start_entry').set_text(season.start_date or '')
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builder.get_object('season_end_entry').set_text(season.end_date or '')
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dialog = builder.get_object('edit_season_dialog')
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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return None
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season.number = builder.get_object('season_number_spin').get_value()
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season.game_name = builder.get_object('season_game_entry').get_text()
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start_string = builder.get_object('season_start_entry').get_text()
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if start_string:
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season.start_date = datetime.datetime.strptime(start_string, '%Y-%m-%d')
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end_string = builder.get_object('season_end_entry').get_text()
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if end_string:
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season.end_date = datetime.datetime.strptime(end_string, '%Y-%m-%d')
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return season
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def edit_episode(app: 'gtk_ui.GtkUi', season_id: int, episode: 'models.Episode'=None):
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"""Show an dialog to create or edit episodes
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:param app: Reference to main UI application
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:param season_id: Is of the season in which the episode appears
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:param episode: Existing episode object to edit
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:return: Edited episode object, or None if the process was canceled
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"""
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if not episode:
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episode = models.Episode()
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episode.date = datetime.datetime.today()
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episode.number = 1
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episode.name = ''
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episode.players = []
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app.ui.get_object('episode_name_entry').set_text(episode.name)
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app.ui.get_object('episode_no_spin_button').set_value(episode.number)
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app.ui.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
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app.ui.get_object('episode_calendar').select_day(episode.date.day)
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app.ui.get_object('episode_players_store').clear()
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for player in episode.players:
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app.ui.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
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dialog = app.ui.get_object('edit_episode_dialog') # type: Gtk.Dialog
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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return None
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episode.name = app.ui.get_object('episode_name_entry').get_text()
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episode.number = app.ui.get_object('episode_no_spin_button').get_value()
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cal_value = app.ui.get_object('episode_calendar').get_date()
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selected_date = datetime.datetime(*cal_value).date()
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episode.date = selected_date
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player_ids = [row[0] for row in app.ui.get_object('episode_players_store')]
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episode.players = [app.get_by_id(app.players, player_id) for player_id in player_ids]
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episode.season = season_id
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return episode
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def edit_death(app: 'gtk_ui.GtkUi', death: 'models.Death'=None):
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"""Show a dialog to create or edit death events for an episode
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:param app: Main Gtk application
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:param death: (Optional) Existing death object to edit
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:return: Death object or None if dialog was canceled
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"""
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if not death:
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death = models.Death()
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death.episode = app.get_selected_episode_id()
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death.info = ""
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death.penalties = []
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death.time = datetime.time(0, 0)
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hour_spin = app.ui.get_object('death_hour_spin')
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min_spin = app.ui.get_object('death_min_spin')
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# Set time of death
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hour_spin.set_value(death.time.hour)
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min_spin.set_value(death.time.minute)
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# Set Enemy
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if death.enemy:
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index = util.get_index_of_combo_model(app.ui.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
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app.ui.get_object('edit_death_enemy_combo').set_active(index)
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# Set player
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if death.player:
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index = util.get_index_of_combo_model(app.ui.get_object('edit_death_player_combo'), 0, death.player.id)
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app.ui.get_object('edit_death_player_combo').set_active(index)
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# Set shot size
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if death.penalties:
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app.ui.get_object('edit_death_size_spin').set_value(death.penalties[0].size)
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# Set info comment
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app.ui.get_object('edit_death_comment_entry').set_text(death.info)
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# Set penalties
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default_drink = app.drinks.data[0].name
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store = app.ui.get_object('player_penalties_store')
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store.clear()
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if death.penalties:
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for penalty in death.penalties:
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store.append([penalty.id, penalty.player.name, penalty.drink.name, penalty.player.id])
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else:
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for player in app.ui.get_object('episode_players_store'):
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store.append([None, player[1], default_drink, player[0]])
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# Run the dialog
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dialog = app.ui.get_object("edit_death_dialog") # type: Gtk.Dialog
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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return None
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# Parse the inputs
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death.time = datetime.time(int(hour_spin.get_value()), int(min_spin.get_value()))
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death.enemy = util.get_combo_value(app.ui.get_object('edit_death_enemy_combo'), 4)
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death.player = util.get_combo_value(app.ui.get_object('edit_death_player_combo'), 0)
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death.info = app.ui.get_object('edit_death_comment_entry').get_text()
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store = app.ui.get_object('player_penalties_store')
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size = app.ui.get_object('edit_death_size_spin').get_value()
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death.penalties.clear()
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for entry in store:
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drink_id = [drink.id for drink in app.drinks.data if drink.name == entry[2]][0]
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penalty = models.Penalty({'id': entry[0], 'size': size, 'drink': drink_id, 'player': entry[3]})
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death.penalties.append(penalty)
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return death
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def show_edit_victory_dialog(builder: Gtk.Builder, episode_id: int, victory):
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pass
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# """Show a dialog for editing or creating victory events.
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# :param builder: A Gtk.Builder object
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# :param episode_id: ID to witch the victory event belongs to
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# :param victory: (Optional) Victory event witch should be edited
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# :return: Gtk.ResponseType of the dialog
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# """
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# dialog = builder.get_object("edit_victory_dialog") # type: Gtk.Dialog
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# dialog.set_transient_for(builder.get_object("main_window"))
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# with sql.db.atomic():
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# if victory:
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# infos = [['edit_victory_player_combo', victory.player.id],
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# ['edit_victory_enemy_combo', victory.enemy.id]]
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# for info in infos:
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# combo = builder.get_object(info[0])
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# index = util.get_index_of_combo_model(combo, 0, info[1])
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# combo.set_active(index)
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# builder.get_object('victory_comment_entry').set_text(victory.info)
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#
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# # Run the dialog
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# result = dialog.run()
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# dialog.hide()
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# if result != Gtk.ResponseType.OK:
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# sql.db.rollback()
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# return result
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#
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# # Collect info from widgets and save to database
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# player_id = util.get_combo_value(builder.get_object('edit_victory_player_combo'), 0)
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# enemy_id = util.get_combo_value(builder.get_object('edit_victory_enemy_combo'), 3)
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# comment = builder.get_object('victory_comment_entry').get_text()
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# if not victory:
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# sql.Victory.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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# else:
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# victory.player = player_id
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# victory.enemy = enemy_id
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# victory.info = comment
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# victory.save()
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#
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# return result
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