Update build script for client/server use.

This commit is contained in:
luxick
2018-03-07 15:26:22 +01:00
parent 8b0422b1b0
commit e5d0d92de2
20 changed files with 382 additions and 264 deletions

View File

@@ -3,16 +3,59 @@ Package application using zipapp into an executable zip archive
"""
import os
import zipapp
import sys
import shutil
INTERPRETER = '/usr/bin/env python3'
SOURCE_PATH = 'dsst'
TARGET_FILENAME = 'dsst'
# The bundled file should be placed into the build directory
target_path = os.path.join(os.path.dirname(__file__), 'build')
CLIENT_VERSION = '0.1'
SERVER_VERSION = '0.1'
try:
build_mode = sys.argv[1]
except IndexError:
print('No build mode specified')
sys.exit(0)
print('Building Mode: {}'.format(build_mode))
path = os.path.dirname(__file__)
# Specify build path
BUILD_PATH = os.path.join(path, 'build')
# Make sure it exists
if not os.path.isdir(target_path):
os.mkdir(target_path)
target = os.path.join(target_path, TARGET_FILENAME)
# Create archive
zipapp.create_archive(source=SOURCE_PATH, target=target, interpreter=INTERPRETER)
if not os.path.isdir(BUILD_PATH):
os.mkdir(BUILD_PATH)
def build(target_filename, folder_name, entry_point):
source_path = os.path.join(BUILD_PATH, 'source')
if os.path.isdir(source_path):
shutil.rmtree(source_path)
os.mkdir(source_path)
shutil.copytree(os.path.join(path, 'dsst', folder_name), os.path.join(source_path, folder_name))
shutil.copytree(os.path.join(path, 'dsst', 'common'), os.path.join(source_path, 'common'))
archive_name = os.path.join(BUILD_PATH, target_filename)
zipapp.create_archive(source=source_path, target=archive_name, interpreter=INTERPRETER,
main=entry_point)
print('Created {}'.format(archive_name))
shutil.rmtree(source_path)
def build_server():
build('dsst-server-{}'.format(SERVER_VERSION), 'dsst_server', 'dsst_server.server:main')
def build_gtk3():
build('dsst-gtk3-{}'.format(CLIENT_VERSION), 'dsst_gtk3', 'dsst_gtk3.gtk_ui:main')
build_modes = {
'server': build_server,
'gtk3': build_gtk3
}
if build_mode == 'all':
for mode, build_function in build_modes.items():
build_function()
else:
build_modes[build_mode]()

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@@ -45,7 +45,7 @@ class Enemy:
def __init__(self, arg={}):
self.id = arg.get('id')
self.name = arg.get('name')
self.optional = arg.get('optional')
self.boss = arg.get('boss')
self.season = arg.get('season')
@@ -75,3 +75,9 @@ class Victory:
self.player = arg.get('player')
self.enemy = arg.get('enemy')
self.episode = arg.get('episode')
class SeasonStats:
def __init__(self, arg={}):
self.player_kd = arg.get('player_kd')
self.enemies = arg.get('enemies')

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@@ -3,9 +3,9 @@ import sys
# Add current directory to python path
path = os.path.realpath(os.path.abspath(__file__))
sys.path.insert(0, os.path.dirname(path))
sys.path.insert(0, os.path.dirname(os.path.dirname(path)))
import gtk_ui
from dsst_gtk3 import gtk_ui
if __name__ == '__main__':
gtk_ui.main()

View File

@@ -1,12 +1,7 @@
"""
This module contains UI functions for displaying different dialogs
"""
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from datetime import datetime
import sql
from dsst_gtk3 import util
def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
@@ -33,7 +28,7 @@ def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
return value
def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode: sql.Episode=None):
def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode):
""" Shows a dialog to edit an episode
:param builder: GtkBuilder with loaded 'dialogs.glade'
:param title: Title of the dialog window
@@ -41,44 +36,45 @@ def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episod
:param episode: (Optional) Existing episode to edit
:return True if changes where saved False if discarded
"""
# Set up the dialog
dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
dialog.set_title(title)
with sql.db.atomic():
if not episode:
nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
season=season_id)
# Set episode number
builder.get_object("episode_no_spin_button").set_value(episode.number)
# Set episode date
builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
builder.get_object('episode_calendar').select_day(episode.date.day)
# Set participants for the episode
builder.get_object('episode_players_store').clear()
for player in episode.players:
builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
result = dialog.run()
dialog.hide()
if result != Gtk.ResponseType.OK:
sql.db.rollback()
return False
# Save all changes to Database
player_ids = [row[0] for row in builder.get_object('episode_players_store')]
# Insert new Players
episode.players = sql.Player.select().where(sql.Player.id << player_ids)
# Update Date of the Episode
cal_value = builder.get_object('episode_calendar').get_date()
selected_date = datetime(*cal_value).date()
episode.date = selected_date,
episode.number = int(builder.get_object("episode_no_spin_button").get_value())
episode.name = builder.get_object("episode_name_entry").get_text()
episode.save()
return True
pass
# # Set up the dialog
# dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
# dialog.set_transient_for(builder.get_object("main_window"))
# dialog.set_title(title)
# with sql.db.atomic():
# if not episode:
# nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
# episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
# season=season_id)
# # Set episode number
# builder.get_object("episode_no_spin_button").set_value(episode.number)
# # Set episode date
# builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
# builder.get_object('episode_calendar').select_day(episode.date.day)
# # Set participants for the episode
# builder.get_object('episode_players_store').clear()
# for player in episode.players:
# builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
#
# result = dialog.run()
# dialog.hide()
#
# if result != Gtk.ResponseType.OK:
# sql.db.rollback()
# return False
#
# # Save all changes to Database
# player_ids = [row[0] for row in builder.get_object('episode_players_store')]
# # Insert new Players
# episode.players = sql.Player.select().where(sql.Player.id << player_ids)
# # Update Date of the Episode
# cal_value = builder.get_object('episode_calendar').get_date()
# selected_date = datetime(*cal_value).date()
# episode.date = selected_date,
# episode.number = int(builder.get_object("episode_no_spin_button").get_value())
# episode.name = builder.get_object("episode_name_entry").get_text()
# episode.save()
# return True
def show_manage_players_dialog(builder: Gtk.Builder, title: str):
@@ -106,86 +102,88 @@ def show_manage_drinks_dialog(builder: Gtk.Builder):
dialog.hide()
def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death: sql.Death=None):
"""Show a dialog for editing or creating death events.
:param builder: A Gtk.Builder object
:param episode_id: ID to witch the death event belongs to
:param death: (Optional) Death event witch should be edited
:return: Gtk.ResponseType of the dialog
"""
dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
with sql.db.atomic():
if death:
index = util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
builder.get_object('edit_death_enemy_combo').set_active(index)
# TODO Default drink should be set in config
default_drink = sql.Drink.get().name
store = builder.get_object('player_penalties_store')
store.clear()
for player in builder.get_object('episode_players_store'):
store.append([None, player[1], default_drink, player[0]])
# Run the dialog
result = dialog.run()
dialog.hide()
if result != Gtk.ResponseType.OK:
sql.db.rollback()
return result
# Collect info from widgets and save to database
player_id = util.get_combo_value(builder.get_object('edit_death_player_combo'), 0)
enemy_id = util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3)
comment = builder.get_object('edit_death_comment_entry').get_text()
if not death:
death = sql.Death.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
store = builder.get_object('player_penalties_store')
size = builder.get_object('edit_death_size_spin').get_value()
for entry in store:
drink_id = sql.Drink.get(sql.Drink.name == entry[2])
sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id)
return result
def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death):
pass
# """Show a dialog for editing or creating death events.
# :param builder: A Gtk.Builder object
# :param episode_id: ID to witch the death event belongs to
# :param death: (Optional) Death event witch should be edited
# :return: Gtk.ResponseType of the dialog
# """
# dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog
# dialog.set_transient_for(builder.get_object("main_window"))
# with sql.db.atomic():
# if death:
# index = util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
# builder.get_object('edit_death_enemy_combo').set_active(index)
#
# # TODO Default drink should be set in config
# default_drink = sql.Drink.get().name
# store = builder.get_object('player_penalties_store')
# store.clear()
# for player in builder.get_object('episode_players_store'):
# store.append([None, player[1], default_drink, player[0]])
#
# # Run the dialog
# result = dialog.run()
# dialog.hide()
# if result != Gtk.ResponseType.OK:
# sql.db.rollback()
# return result
#
# # Collect info from widgets and save to database
# player_id = util.get_combo_value(builder.get_object('edit_death_player_combo'), 0)
# enemy_id = util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3)
# comment = builder.get_object('edit_death_comment_entry').get_text()
# if not death:
# death = sql.Death.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
#
# store = builder.get_object('player_penalties_store')
# size = builder.get_object('edit_death_size_spin').get_value()
# for entry in store:
# drink_id = sql.Drink.get(sql.Drink.name == entry[2])
# sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id)
#
# return result
def show_edit_victory_dialog(builder: Gtk.Builder, episode_id: int, victory: sql.Victory=None):
"""Show a dialog for editing or creating victory events.
:param builder: A Gtk.Builder object
:param episode_id: ID to witch the victory event belongs to
:param victory: (Optional) Victory event witch should be edited
:return: Gtk.ResponseType of the dialog
"""
dialog = builder.get_object("edit_victory_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
with sql.db.atomic():
if victory:
infos = [['edit_victory_player_combo', victory.player.id],
['edit_victory_enemy_combo', victory.enemy.id]]
for info in infos:
combo = builder.get_object(info[0])
index = util.get_index_of_combo_model(combo, 0, info[1])
combo.set_active(index)
builder.get_object('victory_comment_entry').set_text(victory.info)
# Run the dialog
result = dialog.run()
dialog.hide()
if result != Gtk.ResponseType.OK:
sql.db.rollback()
return result
# Collect info from widgets and save to database
player_id = util.get_combo_value(builder.get_object('edit_victory_player_combo'), 0)
enemy_id = util.get_combo_value(builder.get_object('edit_victory_enemy_combo'), 3)
comment = builder.get_object('victory_comment_entry').get_text()
if not victory:
sql.Victory.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
else:
victory.player = player_id
victory.enemy = enemy_id
victory.info = comment
victory.save()
return result
def show_edit_victory_dialog(builder: Gtk.Builder, episode_id: int, victory):
pass
# """Show a dialog for editing or creating victory events.
# :param builder: A Gtk.Builder object
# :param episode_id: ID to witch the victory event belongs to
# :param victory: (Optional) Victory event witch should be edited
# :return: Gtk.ResponseType of the dialog
# """
# dialog = builder.get_object("edit_victory_dialog") # type: Gtk.Dialog
# dialog.set_transient_for(builder.get_object("main_window"))
# with sql.db.atomic():
# if victory:
# infos = [['edit_victory_player_combo', victory.player.id],
# ['edit_victory_enemy_combo', victory.enemy.id]]
# for info in infos:
# combo = builder.get_object(info[0])
# index = util.get_index_of_combo_model(combo, 0, info[1])
# combo.set_active(index)
# builder.get_object('victory_comment_entry').set_text(victory.info)
#
# # Run the dialog
# result = dialog.run()
# dialog.hide()
# if result != Gtk.ResponseType.OK:
# sql.db.rollback()
# return result
#
# # Collect info from widgets and save to database
# player_id = util.get_combo_value(builder.get_object('edit_victory_player_combo'), 0)
# enemy_id = util.get_combo_value(builder.get_object('edit_victory_enemy_combo'), 3)
# comment = builder.get_object('victory_comment_entry').get_text()
# if not victory:
# sql.Victory.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
# else:
# victory.player = player_id
# victory.enemy = enemy_id
# victory.info = comment
# victory.save()
#
# return result

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@@ -1,13 +1,9 @@
import os
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from dsst_gtk3.handlers import handlers
from dsst_gtk3 import util, reload, client
import sql_func
import sql
class GtkUi:
@@ -30,41 +26,37 @@ class GtkUi:
config = config['servers'][0]
self.data_client = client.Access(config)
self.data = {}
self.meta = {'connection': '{}:{}'.format(config.get('host'), config.get('port'))}
self.season_changed = True
self.ep_changed = False
# Load base data and seasons
self.initial_load()
self.update_status_bar_meta()
def initial_load(self):
with util.handle_exception(Exception):
with util.network_operation(self):
self.data['players'] = self.data_client.send_request('load_players')
self.data['drinks'] = self.data_client.send_request('load_drinks')
self.data['seasons'] = self.data_client.send_request('load_seasons')
reload.reload_base_data(self.ui, self)
self.meta['database'] = self.data_client.send_request('load_db_meta')
reload.reload_base_data(self.ui, self)
def reload(self):
with util.handle_exception(Exception):
self.data['episodes'] = self.data_client.send_request('load_episodes', self.get_selected_season_id())
reload.reload_episodes(self.ui, self)
pass
# reload.reload_base_data(self.ui, self)
# season_id = self.get_selected_season_id()
# if season_id:
# reload.reload_episodes(self.ui, self, season_id)
# reload.reload_season_stats(self.ui, self, season_id)
# else:
# return
# episode_id = self.get_selected_episode_id()
# if episode_id:
# reload.reload_episode_stats(self.ui, self, episode_id)
if self.season_changed:
with util.network_operation(self):
season_id = self.get_selected_season_id()
self.data['episodes'] = self.data_client.send_request('load_episodes', season_id)
self.data['season_stats'] = self.data_client.send_request('load_season_stats', season_id)
reload.reload_episodes(self.ui, self)
reload.reload_season_stats(self)
self.season_changed = False
def load(self, data_dict: dict, value_field: str, request_name: str):
try:
data_dict[value_field] = self.data_client.send_request('request_name')
except Exception as e:
print()
if self.ep_changed:
reload.reload_episode_stats(self)
def set_db_status_label(self, db_conf: dict):
self.ui.get_object('connection_label').set_text(f'{db_conf["user"]}@{db_conf["host"]}')
self.ui.get_object('db_label').set_text(f'{db_conf["db_name"]}')
def update_status_bar_meta(self):
self.ui.get_object('connection_label').set_text(self.meta.get('connection'))
self.ui.get_object('db_label').set_text(self.meta.get('database') or '')
def get_selected_season_id(self) -> int:
"""Read ID of the selected season from the UI
@@ -87,3 +79,7 @@ def main():
config = util.load_config(util.CONFIG_PATH)
GtkUi(config)
Gtk.main()
if __name__ == '__main__':
main()

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@@ -1,4 +1,3 @@
import sql
from dsst_gtk3 import dialogs
@@ -12,7 +11,7 @@ class BaseDataHandlers:
def do_add_player(self, entry):
if entry.get_text():
sql.Player.create(name=entry.get_text())
# sql.Player.create(name=entry.get_text())
entry.set_text('')
self.app.reload()
@@ -21,16 +20,16 @@ class BaseDataHandlers:
def on_player_name_edited(self, _, index, value):
row = self.app.ui.get_object('all_players_store')[index]
sql.Player.update(name=value)\
.where(sql.Player.id == row[0])\
.execute()
# sql.Player.update(name=value)\
# .where(sql.Player.id == row[0])\
# .execute()
self.app.reload()
def on_player_hex_edited(self, _, index, value):
row = self.app.ui.get_object('all_players_store')[index]
sql.Player.update(hex_id=value)\
.where(sql.Player.id == row[0])\
.execute()
# sql.Player.update(hex_id=value)\
# .where(sql.Player.id == row[0])\
# .execute()
self.app.reload()
def do_add_drink(self, entry):
@@ -41,14 +40,14 @@ class BaseDataHandlers:
def on_drink_name_edited(self, _, index, value):
row = self.app.ui.get_object('drink_store')[index]
sql.Drink.update(name=value)\
.where(sql.Drink.id == row[0])\
.execute()
# sql.Drink.update(name=value)\
# .where(sql.Drink.id == row[0])\
# .execute()
self.app.reload()
def on_drink_vol_edited(self, _, index, value):
row = self.app.ui.get_object('drink_store')[index]
sql.Drink.update(vol=value) \
.where(sql.Drink.id == row[0]) \
.execute()
# sql.Drink.update(vol=value) \
# .where(sql.Drink.id == row[0]) \
# .execute()
self.app.reload()

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@@ -1,5 +1,4 @@
from gi.repository import Gtk
from dsst_gtk3 import dialogs

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@@ -1,4 +1,3 @@
import sql
from dsst_gtk3 import dialogs, util
@@ -14,16 +13,16 @@ class DialogHandlers:
player_id = util.get_combo_value(combo, 0)
if player_id:
self.app.ui.get_object('add_player_combo_box').set_active(-1)
player = sql.Player.get(sql.Player.id == player_id)
# player = sql.Player.get(sql.Player.id == player_id)
store = self.app.ui.get_object('episode_players_store')
if not any(row[0] == player_id for row in store):
store.append([player_id, player.name, player.hex_id])
# if not any(row[0] == player_id for row in store):
# store.append([player_id, player.name, player.hex_id])
def do_add_enemy(self, entry):
if entry.get_text():
store = self.app.ui.get_object('enemy_season_store')
enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
store.append([enemy.name, False, 0, enemy.id])
# enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
# store.append([enemy.name, False, 0, enemy.id])
entry.set_text('')
def do_manage_drinks(self, *_):

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@@ -6,8 +6,6 @@ from dsst_gtk3.handlers.base_data_handlers import BaseDataHandlers
from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
from dsst_gtk3.handlers.death_handlers import DeathHandlers
from dsst_gtk3.handlers.victory_handlers import VictoryHandlers
import sql_func
import sql
class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers, VictoryHandlers):
@@ -35,5 +33,4 @@ class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers,
@staticmethod
def do_delete_database(*_):
sql_func.drop_tables()
sql_func.create_tables()
pass

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@@ -1,5 +1,4 @@
from data_access import sql
from dsst_gtk3 import dialogs
from dsst_gtk3 import dialogs, gtk_ui
class SeasonHandlers:
@@ -10,10 +9,10 @@ class SeasonHandlers:
def do_add_season(self, *_):
name = dialogs.enter_string_dialog(self.app.ui, 'Name for the new Season')
if name:
sql.Season.create(game_name=name, number=1)
self.app.reload()
def do_season_selected(self, *_):
self.app.season_changed = True
self.app.reload()
def do_add_episode(self, *_):
@@ -24,6 +23,7 @@ class SeasonHandlers:
self.app.reload()
def on_selected_episode_changed(self, *_):
self.app.ep_changed = True
self.app.reload()
def on_episode_double_click(self, *_):

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@@ -1,5 +1,4 @@
from gi.repository import Gtk
from dsst_gtk3 import dialogs

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@@ -1,8 +1,5 @@
from collections import Counter
from gi.repository import Gtk
from data_access import sql, sql_func
from dsst_gtk3 import util, gtk_ui
@@ -46,45 +43,35 @@ def reload_episodes(builder: Gtk.Builder, app: 'gtk_ui.GtkUi'):
selection.select_path(selected_paths[0])
def reload_season_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', season_id: int):
def reload_season_stats(app: 'gtk_ui.GtkUi'):
"""Load statistic data for selected season
:param builder: Gtk.Builder with loaded UI
:param app: GtkUi instance
:param season_id: ID of the season for witch to load data
"""
player_stats = {}
for episode in sql_func.get_episodes_for_season(season_id):
for player in episode.players:
player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
sql_func.get_player_victories_for_season(season_id, player.id)]
store = builder.get_object('player_season_store')
season_stats = app.data.get('season_stats')
# Load player kill/death data
store = app.ui.get_object('player_season_store')
store.clear()
for name, stats in player_stats.items():
store.append([name, stats[0], stats[1]])
for player_name, kills, deaths in season_stats.player_kd:
store.append([player_name, deaths, kills])
# Load enemy stats for season
season = sql.Season.get(sql.Season.id == season_id)
enemy_stats = {
enemy.name: [False, len(sql.Death.select().where(sql.Death.enemy == enemy)), enemy.id]
for enemy in season.enemies}
store = builder.get_object('enemy_season_store')
store = app.ui.get_object('enemy_season_store')
store.clear()
for name, stats in enemy_stats.items():
store.append([name, stats[0], stats[1], stats[2]])
for enemy_name, deaths, defeated, boss in season_stats.enemies:
store.append([enemy_name, defeated, deaths, boss])
def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id: int):
def reload_episode_stats(app: 'gtk_ui.GtkUi'):
"""Reload all data that is dependant on a selected episode
:param builder: builder: Gtk.Builder with loaded UI
:param app: app: GtkUi instance
:param episode_id: ID of the episode for witch to load data
"""
episode = sql.Episode.get(sql.Episode.id == episode_id)
store = builder.get_object('episode_players_store')
episode = [ep for ep in app.data['episodes'] if ep.id == app.get_selected_episode_id()][0]
store = app.ui.get_object('episode_players_store')
store.clear()
for player in episode.players:
store.append([player.id, player.name, player.hex_id])
# Reload death store for notebook view
store = builder.get_object('episode_deaths_store')
store = app.ui.get_object('episode_deaths_store')
store.clear()
for death in episode.deaths:
penalties = [x.drink.name for x in death.penalties]
@@ -92,28 +79,28 @@ def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id:
penalty_string = ', '.join(penalties)
store.append([death.id, death.player.name, death.enemy.name, penalty_string])
# Reload victory store for notebook view
store = builder.get_object('episode_victories_store')
store = app.ui.get_object('episode_victories_store')
store.clear()
for victory in episode.victories:
store.append([victory.id, victory.player.name, victory.enemy.name, victory.info])
# Stat grid
builder.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
builder.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
app.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
app.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
drink_count = sum(len(death.penalties) for death in episode.deaths)
builder.get_object('ep_drinks_label').set_text(str(drink_count))
builder.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
app.ui.get_object('ep_drinks_label').set_text(str(drink_count))
app.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
l_booze = round(dl_booze / 10, 2)
builder.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
app.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
ml_booze = round(dl_booze * 10, 0)
builder.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
app.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
enemy_list = [death.enemy.name for death in episode.deaths]
sorted_list = Counter(enemy_list).most_common(1)
if sorted_list:
enemy_name, deaths = sorted_list[0]
builder.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
app.ui.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
def fill_list_store(store: Gtk.ListStore, models: list):

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.20.3 -->
<!-- Generated with glade 3.20.4 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkListStore" id="all_players_store">
@@ -366,8 +366,8 @@
<column type="gboolean"/>
<!-- column-name attempts -->
<column type="gint"/>
<!-- column-name enemy_id -->
<column type="gint"/>
<!-- column-name optional -->
<column type="gboolean"/>
</columns>
</object>
<object class="GtkDialog" id="manage_enemies_dialog">
@@ -2264,6 +2264,7 @@
<child>
<object class="GtkTreeViewColumn">
<property name="title" translatable="yes">Name</property>
<property name="expand">True</property>
<property name="clickable">True</property>
<property name="sort_indicator">True</property>
<property name="sort_column_id">0</property>
@@ -2345,7 +2346,9 @@
</child>
<child>
<object class="GtkTreeViewColumn">
<property name="resizable">True</property>
<property name="title" translatable="yes">Name</property>
<property name="expand">True</property>
<property name="clickable">True</property>
<property name="sort_indicator">True</property>
<property name="sort_column_id">0</property>
@@ -2360,6 +2363,7 @@
</child>
<child>
<object class="GtkTreeViewColumn">
<property name="resizable">True</property>
<property name="title" translatable="yes">Deaths</property>
<property name="clickable">True</property>
<property name="sort_indicator">True</property>
@@ -2367,12 +2371,28 @@
<child>
<object class="GtkCellRendererText"/>
<attributes>
<attribute name="strikethrough">1</attribute>
<attribute name="text">2</attribute>
</attributes>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn">
<property name="fixed_width">40</property>
<property name="title" translatable="yes">Boss</property>
<property name="clickable">True</property>
<property name="sort_indicator">True</property>
<property name="sort_column_id">3</property>
<child>
<object class="GtkCellRendererPixbuf">
<property name="icon_name">checkmark</property>
</object>
<attributes>
<attribute name="visible">3</attribute>
</attributes>
</child>
</object>
</child>
</object>
</child>
</object>
@@ -2417,6 +2437,7 @@
<child>
<object class="GtkTreeViewColumn">
<property name="title" translatable="yes">Name</property>
<property name="expand">True</property>
<child>
<object class="GtkCellRendererText"/>
<attributes>

View File

@@ -5,7 +5,8 @@ import json
import os
from contextlib import contextmanager
from gi.repository import Gtk
from typing import Callable, Type
from typing import Callable
from dsst_gtk3 import gtk_ui
from zipfile import ZipFile
CONFIG_PATH = os.path.join(os.path.expanduser('~'), '.config', 'dsst', 'config.json')
@@ -32,14 +33,19 @@ def block_handler(widget: 'Gtk.Widget', handler_func: Callable):
@contextmanager
def handle_exception(exception: 'Type[Exception]'):
def network_operation(app: 'gtk_ui.GtkUi'):
"""Run operation in try/except block and display exception in a dialog
:param exception:
"""
app.ui.get_object('status_bar').push(0, 'Connecting to server')
try:
yield
except exception as e:
except Exception as e:
print(e)
app.ui.get_object('status_bar').push(0, str(e))
else:
app.ui.get_object('status_bar').push(0, '')
def get_combo_value(combo, index: int):

View File

@@ -0,0 +1,11 @@
import os.path
import sys
# Add current directory to python path
path = os.path.realpath(os.path.abspath(__file__))
sys.path.insert(0, os.path.dirname(os.path.dirname(path)))
from dsst_server import server
if __name__ == '__main__':
server.main()

View File

@@ -3,10 +3,21 @@ from common import models
def map_base_fields(cls, db_model):
"""Automatically map fields of db models to common models
:param cls: common.models class to create
:param db_model: database model from which to map
:return: An common.models object
"""
model = cls()
attrs = [attr for attr in db_model._meta.fields]
for attr in attrs:
setattr(model, attr, getattr(db_model, attr))
db_attr = getattr(db_model, attr)
# Check if the attribute is an relation to another db model
# In that case just take its id
if hasattr(db_attr, 'id'):
setattr(model, attr, getattr(db_attr, 'id'))
else:
setattr(model, attr, getattr(db_model, attr))
return model

View File

@@ -5,8 +5,12 @@ Example:
from sql import Episode
query = Episode.select().where(Episode.name == 'MyName')
"""
from peewee import *
import sys
try:
from peewee import *
except ImportError:
print('peewee package not installed')
sys.exit(0)
db = MySQLDatabase(None)
@@ -56,7 +60,7 @@ class Drink(Model):
class Enemy(Model):
id = AutoField()
name = CharField()
optional = BooleanField()
boss = BooleanField()
season = ForeignKeyField(Season, backref='enemies')
class Meta:

View File

@@ -1,7 +1,7 @@
"""
This module contains shorthand functions for common queries to ease access from the UI
"""
from data_access.sql import *
from dsst_server.data_access import sql
def get_episodes_for_season(season_id: int) -> list:
@@ -10,8 +10,8 @@ def get_episodes_for_season(season_id: int) -> list:
:return: List of sql.Episode or empty list
"""
try:
return list(Season.get(Season.id == season_id).episodes)
except Episode.DoesNotExist:
return list(sql.Season.get(sql.Season.id == season_id).episodes)
except sql.Episode.DoesNotExist:
return []
@@ -22,7 +22,7 @@ def get_player_deaths_for_season(season_id: int, player_id: int) -> int:
:return: Number of deaths of the player in the season
"""
deaths = 0
for episode in list(Season.get(Season.id == season_id).episodes):
for episode in list(sql.Season.get(sql.Season.id == season_id).episodes):
deaths = deaths + len([death for death in list(episode.deaths) if death.player.id == player_id])
return deaths
@@ -34,19 +34,33 @@ def get_player_victories_for_season(season_id: int, player_id: int) -> int:
:return: Number of all victories of the player in the season
"""
victories = 0
for episode in list(Season.get(Season.id == season_id).episodes):
for episode in list(sql.Season.get(sql.Season.id == season_id).episodes):
victories = victories + len([vic for vic in list(episode.victories) if vic.player.id == player_id])
return victories
def players_for_season(season_id: int) -> set:
season_eps = list(sql.Season.get(sql.Season.id == season_id).episodes)
players = set()
for ep in season_eps:
players.update([player for player in ep.players])
return players
def enemy_attempts(enemy_id: int) -> int:
return sql.Death.select().where(sql.Death.enemy == enemy_id).count()
def create_tables():
"""Create all database tables"""
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty,
sql.Episode.players.get_through_model()]
for model in models:
model.create_table()
def drop_tables():
"""Drop all data in database"""
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
db.drop_tables(models)
models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty,
sql.Episode.players.get_through_model()]
sql.db.drop_tables(models)

View File

@@ -4,6 +4,9 @@ from playhouse import shortcuts
class ReadFunctions:
@staticmethod
def load_db_meta(*_):
return sql.db.database
@staticmethod
def load_seasons(*_):
@@ -26,3 +29,19 @@ class ReadFunctions:
@staticmethod
def load_drinks(*_):
return [mapping.db_to_drink(drink) for drink in sql.Drink.select()]
@staticmethod
def load_season_stats(season_id, *_):
season = sql.Season.get(sql.Season.id == season_id)
players = sql_func.players_for_season(season_id)
model = models.SeasonStats()
model.player_kd = [(player.name,
sql_func.get_player_victories_for_season(season_id, player.id),
sql_func.get_player_deaths_for_season(season_id, player.id))
for player in players]
model.enemies = [(enemy.name,
sql_func.enemy_attempts(enemy.id),
sql.Victory.select().where(sql.Victory.enemy == enemy.id).exists(),
enemy.boss)
for enemy in season.enemies]
return model

View File

@@ -1,3 +1,4 @@
import json
import pickle
import socket
@@ -8,7 +9,7 @@ import os
from common import util, models
from dsst_server import read_functions, write_functions, tokens
from dsst_server.func_proxy import FunctionProxy
from dsst_server.data_access import sql
from dsst_server.data_access import sql, sql_func
PORT = 12345
HOST = socket.gethostname()
@@ -16,16 +17,18 @@ BUFFER_SIZE = 1024
class DsstServer:
def __init__(self):
def __init__(self, config={}):
self.socket_server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
print('Created socket')
self.socket_server.bind((HOST, PORT))
print(f'Bound socket to {PORT} on host {HOST}')
print('Bound socket to {} on host {}'.format(PORT, HOST))
# Initialize database
sql.db.init('dsst', user='dsst', password='dsst')
print(f'Database initialized ({sql.db.database})')
db_config = config.get('database')
sql.db.init(db_config.get('db_name'), user=db_config.get('user'), password=db_config.get('password'))
sql_func.create_tables()
print('Database initialized ({})'.format(sql.db.database))
# Load access tokens and map them to their allowed methods
read_actions = util.list_class_methods(read_functions.ReadFunctions)
@@ -35,7 +38,7 @@ class DsstServer:
'rw': read_actions + write_actions
}
self.tokens = {token: parm_access[perms] for token, perms in tokens.TOKENS}
print(f'Loaded auth tokens: {self.tokens.keys()}')
print('Loaded auth tokens: {}'.format(self.tokens.keys()))
def run(self):
self.socket_server.listen(5)
@@ -44,15 +47,15 @@ class DsstServer:
while True:
client, address = self.socket_server.accept()
try:
print(f'Connection from {address}')
print('Connection from {}'.format(address))
data = util.recv_msg(client)
request = pickle.loads(data)
print(f'Request: {request}')
print('Request: {}'.format(request))
# Validate auth token in request
token = request.get('auth_token')
if token not in self.tokens:
util.send_msg(client, pickle.dumps({'success': False, 'message': 'Auth token invalid'}))
print(f'Rejected request from {address}. Auth token invalid ({token})')
print('Rejected request from {}. Auth token invalid ({})'.format(address, token))
continue
# Check read functions
action_name = request.get('action')
@@ -61,14 +64,14 @@ class DsstServer:
try:
value = action(request.get('args'))
except Exception as e:
response = {'success': False, 'message': f'Exception was thrown on server.\n{e}'}
response = {'success': False, 'message': 'Exception was thrown on server.\n{}'.format(e)}
util.send_msg(client, pickle.dumps(response))
raise
response = {'success': True, 'data': value}
util.send_msg(client, pickle.dumps(response))
continue
else:
msg = f'Action does not exist on server ({request.get("action")})'
msg = 'Action does not exist on server ({})'.format(request.get('action'))
util.send_msg(client, pickle.dumps({'success': False, 'message': msg}))
except Exception as e:
print(e)
@@ -77,8 +80,14 @@ class DsstServer:
print('Connection to client closed')
if __name__ == '__main__':
server = DsstServer()
def load_config(config_path: str) -> dict:
with open(config_path) as config_file:
return json.load(config_file)
def main():
config = os.path.join(os.path.expanduser('~'), '.config', 'dsst', 'server.json')
server = DsstServer(load_config(config))
try:
server.run()
except KeyboardInterrupt: