Update build script for client/server use.
This commit is contained in:
61
build.py
61
build.py
@@ -3,16 +3,59 @@ Package application using zipapp into an executable zip archive
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"""
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import os
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import zipapp
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import sys
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import shutil
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INTERPRETER = '/usr/bin/env python3'
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SOURCE_PATH = 'dsst'
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TARGET_FILENAME = 'dsst'
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# The bundled file should be placed into the build directory
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target_path = os.path.join(os.path.dirname(__file__), 'build')
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CLIENT_VERSION = '0.1'
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SERVER_VERSION = '0.1'
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try:
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build_mode = sys.argv[1]
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except IndexError:
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print('No build mode specified')
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sys.exit(0)
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print('Building Mode: {}'.format(build_mode))
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path = os.path.dirname(__file__)
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# Specify build path
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BUILD_PATH = os.path.join(path, 'build')
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# Make sure it exists
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if not os.path.isdir(target_path):
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os.mkdir(target_path)
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target = os.path.join(target_path, TARGET_FILENAME)
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# Create archive
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zipapp.create_archive(source=SOURCE_PATH, target=target, interpreter=INTERPRETER)
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if not os.path.isdir(BUILD_PATH):
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os.mkdir(BUILD_PATH)
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def build(target_filename, folder_name, entry_point):
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source_path = os.path.join(BUILD_PATH, 'source')
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if os.path.isdir(source_path):
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shutil.rmtree(source_path)
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os.mkdir(source_path)
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shutil.copytree(os.path.join(path, 'dsst', folder_name), os.path.join(source_path, folder_name))
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shutil.copytree(os.path.join(path, 'dsst', 'common'), os.path.join(source_path, 'common'))
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archive_name = os.path.join(BUILD_PATH, target_filename)
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zipapp.create_archive(source=source_path, target=archive_name, interpreter=INTERPRETER,
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main=entry_point)
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print('Created {}'.format(archive_name))
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shutil.rmtree(source_path)
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def build_server():
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build('dsst-server-{}'.format(SERVER_VERSION), 'dsst_server', 'dsst_server.server:main')
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def build_gtk3():
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build('dsst-gtk3-{}'.format(CLIENT_VERSION), 'dsst_gtk3', 'dsst_gtk3.gtk_ui:main')
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build_modes = {
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'server': build_server,
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'gtk3': build_gtk3
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}
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if build_mode == 'all':
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for mode, build_function in build_modes.items():
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build_function()
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else:
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build_modes[build_mode]()
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@@ -45,7 +45,7 @@ class Enemy:
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def __init__(self, arg={}):
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self.id = arg.get('id')
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self.name = arg.get('name')
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self.optional = arg.get('optional')
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self.boss = arg.get('boss')
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self.season = arg.get('season')
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@@ -74,4 +74,10 @@ class Victory:
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self.info = arg.get('info')
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self.player = arg.get('player')
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self.enemy = arg.get('enemy')
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self.episode = arg.get('episode')
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self.episode = arg.get('episode')
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class SeasonStats:
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def __init__(self, arg={}):
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self.player_kd = arg.get('player_kd')
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self.enemies = arg.get('enemies')
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@@ -3,9 +3,9 @@ import sys
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# Add current directory to python path
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path = os.path.realpath(os.path.abspath(__file__))
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sys.path.insert(0, os.path.dirname(path))
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sys.path.insert(0, os.path.dirname(os.path.dirname(path)))
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import gtk_ui
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from dsst_gtk3 import gtk_ui
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if __name__ == '__main__':
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gtk_ui.main()
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gtk_ui.main()
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@@ -1,12 +1,7 @@
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"""
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This module contains UI functions for displaying different dialogs
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"""
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from datetime import datetime
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import sql
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from dsst_gtk3 import util
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def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
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@@ -33,7 +28,7 @@ def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
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return value
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def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode: sql.Episode=None):
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def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode):
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""" Shows a dialog to edit an episode
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:param builder: GtkBuilder with loaded 'dialogs.glade'
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:param title: Title of the dialog window
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@@ -41,44 +36,45 @@ def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episod
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:param episode: (Optional) Existing episode to edit
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:return True if changes where saved False if discarded
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"""
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# Set up the dialog
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dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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dialog.set_title(title)
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with sql.db.atomic():
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if not episode:
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nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
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episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
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season=season_id)
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# Set episode number
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builder.get_object("episode_no_spin_button").set_value(episode.number)
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# Set episode date
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builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
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builder.get_object('episode_calendar').select_day(episode.date.day)
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# Set participants for the episode
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builder.get_object('episode_players_store').clear()
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for player in episode.players:
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builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.db.rollback()
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return False
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# Save all changes to Database
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player_ids = [row[0] for row in builder.get_object('episode_players_store')]
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# Insert new Players
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episode.players = sql.Player.select().where(sql.Player.id << player_ids)
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# Update Date of the Episode
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cal_value = builder.get_object('episode_calendar').get_date()
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selected_date = datetime(*cal_value).date()
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episode.date = selected_date,
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episode.number = int(builder.get_object("episode_no_spin_button").get_value())
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episode.name = builder.get_object("episode_name_entry").get_text()
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episode.save()
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return True
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pass
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# # Set up the dialog
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# dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
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# dialog.set_transient_for(builder.get_object("main_window"))
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# dialog.set_title(title)
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# with sql.db.atomic():
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# if not episode:
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# nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
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# episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
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# season=season_id)
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# # Set episode number
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# builder.get_object("episode_no_spin_button").set_value(episode.number)
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# # Set episode date
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# builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
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# builder.get_object('episode_calendar').select_day(episode.date.day)
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# # Set participants for the episode
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# builder.get_object('episode_players_store').clear()
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# for player in episode.players:
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# builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
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#
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# result = dialog.run()
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# dialog.hide()
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#
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# if result != Gtk.ResponseType.OK:
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# sql.db.rollback()
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# return False
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#
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# # Save all changes to Database
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# player_ids = [row[0] for row in builder.get_object('episode_players_store')]
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# # Insert new Players
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# episode.players = sql.Player.select().where(sql.Player.id << player_ids)
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# # Update Date of the Episode
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# cal_value = builder.get_object('episode_calendar').get_date()
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# selected_date = datetime(*cal_value).date()
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# episode.date = selected_date,
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# episode.number = int(builder.get_object("episode_no_spin_button").get_value())
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# episode.name = builder.get_object("episode_name_entry").get_text()
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# episode.save()
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# return True
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def show_manage_players_dialog(builder: Gtk.Builder, title: str):
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@@ -106,86 +102,88 @@ def show_manage_drinks_dialog(builder: Gtk.Builder):
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dialog.hide()
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def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death: sql.Death=None):
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"""Show a dialog for editing or creating death events.
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:param builder: A Gtk.Builder object
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:param episode_id: ID to witch the death event belongs to
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:param death: (Optional) Death event witch should be edited
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:return: Gtk.ResponseType of the dialog
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"""
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dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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with sql.db.atomic():
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if death:
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index = util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
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builder.get_object('edit_death_enemy_combo').set_active(index)
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# TODO Default drink should be set in config
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default_drink = sql.Drink.get().name
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store = builder.get_object('player_penalties_store')
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store.clear()
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for player in builder.get_object('episode_players_store'):
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store.append([None, player[1], default_drink, player[0]])
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# Run the dialog
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.db.rollback()
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return result
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# Collect info from widgets and save to database
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player_id = util.get_combo_value(builder.get_object('edit_death_player_combo'), 0)
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enemy_id = util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3)
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comment = builder.get_object('edit_death_comment_entry').get_text()
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if not death:
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death = sql.Death.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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store = builder.get_object('player_penalties_store')
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size = builder.get_object('edit_death_size_spin').get_value()
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for entry in store:
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drink_id = sql.Drink.get(sql.Drink.name == entry[2])
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sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id)
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return result
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def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death):
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pass
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# """Show a dialog for editing or creating death events.
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# :param builder: A Gtk.Builder object
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# :param episode_id: ID to witch the death event belongs to
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# :param death: (Optional) Death event witch should be edited
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# :return: Gtk.ResponseType of the dialog
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# """
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# dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog
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# dialog.set_transient_for(builder.get_object("main_window"))
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# with sql.db.atomic():
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# if death:
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# index = util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
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# builder.get_object('edit_death_enemy_combo').set_active(index)
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#
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# # TODO Default drink should be set in config
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# default_drink = sql.Drink.get().name
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# store = builder.get_object('player_penalties_store')
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# store.clear()
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# for player in builder.get_object('episode_players_store'):
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# store.append([None, player[1], default_drink, player[0]])
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#
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# # Run the dialog
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# result = dialog.run()
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# dialog.hide()
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# if result != Gtk.ResponseType.OK:
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# sql.db.rollback()
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# return result
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#
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# # Collect info from widgets and save to database
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# player_id = util.get_combo_value(builder.get_object('edit_death_player_combo'), 0)
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# enemy_id = util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3)
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# comment = builder.get_object('edit_death_comment_entry').get_text()
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# if not death:
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# death = sql.Death.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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#
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# store = builder.get_object('player_penalties_store')
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# size = builder.get_object('edit_death_size_spin').get_value()
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# for entry in store:
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# drink_id = sql.Drink.get(sql.Drink.name == entry[2])
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# sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id)
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#
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# return result
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def show_edit_victory_dialog(builder: Gtk.Builder, episode_id: int, victory: sql.Victory=None):
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"""Show a dialog for editing or creating victory events.
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:param builder: A Gtk.Builder object
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:param episode_id: ID to witch the victory event belongs to
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:param victory: (Optional) Victory event witch should be edited
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:return: Gtk.ResponseType of the dialog
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"""
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dialog = builder.get_object("edit_victory_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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with sql.db.atomic():
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if victory:
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infos = [['edit_victory_player_combo', victory.player.id],
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['edit_victory_enemy_combo', victory.enemy.id]]
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for info in infos:
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combo = builder.get_object(info[0])
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index = util.get_index_of_combo_model(combo, 0, info[1])
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combo.set_active(index)
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builder.get_object('victory_comment_entry').set_text(victory.info)
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# Run the dialog
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.db.rollback()
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return result
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# Collect info from widgets and save to database
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player_id = util.get_combo_value(builder.get_object('edit_victory_player_combo'), 0)
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enemy_id = util.get_combo_value(builder.get_object('edit_victory_enemy_combo'), 3)
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comment = builder.get_object('victory_comment_entry').get_text()
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if not victory:
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sql.Victory.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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else:
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victory.player = player_id
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victory.enemy = enemy_id
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victory.info = comment
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victory.save()
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return result
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def show_edit_victory_dialog(builder: Gtk.Builder, episode_id: int, victory):
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pass
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# """Show a dialog for editing or creating victory events.
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# :param builder: A Gtk.Builder object
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# :param episode_id: ID to witch the victory event belongs to
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# :param victory: (Optional) Victory event witch should be edited
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# :return: Gtk.ResponseType of the dialog
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# """
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# dialog = builder.get_object("edit_victory_dialog") # type: Gtk.Dialog
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# dialog.set_transient_for(builder.get_object("main_window"))
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# with sql.db.atomic():
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# if victory:
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# infos = [['edit_victory_player_combo', victory.player.id],
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# ['edit_victory_enemy_combo', victory.enemy.id]]
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# for info in infos:
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# combo = builder.get_object(info[0])
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# index = util.get_index_of_combo_model(combo, 0, info[1])
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# combo.set_active(index)
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# builder.get_object('victory_comment_entry').set_text(victory.info)
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#
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# # Run the dialog
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# result = dialog.run()
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# dialog.hide()
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# if result != Gtk.ResponseType.OK:
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# sql.db.rollback()
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# return result
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#
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# # Collect info from widgets and save to database
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# player_id = util.get_combo_value(builder.get_object('edit_victory_player_combo'), 0)
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# enemy_id = util.get_combo_value(builder.get_object('edit_victory_enemy_combo'), 3)
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# comment = builder.get_object('victory_comment_entry').get_text()
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# if not victory:
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# sql.Victory.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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# else:
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# victory.player = player_id
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# victory.enemy = enemy_id
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# victory.info = comment
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# victory.save()
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#
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# return result
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@@ -1,13 +1,9 @@
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import os
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from dsst_gtk3.handlers import handlers
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from dsst_gtk3 import util, reload, client
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import sql_func
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import sql
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class GtkUi:
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@@ -30,41 +26,37 @@ class GtkUi:
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config = config['servers'][0]
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self.data_client = client.Access(config)
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self.data = {}
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self.meta = {'connection': '{}:{}'.format(config.get('host'), config.get('port'))}
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self.season_changed = True
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self.ep_changed = False
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# Load base data and seasons
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self.initial_load()
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self.update_status_bar_meta()
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def initial_load(self):
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with util.handle_exception(Exception):
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with util.network_operation(self):
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self.data['players'] = self.data_client.send_request('load_players')
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self.data['drinks'] = self.data_client.send_request('load_drinks')
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self.data['seasons'] = self.data_client.send_request('load_seasons')
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reload.reload_base_data(self.ui, self)
|
||||
self.meta['database'] = self.data_client.send_request('load_db_meta')
|
||||
reload.reload_base_data(self.ui, self)
|
||||
|
||||
def reload(self):
|
||||
with util.handle_exception(Exception):
|
||||
self.data['episodes'] = self.data_client.send_request('load_episodes', self.get_selected_season_id())
|
||||
reload.reload_episodes(self.ui, self)
|
||||
pass
|
||||
# reload.reload_base_data(self.ui, self)
|
||||
# season_id = self.get_selected_season_id()
|
||||
# if season_id:
|
||||
# reload.reload_episodes(self.ui, self, season_id)
|
||||
# reload.reload_season_stats(self.ui, self, season_id)
|
||||
# else:
|
||||
# return
|
||||
# episode_id = self.get_selected_episode_id()
|
||||
# if episode_id:
|
||||
# reload.reload_episode_stats(self.ui, self, episode_id)
|
||||
if self.season_changed:
|
||||
with util.network_operation(self):
|
||||
season_id = self.get_selected_season_id()
|
||||
self.data['episodes'] = self.data_client.send_request('load_episodes', season_id)
|
||||
self.data['season_stats'] = self.data_client.send_request('load_season_stats', season_id)
|
||||
reload.reload_episodes(self.ui, self)
|
||||
reload.reload_season_stats(self)
|
||||
self.season_changed = False
|
||||
|
||||
def load(self, data_dict: dict, value_field: str, request_name: str):
|
||||
try:
|
||||
data_dict[value_field] = self.data_client.send_request('request_name')
|
||||
except Exception as e:
|
||||
print()
|
||||
if self.ep_changed:
|
||||
reload.reload_episode_stats(self)
|
||||
|
||||
def set_db_status_label(self, db_conf: dict):
|
||||
self.ui.get_object('connection_label').set_text(f'{db_conf["user"]}@{db_conf["host"]}')
|
||||
self.ui.get_object('db_label').set_text(f'{db_conf["db_name"]}')
|
||||
def update_status_bar_meta(self):
|
||||
self.ui.get_object('connection_label').set_text(self.meta.get('connection'))
|
||||
self.ui.get_object('db_label').set_text(self.meta.get('database') or '')
|
||||
|
||||
def get_selected_season_id(self) -> int:
|
||||
"""Read ID of the selected season from the UI
|
||||
@@ -87,3 +79,7 @@ def main():
|
||||
config = util.load_config(util.CONFIG_PATH)
|
||||
GtkUi(config)
|
||||
Gtk.main()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import sql
|
||||
from dsst_gtk3 import dialogs
|
||||
|
||||
|
||||
@@ -12,7 +11,7 @@ class BaseDataHandlers:
|
||||
|
||||
def do_add_player(self, entry):
|
||||
if entry.get_text():
|
||||
sql.Player.create(name=entry.get_text())
|
||||
# sql.Player.create(name=entry.get_text())
|
||||
entry.set_text('')
|
||||
self.app.reload()
|
||||
|
||||
@@ -21,16 +20,16 @@ class BaseDataHandlers:
|
||||
|
||||
def on_player_name_edited(self, _, index, value):
|
||||
row = self.app.ui.get_object('all_players_store')[index]
|
||||
sql.Player.update(name=value)\
|
||||
.where(sql.Player.id == row[0])\
|
||||
.execute()
|
||||
# sql.Player.update(name=value)\
|
||||
# .where(sql.Player.id == row[0])\
|
||||
# .execute()
|
||||
self.app.reload()
|
||||
|
||||
def on_player_hex_edited(self, _, index, value):
|
||||
row = self.app.ui.get_object('all_players_store')[index]
|
||||
sql.Player.update(hex_id=value)\
|
||||
.where(sql.Player.id == row[0])\
|
||||
.execute()
|
||||
# sql.Player.update(hex_id=value)\
|
||||
# .where(sql.Player.id == row[0])\
|
||||
# .execute()
|
||||
self.app.reload()
|
||||
|
||||
def do_add_drink(self, entry):
|
||||
@@ -41,14 +40,14 @@ class BaseDataHandlers:
|
||||
|
||||
def on_drink_name_edited(self, _, index, value):
|
||||
row = self.app.ui.get_object('drink_store')[index]
|
||||
sql.Drink.update(name=value)\
|
||||
.where(sql.Drink.id == row[0])\
|
||||
.execute()
|
||||
# sql.Drink.update(name=value)\
|
||||
# .where(sql.Drink.id == row[0])\
|
||||
# .execute()
|
||||
self.app.reload()
|
||||
|
||||
def on_drink_vol_edited(self, _, index, value):
|
||||
row = self.app.ui.get_object('drink_store')[index]
|
||||
sql.Drink.update(vol=value) \
|
||||
.where(sql.Drink.id == row[0]) \
|
||||
.execute()
|
||||
# sql.Drink.update(vol=value) \
|
||||
# .where(sql.Drink.id == row[0]) \
|
||||
# .execute()
|
||||
self.app.reload()
|
||||
@@ -1,5 +1,4 @@
|
||||
from gi.repository import Gtk
|
||||
|
||||
from dsst_gtk3 import dialogs
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import sql
|
||||
from dsst_gtk3 import dialogs, util
|
||||
|
||||
|
||||
@@ -14,16 +13,16 @@ class DialogHandlers:
|
||||
player_id = util.get_combo_value(combo, 0)
|
||||
if player_id:
|
||||
self.app.ui.get_object('add_player_combo_box').set_active(-1)
|
||||
player = sql.Player.get(sql.Player.id == player_id)
|
||||
# player = sql.Player.get(sql.Player.id == player_id)
|
||||
store = self.app.ui.get_object('episode_players_store')
|
||||
if not any(row[0] == player_id for row in store):
|
||||
store.append([player_id, player.name, player.hex_id])
|
||||
# if not any(row[0] == player_id for row in store):
|
||||
# store.append([player_id, player.name, player.hex_id])
|
||||
|
||||
def do_add_enemy(self, entry):
|
||||
if entry.get_text():
|
||||
store = self.app.ui.get_object('enemy_season_store')
|
||||
enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
|
||||
store.append([enemy.name, False, 0, enemy.id])
|
||||
# enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
|
||||
# store.append([enemy.name, False, 0, enemy.id])
|
||||
entry.set_text('')
|
||||
|
||||
def do_manage_drinks(self, *_):
|
||||
|
||||
@@ -6,8 +6,6 @@ from dsst_gtk3.handlers.base_data_handlers import BaseDataHandlers
|
||||
from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
|
||||
from dsst_gtk3.handlers.death_handlers import DeathHandlers
|
||||
from dsst_gtk3.handlers.victory_handlers import VictoryHandlers
|
||||
import sql_func
|
||||
import sql
|
||||
|
||||
|
||||
class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers, VictoryHandlers):
|
||||
@@ -35,5 +33,4 @@ class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers,
|
||||
|
||||
@staticmethod
|
||||
def do_delete_database(*_):
|
||||
sql_func.drop_tables()
|
||||
sql_func.create_tables()
|
||||
pass
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
from data_access import sql
|
||||
from dsst_gtk3 import dialogs
|
||||
from dsst_gtk3 import dialogs, gtk_ui
|
||||
|
||||
|
||||
class SeasonHandlers:
|
||||
@@ -10,10 +9,10 @@ class SeasonHandlers:
|
||||
def do_add_season(self, *_):
|
||||
name = dialogs.enter_string_dialog(self.app.ui, 'Name for the new Season')
|
||||
if name:
|
||||
sql.Season.create(game_name=name, number=1)
|
||||
self.app.reload()
|
||||
|
||||
def do_season_selected(self, *_):
|
||||
self.app.season_changed = True
|
||||
self.app.reload()
|
||||
|
||||
def do_add_episode(self, *_):
|
||||
@@ -24,6 +23,7 @@ class SeasonHandlers:
|
||||
self.app.reload()
|
||||
|
||||
def on_selected_episode_changed(self, *_):
|
||||
self.app.ep_changed = True
|
||||
self.app.reload()
|
||||
|
||||
def on_episode_double_click(self, *_):
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
from gi.repository import Gtk
|
||||
|
||||
from dsst_gtk3 import dialogs
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
from collections import Counter
|
||||
|
||||
from gi.repository import Gtk
|
||||
|
||||
from data_access import sql, sql_func
|
||||
from dsst_gtk3 import util, gtk_ui
|
||||
|
||||
|
||||
@@ -46,45 +43,35 @@ def reload_episodes(builder: Gtk.Builder, app: 'gtk_ui.GtkUi'):
|
||||
selection.select_path(selected_paths[0])
|
||||
|
||||
|
||||
def reload_season_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', season_id: int):
|
||||
def reload_season_stats(app: 'gtk_ui.GtkUi'):
|
||||
"""Load statistic data for selected season
|
||||
:param builder: Gtk.Builder with loaded UI
|
||||
:param app: GtkUi instance
|
||||
:param season_id: ID of the season for witch to load data
|
||||
"""
|
||||
player_stats = {}
|
||||
for episode in sql_func.get_episodes_for_season(season_id):
|
||||
for player in episode.players:
|
||||
player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
|
||||
sql_func.get_player_victories_for_season(season_id, player.id)]
|
||||
store = builder.get_object('player_season_store')
|
||||
season_stats = app.data.get('season_stats')
|
||||
# Load player kill/death data
|
||||
store = app.ui.get_object('player_season_store')
|
||||
store.clear()
|
||||
for name, stats in player_stats.items():
|
||||
store.append([name, stats[0], stats[1]])
|
||||
for player_name, kills, deaths in season_stats.player_kd:
|
||||
store.append([player_name, deaths, kills])
|
||||
|
||||
# Load enemy stats for season
|
||||
season = sql.Season.get(sql.Season.id == season_id)
|
||||
enemy_stats = {
|
||||
enemy.name: [False, len(sql.Death.select().where(sql.Death.enemy == enemy)), enemy.id]
|
||||
for enemy in season.enemies}
|
||||
store = builder.get_object('enemy_season_store')
|
||||
store = app.ui.get_object('enemy_season_store')
|
||||
store.clear()
|
||||
for name, stats in enemy_stats.items():
|
||||
store.append([name, stats[0], stats[1], stats[2]])
|
||||
for enemy_name, deaths, defeated, boss in season_stats.enemies:
|
||||
store.append([enemy_name, defeated, deaths, boss])
|
||||
|
||||
|
||||
def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id: int):
|
||||
def reload_episode_stats(app: 'gtk_ui.GtkUi'):
|
||||
"""Reload all data that is dependant on a selected episode
|
||||
:param builder: builder: Gtk.Builder with loaded UI
|
||||
:param app: app: GtkUi instance
|
||||
:param episode_id: ID of the episode for witch to load data
|
||||
"""
|
||||
episode = sql.Episode.get(sql.Episode.id == episode_id)
|
||||
store = builder.get_object('episode_players_store')
|
||||
episode = [ep for ep in app.data['episodes'] if ep.id == app.get_selected_episode_id()][0]
|
||||
store = app.ui.get_object('episode_players_store')
|
||||
store.clear()
|
||||
for player in episode.players:
|
||||
store.append([player.id, player.name, player.hex_id])
|
||||
# Reload death store for notebook view
|
||||
store = builder.get_object('episode_deaths_store')
|
||||
store = app.ui.get_object('episode_deaths_store')
|
||||
store.clear()
|
||||
for death in episode.deaths:
|
||||
penalties = [x.drink.name for x in death.penalties]
|
||||
@@ -92,28 +79,28 @@ def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id:
|
||||
penalty_string = ', '.join(penalties)
|
||||
store.append([death.id, death.player.name, death.enemy.name, penalty_string])
|
||||
# Reload victory store for notebook view
|
||||
store = builder.get_object('episode_victories_store')
|
||||
store = app.ui.get_object('episode_victories_store')
|
||||
store.clear()
|
||||
for victory in episode.victories:
|
||||
store.append([victory.id, victory.player.name, victory.enemy.name, victory.info])
|
||||
|
||||
# Stat grid
|
||||
builder.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
|
||||
builder.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
|
||||
app.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
|
||||
app.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
|
||||
drink_count = sum(len(death.penalties) for death in episode.deaths)
|
||||
builder.get_object('ep_drinks_label').set_text(str(drink_count))
|
||||
builder.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
|
||||
app.ui.get_object('ep_drinks_label').set_text(str(drink_count))
|
||||
app.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
|
||||
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
|
||||
l_booze = round(dl_booze / 10, 2)
|
||||
builder.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
|
||||
app.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
|
||||
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
|
||||
ml_booze = round(dl_booze * 10, 0)
|
||||
builder.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
|
||||
app.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
|
||||
enemy_list = [death.enemy.name for death in episode.deaths]
|
||||
sorted_list = Counter(enemy_list).most_common(1)
|
||||
if sorted_list:
|
||||
enemy_name, deaths = sorted_list[0]
|
||||
builder.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
|
||||
app.ui.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
|
||||
|
||||
|
||||
def fill_list_store(store: Gtk.ListStore, models: list):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- Generated with glade 3.20.3 -->
|
||||
<!-- Generated with glade 3.20.4 -->
|
||||
<interface>
|
||||
<requires lib="gtk+" version="3.20"/>
|
||||
<object class="GtkListStore" id="all_players_store">
|
||||
@@ -366,8 +366,8 @@
|
||||
<column type="gboolean"/>
|
||||
<!-- column-name attempts -->
|
||||
<column type="gint"/>
|
||||
<!-- column-name enemy_id -->
|
||||
<column type="gint"/>
|
||||
<!-- column-name optional -->
|
||||
<column type="gboolean"/>
|
||||
</columns>
|
||||
</object>
|
||||
<object class="GtkDialog" id="manage_enemies_dialog">
|
||||
@@ -2264,6 +2264,7 @@
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="title" translatable="yes">Name</property>
|
||||
<property name="expand">True</property>
|
||||
<property name="clickable">True</property>
|
||||
<property name="sort_indicator">True</property>
|
||||
<property name="sort_column_id">0</property>
|
||||
@@ -2345,7 +2346,9 @@
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="resizable">True</property>
|
||||
<property name="title" translatable="yes">Name</property>
|
||||
<property name="expand">True</property>
|
||||
<property name="clickable">True</property>
|
||||
<property name="sort_indicator">True</property>
|
||||
<property name="sort_column_id">0</property>
|
||||
@@ -2360,6 +2363,7 @@
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="resizable">True</property>
|
||||
<property name="title" translatable="yes">Deaths</property>
|
||||
<property name="clickable">True</property>
|
||||
<property name="sort_indicator">True</property>
|
||||
@@ -2367,12 +2371,28 @@
|
||||
<child>
|
||||
<object class="GtkCellRendererText"/>
|
||||
<attributes>
|
||||
<attribute name="strikethrough">1</attribute>
|
||||
<attribute name="text">2</attribute>
|
||||
</attributes>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="fixed_width">40</property>
|
||||
<property name="title" translatable="yes">Boss</property>
|
||||
<property name="clickable">True</property>
|
||||
<property name="sort_indicator">True</property>
|
||||
<property name="sort_column_id">3</property>
|
||||
<child>
|
||||
<object class="GtkCellRendererPixbuf">
|
||||
<property name="icon_name">checkmark</property>
|
||||
</object>
|
||||
<attributes>
|
||||
<attribute name="visible">3</attribute>
|
||||
</attributes>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
@@ -2417,6 +2437,7 @@
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="title" translatable="yes">Name</property>
|
||||
<property name="expand">True</property>
|
||||
<child>
|
||||
<object class="GtkCellRendererText"/>
|
||||
<attributes>
|
||||
|
||||
@@ -5,7 +5,8 @@ import json
|
||||
import os
|
||||
from contextlib import contextmanager
|
||||
from gi.repository import Gtk
|
||||
from typing import Callable, Type
|
||||
from typing import Callable
|
||||
from dsst_gtk3 import gtk_ui
|
||||
from zipfile import ZipFile
|
||||
|
||||
CONFIG_PATH = os.path.join(os.path.expanduser('~'), '.config', 'dsst', 'config.json')
|
||||
@@ -32,14 +33,19 @@ def block_handler(widget: 'Gtk.Widget', handler_func: Callable):
|
||||
|
||||
|
||||
@contextmanager
|
||||
def handle_exception(exception: 'Type[Exception]'):
|
||||
def network_operation(app: 'gtk_ui.GtkUi'):
|
||||
"""Run operation in try/except block and display exception in a dialog
|
||||
:param exception:
|
||||
"""
|
||||
app.ui.get_object('status_bar').push(0, 'Connecting to server')
|
||||
try:
|
||||
yield
|
||||
except exception as e:
|
||||
except Exception as e:
|
||||
print(e)
|
||||
app.ui.get_object('status_bar').push(0, str(e))
|
||||
else:
|
||||
app.ui.get_object('status_bar').push(0, '')
|
||||
|
||||
|
||||
|
||||
def get_combo_value(combo, index: int):
|
||||
|
||||
11
dsst/dsst_server/__main__.py
Normal file
11
dsst/dsst_server/__main__.py
Normal file
@@ -0,0 +1,11 @@
|
||||
import os.path
|
||||
import sys
|
||||
|
||||
# Add current directory to python path
|
||||
path = os.path.realpath(os.path.abspath(__file__))
|
||||
sys.path.insert(0, os.path.dirname(os.path.dirname(path)))
|
||||
|
||||
from dsst_server import server
|
||||
|
||||
if __name__ == '__main__':
|
||||
server.main()
|
||||
@@ -3,10 +3,21 @@ from common import models
|
||||
|
||||
|
||||
def map_base_fields(cls, db_model):
|
||||
"""Automatically map fields of db models to common models
|
||||
:param cls: common.models class to create
|
||||
:param db_model: database model from which to map
|
||||
:return: An common.models object
|
||||
"""
|
||||
model = cls()
|
||||
attrs = [attr for attr in db_model._meta.fields]
|
||||
for attr in attrs:
|
||||
setattr(model, attr, getattr(db_model, attr))
|
||||
db_attr = getattr(db_model, attr)
|
||||
# Check if the attribute is an relation to another db model
|
||||
# In that case just take its id
|
||||
if hasattr(db_attr, 'id'):
|
||||
setattr(model, attr, getattr(db_attr, 'id'))
|
||||
else:
|
||||
setattr(model, attr, getattr(db_model, attr))
|
||||
return model
|
||||
|
||||
|
||||
|
||||
@@ -5,8 +5,12 @@ Example:
|
||||
from sql import Episode
|
||||
query = Episode.select().where(Episode.name == 'MyName')
|
||||
"""
|
||||
|
||||
from peewee import *
|
||||
import sys
|
||||
try:
|
||||
from peewee import *
|
||||
except ImportError:
|
||||
print('peewee package not installed')
|
||||
sys.exit(0)
|
||||
|
||||
db = MySQLDatabase(None)
|
||||
|
||||
@@ -56,7 +60,7 @@ class Drink(Model):
|
||||
class Enemy(Model):
|
||||
id = AutoField()
|
||||
name = CharField()
|
||||
optional = BooleanField()
|
||||
boss = BooleanField()
|
||||
season = ForeignKeyField(Season, backref='enemies')
|
||||
|
||||
class Meta:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
"""
|
||||
This module contains shorthand functions for common queries to ease access from the UI
|
||||
"""
|
||||
from data_access.sql import *
|
||||
from dsst_server.data_access import sql
|
||||
|
||||
|
||||
def get_episodes_for_season(season_id: int) -> list:
|
||||
@@ -10,8 +10,8 @@ def get_episodes_for_season(season_id: int) -> list:
|
||||
:return: List of sql.Episode or empty list
|
||||
"""
|
||||
try:
|
||||
return list(Season.get(Season.id == season_id).episodes)
|
||||
except Episode.DoesNotExist:
|
||||
return list(sql.Season.get(sql.Season.id == season_id).episodes)
|
||||
except sql.Episode.DoesNotExist:
|
||||
return []
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ def get_player_deaths_for_season(season_id: int, player_id: int) -> int:
|
||||
:return: Number of deaths of the player in the season
|
||||
"""
|
||||
deaths = 0
|
||||
for episode in list(Season.get(Season.id == season_id).episodes):
|
||||
for episode in list(sql.Season.get(sql.Season.id == season_id).episodes):
|
||||
deaths = deaths + len([death for death in list(episode.deaths) if death.player.id == player_id])
|
||||
return deaths
|
||||
|
||||
@@ -34,19 +34,33 @@ def get_player_victories_for_season(season_id: int, player_id: int) -> int:
|
||||
:return: Number of all victories of the player in the season
|
||||
"""
|
||||
victories = 0
|
||||
for episode in list(Season.get(Season.id == season_id).episodes):
|
||||
for episode in list(sql.Season.get(sql.Season.id == season_id).episodes):
|
||||
victories = victories + len([vic for vic in list(episode.victories) if vic.player.id == player_id])
|
||||
return victories
|
||||
|
||||
|
||||
def players_for_season(season_id: int) -> set:
|
||||
season_eps = list(sql.Season.get(sql.Season.id == season_id).episodes)
|
||||
players = set()
|
||||
for ep in season_eps:
|
||||
players.update([player for player in ep.players])
|
||||
return players
|
||||
|
||||
|
||||
def enemy_attempts(enemy_id: int) -> int:
|
||||
return sql.Death.select().where(sql.Death.enemy == enemy_id).count()
|
||||
|
||||
|
||||
def create_tables():
|
||||
"""Create all database tables"""
|
||||
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
|
||||
models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty,
|
||||
sql.Episode.players.get_through_model()]
|
||||
for model in models:
|
||||
model.create_table()
|
||||
|
||||
|
||||
def drop_tables():
|
||||
"""Drop all data in database"""
|
||||
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
|
||||
db.drop_tables(models)
|
||||
models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty,
|
||||
sql.Episode.players.get_through_model()]
|
||||
sql.db.drop_tables(models)
|
||||
@@ -4,6 +4,9 @@ from playhouse import shortcuts
|
||||
|
||||
|
||||
class ReadFunctions:
|
||||
@staticmethod
|
||||
def load_db_meta(*_):
|
||||
return sql.db.database
|
||||
|
||||
@staticmethod
|
||||
def load_seasons(*_):
|
||||
@@ -25,4 +28,20 @@ class ReadFunctions:
|
||||
|
||||
@staticmethod
|
||||
def load_drinks(*_):
|
||||
return [mapping.db_to_drink(drink) for drink in sql.Drink.select()]
|
||||
return [mapping.db_to_drink(drink) for drink in sql.Drink.select()]
|
||||
|
||||
@staticmethod
|
||||
def load_season_stats(season_id, *_):
|
||||
season = sql.Season.get(sql.Season.id == season_id)
|
||||
players = sql_func.players_for_season(season_id)
|
||||
model = models.SeasonStats()
|
||||
model.player_kd = [(player.name,
|
||||
sql_func.get_player_victories_for_season(season_id, player.id),
|
||||
sql_func.get_player_deaths_for_season(season_id, player.id))
|
||||
for player in players]
|
||||
model.enemies = [(enemy.name,
|
||||
sql_func.enemy_attempts(enemy.id),
|
||||
sql.Victory.select().where(sql.Victory.enemy == enemy.id).exists(),
|
||||
enemy.boss)
|
||||
for enemy in season.enemies]
|
||||
return model
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import json
|
||||
import pickle
|
||||
import socket
|
||||
|
||||
@@ -8,7 +9,7 @@ import os
|
||||
from common import util, models
|
||||
from dsst_server import read_functions, write_functions, tokens
|
||||
from dsst_server.func_proxy import FunctionProxy
|
||||
from dsst_server.data_access import sql
|
||||
from dsst_server.data_access import sql, sql_func
|
||||
|
||||
PORT = 12345
|
||||
HOST = socket.gethostname()
|
||||
@@ -16,16 +17,18 @@ BUFFER_SIZE = 1024
|
||||
|
||||
|
||||
class DsstServer:
|
||||
def __init__(self):
|
||||
def __init__(self, config={}):
|
||||
self.socket_server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
print('Created socket')
|
||||
|
||||
self.socket_server.bind((HOST, PORT))
|
||||
print(f'Bound socket to {PORT} on host {HOST}')
|
||||
print('Bound socket to {} on host {}'.format(PORT, HOST))
|
||||
|
||||
# Initialize database
|
||||
sql.db.init('dsst', user='dsst', password='dsst')
|
||||
print(f'Database initialized ({sql.db.database})')
|
||||
db_config = config.get('database')
|
||||
sql.db.init(db_config.get('db_name'), user=db_config.get('user'), password=db_config.get('password'))
|
||||
sql_func.create_tables()
|
||||
print('Database initialized ({})'.format(sql.db.database))
|
||||
|
||||
# Load access tokens and map them to their allowed methods
|
||||
read_actions = util.list_class_methods(read_functions.ReadFunctions)
|
||||
@@ -35,7 +38,7 @@ class DsstServer:
|
||||
'rw': read_actions + write_actions
|
||||
}
|
||||
self.tokens = {token: parm_access[perms] for token, perms in tokens.TOKENS}
|
||||
print(f'Loaded auth tokens: {self.tokens.keys()}')
|
||||
print('Loaded auth tokens: {}'.format(self.tokens.keys()))
|
||||
|
||||
def run(self):
|
||||
self.socket_server.listen(5)
|
||||
@@ -44,15 +47,15 @@ class DsstServer:
|
||||
while True:
|
||||
client, address = self.socket_server.accept()
|
||||
try:
|
||||
print(f'Connection from {address}')
|
||||
print('Connection from {}'.format(address))
|
||||
data = util.recv_msg(client)
|
||||
request = pickle.loads(data)
|
||||
print(f'Request: {request}')
|
||||
print('Request: {}'.format(request))
|
||||
# Validate auth token in request
|
||||
token = request.get('auth_token')
|
||||
if token not in self.tokens:
|
||||
util.send_msg(client, pickle.dumps({'success': False, 'message': 'Auth token invalid'}))
|
||||
print(f'Rejected request from {address}. Auth token invalid ({token})')
|
||||
print('Rejected request from {}. Auth token invalid ({})'.format(address, token))
|
||||
continue
|
||||
# Check read functions
|
||||
action_name = request.get('action')
|
||||
@@ -61,14 +64,14 @@ class DsstServer:
|
||||
try:
|
||||
value = action(request.get('args'))
|
||||
except Exception as e:
|
||||
response = {'success': False, 'message': f'Exception was thrown on server.\n{e}'}
|
||||
response = {'success': False, 'message': 'Exception was thrown on server.\n{}'.format(e)}
|
||||
util.send_msg(client, pickle.dumps(response))
|
||||
raise
|
||||
response = {'success': True, 'data': value}
|
||||
util.send_msg(client, pickle.dumps(response))
|
||||
continue
|
||||
else:
|
||||
msg = f'Action does not exist on server ({request.get("action")})'
|
||||
msg = 'Action does not exist on server ({})'.format(request.get('action'))
|
||||
util.send_msg(client, pickle.dumps({'success': False, 'message': msg}))
|
||||
except Exception as e:
|
||||
print(e)
|
||||
@@ -77,8 +80,14 @@ class DsstServer:
|
||||
print('Connection to client closed')
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
server = DsstServer()
|
||||
def load_config(config_path: str) -> dict:
|
||||
with open(config_path) as config_file:
|
||||
return json.load(config_file)
|
||||
|
||||
|
||||
def main():
|
||||
config = os.path.join(os.path.expanduser('~'), '.config', 'dsst', 'server.json')
|
||||
server = DsstServer(load_config(config))
|
||||
try:
|
||||
server.run()
|
||||
except KeyboardInterrupt:
|
||||
|
||||
Reference in New Issue
Block a user