Update build script for client/server use.
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@@ -1,7 +1,7 @@
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"""
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This module contains shorthand functions for common queries to ease access from the UI
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"""
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from data_access.sql import *
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from dsst_server.data_access import sql
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def get_episodes_for_season(season_id: int) -> list:
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@@ -10,8 +10,8 @@ def get_episodes_for_season(season_id: int) -> list:
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:return: List of sql.Episode or empty list
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"""
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try:
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return list(Season.get(Season.id == season_id).episodes)
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except Episode.DoesNotExist:
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return list(sql.Season.get(sql.Season.id == season_id).episodes)
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except sql.Episode.DoesNotExist:
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return []
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@@ -22,7 +22,7 @@ def get_player_deaths_for_season(season_id: int, player_id: int) -> int:
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:return: Number of deaths of the player in the season
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"""
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deaths = 0
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for episode in list(Season.get(Season.id == season_id).episodes):
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for episode in list(sql.Season.get(sql.Season.id == season_id).episodes):
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deaths = deaths + len([death for death in list(episode.deaths) if death.player.id == player_id])
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return deaths
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@@ -34,19 +34,33 @@ def get_player_victories_for_season(season_id: int, player_id: int) -> int:
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:return: Number of all victories of the player in the season
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"""
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victories = 0
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for episode in list(Season.get(Season.id == season_id).episodes):
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for episode in list(sql.Season.get(sql.Season.id == season_id).episodes):
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victories = victories + len([vic for vic in list(episode.victories) if vic.player.id == player_id])
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return victories
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def players_for_season(season_id: int) -> set:
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season_eps = list(sql.Season.get(sql.Season.id == season_id).episodes)
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players = set()
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for ep in season_eps:
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players.update([player for player in ep.players])
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return players
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def enemy_attempts(enemy_id: int) -> int:
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return sql.Death.select().where(sql.Death.enemy == enemy_id).count()
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def create_tables():
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"""Create all database tables"""
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models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
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models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty,
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sql.Episode.players.get_through_model()]
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for model in models:
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model.create_table()
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def drop_tables():
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"""Drop all data in database"""
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models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
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db.drop_tables(models)
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models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty,
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sql.Episode.players.get_through_model()]
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sql.db.drop_tables(models)
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