Update build script for client/server use.

This commit is contained in:
luxick
2018-03-07 15:26:22 +01:00
parent 8b0422b1b0
commit e5d0d92de2
20 changed files with 382 additions and 264 deletions

View File

@@ -1,7 +1,7 @@
"""
This module contains shorthand functions for common queries to ease access from the UI
"""
from data_access.sql import *
from dsst_server.data_access import sql
def get_episodes_for_season(season_id: int) -> list:
@@ -10,8 +10,8 @@ def get_episodes_for_season(season_id: int) -> list:
:return: List of sql.Episode or empty list
"""
try:
return list(Season.get(Season.id == season_id).episodes)
except Episode.DoesNotExist:
return list(sql.Season.get(sql.Season.id == season_id).episodes)
except sql.Episode.DoesNotExist:
return []
@@ -22,7 +22,7 @@ def get_player_deaths_for_season(season_id: int, player_id: int) -> int:
:return: Number of deaths of the player in the season
"""
deaths = 0
for episode in list(Season.get(Season.id == season_id).episodes):
for episode in list(sql.Season.get(sql.Season.id == season_id).episodes):
deaths = deaths + len([death for death in list(episode.deaths) if death.player.id == player_id])
return deaths
@@ -34,19 +34,33 @@ def get_player_victories_for_season(season_id: int, player_id: int) -> int:
:return: Number of all victories of the player in the season
"""
victories = 0
for episode in list(Season.get(Season.id == season_id).episodes):
for episode in list(sql.Season.get(sql.Season.id == season_id).episodes):
victories = victories + len([vic for vic in list(episode.victories) if vic.player.id == player_id])
return victories
def players_for_season(season_id: int) -> set:
season_eps = list(sql.Season.get(sql.Season.id == season_id).episodes)
players = set()
for ep in season_eps:
players.update([player for player in ep.players])
return players
def enemy_attempts(enemy_id: int) -> int:
return sql.Death.select().where(sql.Death.enemy == enemy_id).count()
def create_tables():
"""Create all database tables"""
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty,
sql.Episode.players.get_through_model()]
for model in models:
model.create_table()
def drop_tables():
"""Drop all data in database"""
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Penalty, Episode.players.get_through_model()]
db.drop_tables(models)
models = [sql.Season, sql.Episode, sql.Player, sql.Drink, sql.Enemy, sql.Death, sql.Victory, sql.Penalty,
sql.Episode.players.get_through_model()]
sql.db.drop_tables(models)