Update build script for client/server use.
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@@ -1,8 +1,5 @@
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from collections import Counter
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from gi.repository import Gtk
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from data_access import sql, sql_func
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from dsst_gtk3 import util, gtk_ui
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@@ -46,45 +43,35 @@ def reload_episodes(builder: Gtk.Builder, app: 'gtk_ui.GtkUi'):
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selection.select_path(selected_paths[0])
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def reload_season_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', season_id: int):
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def reload_season_stats(app: 'gtk_ui.GtkUi'):
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"""Load statistic data for selected season
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:param builder: Gtk.Builder with loaded UI
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:param app: GtkUi instance
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:param season_id: ID of the season for witch to load data
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"""
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player_stats = {}
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for episode in sql_func.get_episodes_for_season(season_id):
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for player in episode.players:
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player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
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sql_func.get_player_victories_for_season(season_id, player.id)]
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store = builder.get_object('player_season_store')
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season_stats = app.data.get('season_stats')
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# Load player kill/death data
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store = app.ui.get_object('player_season_store')
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store.clear()
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for name, stats in player_stats.items():
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store.append([name, stats[0], stats[1]])
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for player_name, kills, deaths in season_stats.player_kd:
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store.append([player_name, deaths, kills])
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# Load enemy stats for season
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season = sql.Season.get(sql.Season.id == season_id)
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enemy_stats = {
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enemy.name: [False, len(sql.Death.select().where(sql.Death.enemy == enemy)), enemy.id]
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for enemy in season.enemies}
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store = builder.get_object('enemy_season_store')
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store = app.ui.get_object('enemy_season_store')
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store.clear()
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for name, stats in enemy_stats.items():
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store.append([name, stats[0], stats[1], stats[2]])
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for enemy_name, deaths, defeated, boss in season_stats.enemies:
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store.append([enemy_name, defeated, deaths, boss])
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def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id: int):
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def reload_episode_stats(app: 'gtk_ui.GtkUi'):
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"""Reload all data that is dependant on a selected episode
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:param builder: builder: Gtk.Builder with loaded UI
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:param app: app: GtkUi instance
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:param episode_id: ID of the episode for witch to load data
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"""
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episode = sql.Episode.get(sql.Episode.id == episode_id)
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store = builder.get_object('episode_players_store')
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episode = [ep for ep in app.data['episodes'] if ep.id == app.get_selected_episode_id()][0]
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store = app.ui.get_object('episode_players_store')
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store.clear()
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for player in episode.players:
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store.append([player.id, player.name, player.hex_id])
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# Reload death store for notebook view
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store = builder.get_object('episode_deaths_store')
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store = app.ui.get_object('episode_deaths_store')
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store.clear()
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for death in episode.deaths:
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penalties = [x.drink.name for x in death.penalties]
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@@ -92,28 +79,28 @@ def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id:
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penalty_string = ', '.join(penalties)
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store.append([death.id, death.player.name, death.enemy.name, penalty_string])
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# Reload victory store for notebook view
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store = builder.get_object('episode_victories_store')
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store = app.ui.get_object('episode_victories_store')
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store.clear()
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for victory in episode.victories:
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store.append([victory.id, victory.player.name, victory.enemy.name, victory.info])
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# Stat grid
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builder.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
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builder.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
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app.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
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app.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
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drink_count = sum(len(death.penalties) for death in episode.deaths)
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builder.get_object('ep_drinks_label').set_text(str(drink_count))
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builder.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
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app.ui.get_object('ep_drinks_label').set_text(str(drink_count))
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app.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
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dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
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l_booze = round(dl_booze / 10, 2)
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builder.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
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app.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
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dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
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ml_booze = round(dl_booze * 10, 0)
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builder.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
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app.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
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enemy_list = [death.enemy.name for death in episode.deaths]
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sorted_list = Counter(enemy_list).most_common(1)
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if sorted_list:
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enemy_name, deaths = sorted_list[0]
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builder.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
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app.ui.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
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def fill_list_store(store: Gtk.ListStore, models: list):
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