Update build script for client/server use.
This commit is contained in:
11
dsst/dsst_gtk3/__main__.py
Normal file
11
dsst/dsst_gtk3/__main__.py
Normal file
@@ -0,0 +1,11 @@
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import os.path
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import sys
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# Add current directory to python path
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path = os.path.realpath(os.path.abspath(__file__))
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sys.path.insert(0, os.path.dirname(os.path.dirname(path)))
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from dsst_gtk3 import gtk_ui
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if __name__ == '__main__':
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gtk_ui.main()
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@@ -1,12 +1,7 @@
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"""
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This module contains UI functions for displaying different dialogs
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"""
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from datetime import datetime
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import sql
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from dsst_gtk3 import util
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def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
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@@ -33,7 +28,7 @@ def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
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return value
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def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode: sql.Episode=None):
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def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode):
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""" Shows a dialog to edit an episode
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:param builder: GtkBuilder with loaded 'dialogs.glade'
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:param title: Title of the dialog window
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@@ -41,44 +36,45 @@ def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episod
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:param episode: (Optional) Existing episode to edit
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:return True if changes where saved False if discarded
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"""
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# Set up the dialog
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dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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dialog.set_title(title)
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with sql.db.atomic():
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if not episode:
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nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
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episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
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season=season_id)
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# Set episode number
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builder.get_object("episode_no_spin_button").set_value(episode.number)
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# Set episode date
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builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
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builder.get_object('episode_calendar').select_day(episode.date.day)
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# Set participants for the episode
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builder.get_object('episode_players_store').clear()
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for player in episode.players:
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builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.db.rollback()
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return False
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# Save all changes to Database
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player_ids = [row[0] for row in builder.get_object('episode_players_store')]
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# Insert new Players
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episode.players = sql.Player.select().where(sql.Player.id << player_ids)
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# Update Date of the Episode
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cal_value = builder.get_object('episode_calendar').get_date()
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selected_date = datetime(*cal_value).date()
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episode.date = selected_date,
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episode.number = int(builder.get_object("episode_no_spin_button").get_value())
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episode.name = builder.get_object("episode_name_entry").get_text()
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episode.save()
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return True
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pass
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# # Set up the dialog
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# dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
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# dialog.set_transient_for(builder.get_object("main_window"))
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# dialog.set_title(title)
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# with sql.db.atomic():
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# if not episode:
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# nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
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# episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
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# season=season_id)
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# # Set episode number
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# builder.get_object("episode_no_spin_button").set_value(episode.number)
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# # Set episode date
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# builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
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# builder.get_object('episode_calendar').select_day(episode.date.day)
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# # Set participants for the episode
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# builder.get_object('episode_players_store').clear()
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# for player in episode.players:
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# builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
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#
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# result = dialog.run()
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# dialog.hide()
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#
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# if result != Gtk.ResponseType.OK:
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# sql.db.rollback()
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# return False
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#
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# # Save all changes to Database
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# player_ids = [row[0] for row in builder.get_object('episode_players_store')]
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# # Insert new Players
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# episode.players = sql.Player.select().where(sql.Player.id << player_ids)
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# # Update Date of the Episode
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# cal_value = builder.get_object('episode_calendar').get_date()
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# selected_date = datetime(*cal_value).date()
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# episode.date = selected_date,
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# episode.number = int(builder.get_object("episode_no_spin_button").get_value())
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# episode.name = builder.get_object("episode_name_entry").get_text()
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# episode.save()
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# return True
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def show_manage_players_dialog(builder: Gtk.Builder, title: str):
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@@ -106,86 +102,88 @@ def show_manage_drinks_dialog(builder: Gtk.Builder):
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dialog.hide()
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def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death: sql.Death=None):
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"""Show a dialog for editing or creating death events.
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:param builder: A Gtk.Builder object
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:param episode_id: ID to witch the death event belongs to
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:param death: (Optional) Death event witch should be edited
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:return: Gtk.ResponseType of the dialog
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"""
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dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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with sql.db.atomic():
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if death:
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index = util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
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builder.get_object('edit_death_enemy_combo').set_active(index)
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# TODO Default drink should be set in config
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default_drink = sql.Drink.get().name
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store = builder.get_object('player_penalties_store')
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store.clear()
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for player in builder.get_object('episode_players_store'):
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store.append([None, player[1], default_drink, player[0]])
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# Run the dialog
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.db.rollback()
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return result
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# Collect info from widgets and save to database
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player_id = util.get_combo_value(builder.get_object('edit_death_player_combo'), 0)
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enemy_id = util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3)
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comment = builder.get_object('edit_death_comment_entry').get_text()
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if not death:
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death = sql.Death.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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store = builder.get_object('player_penalties_store')
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size = builder.get_object('edit_death_size_spin').get_value()
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for entry in store:
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drink_id = sql.Drink.get(sql.Drink.name == entry[2])
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sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id)
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return result
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def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death):
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pass
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# """Show a dialog for editing or creating death events.
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# :param builder: A Gtk.Builder object
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# :param episode_id: ID to witch the death event belongs to
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# :param death: (Optional) Death event witch should be edited
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# :return: Gtk.ResponseType of the dialog
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# """
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# dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog
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# dialog.set_transient_for(builder.get_object("main_window"))
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# with sql.db.atomic():
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# if death:
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# index = util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
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# builder.get_object('edit_death_enemy_combo').set_active(index)
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#
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# # TODO Default drink should be set in config
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# default_drink = sql.Drink.get().name
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# store = builder.get_object('player_penalties_store')
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# store.clear()
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# for player in builder.get_object('episode_players_store'):
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# store.append([None, player[1], default_drink, player[0]])
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#
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# # Run the dialog
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# result = dialog.run()
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# dialog.hide()
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# if result != Gtk.ResponseType.OK:
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# sql.db.rollback()
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# return result
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#
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# # Collect info from widgets and save to database
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# player_id = util.get_combo_value(builder.get_object('edit_death_player_combo'), 0)
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# enemy_id = util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3)
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# comment = builder.get_object('edit_death_comment_entry').get_text()
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# if not death:
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# death = sql.Death.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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#
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# store = builder.get_object('player_penalties_store')
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# size = builder.get_object('edit_death_size_spin').get_value()
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# for entry in store:
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# drink_id = sql.Drink.get(sql.Drink.name == entry[2])
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# sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id)
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#
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# return result
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def show_edit_victory_dialog(builder: Gtk.Builder, episode_id: int, victory: sql.Victory=None):
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"""Show a dialog for editing or creating victory events.
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:param builder: A Gtk.Builder object
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:param episode_id: ID to witch the victory event belongs to
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:param victory: (Optional) Victory event witch should be edited
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:return: Gtk.ResponseType of the dialog
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"""
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dialog = builder.get_object("edit_victory_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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with sql.db.atomic():
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if victory:
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infos = [['edit_victory_player_combo', victory.player.id],
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['edit_victory_enemy_combo', victory.enemy.id]]
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for info in infos:
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combo = builder.get_object(info[0])
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index = util.get_index_of_combo_model(combo, 0, info[1])
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combo.set_active(index)
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builder.get_object('victory_comment_entry').set_text(victory.info)
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# Run the dialog
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.db.rollback()
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return result
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# Collect info from widgets and save to database
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player_id = util.get_combo_value(builder.get_object('edit_victory_player_combo'), 0)
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enemy_id = util.get_combo_value(builder.get_object('edit_victory_enemy_combo'), 3)
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comment = builder.get_object('victory_comment_entry').get_text()
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if not victory:
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sql.Victory.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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else:
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victory.player = player_id
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victory.enemy = enemy_id
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victory.info = comment
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victory.save()
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return result
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def show_edit_victory_dialog(builder: Gtk.Builder, episode_id: int, victory):
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pass
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# """Show a dialog for editing or creating victory events.
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# :param builder: A Gtk.Builder object
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# :param episode_id: ID to witch the victory event belongs to
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# :param victory: (Optional) Victory event witch should be edited
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# :return: Gtk.ResponseType of the dialog
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# """
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# dialog = builder.get_object("edit_victory_dialog") # type: Gtk.Dialog
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# dialog.set_transient_for(builder.get_object("main_window"))
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# with sql.db.atomic():
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# if victory:
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# infos = [['edit_victory_player_combo', victory.player.id],
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# ['edit_victory_enemy_combo', victory.enemy.id]]
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# for info in infos:
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# combo = builder.get_object(info[0])
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# index = util.get_index_of_combo_model(combo, 0, info[1])
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# combo.set_active(index)
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# builder.get_object('victory_comment_entry').set_text(victory.info)
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#
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# # Run the dialog
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# result = dialog.run()
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# dialog.hide()
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# if result != Gtk.ResponseType.OK:
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# sql.db.rollback()
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# return result
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#
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# # Collect info from widgets and save to database
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# player_id = util.get_combo_value(builder.get_object('edit_victory_player_combo'), 0)
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# enemy_id = util.get_combo_value(builder.get_object('edit_victory_enemy_combo'), 3)
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# comment = builder.get_object('victory_comment_entry').get_text()
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# if not victory:
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# sql.Victory.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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# else:
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# victory.player = player_id
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# victory.enemy = enemy_id
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# victory.info = comment
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# victory.save()
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#
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# return result
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@@ -1,13 +1,9 @@
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import os
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from dsst_gtk3.handlers import handlers
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from dsst_gtk3 import util, reload, client
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import sql_func
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import sql
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class GtkUi:
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@@ -30,41 +26,37 @@ class GtkUi:
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config = config['servers'][0]
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self.data_client = client.Access(config)
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self.data = {}
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self.meta = {'connection': '{}:{}'.format(config.get('host'), config.get('port'))}
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self.season_changed = True
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self.ep_changed = False
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# Load base data and seasons
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self.initial_load()
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self.update_status_bar_meta()
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def initial_load(self):
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with util.handle_exception(Exception):
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with util.network_operation(self):
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self.data['players'] = self.data_client.send_request('load_players')
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self.data['drinks'] = self.data_client.send_request('load_drinks')
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self.data['seasons'] = self.data_client.send_request('load_seasons')
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reload.reload_base_data(self.ui, self)
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self.meta['database'] = self.data_client.send_request('load_db_meta')
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reload.reload_base_data(self.ui, self)
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def reload(self):
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with util.handle_exception(Exception):
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self.data['episodes'] = self.data_client.send_request('load_episodes', self.get_selected_season_id())
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reload.reload_episodes(self.ui, self)
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pass
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# reload.reload_base_data(self.ui, self)
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# season_id = self.get_selected_season_id()
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# if season_id:
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# reload.reload_episodes(self.ui, self, season_id)
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# reload.reload_season_stats(self.ui, self, season_id)
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# else:
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# return
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# episode_id = self.get_selected_episode_id()
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# if episode_id:
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# reload.reload_episode_stats(self.ui, self, episode_id)
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if self.season_changed:
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with util.network_operation(self):
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season_id = self.get_selected_season_id()
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self.data['episodes'] = self.data_client.send_request('load_episodes', season_id)
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self.data['season_stats'] = self.data_client.send_request('load_season_stats', season_id)
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reload.reload_episodes(self.ui, self)
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reload.reload_season_stats(self)
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self.season_changed = False
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def load(self, data_dict: dict, value_field: str, request_name: str):
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try:
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data_dict[value_field] = self.data_client.send_request('request_name')
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except Exception as e:
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print()
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if self.ep_changed:
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reload.reload_episode_stats(self)
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def set_db_status_label(self, db_conf: dict):
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self.ui.get_object('connection_label').set_text(f'{db_conf["user"]}@{db_conf["host"]}')
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self.ui.get_object('db_label').set_text(f'{db_conf["db_name"]}')
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def update_status_bar_meta(self):
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self.ui.get_object('connection_label').set_text(self.meta.get('connection'))
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self.ui.get_object('db_label').set_text(self.meta.get('database') or '')
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def get_selected_season_id(self) -> int:
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"""Read ID of the selected season from the UI
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@@ -87,3 +79,7 @@ def main():
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config = util.load_config(util.CONFIG_PATH)
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GtkUi(config)
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Gtk.main()
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if __name__ == '__main__':
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main()
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@@ -1,4 +1,3 @@
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import sql
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from dsst_gtk3 import dialogs
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@@ -12,7 +11,7 @@ class BaseDataHandlers:
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def do_add_player(self, entry):
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if entry.get_text():
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sql.Player.create(name=entry.get_text())
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# sql.Player.create(name=entry.get_text())
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entry.set_text('')
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self.app.reload()
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@@ -21,16 +20,16 @@ class BaseDataHandlers:
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def on_player_name_edited(self, _, index, value):
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row = self.app.ui.get_object('all_players_store')[index]
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sql.Player.update(name=value)\
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.where(sql.Player.id == row[0])\
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.execute()
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# sql.Player.update(name=value)\
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# .where(sql.Player.id == row[0])\
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# .execute()
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self.app.reload()
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def on_player_hex_edited(self, _, index, value):
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row = self.app.ui.get_object('all_players_store')[index]
|
||||
sql.Player.update(hex_id=value)\
|
||||
.where(sql.Player.id == row[0])\
|
||||
.execute()
|
||||
# sql.Player.update(hex_id=value)\
|
||||
# .where(sql.Player.id == row[0])\
|
||||
# .execute()
|
||||
self.app.reload()
|
||||
|
||||
def do_add_drink(self, entry):
|
||||
@@ -41,14 +40,14 @@ class BaseDataHandlers:
|
||||
|
||||
def on_drink_name_edited(self, _, index, value):
|
||||
row = self.app.ui.get_object('drink_store')[index]
|
||||
sql.Drink.update(name=value)\
|
||||
.where(sql.Drink.id == row[0])\
|
||||
.execute()
|
||||
# sql.Drink.update(name=value)\
|
||||
# .where(sql.Drink.id == row[0])\
|
||||
# .execute()
|
||||
self.app.reload()
|
||||
|
||||
def on_drink_vol_edited(self, _, index, value):
|
||||
row = self.app.ui.get_object('drink_store')[index]
|
||||
sql.Drink.update(vol=value) \
|
||||
.where(sql.Drink.id == row[0]) \
|
||||
.execute()
|
||||
# sql.Drink.update(vol=value) \
|
||||
# .where(sql.Drink.id == row[0]) \
|
||||
# .execute()
|
||||
self.app.reload()
|
||||
@@ -1,5 +1,4 @@
|
||||
from gi.repository import Gtk
|
||||
|
||||
from dsst_gtk3 import dialogs
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import sql
|
||||
from dsst_gtk3 import dialogs, util
|
||||
|
||||
|
||||
@@ -14,16 +13,16 @@ class DialogHandlers:
|
||||
player_id = util.get_combo_value(combo, 0)
|
||||
if player_id:
|
||||
self.app.ui.get_object('add_player_combo_box').set_active(-1)
|
||||
player = sql.Player.get(sql.Player.id == player_id)
|
||||
# player = sql.Player.get(sql.Player.id == player_id)
|
||||
store = self.app.ui.get_object('episode_players_store')
|
||||
if not any(row[0] == player_id for row in store):
|
||||
store.append([player_id, player.name, player.hex_id])
|
||||
# if not any(row[0] == player_id for row in store):
|
||||
# store.append([player_id, player.name, player.hex_id])
|
||||
|
||||
def do_add_enemy(self, entry):
|
||||
if entry.get_text():
|
||||
store = self.app.ui.get_object('enemy_season_store')
|
||||
enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
|
||||
store.append([enemy.name, False, 0, enemy.id])
|
||||
# enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
|
||||
# store.append([enemy.name, False, 0, enemy.id])
|
||||
entry.set_text('')
|
||||
|
||||
def do_manage_drinks(self, *_):
|
||||
|
||||
@@ -6,8 +6,6 @@ from dsst_gtk3.handlers.base_data_handlers import BaseDataHandlers
|
||||
from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
|
||||
from dsst_gtk3.handlers.death_handlers import DeathHandlers
|
||||
from dsst_gtk3.handlers.victory_handlers import VictoryHandlers
|
||||
import sql_func
|
||||
import sql
|
||||
|
||||
|
||||
class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers, VictoryHandlers):
|
||||
@@ -35,5 +33,4 @@ class Handlers(SeasonHandlers, BaseDataHandlers, DialogHandlers, DeathHandlers,
|
||||
|
||||
@staticmethod
|
||||
def do_delete_database(*_):
|
||||
sql_func.drop_tables()
|
||||
sql_func.create_tables()
|
||||
pass
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
from data_access import sql
|
||||
from dsst_gtk3 import dialogs
|
||||
from dsst_gtk3 import dialogs, gtk_ui
|
||||
|
||||
|
||||
class SeasonHandlers:
|
||||
@@ -10,10 +9,10 @@ class SeasonHandlers:
|
||||
def do_add_season(self, *_):
|
||||
name = dialogs.enter_string_dialog(self.app.ui, 'Name for the new Season')
|
||||
if name:
|
||||
sql.Season.create(game_name=name, number=1)
|
||||
self.app.reload()
|
||||
|
||||
def do_season_selected(self, *_):
|
||||
self.app.season_changed = True
|
||||
self.app.reload()
|
||||
|
||||
def do_add_episode(self, *_):
|
||||
@@ -24,6 +23,7 @@ class SeasonHandlers:
|
||||
self.app.reload()
|
||||
|
||||
def on_selected_episode_changed(self, *_):
|
||||
self.app.ep_changed = True
|
||||
self.app.reload()
|
||||
|
||||
def on_episode_double_click(self, *_):
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
from gi.repository import Gtk
|
||||
|
||||
from dsst_gtk3 import dialogs
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
from collections import Counter
|
||||
|
||||
from gi.repository import Gtk
|
||||
|
||||
from data_access import sql, sql_func
|
||||
from dsst_gtk3 import util, gtk_ui
|
||||
|
||||
|
||||
@@ -46,45 +43,35 @@ def reload_episodes(builder: Gtk.Builder, app: 'gtk_ui.GtkUi'):
|
||||
selection.select_path(selected_paths[0])
|
||||
|
||||
|
||||
def reload_season_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', season_id: int):
|
||||
def reload_season_stats(app: 'gtk_ui.GtkUi'):
|
||||
"""Load statistic data for selected season
|
||||
:param builder: Gtk.Builder with loaded UI
|
||||
:param app: GtkUi instance
|
||||
:param season_id: ID of the season for witch to load data
|
||||
"""
|
||||
player_stats = {}
|
||||
for episode in sql_func.get_episodes_for_season(season_id):
|
||||
for player in episode.players:
|
||||
player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
|
||||
sql_func.get_player_victories_for_season(season_id, player.id)]
|
||||
store = builder.get_object('player_season_store')
|
||||
season_stats = app.data.get('season_stats')
|
||||
# Load player kill/death data
|
||||
store = app.ui.get_object('player_season_store')
|
||||
store.clear()
|
||||
for name, stats in player_stats.items():
|
||||
store.append([name, stats[0], stats[1]])
|
||||
for player_name, kills, deaths in season_stats.player_kd:
|
||||
store.append([player_name, deaths, kills])
|
||||
|
||||
# Load enemy stats for season
|
||||
season = sql.Season.get(sql.Season.id == season_id)
|
||||
enemy_stats = {
|
||||
enemy.name: [False, len(sql.Death.select().where(sql.Death.enemy == enemy)), enemy.id]
|
||||
for enemy in season.enemies}
|
||||
store = builder.get_object('enemy_season_store')
|
||||
store = app.ui.get_object('enemy_season_store')
|
||||
store.clear()
|
||||
for name, stats in enemy_stats.items():
|
||||
store.append([name, stats[0], stats[1], stats[2]])
|
||||
for enemy_name, deaths, defeated, boss in season_stats.enemies:
|
||||
store.append([enemy_name, defeated, deaths, boss])
|
||||
|
||||
|
||||
def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id: int):
|
||||
def reload_episode_stats(app: 'gtk_ui.GtkUi'):
|
||||
"""Reload all data that is dependant on a selected episode
|
||||
:param builder: builder: Gtk.Builder with loaded UI
|
||||
:param app: app: GtkUi instance
|
||||
:param episode_id: ID of the episode for witch to load data
|
||||
"""
|
||||
episode = sql.Episode.get(sql.Episode.id == episode_id)
|
||||
store = builder.get_object('episode_players_store')
|
||||
episode = [ep for ep in app.data['episodes'] if ep.id == app.get_selected_episode_id()][0]
|
||||
store = app.ui.get_object('episode_players_store')
|
||||
store.clear()
|
||||
for player in episode.players:
|
||||
store.append([player.id, player.name, player.hex_id])
|
||||
# Reload death store for notebook view
|
||||
store = builder.get_object('episode_deaths_store')
|
||||
store = app.ui.get_object('episode_deaths_store')
|
||||
store.clear()
|
||||
for death in episode.deaths:
|
||||
penalties = [x.drink.name for x in death.penalties]
|
||||
@@ -92,28 +79,28 @@ def reload_episode_stats(builder: Gtk.Builder, app: 'gtk_ui.GtkUi', episode_id:
|
||||
penalty_string = ', '.join(penalties)
|
||||
store.append([death.id, death.player.name, death.enemy.name, penalty_string])
|
||||
# Reload victory store for notebook view
|
||||
store = builder.get_object('episode_victories_store')
|
||||
store = app.ui.get_object('episode_victories_store')
|
||||
store.clear()
|
||||
for victory in episode.victories:
|
||||
store.append([victory.id, victory.player.name, victory.enemy.name, victory.info])
|
||||
|
||||
# Stat grid
|
||||
builder.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
|
||||
builder.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
|
||||
app.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
|
||||
app.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
|
||||
drink_count = sum(len(death.penalties) for death in episode.deaths)
|
||||
builder.get_object('ep_drinks_label').set_text(str(drink_count))
|
||||
builder.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
|
||||
app.ui.get_object('ep_drinks_label').set_text(str(drink_count))
|
||||
app.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
|
||||
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
|
||||
l_booze = round(dl_booze / 10, 2)
|
||||
builder.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
|
||||
app.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
|
||||
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
|
||||
ml_booze = round(dl_booze * 10, 0)
|
||||
builder.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
|
||||
app.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
|
||||
enemy_list = [death.enemy.name for death in episode.deaths]
|
||||
sorted_list = Counter(enemy_list).most_common(1)
|
||||
if sorted_list:
|
||||
enemy_name, deaths = sorted_list[0]
|
||||
builder.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
|
||||
app.ui.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
|
||||
|
||||
|
||||
def fill_list_store(store: Gtk.ListStore, models: list):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- Generated with glade 3.20.3 -->
|
||||
<!-- Generated with glade 3.20.4 -->
|
||||
<interface>
|
||||
<requires lib="gtk+" version="3.20"/>
|
||||
<object class="GtkListStore" id="all_players_store">
|
||||
@@ -366,8 +366,8 @@
|
||||
<column type="gboolean"/>
|
||||
<!-- column-name attempts -->
|
||||
<column type="gint"/>
|
||||
<!-- column-name enemy_id -->
|
||||
<column type="gint"/>
|
||||
<!-- column-name optional -->
|
||||
<column type="gboolean"/>
|
||||
</columns>
|
||||
</object>
|
||||
<object class="GtkDialog" id="manage_enemies_dialog">
|
||||
@@ -2264,6 +2264,7 @@
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="title" translatable="yes">Name</property>
|
||||
<property name="expand">True</property>
|
||||
<property name="clickable">True</property>
|
||||
<property name="sort_indicator">True</property>
|
||||
<property name="sort_column_id">0</property>
|
||||
@@ -2345,7 +2346,9 @@
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="resizable">True</property>
|
||||
<property name="title" translatable="yes">Name</property>
|
||||
<property name="expand">True</property>
|
||||
<property name="clickable">True</property>
|
||||
<property name="sort_indicator">True</property>
|
||||
<property name="sort_column_id">0</property>
|
||||
@@ -2360,6 +2363,7 @@
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="resizable">True</property>
|
||||
<property name="title" translatable="yes">Deaths</property>
|
||||
<property name="clickable">True</property>
|
||||
<property name="sort_indicator">True</property>
|
||||
@@ -2367,12 +2371,28 @@
|
||||
<child>
|
||||
<object class="GtkCellRendererText"/>
|
||||
<attributes>
|
||||
<attribute name="strikethrough">1</attribute>
|
||||
<attribute name="text">2</attribute>
|
||||
</attributes>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="fixed_width">40</property>
|
||||
<property name="title" translatable="yes">Boss</property>
|
||||
<property name="clickable">True</property>
|
||||
<property name="sort_indicator">True</property>
|
||||
<property name="sort_column_id">3</property>
|
||||
<child>
|
||||
<object class="GtkCellRendererPixbuf">
|
||||
<property name="icon_name">checkmark</property>
|
||||
</object>
|
||||
<attributes>
|
||||
<attribute name="visible">3</attribute>
|
||||
</attributes>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
@@ -2417,6 +2437,7 @@
|
||||
<child>
|
||||
<object class="GtkTreeViewColumn">
|
||||
<property name="title" translatable="yes">Name</property>
|
||||
<property name="expand">True</property>
|
||||
<child>
|
||||
<object class="GtkCellRendererText"/>
|
||||
<attributes>
|
||||
|
||||
@@ -5,7 +5,8 @@ import json
|
||||
import os
|
||||
from contextlib import contextmanager
|
||||
from gi.repository import Gtk
|
||||
from typing import Callable, Type
|
||||
from typing import Callable
|
||||
from dsst_gtk3 import gtk_ui
|
||||
from zipfile import ZipFile
|
||||
|
||||
CONFIG_PATH = os.path.join(os.path.expanduser('~'), '.config', 'dsst', 'config.json')
|
||||
@@ -32,14 +33,19 @@ def block_handler(widget: 'Gtk.Widget', handler_func: Callable):
|
||||
|
||||
|
||||
@contextmanager
|
||||
def handle_exception(exception: 'Type[Exception]'):
|
||||
def network_operation(app: 'gtk_ui.GtkUi'):
|
||||
"""Run operation in try/except block and display exception in a dialog
|
||||
:param exception:
|
||||
"""
|
||||
app.ui.get_object('status_bar').push(0, 'Connecting to server')
|
||||
try:
|
||||
yield
|
||||
except exception as e:
|
||||
except Exception as e:
|
||||
print(e)
|
||||
app.ui.get_object('status_bar').push(0, str(e))
|
||||
else:
|
||||
app.ui.get_object('status_bar').push(0, '')
|
||||
|
||||
|
||||
|
||||
def get_combo_value(combo, index: int):
|
||||
|
||||
Reference in New Issue
Block a user