Add function for adding base data and data reloading.

This commit is contained in:
luxick
2018-02-23 17:11:53 +01:00
parent b0ed96611d
commit af57942ad8
13 changed files with 1154 additions and 566 deletions

View File

@@ -1,6 +1,7 @@
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from datetime import datetime
from dsst_sql import sql
@@ -28,28 +29,52 @@ def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
return value
def show_episode_dialog(builder: Gtk.Builder, title: str, episode: sql.Episode=None):
def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode: sql.Episode=None):
""" Shows a dialog to edit an episode
:param builder: GtkBuilder with loaded 'dialogs.glade'
:param title: Title of the dialog window
:param season_id: Season to witch the episode should be added
:param episode: (Optional) Existing episode to edit
:return True if changes where saved False if discarded
"""
# Set up the dialog
dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
dialog.set_title(title)
if episode:
with sql.connection.atomic():
if not episode:
nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
season=season_id)
# Set episode number
builder.get_object("episode_no_spin_button").set_value(episode.number)
ep_players = sql.Player.select().join(sql.EpisodePlayer).join(sql.Episode).get()
# Set episode date
builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
builder.get_object('episode_calendar').select_day(episode.date.day)
# Set participants for the episode
builder.get_object('episode_players_store').clear()
for player in episode.players:
builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
result = dialog.run()
dialog.hide()
result = dialog.run()
dialog.hide()
if result == Gtk.ResponseType.OK:
if result != Gtk.ResponseType.OK:
sql.connection.rollback()
return False
# Save all changes to Database
player_ids = [row[0] for row in builder.get_object('episode_players_store')]
query = sql.EpisodePlayer\
.delete()\
.wher(sql.EpisodePlayer.episode == episode.id)\
.where(sql.EpisodePlayer.player.not_in(player_ids))
#query = sql.EpisodePlayer.get_or_create(episode=episode.id, player=pl)
return episode
else:
return None
# Insert new Players
episode.players = sql.Player.select().where(sql.Player.id << player_ids)
# Update Date of the Episode
cal_value = builder.get_object('episode_calendar').get_date()
selected_date = datetime(*cal_value).date()
query = sql.Episode.update(date=selected_date,
number=int(builder.get_object("episode_no_spin_button").get_value()))\
.where(sql.Episode.id == episode.id)
query.execute()
return True
def show_manage_players_dialog(builder: Gtk.Builder, title: str):
@@ -62,3 +87,21 @@ def show_manage_players_dialog(builder: Gtk.Builder, title: str):
if result == Gtk.ResponseType.OK:
pass
def show_manage_enemies_dialog(builder: Gtk.Builder, season_id: int):
dialog = builder.get_object("manage_enemies_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
result = dialog.run()
dialog.hide()
return result
def show_manage_drinks_dialog(builder: Gtk.Builder):
dialog = builder.get_object("manage_drinks_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
result = dialog.run()
dialog.hide()
return result

View File

@@ -4,12 +4,14 @@ import os
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from dsst_gtk3.handlers import handlers
from dsst_gtk3 import util
from dsst_sql import sql
from dsst_sql import sql, sql_func
class DSSTGtkUi:
""" The main UI class """
def __init__(self):
# Load Glade UI files
self.ui = Gtk.Builder()
@@ -23,19 +25,57 @@ class DSSTGtkUi:
# Create database if not exists
sql.create_tables()
self.reload_view_data()
self.reload_base_data()
self.reload_seasons()
def reload_view_data(self):
def reload_base_data(self):
# Rebuild all players store
self.ui.get_object('all_players_store').clear()
for player in sql.Player.select():
self.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
# Rebuild drink store
self.ui.get_object('drink_store').clear()
for drink in sql.Drink.select():
self.ui.get_object('drink_store').append([drink.id, drink.name, str(drink.vol)])
def reload_seasons(self):
# Rebuild seasons store
store = self.ui.get_object('seasons_store')
store.clear()
for season in sql.Season.select().order_by(sql.Season.number):
store.append([season.id, season.game_name])
def reload_for_season(self, season_id):
if season_id is None or season_id == -1:
return
# Rebuild episodes store
store = self.ui.get_object('episodes_store')
store.clear()
for episode in sql_func.get_episodes_for_season(season_id):
store.append([episode.id, episode.number, str(episode.date)])
# Load player stats for season
player_stats = {}
for episode in sql_func.get_episodes_for_season(season_id):
for player in episode.players:
player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
sql_func.get_player_victories_for_season(season_id, player.id)]
store = self.ui.get_object('player_season_store')
store.clear()
for name, stats in player_stats.items():
store.append([name, stats[0], stats[1]])
# Load enemy stats for season
enemy_stats = {enemy.name: [0, 0] for enemy in sql.Season.get(sql.Season.id == season_id).enemies}
store = self.ui.get_object('enemy_season_store')
store.clear()
for name, stats in enemy_stats.items():
store.append([name, stats[0], stats[1]])
def reload_for_episode(self, episode_id):
pass
def get_selected_season_id(self):
season_id = util.Util.get_combo_value(self.ui.get_object('season_combo_box'), 0)
return season_id if season_id != -1 else None
if __name__ == '__main__':

View File

@@ -0,0 +1,10 @@
from dsst_gtk3.gtk_ui import DSSTGtkUi
from dsst_sql import sql
from dsst_gtk3 import dialogs, util
class CenterHandlers:
def __init__(self, app: DSSTGtkUi):
self.app = app
def do_add_death(self, *_):
pass

View File

@@ -0,0 +1,37 @@
from dsst_gtk3.gtk_ui import DSSTGtkUi
from dsst_gtk3 import dialogs, util
from dsst_sql import sql
class DialogHandlers:
def __init__(self, app: DSSTGtkUi):
self.app = app
def do_add_player_to_episode(self, combo):
""" Signal Handler for Add Player to Episode Button in Manage Episode Dialog
:param combo: Combo box with all the available players
"""
player_id = util.Util.get_combo_value(combo, 0)
if player_id:
self.app.ui.get_object('add_player_combo_box').set_active(-1)
player = sql.Player.get(sql.Player.id == player_id)
store = self.app.ui.get_object('episode_players_store')
if not any(row[0] == player_id for row in store):
store.append([player_id, player.name, player.hex_id])
def do_add_enemy(self, entry):
if entry.get_text:
store = self.app.ui.get_object('enemy_season_store')
enemy = sql.Enemy.create(name=entry.get_text(), season=self.app.get_selected_season_id())
store.append([enemy.name, False, 0])
entry.set_text('')
def do_manage_drinks(self, *_):
result = dialogs.show_manage_drinks_dialog(self.app.ui)
def do_add_drink(self, entry):
if entry.get_text:
store = self.app.ui.get_object('drink_store')
drink = sql.Drink.create(name=entry.get_text(), vol='0')
store.append([drink.id, drink.name, drink.vol])
entry.set_text('')

View File

@@ -1,11 +1,13 @@
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from dsst_gtk3.handlers.season_and_episodes import SeasonAndEpisodesHandlers
from dsst_gtk3.handlers.left_column_handlers import LeftColumnHandlers
from dsst_gtk3.handlers.players import PlayerHandlers
from dsst_gtk3.handlers.dialog_handlers import DialogHandlers
from dsst_gtk3.handlers.center_handlers import CenterHandlers
class Handlers(SeasonAndEpisodesHandlers, PlayerHandlers):
class Handlers(LeftColumnHandlers, PlayerHandlers, DialogHandlers, CenterHandlers):
""" Class containing all signal handlers for the GTK GUI """
def __init__(self, app):
""" Initialize handler class
@@ -13,8 +15,10 @@ class Handlers(SeasonAndEpisodesHandlers, PlayerHandlers):
"""
self.app = app
# Call constructors of superclasses
SeasonAndEpisodesHandlers.__init__(self, app)
LeftColumnHandlers.__init__(self, app)
PlayerHandlers.__init__(self, app)
DialogHandlers.__init__(self, app)
CenterHandlers.__init__(self, app)
@staticmethod
def do_delete_event(*args):

View File

@@ -1,10 +1,10 @@
from datetime import datetime
from dsst_gtk3.gtk_ui import DSSTGtkUi
from dsst_gtk3.util import Util
from dsst_sql import sql
from dsst_gtk3 import dialogs
from dsst_gtk3 import dialogs, util
class SeasonAndEpisodesHandlers:
class LeftColumnHandlers:
def __init__(self, app: DSSTGtkUi):
self.app = app
@@ -12,15 +12,14 @@ class SeasonAndEpisodesHandlers:
name = dialogs.enter_string_dialog(self.app.ui, 'Name for the new Season')
if name:
sql.Season.create(game_name=name, number=1)
self.app.reload_view_data()
self.app.reload_seasons()
def do_season_selected(self, *_):
combo = self.app.ui.get_object('season_combo_box')
season_id = Util.get_combo_value(combo, 0)
if not season_id: return
season = sql.Season.get(sql.Season.id == season_id)
for episode in season.episodes:
print(episode)
self.app.reload_for_season(self.app.get_selected_season_id())
def do_add_episode(self, *_):
episode = dialogs.show_episode_dialog(self.app.ui, 'Create new Episode')
season_id = self.app.get_selected_season_id()
if not season_id:
return
episode = dialogs.show_episode_dialog(self.app.ui, 'Create new Episode', season_id)
self.app.reload_for_season(season_id)

View File

@@ -14,14 +14,7 @@ class PlayerHandlers:
if entry.get_text():
sql.Player.create(name=entry.get_text())
entry.set_text('')
self.app.reload_view_data()
def do_add_player_to_episode(self, combo):
player_id = util.Util.get_combo_value(combo, 0)
if player_id:
self.app.ui.get_object('add_player_combo_box').set_active(-1)
player = sql.Player.get(sql.Player.id == player_id)
store = self.app.ui.get_object('episode_players_store')
if not any(row[0] == player_id for row in store):
store.append([player_id, player.name, player.hex_id])
self.app.reload_base_data()
def do_manage_enemies(self, *_):
result = dialogs.show_manage_enemies_dialog(self.app.ui, self.app.get_selected_season_id())

View File

@@ -2,475 +2,6 @@
<!-- Generated with glade 3.20.3 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkListStore" id="all_players_store">
<columns>
<!-- column-name id -->
<column type="gint"/>
<!-- column-name name -->
<column type="gchararray"/>
<!-- column-name hex_id -->
<column type="gchararray"/>
</columns>
</object>
<object class="GtkDialog" id="manage_players_dialog">
<property name="can_focus">False</property>
<property name="resizable">False</property>
<property name="modal">True</property>
<property name="type_hint">dialog</property>
<property name="deletable">False</property>
<child internal-child="vbox">
<object class="GtkBox">
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">4</property>
<child internal-child="action_area">
<object class="GtkButtonBox">
<property name="can_focus">False</property>
<property name="layout_style">end</property>
<child>
<object class="GtkButton" id="okButtonRename2">
<property name="label">gtk-ok</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="use_stock">True</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkButton" id="cancelButtonRename2">
<property name="label">gtk-cancel</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="use_stock">True</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">False</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">5</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="spacing">5</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">5</property>
<property name="margin_right">5</property>
<property name="margin_top">5</property>
<property name="margin_bottom">5</property>
<property name="label" translatable="yes">Add Player</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkEntry" id="manage_add_player_entry">
<property name="visible">True</property>
<property name="can_focus">True</property>
<signal name="activate" handler="do_add_player" swapped="no"/>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">5</property>
<property name="margin_right">5</property>
<property name="margin_top">5</property>
<property name="margin_bottom">5</property>
<property name="label" translatable="yes">All Players</property>
<property name="xalign">0</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkTreeView" id="manage_all_players_tree_view">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="vexpand">True</property>
<property name="model">all_players_store</property>
<child internal-child="selection">
<object class="GtkTreeSelection"/>
</child>
<child>
<object class="GtkTreeViewColumn">
<property name="title" translatable="yes">Name</property>
<child>
<object class="GtkCellRendererText"/>
<attributes>
<attribute name="text">1</attribute>
</attributes>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn">
<property name="title" translatable="yes">Hex ID</property>
<child>
<object class="GtkCellRendererText"/>
<attributes>
<attribute name="text">2</attribute>
</attributes>
</child>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
</child>
<action-widgets>
<action-widget response="-5">okButtonRename2</action-widget>
<action-widget response="-6">cancelButtonRename2</action-widget>
</action-widgets>
<child>
<placeholder/>
</child>
</object>
<object class="GtkEntryCompletion" id="search_player_completion">
<property name="model">all_players_store</property>
<property name="text_column">1</property>
<property name="inline_completion">True</property>
<property name="inline_selection">True</property>
<child>
<object class="GtkCellRendererText" id="completion_renderer1"/>
<attributes>
<attribute name="text">1</attribute>
</attributes>
</child>
</object>
<object class="GtkAdjustment" id="ep_number_ajustment">
<property name="upper">1000000</property>
<property name="step_increment">1</property>
<property name="page_increment">10</property>
</object>
<object class="GtkListStore" id="episode_players_store">
<columns>
<!-- column-name id -->
<column type="gint"/>
<!-- column-name name -->
<column type="gchararray"/>
<!-- column-name hex_id -->
<column type="gchararray"/>
</columns>
</object>
<object class="GtkDialog" id="edit_episode_dialog">
<property name="can_focus">False</property>
<property name="resizable">False</property>
<property name="modal">True</property>
<property name="type_hint">dialog</property>
<property name="deletable">False</property>
<child internal-child="vbox">
<object class="GtkBox">
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">4</property>
<child internal-child="action_area">
<object class="GtkButtonBox">
<property name="can_focus">False</property>
<property name="layout_style">end</property>
<child>
<object class="GtkButton" id="button1">
<property name="label">gtk-ok</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="use_stock">True</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkButton" id="button2">
<property name="label">gtk-cancel</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="use_stock">True</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">False</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="spacing">5</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">5</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Episode No.</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkSpinButton" id="episode_no_spin_button">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="input_purpose">digits</property>
<property name="adjustment">ep_number_ajustment</property>
<property name="climb_rate">1</property>
<property name="snap_to_ticks">True</property>
<property name="numeric">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="pack_type">end</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Player</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkComboBox" id="add_player_combo_box">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="model">all_players_store</property>
<property name="entry_text_column">1</property>
<property name="id_column">1</property>
<child>
<object class="GtkCellRendererText"/>
<attributes>
<attribute name="text">1</attribute>
</attributes>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkButton">
<property name="label" translatable="yes">Add</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<signal name="clicked" handler="do_add_player_to_episode" object="add_player_combo_box" swapped="no"/>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="pack_type">end</property>
<property name="position">2</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkTreeView" id="episode_players_tree_view">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="vexpand">True</property>
<property name="model">episode_players_store</property>
<child internal-child="selection">
<object class="GtkTreeSelection"/>
</child>
<child>
<object class="GtkTreeViewColumn">
<property name="title" translatable="yes">Name</property>
<child>
<object class="GtkCellRendererText"/>
<attributes>
<attribute name="text">1</attribute>
</attributes>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn">
<property name="title" translatable="yes">Hex ID</property>
<child>
<object class="GtkCellRendererText"/>
<attributes>
<attribute name="text">2</attribute>
</attributes>
</child>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">5</property>
<property name="margin_right">5</property>
<property name="margin_top">5</property>
<property name="margin_bottom">5</property>
<property name="label" translatable="yes">Episode Date</property>
<property name="xalign">0</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCalendar">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="year">2018</property>
<property name="month">1</property>
<property name="day">22</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
</child>
<action-widgets>
<action-widget response="-5">button1</action-widget>
<action-widget response="-6">button2</action-widget>
</action-widgets>
<child>
<placeholder/>
</child>
</object>
<object class="GtkDialog" id="nameEnterDialog">
<property name="can_focus">False</property>
<property name="resizable">False</property>

File diff suppressed because it is too large Load Diff

View File

@@ -6,4 +6,4 @@ class Util:
if tree_iter:
return combo.get_model().get_value(tree_iter, index)
else:
return None
return -1

View File

@@ -1,4 +1,4 @@
from dsst_sql import models, sql
from dsst_sql import sql
class DSSTCore:

View File

@@ -14,21 +14,22 @@ class Season(Model):
database = connection
class Episode(Model):
class Player(Model):
id = AutoField()
seq_number = IntegerField()
number = CharField()
date = DateTimeField(null=True)
season = ForeignKeyField(Season, backref='episodes')
name = CharField()
hex_id = CharField(null=True)
class Meta:
database = connection
class Player(Model):
class Episode(Model):
id = AutoField()
name = CharField()
hex_id = CharField(null=True)
seq_number = IntegerField()
number = CharField()
date = DateField(null=True)
season = ForeignKeyField(Season, backref='episodes')
players = ManyToManyField(Player, backref='episodes')
class Meta:
database = connection
@@ -46,6 +47,7 @@ class Drink(Model):
class Enemy(Model):
id = AutoField()
name = CharField()
season = ForeignKeyField(Season, backref='enemies')
class Meta:
database = connection
@@ -57,6 +59,7 @@ class Death(Model):
player = ForeignKeyField(Player)
enemy = ForeignKeyField(Enemy)
penalty = ForeignKeyField(Drink)
episode = ForeignKeyField(Episode, backref='deaths')
class Meta:
database = connection
@@ -67,41 +70,14 @@ class Victory(Model):
info = CharField(null=True)
player = ForeignKeyField(Player)
enemy = ForeignKeyField(Enemy)
class Meta:
database = connection
class EpisodePlayer(Model):
id = AutoField()
episode = ForeignKeyField(Episode)
player = ForeignKeyField(Player)
class Meta:
database = connection
class EpisodeDeath(Model):
id = AutoField()
episode = ForeignKeyField(Episode)
death = ForeignKeyField(Death)
class Meta:
database = connection
class EpisodeVictory(Model):
id = AutoField()
episode = ForeignKeyField(Episode)
victory = ForeignKeyField(Victory)
episode = ForeignKeyField(Episode, backref='victories')
class Meta:
database = connection
def create_tables():
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, EpisodePlayer, EpisodeDeath,
EpisodeVictory]
models = [Season, Episode, Player, Drink, Enemy, Death, Victory, Episode.players.get_through_model()]
for model in models:
model.create_table()

22
dsst/dsst_sql/sql_func.py Normal file
View File

@@ -0,0 +1,22 @@
from dsst_sql.sql import *
def get_episodes_for_season(season_id):
try:
return list(Season.get(Season.id == season_id).episodes)
except Episode.DoesNotExist:
return []
def get_player_deaths_for_season(season_id: int, player_id: int) -> int:
deaths = 0
for episode in list(Season.get(Season.id == season_id).episodes):
deaths = deaths + len([death for death in list(episode.deaths) if death.player.id == player_id])
return deaths
def get_player_victories_for_season(season_id: int, player_id: int) -> int:
victories = 0
for episode in list(Season.get(Season.id == season_id).episodes):
victories = victories + len([vic for vic in list(episode.victories) if vic.player.id == player_id])
return victories