Files
DrunkSoulsStatTool/dsst/dsst_gtk3/dialogs.py

108 lines
3.9 KiB
Python

import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from datetime import datetime
from dsst_sql import sql
def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
""" Simple modal dialog for entering a string value
:param builder: GtkBuilder with loaded dialogs.glade file
:param title: Dialog title
:param value: Pre set value for dialog
:return:
"""
dialog = builder.get_object("nameEnterDialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
dialog.set_title(title)
entry = builder.get_object("nameEnterEntry")
if value:
entry.set_text(value)
entry.grab_focus()
result = dialog.run()
dialog.hide()
if result == Gtk.ResponseType.OK:
return entry.get_text()
else:
return value
def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode: sql.Episode=None):
""" Shows a dialog to edit an episode
:param builder: GtkBuilder with loaded 'dialogs.glade'
:param title: Title of the dialog window
:param season_id: Season to witch the episode should be added
:param episode: (Optional) Existing episode to edit
:return True if changes where saved False if discarded
"""
# Set up the dialog
dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
dialog.set_title(title)
with sql.connection.atomic():
if not episode:
nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
season=season_id)
# Set episode number
builder.get_object("episode_no_spin_button").set_value(episode.number)
# Set episode date
builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
builder.get_object('episode_calendar').select_day(episode.date.day)
# Set participants for the episode
builder.get_object('episode_players_store').clear()
for player in episode.players:
builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
result = dialog.run()
dialog.hide()
if result != Gtk.ResponseType.OK:
sql.connection.rollback()
return False
# Save all changes to Database
player_ids = [row[0] for row in builder.get_object('episode_players_store')]
# Insert new Players
episode.players = sql.Player.select().where(sql.Player.id << player_ids)
# Update Date of the Episode
cal_value = builder.get_object('episode_calendar').get_date()
selected_date = datetime(*cal_value).date()
query = sql.Episode.update(date=selected_date,
number=int(builder.get_object("episode_no_spin_button").get_value()))\
.where(sql.Episode.id == episode.id)
query.execute()
return True
def show_manage_players_dialog(builder: Gtk.Builder, title: str):
dialog = builder.get_object("manage_players_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
dialog.set_title(title)
result = dialog.run()
dialog.hide()
if result == Gtk.ResponseType.OK:
pass
def show_manage_enemies_dialog(builder: Gtk.Builder, season_id: int):
dialog = builder.get_object("manage_enemies_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
result = dialog.run()
dialog.hide()
return result
def show_manage_drinks_dialog(builder: Gtk.Builder):
dialog = builder.get_object("manage_drinks_dialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
result = dialog.run()
dialog.hide()
return result