#!/usr/bin/python # -*- coding: utf-8 -*- # Define if simulation should be started paused or running start_paused = True # The lenght of one game cycle in milliseconds ticklenght = 0.001 # Controls if Tamagotchi stats are shown in absolute vlaues or precentage (Possible values: True/False) show_pct = True # Number of Tamagotchis to be created at the start of the simulation startnr = 60 startNrVillages = 50 # If the value of a Tamagotchis stats drops below this he will be fed/washed/etc # Synatx [Hunger, Hygiene, Happiness] interventionPoints = [50, 50, 50] # If the hunger stat falls below this level Tamagotchis can be fed feeding_point = 50 # If the hygiene stat falls below this level Tamagotchis can be washed washing_point = 50 # If the happiness stat falls below this level Tamagotchis can be played with play_point = 50 # When new Tamagotchis are created their stats will be be created randomly between these. statrange = [100, 200] # Tamagotchis decay at a set rate per tick. The value of decay is randomly chosen between these two. decay = [1, 3] # These two define how long it takes a Tamagotchi to perform work (preparing food/washing someone/playing with someone) # The value is choosen randomly between these two. Obviously a lower number is better. workpower = [3, 6] # This defines the bounds of how much a Tamagotchi can recover when eating/sleeping/playing etc. recovery = [10, 20] # Defines the range in witch the lifetime of Tamagotichs will be created in ticks life = [2000, 3000]