abstracted update functions for stats
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@@ -1,9 +1,11 @@
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#!/usr/bin/python
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# The lenght of one game cycle in milliseconds
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ticklenght = 0.1
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# The amount of points a Tamagotchi loses per tick
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decayaspeed = 1
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# Controls if Tamagotchi stats are shown in absolute vlaues or precentage (Possible values: True/False)
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show_pct = False
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show_pct = True
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# When new Tamagotchis are created their stats will be be created randomly between these.
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min_stat = 100
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max_stat = 200
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BIN
config.pyc
BIN
config.pyc
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103
tamagotchi.py
103
tamagotchi.py
@@ -3,10 +3,10 @@
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class Tamagotchi:
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status = ''
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name = ''
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hunger = 0
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happiness = 0
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hygiene = 0
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sleep = 0
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hunger = []
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happiness = []
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hygiene = []
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sleep = []
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dead = False
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decayspeed = 0
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potential = 0
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@@ -38,78 +38,57 @@ class Tamagotchi:
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self.status = 'Working'
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tamagotchi.status = 'Bathing'
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def update_sleep(self):
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if self.status is 'Sleeping':
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if self.sleep[0] >= self.sleep[1]:
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def update_stat(self,stat,recovering):
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if recovering:
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if stat[0] >= stat[1]:
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self.status = 'Idle'
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if stat[0] >= stat[1] - self.recovery:
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stat[0] = stat[1]
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self.status = 'Idle'
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if self.sleep[0] >= self.sleep[1] - self.recovery:
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self.sleep[0] = self.sleep[1]
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else:
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self.sleep[0] += self.recovery
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stat[0] += self.recovery
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else:
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if self.sleep[0] <= 0 + self.decayspeed:
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self.sleep[0] = 0
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self.status = 'Sleeping'
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if stat[0] <= 0 + self.decayspeed:
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stat[0] = 0
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else:
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self.sleep[0] -= self.decayspeed
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stat[0] -= self.decayspeed
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def update_hunger(self):
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if self.status is 'Eating':
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if self.hunger[0] >= self.hunger[1]:
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self.status = 'Idle'
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if self.hunger[0] >= self.hunger[1] - self.recovery:
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self.hunger[0] = self.hunger[1]
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else:
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self.hunger[0] += self.recovery
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else:
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if self.hunger[0] <= 0 + self.decayspeed:
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self.hunger[0] = 0
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def update_status(self):
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if not self.dead:
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if self.hunger[0] <= 0:
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self.status = 'Dead'
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self.dead = True
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else:
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self.hunger[0] -= self.decayspeed
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def update_hygiene(self):
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if self.status is 'Bathing':
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if self.hygiene[0] >= self.hygiene[1]:
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self.status = 'Idle'
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if self.hygiene[0] >= self.hygiene[1] - self.recovery:
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self.hygiene[0] = self.hygiene[1]
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else:
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self.hygiene[0] += self.recovery
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else:
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if self.hygiene[0] <= 0 + self.decayspeed:
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self.hygiene[0] = 0
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else:
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self.hygiene[0] -= self.decayspeed
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def update_happiness(self):
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if self.status is 'Playing':
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if self.happiness[0] >= self.happiness[1]:
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self.status = 'Idle'
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if self.happiness[0] >= self.happiness[1] -self.recovery:
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self.happiness[0] = self.happiness[1]
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else:
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self.happiness[0] += self.recovery
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else:
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if self.happiness[0] <= 0 + self.decayspeed:
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self.happiness[0] = 0
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else:
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self.happiness[0] -= self.decayspeed
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def step(self):
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if not self.dead:
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if self.sleep[0] <= 0:
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self.status = 'Sleeping'
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if self.status is 'Working':
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if self.power <= 0:
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self.status = 'Idle'
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self.power = self.potential
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else:
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self.power -= 1
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def step(self):
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self.update_status()
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if self.status is 'Eating':
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self.update_stat(self.hunger,True)
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else:
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self.update_hunger()
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self.update_sleep()
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self.update_hygiene()
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self.update_happiness()
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self.update_stat(self.hunger,False)
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if self.status is 'Sleeping':
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self.update_stat(self.sleep,True)
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else:
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self.update_stat(self.sleep,False)
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if self.status is 'Bathing':
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self.update_stat(self.hygiene,True)
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else:
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self.update_stat(self.hygiene,False)
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if self.status is 'Playing':
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self.update_stat(self.happiness,True)
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else:
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self.update_stat(self.happiness,False)
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def is_dead(self):
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if self.dead:
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tamagotchi.pyc
BIN
tamagotchi.pyc
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