Add latches to the lid
This commit is contained in:
@@ -1,5 +1,5 @@
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SCAD = wargame_box.scad
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PARTS = box lid insert
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PARTS = box lid insert latch
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STLS = $(addprefix stl/,$(addsuffix .stl,$(PARTS)))
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all: $(STLS)
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@@ -1,12 +1,13 @@
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# Wargame Accessory Box & Dice Tray
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A parametric OpenSCAD box for carrying tabletop wargaming accessories.
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Three printable parts:
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Four printable parts:
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| Part | Purpose |
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|----------|--------------------------------------------------------------------|
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| `box` | Open tray. With the insert removed it doubles as a dice tray. |
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| `lid` | Fully detachable friction-fit lid (no hinge to get in the way). |
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| `lid` | Fully detachable lid, held shut by snap latches hinged on filament pins (or a classic friction fit). |
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| `latch` | One-piece snap latch — print two per latch position. |
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| `insert` | Removable compartment tray for tokens, measuring tapes, etc. |
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@@ -19,14 +20,50 @@ the free space in your backpack — they are **outer** dimensions and
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measured space exactly.
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Pick what to render with the `part` variable (or the customizer):
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`assembly` (exploded preview), `box`, `lid`, `insert`, `print`.
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`assembly` (exploded preview), `box`, `lid`, `insert`, `latch`, `print`.
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Or export everything from the command line:
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```sh
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make # exports stl/box.stl, stl/lid.stl, stl/insert.stl
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make # exports stl/box.stl, stl/lid.stl, stl/insert.stl, stl/latch.stl
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```
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## The latch lid
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By default (`lid_style = "latch"`) the lid is held shut by snap
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latches that hinge on short pieces of filament:
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* The **lid** carries pairs of lugs along its front and back edges.
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* Each **latch** is a single printed part with a pivot barrel that
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fits between a lug pair. Its window snaps over a chamfered catch
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bar on the box wall; pull the flared tip outward to open.
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* To assemble one latch: cut a ~23 mm piece of 1.75 mm filament,
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slide it through lug → latch barrel → lug, and fix it with a drop
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of glue **on the outer lug holes only** — the lug holes are sized
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tight and the barrel hole loose, so the latch keeps pivoting
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freely. Trim the pin flush.
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Tuning knobs (all per side unless noted):
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* `latches_per_side` — how many latches on each long wall
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(default 2, evenly spread).
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* `catch_proud` — how far the catch bar sticks out = how hard the
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snap is (default 1.4 mm).
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* `latch_play` — vertical play between latch and catch bar
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(default 0.1 mm). Use a small negative value to preload the lid
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shut.
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* `filament_d` — hinge pin diameter, in case you want to use
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2.85 mm filament or a piece of wire instead.
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Note: lugs and latches stick out about 7 mm beyond the box on the
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front and back, so allow `total_y + 14` of space in the backpack.
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With latches doing the holding, a looser lip (`lid_clearance` around
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0.3–0.4) makes the lid pleasant to take off.
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Prefer the original hinge-free push-fit lid? Set
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`lid_style = "friction"` and you get the old behaviour, including
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the thumb grooves for prying the lid off.
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## Configuring the insert layout
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Compartments are defined by the `layout` list, one entry per row
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@@ -55,10 +92,13 @@ of the automatic height and print two with different layouts.
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## How the parts work together
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* The **lid** is a flat plate with a lip that plugs into the box opening.
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`lid_clearance` (default 0.2 mm per side) controls the friction fit —
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print a test fit and adjust for your printer/material. Shallow thumb
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grooves on the box's front and back walls let you pry the lid off; they
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do **not** pierce the wall, so the dice tray stays fully closed.
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With the latch lid the lip just aligns the lid (and keeps tokens in
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their compartments); with `lid_style = "friction"` it carries the
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whole fit. `lid_clearance` (default 0.2 mm per side) controls how
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snug it is — print a test fit and adjust for your printer/material.
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In friction mode, shallow thumb grooves on the box's front and back
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walls let you pry the lid off; they do **not** pierce the wall, so
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the dice tray stays fully closed.
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* The **insert** sits below the lid's lip, so the lip also keeps loose
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tokens from jumping compartments in the bag. Finger notches on its
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short walls let you lift it straight out; then the empty box is your
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@@ -68,7 +108,9 @@ of the automatic height and print two with different layouts.
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## Printing notes
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* No supports needed for any part. Print all parts flat side down
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(the lid prints plate-down, lip up).
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(the lid prints plate-down, lip and lugs up). The latch prints
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standing on its flat side — that gives a clean pivot hole and puts
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the layer lines along the strip, where the snap stress is.
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* PLA or PETG, 2–3 perimeters, ~10 % infill (the parts are mostly walls).
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* If the lid is too tight/loose, tune `lid_clearance` in steps of 0.05 mm.
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Same for the insert with `insert_clearance` (looser is fine there —
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Binary file not shown.
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 41 KiB |
+166
-6
@@ -1,9 +1,11 @@
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// ============================================================
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// Wargame Accessory Box & Dice Tray
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// ------------------------------------------------------------
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// Three printable parts:
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// Printable parts:
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// * box - open tray, doubles as a dice tray
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// * lid - fully detachable friction-fit lid
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// * lid - fully detachable lid, held shut by snap latches
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// hinged on filament pins (or classic friction fit)
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// * latch - one-piece snap latch (print 2 per latch position)
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// * insert - removable compartment tray (configurable layout)
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//
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// Set `part` below (or via customizer / -D on the CLI) to
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@@ -12,7 +14,7 @@
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// ============================================================
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/* [What to render] */
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part = "assembly"; // [assembly, box, lid, insert, print]
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part = "assembly"; // [assembly, box, lid, insert, latch, print]
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/* [Outer dimensions (must fit the backpack)] */
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// Total outer width (X), including walls
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@@ -39,16 +41,39 @@ tray_chamfer = 6;
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// Thickness of the flat lid plate
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lid_top = 2.4;
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// Height of the lip that plugs into the box opening
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lip_h = 10;
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lip_h = 5;
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// Lip wall thickness
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lip_t = 2.0;
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// Gap per side between lip and box wall.
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// Tune for your printer: smaller = tighter friction fit.
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// With lid_style = "latch" the latches do the holding, so a
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// looser 0.3 - 0.4 makes the lid easy to take off.
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lid_clearance = 0.20;
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// Thumb groove on the box's outer walls to pry the lid off
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// (does NOT pierce the wall, dice tray stays closed)
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// (friction lid only; latches replace it)
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thumb_grooves = true;
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/* [Latches] */
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// How the lid is held shut. "latch": snap latches hinged on
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// short pieces of filament (see README). "friction": original
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// push fit.
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lid_style = "latch"; // [latch, friction]
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// Latches per long (front/back) wall, spread out evenly
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latches_per_side = 2;
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// Diameter of the filament used as hinge pin
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filament_d = 1.75;
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// Latch strip width
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latch_w = 12;
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// Latch strip thickness (thinner = softer snap)
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latch_t = 2.0;
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// Catch bar distance below the box rim
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catch_drop = 14;
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// Catch bar protrusion from the wall = snap engagement
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catch_proud = 1.4;
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// Vertical play between latch window and catch bar.
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// Negative values preload the lid shut.
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latch_play = 0.1;
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/* [Insert] */
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// Gap per side between insert and box wall
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insert_clearance = 0.40;
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@@ -103,6 +128,36 @@ ins_h = insert_h_override > 0
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lip_x = inner_x - 2 * lid_clearance; // lid lip outer size
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lip_y = inner_y - 2 * lid_clearance;
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// --- latch hinge internals ---
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lug_w = 5; // lid lug width (each side)
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hinge_gap = 0.4; // side play lug <-> latch
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pin_boss_r = filament_d / 2 + 2.3; // lug / barrel outer radius
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pin_standoff = pin_boss_r + 0.4; // pin axis to wall face
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lug_hole_d = filament_d + 0.15; // tight: pin glued into lugs
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barrel_hole_d = filament_d + 0.35; // loose: latch pivots freely
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latch_gap = 0.4; // latch strip to wall face
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bar_h = 2.8; // catch bar height
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bar_rise = 1.2; // straight part below chamfer
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window_rail = 3; // strip rails beside window
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window_w = latch_w - 2 * window_rail;
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bar_len = window_w - 0.8;
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grip_l = 6; // thumb flare below window
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z_pin = box_h + lid_top - pin_boss_r; // hinge axis, lid closed
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z_bar_top = box_h - catch_drop;
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// latch window, measured down the strip from the pin axis
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win_t1 = z_pin - z_bar_top - 0.4;
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win_t2 = z_pin - z_bar_top + bar_h + latch_play;
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latch_len = win_t2 + 4 + grip_l; // pin axis to latch tip
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function latch_pos_x() =
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latches_per_side <= 0 ? []
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: [for (i = [1 : latches_per_side])
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total_x * i / (latches_per_side + 1)];
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assert(lid_style != "latch" || z_pin - latch_len > 2,
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"box too shallow for the latch: reduce catch_drop");
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// ------------------------------------------------------------
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// Helpers
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// ------------------------------------------------------------
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@@ -141,7 +196,7 @@ module box() {
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}
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if (tray_chamfer > 0) tray_chamfers();
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}
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if (thumb_grooves)
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if (thumb_grooves && lid_style == "friction")
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for (m = [0, 1])
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translate([total_x / 2,
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m == 0 ? -(14 - groove_depth)
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@@ -149,6 +204,25 @@ module box() {
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box_h - 16])
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cylinder(h = 20, d = 28, $fn = 48);
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}
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if (lid_style == "latch")
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for (x0 = latch_pos_x()) {
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translate([x0, 0, z_bar_top]) catch_bar();
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translate([x0, total_y, z_bar_top])
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mirror([0, 1, 0]) catch_bar();
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}
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}
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// catch bar on the outer wall: origin on the wall face with the
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// bar top at z = 0, protruding in -y. Chamfered on top so the
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// latch rides over it, flat below so the latch can't cam out.
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module catch_bar() {
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translate([-bar_len / 2, 0, 0])
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rotate([90, 0, 90])
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linear_extrude(bar_len)
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polygon([[0, 0],
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[-catch_proud, -bar_h + bar_rise],
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[-catch_proud, -bar_h],
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[0, -bar_h]]);
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}
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module tray_chamfers() {
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@@ -203,6 +277,77 @@ module lid() {
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rbox(lip_x - 2 * lip_t, lip_y - 2 * lip_t,
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lip_h + 1, max(inner_r - lip_t, 0.1));
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}
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if (lid_style == "latch")
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for (x0 = latch_pos_x()) {
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translate([x0, 0, 0]) lug_pair();
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translate([x0, total_y, 0]) mirror([0, 1, 0]) lug_pair();
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}
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}
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// ------------------------------------------------------------
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// Latch hardware
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// ------------------------------------------------------------
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// One-piece snap latch hinged on a short piece of filament: the
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// lid carries two lugs, the latch barrel sits between them, and
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// the filament pin is glued into the (tighter) lug holes only,
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// so the latch pivots freely. The window in the strip snaps
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// over the catch bar on the box wall.
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// one lid lug, centered on x = 0 at the lid edge y = 0, hanging
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// outward in -y. Modeled in lid print orientation, so the pin
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// boss rests flat on the bed.
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module lid_lug() {
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difference() {
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hull() {
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translate([-lug_w / 2, -pin_standoff, pin_boss_r])
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rotate([0, 90, 0]) cylinder(r = pin_boss_r, h = lug_w);
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translate([-lug_w / 2, 0, 0]) cube([lug_w, 2, lid_top]);
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}
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translate([-lug_w / 2 - 1, -pin_standoff, pin_boss_r])
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rotate([0, 90, 0]) cylinder(d = lug_hole_d, h = lug_w + 2);
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}
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}
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module lug_pair() {
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off = latch_w / 2 + hinge_gap + lug_w / 2;
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for (sx = [-1, 1]) translate([sx * off, 0, 0]) lid_lug();
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}
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// modeled flat: x = down the strip from the pin axis, y = away
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// from the box wall, z = width. Prints standing on that flat
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// face -> clean pivot hole and layer lines along the strip.
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module latch() {
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u0 = latch_gap; // inner face (toward the wall)
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u1 = latch_gap + latch_t; // outer face
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flare = 2.5;
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difference() {
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linear_extrude(latch_w) {
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// pivot barrel
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translate([0, pin_standoff]) circle(r = pin_boss_r);
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polygon([
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[0, u0],
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[latch_len - 2, u0],
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[latch_len, u0 + 1.4], // tip chamfer, rides
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[latch_len, u1 + flare], // over the catch bar
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[latch_len - 2, u1 + flare], // thumb flare to open
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[win_t2 + 4, u1],
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[0, u1]
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]);
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}
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// pivot hole
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translate([0, pin_standoff, -1])
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cylinder(d = barrel_hole_d, h = latch_w + 2);
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// window that snaps over the catch bar
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translate([win_t1, -1, window_rail])
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cube([win_t2 - win_t1, u1 + flare + 2, window_w]);
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}
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}
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// latch in closed/engaged position on the front wall (y = 0)
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module placed_latch(x0) {
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translate([x0, 0, z_pin])
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rotate([0, 0, 180]) rotate([0, 90, 0])
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translate([0, 0, -latch_w / 2]) latch();
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}
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// ------------------------------------------------------------
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@@ -263,14 +408,29 @@ module assembly() {
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color("LightGreen", 0.7)
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translate([0, total_y, box_h + ins_h + 25])
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rotate([180, 0, 0]) translate([0, 0, -lid_top]) lid();
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// latches hang from the floating lid's lugs
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if (lid_style == "latch")
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color("Tomato")
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translate([0, 0, ins_h + 25])
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for (x0 = latch_pos_x()) {
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placed_latch(x0);
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translate([0, total_y, 0])
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mirror([0, 1, 0]) placed_latch(x0);
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}
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}
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if (part == "box") box();
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else if (part == "lid") lid();
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else if (part == "insert") insert();
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else if (part == "latch") latch();
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else if (part == "print") {
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box();
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translate([total_x + 15, 0, 0]) lid();
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translate([0, total_y + 15, 0]) insert();
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if (lid_style == "latch" && latches_per_side > 0)
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for (i = [0 : 2 * latches_per_side - 1])
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translate([total_x + 15 + pin_boss_r,
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total_y + 15 + i * (2 * pin_boss_r + 4), 0])
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latch();
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}
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else assembly();
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Reference in New Issue
Block a user