Run at 60 FPS
This commit is contained in:
45
mttt.nim
45
mttt.nim
@@ -1,16 +1,49 @@
|
||||
import dom, jsconsole, sugar
|
||||
import dom, jsconsole, sugar, times, strformat
|
||||
|
||||
import src/game
|
||||
|
||||
const
|
||||
canvasId = "game_canvas"
|
||||
|
||||
proc onTick(game: Game, time: float) =
|
||||
discard window.requestAnimationFrame((time: float) => onTick(game, time))
|
||||
game.nextFrame(time)
|
||||
var frameCount = 0
|
||||
var mtttGame: Game
|
||||
var startTime, now, then: Time
|
||||
var elapsed, fpsInterval: Duration
|
||||
|
||||
proc animate(): void =
|
||||
# request another frame
|
||||
discard window.requestAnimationFrame((time: float) => animate())
|
||||
# calc elapsed time since last loop
|
||||
now = getTime();
|
||||
elapsed = now - then;
|
||||
|
||||
# if enough time has elapsed, draw the next frame
|
||||
if elapsed > fpsInterval:
|
||||
# Get ready for next frame by setting then=now, but also adjust for your
|
||||
# specified fpsInterval not being a multiple of RAF's interval (16.7ms)
|
||||
then = now - fpsInterval
|
||||
var sinceStart = now - startTime;
|
||||
frameCount.inc
|
||||
var currentFps = (1000 / (sinceStart.inMilliseconds.int / frameCount) * 100) / 100;
|
||||
|
||||
var e: Element
|
||||
e = dom.document.getElementById("fps")
|
||||
e.innerHTML = fmt"Current FPS: {currentFps:9.2f}"
|
||||
e = dom.document.getElementById("fps-interval")
|
||||
e.innerHTML = fmt"FPS Interval: {fpsInterval}"
|
||||
e = dom.document.getElementById("then")
|
||||
e.innerHTML = fmt"Seconds since start: {sinceStart.inSeconds}"
|
||||
|
||||
mtttGame.nextFrame(elapsed)
|
||||
|
||||
proc startAnimating(fps: int): void =
|
||||
fpsInterval = initDuration(milliseconds = (1000 / fps).toInt)
|
||||
then = getTime()
|
||||
startTime = then
|
||||
animate()
|
||||
|
||||
proc onLoad(event: Event) {.exportc.} =
|
||||
var game = newGame(canvasId, window.innerWidth, window.innerHeight)
|
||||
onTick(game, 60)
|
||||
mtttGame = newGame(canvasId, window.innerWidth, window.innerHeight)
|
||||
startAnimating(60)
|
||||
|
||||
window.onload = onLoad
|
||||
Reference in New Issue
Block a user