Update libmttt
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@@ -56,7 +56,7 @@ proc newGame*(canvasId: string, width, height: int): Game =
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result = Game(
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renderer: newRenderer2D(canvasId, width, height),
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scene: Scene.Game,
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state: newGame(player1, player2),
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state: newGameState(player1, player2),
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paused: false
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)
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switchScene(result, Scene.Game)
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