Files
libmttt/src/libmttt.nim
luxick 64f8780e96 Make "makeMove" return void.
When doing moves the result must no longer be discarded.
2019-11-20 20:29:01 +01:00

183 lines
5.9 KiB
Nim

import sets, options, sequtils
type
## A game board is a 2 dimensional array.
## Markers of any type can be placed inside the cells
Board*[T] = array[3, array[3, T]]
## A Position on a board
Coordinate* = tuple[x: int, y:int]
Player* = ref object
mark*: Mark
name*: string
Mark* {.pure.} = enum
Player1, ## The mark of the fist player
Player2, ## The mark of the second player
Free, ## This mark signals that a cell is empty
Draw ## Special mark to indicate the game has ended in a draw
GameState* = ref object
## Contains all state for a game
board*: Board[Board[Mark]]
players*: array[2, Player]
currentPlayer*: Player
currentBoard*: Option[Coordinate]
result*: Mark
turn*: int
IllegalMoveError* = object of Exception
IIlegalStateError* = object of Exception
###################################################
# Constructors
###################################################
proc newBoard[T](initial: T): Board[T] =
## Create a new game board filled with the initial value
result = [
[initial, initial, initial],
[initial, initial, initial],
[initial, initial, initial]
]
proc newGameState*(player1: var Player, player2: var Player): GameState =
## Initializes a new game state with the passed players
player1.mark = Mark.Player1
player2.mark = Mark.Player2
GameState(
players: [player1, player2],
currentPlayer: player1,
result: Mark.Free,
board: newBoard(newBoard(Mark.Free))) # The meta board is a board of boards
###################################################
# Board Checking
###################################################
proc selectResult(states: HashSet[Mark]): Mark =
## Analyse a set of results and select the correct one
if states.contains(Mark.Player1) and
states.contains(Mark.Player2):
raise newException(IIlegalStateError, "Both players cannot win at the same time")
if states.contains(Mark.Player1):
return Mark.Player1
if states.contains(Mark.Player2):
return Mark.Player2
if states.contains(Mark.Free):
return Mark.Free
return Mark.Draw
proc transposed(board: Board): Board =
## Flip a board along the axis from top left to bottom right
result = newBoard(Mark.Free);
for x in 0 .. 2:
for y in 0 .. 2:
result[x][y] = board[y][x]
proc flipped(board: Board): Board =
## Flip a board along the center horizonal axis
result = newBoard(Mark.Free)
for x in 0 .. 2:
result[x] = board[2-x]
proc checkRow(row: array[3, Mark]): Mark =
## Evaluates a single row of a board
var tokens = toHashSet(row)
# A player has won
if tokens.len == 1 and not tokens.contains(Mark.Free):
return tokens.pop()
# The row is full
if tokens.len == 2 and not tokens.contains(Mark.Free):
return Mark.Draw
# There are still cells free in this row
return Mark.Free
proc checkRows(board: Board[Mark]): Mark =
## Iterate over all rows of this board and return the result.
var states: HashSet[Mark]
states.init()
for row in board:
states.incl(checkRow(row))
return states.selectResult()
proc checkDiagonals(board: Board[Mark]): Mark =
var states: HashSet[Mark]
states.init()
# Construct a temporary row from the diagonal indices, so checkRow cann be used
var row: array[3, Mark]
# Flip the board so the other diagonal is checked too.
for b in [board, board.flipped]:
for x in 0 .. 2:
row[x] = b[x][x]
states.incl(checkRow(row))
return states.selectResult()
proc checkBoard*(board: Board[Mark]): Mark =
## Perform a check on a single sub board to see its result
var states: HashSet[Mark]
states.init()
states.incl(checkDiagonals(board))
# Create a seconded, transposed board.
# This way 'checkRows' can be used to check the columns
for b in [board, board.transposed]:
states.incl(checkRows(b))
return selectResult(states)
proc checkBoard*(board: Board[Board[Mark]]): Mark =
## Perform a check on a metaboard to see the overall game result
# This temporary board will hold the intermediate results from each sub board
var subResults = newBoard(Mark.Free)
for x in 0 .. 2:
for y in 0 .. 2:
subResults[x][y] = checkBoard(board[x][y])
return checkBoard(subResults)
###################################################
# Process Player Moves
###################################################
proc makeMove*(state: GameState, cell: Coordinate): void =
if state.result != Mark.Free:
raise newException(IllegalMoveError, "The game has already ended")
if cell.x > 2 or cell.y > 2:
raise newException(IndexError, "Move target not in bounds of the board")
if state.currentBoard.isNone:
raise newException(IllegalMoveError, "No board value passed")
let board = state.currentBoard.get()
var currBoard = state.board[board.x][board.y]
if currBoard[cell.x][cell.y] != Mark.Free:
raise newException(IllegalMoveError, "Chosen cell is not free")
state.board[board.x][board.y][cell.x][cell.y] = state.currentPlayer.mark
state.turn += 1
state.result = checkBoard(state.board)
# Exit early. The game has ended.
if state.result != Mark.Free:
state.currentBoard = none(Coordinate)
return
let nextBoard = checkBoard(state.board[cell.x][cell.y])
if nextBoard == Mark.Free:
state.currentBoard = cell.some()
else:
state.currentBoard = none(Coordinate)
state.currentPlayer = state.players.filter(proc (p: Player): bool =
p.mark != state.currentPlayer.mark)[0]
proc makeMove*(state: GameState, cell: Coordinate, boardChoice: Coordinate): void =
if state.result != Mark.Free:
raise newException(IllegalMoveError, "The game has already ended")
if checkBoard(state.board[boardChoice.x][boardChoice.y]) != Mark.Free:
raise newException(IllegalMoveError, "Player must choose an open board to play in")
if state.currentBoard.isSome:
raise newException(IllegalMoveError, "Player does not have free choice for board")
state.currentBoard = boardChoice.some()
state.makeMove(cell)