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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| bf2b59f720 | |||
| be953892dc |
@@ -1,6 +1,6 @@
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# Package
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# Package
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version = "1.0.0"
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version = "2.0.0"
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author = "luxick"
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author = "luxick"
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description = "Game library for meta tic tac toe"
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description = "Game library for meta tic tac toe"
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license = "GPL-2.0"
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license = "GPL-2.0"
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108
src/libmttt.nim
108
src/libmttt.nim
@@ -1,25 +1,25 @@
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import sets, strformat, options, sequtils
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import sets, options, sequtils
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type
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type
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## A game board is a simple 2 dimensional array.
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## A game board is a 2 dimensional array.
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## Markers of any type can be placed inside the cells
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## Markers of any type can be placed inside the cells
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Board*[T] = array[3, array[3, T]]
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Board*[T] = array[3, array[3, T]]
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## A Position in a board
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## A Position on a board
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Coordinate* = tuple[x: int, y:int]
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Coordinate* = tuple[x: int, y:int]
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Player* = ref object
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Player* = ref object
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mark*: Mark
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mark*: Mark
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name*: string
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name*: string
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Mark* = enum
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Mark* {.pure.} = enum
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mPlayer1, ## The mark of the fist player
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Player1, ## The mark of the fist player
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mPlayer2, ## The mark of the second player
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Player2, ## The mark of the second player
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mFree, ## This mark signals that a cell is empty
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Free, ## This mark signals that a cell is empty
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mDraw ## Special mark to indicate the game has ended in a draw
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Draw ## Special mark to indicate the game has ended in a draw
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GameState* = ref object
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GameState* = ref object
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## Contains all state for a pint in the game
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## Contains all state for a game
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board*: Board[Board[Mark]]
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board*: Board[Board[Mark]]
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players*: array[2, Player]
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players*: array[2, Player]
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currentPlayer*: Player
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currentPlayer*: Player
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@@ -28,20 +28,11 @@ type
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turn*: int
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turn*: int
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IllegalMoveError* = object of Exception
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IllegalMoveError* = object of Exception
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IIlegalStateError* = object of Exception
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proc `$`*(player: Player): string =
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###################################################
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$player.name
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# Constructors
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###################################################
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proc `$`*(player: ref Player): string =
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$player.name
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proc `$`*(game: GameState): string =
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&"""
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Game is in turn {$game.turn}
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Players are: '{$game.players[0]}' and '{$game.players[1]}'
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Current player: '{$game.currentPlayer}'
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Game state is: {$game.result}
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"""
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proc newBoard[T](initial: T): Board[T] =
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proc newBoard[T](initial: T): Board[T] =
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## Create a new game board filled with the initial value
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## Create a new game board filled with the initial value
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@@ -51,23 +42,15 @@ proc newBoard[T](initial: T): Board[T] =
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[initial, initial, initial]
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[initial, initial, initial]
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]
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]
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proc newMetaBoard[T](val: T): Board[Board[T]] =
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proc newGameState*(player1: var Player, player2: var Player): GameState =
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## Create the meta board, composed out of 9 normal boards.
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## Initializes a new game state with the passed players
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[
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player1.mark = Mark.Player1
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[newBoard(val), newBoard(val), newBoard(val)],
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player2.mark = Mark.Player2
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[newBoard(val), newBoard(val), newBoard(val)],
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[newBoard(val), newBoard(val), newBoard(val)]
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]
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proc newGame*(player1: var Player, player2: var Player): GameState =
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## Create a new game board
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player1.mark = mPlayer1
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player2.mark = mPlayer2
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GameState(
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GameState(
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players: [player1, player2],
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players: [player1, player2],
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currentPlayer: player1,
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currentPlayer: player1,
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result: mFree,
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result: Mark.Free,
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board: newMetaBoard(mFree))
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board: newBoard(newBoard(Mark.Free)))
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###################################################
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###################################################
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# Board Checking
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# Board Checking
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@@ -75,28 +58,29 @@ proc newGame*(player1: var Player, player2: var Player): GameState =
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proc selectResult(states: HashSet[Mark]): Mark =
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proc selectResult(states: HashSet[Mark]): Mark =
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## Analyse a set of results and select the correct one
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## Analyse a set of results and select the correct one
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if states.contains(mPlayer1) and
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if states.contains(Mark.Player1) and
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states.contains(mPlayer2):
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states.contains(Mark.Player2):
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raise newException(Exception, "Both players cannot win at the same time")
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raise newException(IIlegalStateError, "Both players cannot win at the same time")
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if states.contains(mPlayer1):
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if states.contains(Mark.Player1):
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return mPlayer1
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return Mark.Player1
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if states.contains(mPlayer2):
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if states.contains(Mark.Player2):
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return mPlayer2
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return Mark.Player2
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if states.contains(mFree):
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if states.contains(Mark.Free):
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return mFree
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return Mark.Free
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return mDraw
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return Mark.Draw
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proc checkRow(row: array[3, Mark]): Mark =
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proc checkRow(row: array[3, Mark]): Mark =
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## Evaluates a single row of a board
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var tokens = toHashSet(row)
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var tokens = toHashSet(row)
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# A player has won
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# A player has won
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if tokens.len == 1 and not tokens.contains(mFree):
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if tokens.len == 1 and not tokens.contains(Mark.Free):
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return tokens.pop()
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return tokens.pop()
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# The row is full
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# The row is full
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if tokens.len == 2 and not tokens.contains(mFree):
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if tokens.len == 2 and not tokens.contains(Mark.Free):
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return mDraw
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return Mark.Draw
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# There are still cells free in this row
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# There are still cells free in this row
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return mFree
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return Mark.Free
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proc checkRows(board: Board[Mark]): Mark =
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proc checkRows(board: Board[Mark]): Mark =
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## Iterate over all rows of this board and return the result.
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## Iterate over all rows of this board and return the result.
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@@ -109,13 +93,13 @@ proc checkRows(board: Board[Mark]): Mark =
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proc checkDiagonals(board: Board[Mark]): Mark =
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proc checkDiagonals(board: Board[Mark]): Mark =
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var states: HashSet[Mark]
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var states: HashSet[Mark]
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states.init()
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states.init()
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var topToBottom: array[3, Mark]
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var criss: array[3, Mark] # Top left to bottom right cell
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var bottomToTop: array[3, Mark]
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var cross: array[3, Mark] # Bottom left to top right cell
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for x in 0 .. 2:
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for x in 0 .. 2:
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topToBottom[x] = board[x][x]
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criss[x] = board[x][x]
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bottomToTop[x] = board[2-x][x]
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cross[x] = board[2-x][x]
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states.incl(checkRow(topToBottom))
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states.incl(checkRow(criss))
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states.incl(checkRow(bottomToTop))
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states.incl(checkRow(cross))
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return states.selectResult()
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return states.selectResult()
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proc checkBoard*(board: Board[Mark]): Mark =
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proc checkBoard*(board: Board[Mark]): Mark =
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@@ -123,7 +107,7 @@ proc checkBoard*(board: Board[Mark]): Mark =
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# Create a seconded, transposed board.
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# Create a seconded, transposed board.
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# This way 'checkRows' can be used to check the columns
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# This way 'checkRows' can be used to check the columns
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var transposed = newBoard(mFree);
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var transposed = newBoard(Mark.Free);
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for x in 0 .. 2:
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for x in 0 .. 2:
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for y in 0 .. 2:
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for y in 0 .. 2:
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transposed[x][y] = board[y][x]
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transposed[x][y] = board[y][x]
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@@ -140,7 +124,7 @@ proc checkBoard*(board: Board[Board[Mark]]): Mark =
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## Perform a check on a metaboard to see the overall game result
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## Perform a check on a metaboard to see the overall game result
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# This temporary board will hold the intermediate results from each sub board
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# This temporary board will hold the intermediate results from each sub board
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var subResults = newBoard(mFree)
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var subResults = newBoard(Mark.Free)
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var states: HashSet[Mark]
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var states: HashSet[Mark]
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states.init()
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states.init()
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for x in 0 .. 2:
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for x in 0 .. 2:
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@@ -161,7 +145,7 @@ proc makeMove*(state: GameState, cell: Coordinate): GameState =
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let board = state.currentBoard.get()
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let board = state.currentBoard.get()
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var currBoard = state.board[board.x][board.y]
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var currBoard = state.board[board.x][board.y]
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if currBoard[cell.x][cell.y] != mFree:
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if currBoard[cell.x][cell.y] != Mark.Free:
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raise newException(IllegalMoveError, "Chosen cell is not free")
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raise newException(IllegalMoveError, "Chosen cell is not free")
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state.board[board.x][board.y][cell.x][cell.y] = state.currentPlayer.mark
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state.board[board.x][board.y][cell.x][cell.y] = state.currentPlayer.mark
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@@ -169,11 +153,11 @@ proc makeMove*(state: GameState, cell: Coordinate): GameState =
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state.result = checkBoard(state.board)
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state.result = checkBoard(state.board)
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# Exit early. The game has ended.
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# Exit early. The game has ended.
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if state.result != mFree:
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if state.result != Mark.Free:
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return state
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return state
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let nextBoard = checkBoard(state.board[cell.x][cell.y])
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let nextBoard = checkBoard(state.board[cell.x][cell.y])
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if nextBoard == mFree:
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if nextBoard == Mark.Free:
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state.currentBoard = cell.some()
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state.currentBoard = cell.some()
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else:
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else:
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state.currentBoard = none(Coordinate)
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state.currentBoard = none(Coordinate)
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@@ -184,7 +168,7 @@ proc makeMove*(state: GameState, cell: Coordinate): GameState =
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return state
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return state
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proc makeMove*(state: GameState, cell: Coordinate, boardChoice: Coordinate): GameState =
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proc makeMove*(state: GameState, cell: Coordinate, boardChoice: Coordinate): GameState =
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if checkBoard(state.board[boardChoice.x][boardChoice.y]) != mFree:
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if checkBoard(state.board[boardChoice.x][boardChoice.y]) != Mark.Free:
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raise newException(IllegalMoveError, "Player must choose an open board to play in")
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raise newException(IllegalMoveError, "Player must choose an open board to play in")
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if state.currentBoard.isSome:
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if state.currentBoard.isSome:
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raise newException(IllegalMoveError, "Player does not have free choice for board")
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raise newException(IllegalMoveError, "Player does not have free choice for board")
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@@ -14,146 +14,146 @@ suite "Test the board result checker":
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var
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var
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player1 = Player(name: "Adam")
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player1 = Player(name: "Adam")
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player2 = Player(name: "Eve")
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player2 = Player(name: "Eve")
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game: GameState = newGame(player1, player2)
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game: GameState = newGameState(player1, player2)
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test "winning row":
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test "winning row":
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game.board[0][0] = [
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game.board[0][0] = [
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[mFree, mFree, mFree],
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[Mark.Free, Mark.Free, Mark.Free],
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[mPlayer1, mPlayer1, mPlayer1],
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[Mark.Player1, Mark.Player1, Mark.Player1],
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[mFree, mFree, mFree]
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[Mark.Free, Mark.Free, Mark.Free]
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]
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]
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check checkBoard(game.board[0][0]) == mPlayer1
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check checkBoard(game.board[0][0]) == Mark.Player1
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test "winning column":
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test "winning column":
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game.board[0][0] = [
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game.board[0][0] = [
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[mPlayer2, mFree, mPlayer1],
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[Mark.Player2, Mark.Free, Mark.Player1],
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[mPlayer2, mPlayer1, mFree],
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[Mark.Player2, Mark.Player1, Mark.Free],
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[mPlayer2, mPlayer1, mFree]
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[Mark.Player2, Mark.Player1, Mark.Free]
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]
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]
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check checkBoard(game.board[0][0]) == mPlayer2
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check checkBoard(game.board[0][0]) == Mark.Player2
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test "winning diagonals":
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test "winning diagonals":
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game.board[0][0] = [
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game.board[0][0] = [
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[mFree, mFree, mPlayer2],
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[Mark.Free, Mark.Free, Mark.Player2],
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[mFree, mPlayer2, mFree],
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[Mark.Free, Mark.Player2, Mark.Free],
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[mPlayer2, mFree, mFree]
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[Mark.Player2, Mark.Free, Mark.Free]
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]
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]
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check(checkBoard(game.board[0][0]) == mPlayer2)
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check(checkBoard(game.board[0][0]) == Mark.Player2)
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game.board[0][0] = [
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game.board[0][0] = [
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[mPlayer1, mPlayer2, mPlayer2],
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[Mark.Player1, Mark.Player2, Mark.Player2],
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[mPlayer2, mPlayer1, mPlayer1],
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[Mark.Player2, Mark.Player1, Mark.Player1],
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[mPlayer2, mFree, mPlayer1]
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[Mark.Player2, Mark.Free, Mark.Player1]
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]
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]
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check(checkBoard(game.board[0][0]) == mPlayer1)
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check(checkBoard(game.board[0][0]) == Mark.Player1)
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test "board is a draw":
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test "board is a draw":
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game.board[0][0] = [
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game.board[0][0] = [
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[mPlayer1, mPlayer2, mPlayer1],
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[Mark.Player1, Mark.Player2, Mark.Player1],
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[mPlayer2, mPlayer1, mPlayer1],
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[Mark.Player2, Mark.Player1, Mark.Player1],
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[mPlayer2, mPlayer1, mPlayer2]
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[Mark.Player2, Mark.Player1, Mark.Player2]
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]
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]
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check checkBoard(game.board[0][0]) == mDraw
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check checkBoard(game.board[0][0]) == Mark.Draw
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test "board is open":
|
test "board is open":
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game.board[0][0] = [
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game.board[0][0] = [
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[mPlayer1, mPlayer2, mFree],
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[Mark.Player1, Mark.Player2, Mark.Free],
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[mPlayer1, mFree, mPlayer1],
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[Mark.Player1, Mark.Free, Mark.Player1],
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[mFree, mPlayer1, mPlayer2]
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[Mark.Free, Mark.Player1, Mark.Player2]
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]
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]
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check checkBoard(game.board[0][0]) == mFree
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check checkBoard(game.board[0][0]) == Mark.Free
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|
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test "free inital metaboard":
|
test "free inital metaboard":
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check checkBoard(game.board) == mFree
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check checkBoard(game.board) == Mark.Free
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|
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test "winning metaboard row":
|
test "winning metaboard row":
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game.board[1][0] = [
|
game.board[1][0] = [
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[mPlayer1, mPlayer2, mFree],
|
[Mark.Player1, Mark.Player2, Mark.Free],
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[mPlayer1, mPlayer1, mPlayer1],
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[Mark.Player1, Mark.Player1, Mark.Player1],
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[mFree, mPlayer1, mPlayer2]
|
[Mark.Free, Mark.Player1, Mark.Player2]
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]
|
]
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game.board[1][1] = [
|
game.board[1][1] = [
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[mFree, mFree, mPlayer1],
|
[Mark.Free, Mark.Free, Mark.Player1],
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[mFree, mPlayer1, mFree],
|
[Mark.Free, Mark.Player1, Mark.Free],
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[mPlayer1, mFree, mFree]
|
[Mark.Player1, Mark.Free, Mark.Free]
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]
|
]
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game.board[1][2] = [
|
game.board[1][2] = [
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[mFree, mFree, mPlayer1],
|
[Mark.Free, Mark.Free, Mark.Player1],
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[mFree, mFree, mPlayer1],
|
[Mark.Free, Mark.Free, Mark.Player1],
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[mFree, mFree, mPlayer1]
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[Mark.Free, Mark.Free, Mark.Player1]
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]
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]
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check checkBoard(game.board) == mPlayer1
|
check checkBoard(game.board) == Mark.Player1
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|
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test "winning metaboard column":
|
test "winning metaboard column":
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game.board[0][1] = [
|
game.board[0][1] = [
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[mPlayer1, mPlayer2, mFree],
|
[Mark.Player1, Mark.Player2, Mark.Free],
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[mPlayer1, mPlayer1, mPlayer1],
|
[Mark.Player1, Mark.Player1, Mark.Player1],
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[mFree, mPlayer1, mPlayer2]
|
[Mark.Free, Mark.Player1, Mark.Player2]
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]
|
]
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game.board[1][1] = [
|
game.board[1][1] = [
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[mFree, mFree, mFree],
|
[Mark.Free, Mark.Free, Mark.Free],
|
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[mPlayer1, mPlayer1, mPlayer1],
|
[Mark.Player1, Mark.Player1, Mark.Player1],
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[mFree, mFree, mFree]
|
[Mark.Free, Mark.Free, Mark.Free]
|
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]
|
]
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game.board[2][1] = [
|
game.board[2][1] = [
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[mPlayer1, mFree, mFree],
|
[Mark.Player1, Mark.Free, Mark.Free],
|
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[mPlayer1, mFree, mFree],
|
[Mark.Player1, Mark.Free, Mark.Free],
|
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[mPlayer1, mFree, mFree]
|
[Mark.Player1, Mark.Free, Mark.Free]
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]
|
]
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check checkBoard(game.board) == mPlayer1
|
check checkBoard(game.board) == Mark.Player1
|
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|
|
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test "winning metaboard diagonal":
|
test "winning metaboard diagonal":
|
||||||
game.board[0][0] = [
|
game.board[0][0] = [
|
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[mPlayer2, mPlayer2, mFree],
|
[Mark.Player2, Mark.Player2, Mark.Free],
|
||||||
[mPlayer2, mPlayer2, mPlayer2],
|
[Mark.Player2, Mark.Player2, Mark.Player2],
|
||||||
[mFree, mPlayer2, mPlayer2]
|
[Mark.Free, Mark.Player2, Mark.Player2]
|
||||||
]
|
]
|
||||||
game.board[1][1] = [
|
game.board[1][1] = [
|
||||||
[mFree, mFree, mFree],
|
[Mark.Free, Mark.Free, Mark.Free],
|
||||||
[mPlayer2, mPlayer2, mPlayer2],
|
[Mark.Player2, Mark.Player2, Mark.Player2],
|
||||||
[mFree, mFree, mFree]
|
[Mark.Free, Mark.Free, Mark.Free]
|
||||||
]
|
]
|
||||||
game.board[2][2] = [
|
game.board[2][2] = [
|
||||||
[mPlayer2, mFree, mFree],
|
[Mark.Player2, Mark.Free, Mark.Free],
|
||||||
[mPlayer2, mFree, mFree],
|
[Mark.Player2, Mark.Free, Mark.Free],
|
||||||
[mPlayer2, mFree, mFree]
|
[Mark.Player2, Mark.Free, Mark.Free]
|
||||||
]
|
]
|
||||||
check checkBoard(game.board) == mPlayer2
|
check checkBoard(game.board) == Mark.Player2
|
||||||
|
|
||||||
test "winning metaboard with some boards in draw":
|
test "winning metaboard with some boards in draw":
|
||||||
let winner = [
|
let winner = [
|
||||||
[mFree, mFree, mFree],
|
[Mark.Free, Mark.Free, Mark.Free],
|
||||||
[mPlayer2, mPlayer2, mPlayer2],
|
[Mark.Player2, Mark.Player2, Mark.Player2],
|
||||||
[mFree, mFree, mFree]
|
[Mark.Free, Mark.Free, Mark.Free]
|
||||||
]
|
]
|
||||||
let drawn = [
|
let drawn = [
|
||||||
[mPlayer2, mPlayer2, mPlayer1],
|
[Mark.Player2, Mark.Player2, Mark.Player1],
|
||||||
[mPlayer1, mPlayer1, mPlayer2],
|
[Mark.Player1, Mark.Player1, Mark.Player2],
|
||||||
[mPlayer2, mPlayer1, mPlayer2]
|
[Mark.Player2, Mark.Player1, Mark.Player2]
|
||||||
]
|
]
|
||||||
game.board[0][0] = winner
|
game.board[0][0] = winner
|
||||||
game.board[1][1] = winner
|
game.board[1][1] = winner
|
||||||
game.board[2][2] = winner
|
game.board[2][2] = winner
|
||||||
game.board[1][0] = drawn
|
game.board[1][0] = drawn
|
||||||
game.board[2][0] = drawn
|
game.board[2][0] = drawn
|
||||||
check checkBoard(game.board) == mPlayer2
|
check checkBoard(game.board) == Mark.Player2
|
||||||
|
|
||||||
test "metaboard is drawn":
|
test "metaboard is drawn":
|
||||||
let drawn = [
|
let drawn = [
|
||||||
[mPlayer2, mPlayer2, mPlayer1],
|
[Mark.Player2, Mark.Player2, Mark.Player1],
|
||||||
[mPlayer1, mPlayer1, mPlayer2],
|
[Mark.Player1, Mark.Player1, Mark.Player2],
|
||||||
[mPlayer2, mPlayer1, mPlayer2]
|
[Mark.Player2, Mark.Player1, Mark.Player2]
|
||||||
]
|
]
|
||||||
for x in 0 .. 2:
|
for x in 0 .. 2:
|
||||||
for y in 0 .. 2:
|
for y in 0 .. 2:
|
||||||
game.board[x][y] = drawn
|
game.board[x][y] = drawn
|
||||||
check checkBoard(game.board) == mDraw
|
check checkBoard(game.board) == Mark.Draw
|
||||||
|
|
||||||
test "illegal situation: both players win board":
|
test "illegal situation: both players win board":
|
||||||
game.board[1][1] = [
|
game.board[1][1] = [
|
||||||
[mPlayer1, mPlayer1, mPlayer1],
|
[Mark.Player1, Mark.Player1, Mark.Player1],
|
||||||
[mPlayer2, mPlayer2, mPlayer2],
|
[Mark.Player2, Mark.Player2, Mark.Player2],
|
||||||
[mFree, mFree, mFree]
|
[Mark.Free, Mark.Free, Mark.Free]
|
||||||
]
|
]
|
||||||
expect(Exception):
|
expect(Exception):
|
||||||
discard checkBoard(game.board)
|
discard checkBoard(game.board)
|
||||||
@@ -7,21 +7,21 @@ suite "Test the move procedures":
|
|||||||
var
|
var
|
||||||
player1 = Player(name: "Adam")
|
player1 = Player(name: "Adam")
|
||||||
player2 = Player(name: "Eve")
|
player2 = Player(name: "Eve")
|
||||||
game: GameState = newGame(player1, player2)
|
game: GameState = newGameState(player1, player2)
|
||||||
|
|
||||||
test "Inital state":
|
test "Inital state":
|
||||||
check game.currentPlayer == player1
|
check game.currentPlayer == player1
|
||||||
check game.players == [player1, player2]
|
check game.players == [player1, player2]
|
||||||
check game.turn == 0
|
check game.turn == 0
|
||||||
check game.currentBoard.isNone
|
check game.currentBoard.isNone
|
||||||
check game.result == mFree
|
check game.result == Mark.Free
|
||||||
|
|
||||||
test "First move":
|
test "First move":
|
||||||
game = game.makeMove((1, 1), (1, 1))
|
game = game.makeMove((1, 1), (1, 1))
|
||||||
check game.currentPlayer == player2
|
check game.currentPlayer == player2
|
||||||
check game.turn == 1
|
check game.turn == 1
|
||||||
check game.currentBoard == (1, 1).some()
|
check game.currentBoard == (1, 1).some()
|
||||||
check game.result == mFree
|
check game.result == Mark.Free
|
||||||
|
|
||||||
test "Second move":
|
test "Second move":
|
||||||
game = game.makeMove((1, 1), (1, 1))
|
game = game.makeMove((1, 1), (1, 1))
|
||||||
@@ -29,7 +29,7 @@ suite "Test the move procedures":
|
|||||||
check game.currentPlayer == player1
|
check game.currentPlayer == player1
|
||||||
check game.turn == 2
|
check game.turn == 2
|
||||||
check game.currentBoard == (0, 0).some()
|
check game.currentBoard == (0, 0).some()
|
||||||
check game.result == mFree
|
check game.result == Mark.Free
|
||||||
|
|
||||||
test "Move on wrong board":
|
test "Move on wrong board":
|
||||||
game = game.makeMove((1, 1), (1, 1))
|
game = game.makeMove((1, 1), (1, 1))
|
||||||
@@ -47,39 +47,39 @@ suite "Test the move procedures":
|
|||||||
|
|
||||||
test "Player 1 wins the game":
|
test "Player 1 wins the game":
|
||||||
let winner = [
|
let winner = [
|
||||||
[mPlayer1, mFree, mFree],
|
[Mark.Player1, Mark.Free, Mark.Free],
|
||||||
[mPlayer1, mFree, mFree],
|
[Mark.Player1, Mark.Free, Mark.Free],
|
||||||
[mPlayer1, mFree, mFree]
|
[Mark.Player1, Mark.Free, Mark.Free]
|
||||||
]
|
]
|
||||||
game.board[0][0] = winner
|
game.board[0][0] = winner
|
||||||
game.board[1][1] = winner
|
game.board[1][1] = winner
|
||||||
|
|
||||||
game.board[2][2] = [
|
game.board[2][2] = [
|
||||||
[mPlayer1, mFree, mFree],
|
[Mark.Player1, Mark.Free, Mark.Free],
|
||||||
[mFree, mFree, mFree],
|
[Mark.Free, Mark.Free, Mark.Free],
|
||||||
[mPlayer1, mFree, mFree]
|
[Mark.Player1, Mark.Free, Mark.Free]
|
||||||
]
|
]
|
||||||
check checkBoard(game.board) == mFree
|
check checkBoard(game.board) == Mark.Free
|
||||||
game = game.makeMove((1, 0), (2, 2))
|
game = game.makeMove((1, 0), (2, 2))
|
||||||
check game.result == mPlayer1
|
check game.result == Mark.Player1
|
||||||
check game.currentPlayer == player1
|
check game.currentPlayer == player1
|
||||||
|
|
||||||
test "The game ends in a draw":
|
test "The game ends in a draw":
|
||||||
let drawn = [
|
let drawn = [
|
||||||
[mPlayer2, mPlayer2, mPlayer1],
|
[Mark.Player2, Mark.Player2, Mark.Player1],
|
||||||
[mPlayer1, mPlayer1, mPlayer2],
|
[Mark.Player1, Mark.Player1, Mark.Player2],
|
||||||
[mPlayer2, mPlayer1, mPlayer2]
|
[Mark.Player2, Mark.Player1, Mark.Player2]
|
||||||
]
|
]
|
||||||
for x in 0 .. 2:
|
for x in 0 .. 2:
|
||||||
for y in 0 .. 2:
|
for y in 0 .. 2:
|
||||||
game.board[x][y] = drawn
|
game.board[x][y] = drawn
|
||||||
|
|
||||||
game.board[2][2] = [
|
game.board[2][2] = [
|
||||||
[mPlayer2, mPlayer2, mPlayer1],
|
[Mark.Player2, Mark.Player2, Mark.Player1],
|
||||||
[mPlayer1, mPlayer1, mPlayer2],
|
[Mark.Player1, Mark.Player1, Mark.Player2],
|
||||||
[mPlayer2, mFree, mPlayer2]
|
[Mark.Player2, Mark.Free, Mark.Player2]
|
||||||
]
|
]
|
||||||
check checkBoard(game.board) == mFree
|
check checkBoard(game.board) == Mark.Free
|
||||||
game = game.makeMove((2, 1), (2, 2))
|
game = game.makeMove((2, 1), (2, 2))
|
||||||
check game.result == mDraw
|
check game.result == Mark.Draw
|
||||||
check game.currentPlayer == player1
|
check game.currentPlayer == player1
|
||||||
Reference in New Issue
Block a user