Bug fixes and improved handling of event editor.

This commit is contained in:
2019-10-18 22:00:52 +02:00
parent 56477948fc
commit 79d1bbbc46
12 changed files with 183 additions and 44 deletions

View File

@@ -17,4 +17,42 @@ var EditorModule = (function () {
return EditorModule;
}());
var editorModule = new EditorModule();
HTMLElement.prototype.addClass = function (cssClass) {
if (!this.classList.contains(cssClass)) {
this.classList.add(cssClass);
}
};
HTMLElement.prototype.removeClass = function (cssClass) {
if (this.classList.contains(cssClass)) {
console.log(this.classList);
this.classList.remove(cssClass);
}
};
var EventEditor;
(function (EventEditor) {
EventEditor.updateControls = function () {
var typeSelect = document.getElementById("event_type");
var selectedType = typeSelect.options[typeSelect.selectedIndex].value;
var penalties = document.querySelector(".penalty-container");
var player = document.getElementById("player_row");
var enemy = document.getElementById("enemy_row");
switch (selectedType) {
case "0":
penalties.addClass("d-none");
player.addClass("d-none");
enemy.addClass("d-none");
break;
case "1":
penalties.removeClass("d-none");
player.removeClass("d-none");
enemy.removeClass("d-none");
break;
case "2":
penalties.addClass("d-none");
player.removeClass("d-none");
enemy.removeClass("d-none");
break;
}
};
})(EventEditor || (EventEditor = {}));
//# sourceMappingURL=estus-shots.js.map