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brevyscribe/src/transforms/__fixtures__/skatros.strip.ros
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luxick 62d6bd211b
CI / check (push) Has been cancelled
Fork FancyScribe as BrevyScribe with the datasheet transforms built in
Print generic datasheets - every option a unit could take, the way the
official cards read - instead of a record of one particular list.

The three Python scripts that used to rewrite the .ros file before upload
are now transforms in src/transforms/, running in the browser between
DOMParser and the roster parser. Most of each script was machinery for
preserving the file byte for byte on the way back to disk; in the browser
the document is never serialised, so only the domain logic came across.

Because they run on the parsed document rather than the uploaded file,
flipping a transform off rebuilds from the original XML with no
re-upload. Saved rosters therefore hold the raw roster XML rather than
the parsed object, under new localStorage keys.

The scripts' output over four 11th-edition rosters is checked in as test
fixtures, so the port is measured against an independent implementation
that was verified by printing the cards; scripts/update-fixtures.mjs
refuses to overwrite those without --force.

Two parser call sites now use :scope> rather than repeating the scope
element's own name, which means the same thing in a browser and also
works under jsdom, where the old form matched nothing.

Also: served at the root rather than a GitHub Pages subpath, PostHog
analytics removed, and deploy/ carries an nginx site for
scribe.luxick.de plus an rsync deploy script.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 15:11:10 +02:00

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<roster id="7rmu2zl" name="TEST" battleScribeVersion="2.03" generatedBy="https://newrecruit.eu" gameSystemId="sys-352e-adc2-7639-d610" gameSystemName="Warhammer 40,000 11th Edition" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/rosterSchema"><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="100" /></costs><forces><force id="7wfvr6o" name="Army Roster" entryId="bb9d-299a-ed60-2d8a" catalogueId="77b9-2f66-3f9b-5cf3" catalogueRevision="5" catalogueName="Imperium - Adeptus Mechanicus"><selections><selection id="bky5c11" name="Battle Size" entryId="7380-3e40-6ed6-b7cc::564e-fbc6-5266-3ea4" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="bg2lcx" name="Detachment" entryId="2874-c86-3152-393::c82f-1b42-946-9c9a" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="bdcmhqi" name="Force Disposition" entryId="8bc8-6bfe-78bd-2480::2f69-9148-45b4-86a8" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="bnoi9vo" name="Show/Hide Options" entryId="3458-3cff-ef5f-a7c5::e8ef-836a-a9d1-901d" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="2jcv0h" name="Sydonian Skatros" entryId="71e5-42c0-9a4a-f97c::52e7-9347-3f16-9eec" number="1" type="model" from="entry"><rules><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.
PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.
CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="bec5-4288-34a6-ccfa" name="Stealth" hidden="false" page="20"><description>If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).</description></rule><rule id="a8a0-8fe7-898-e0f3" name="Lone Operative" hidden="false" page="19"><description>Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12&quot; of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12&quot; of this unit. 
If this ability takes the form **Lone Operative X&quot;**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X&quot;** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X&quot;** of this unit.</description></rule></rules><profiles><profile id="af04-7ab7-3a60-b7df" name="Sydonian Skatros" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic></characteristics></profile><profile id="daae-3991-9097-425a" name="Dread Snipers" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.</characteristic></characteristics></profile><profile id="4248-c55c-19a7-e46d" name="Sydonian Sentinel" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model cannot be your ^^**Warlord^^**.</characteristic></characteristics></profile></profiles><selections><selection id="2olupw3" name="Mechanicus pistol" entryId="71e5-42c0-9a4a-f97c::966e-b790-a1c9-e3ef::2b1f-798d-9bca-4ad9" entryGroupId="71e5-42c0-9a4a-f97c::3dff-42fe-a519-8522" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
**Example: An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 
Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="43ca-9255-d4f5-3962" name="Mechanicus pistol" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds, Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection><selection id="2ndgjn" name="Sydonian Feet" entryId="71e5-42c0-9a4a-f97c::de8a-6305-a50b-8f55" entryGroupId="71e5-42c0-9a4a-f97c::3dff-42fe-a519-8522" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="d119-8698-e973-8f78" name="Sydonian Feet" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">-</characteristic></characteristics></profile><profile id="5045-41f8-b903-6332" name="Achillan Eye" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this model makes an attack with a radium jezzail that targets an Infantry unit, you can re-roll the Wound roll. Each time this model makes an attack with a Skatros transuranic arquebus that targets a Monster or Vehicle unit, you can re-roll the Wound roll.</characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="2oat5bx" name="Radium Jezzail" entryId="71e5-42c0-9a4a-f97c::fe64-bfcb-6a47-dc54" entryGroupId="71e5-42c0-9a4a-f97c::84e2-5c38-9573-3875" number="1" type="upgrade" from="group" group="Wargear::Replace Radium Jezzail"><profiles><profile id="e8d0-806f-865a-f37c" name="Radium Jezzail" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Heavy, Precision, Anti-Infantry 3+</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="50" /></costs><categories><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="fe37-1124-2cfd-f11b" name="Sydonian" entryId="fe37-1124-2cfd-f11b" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="c0fd-4321-721a-c108" name="Skatros" entryId="c0fd-4321-721a-c108" primary="false" /></categories></selection><selection id="6a646aa64c73ce82719a8ffc" name="Sydonian Skatros" entryId="71e5-42c0-9a4a-f97c::52e7-9347-3f16-9eec" number="1" type="model" from="entry"><rules><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.
PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.
CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="bec5-4288-34a6-ccfa" name="Stealth" hidden="false" page="20"><description>If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).</description></rule><rule id="a8a0-8fe7-898-e0f3" name="Lone Operative" hidden="false" page="19"><description>Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12&quot; of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12&quot; of this unit. 
If this ability takes the form **Lone Operative X&quot;**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X&quot;** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X&quot;** of this unit.</description></rule></rules><profiles><profile id="af04-7ab7-3a60-b7df" name="Sydonian Skatros" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic></characteristics></profile><profile id="daae-3991-9097-425a" name="Dread Snipers" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.</characteristic></characteristics></profile><profile id="4248-c55c-19a7-e46d" name="Sydonian Sentinel" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model cannot be your ^^**Warlord^^**.</characteristic></characteristics></profile></profiles><selections><selection id="h5523k" name="Mechanicus pistol" entryId="71e5-42c0-9a4a-f97c::966e-b790-a1c9-e3ef::2b1f-798d-9bca-4ad9" entryGroupId="71e5-42c0-9a4a-f97c::3dff-42fe-a519-8522" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
**Example: An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 
Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="43ca-9255-d4f5-3962" name="Mechanicus pistol" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds, Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection><selection id="h5fwtf" name="Sydonian Feet" entryId="71e5-42c0-9a4a-f97c::de8a-6305-a50b-8f55" entryGroupId="71e5-42c0-9a4a-f97c::3dff-42fe-a519-8522" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="d119-8698-e973-8f78" name="Sydonian Feet" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">-</characteristic></characteristics></profile><profile id="5045-41f8-b903-6332" name="Achillan Eye" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this model makes an attack with a radium jezzail that targets an Infantry unit, you can re-roll the Wound roll. Each time this model makes an attack with a Skatros transuranic arquebus that targets a Monster or Vehicle unit, you can re-roll the Wound roll.</characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="h5w1yvg" name="Skatros transuranic arquebus" entryId="71e5-42c0-9a4a-f97c::d1c-d00e-912c-25d8" entryGroupId="71e5-42c0-9a4a-f97c::84e2-5c38-9573-3875" number="1" type="upgrade" from="group" group="Wargear::Replace Radium Jezzail"><profiles><profile id="51e4-f297-d831-7291" name="Skatros transuranic arquebus" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">7</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">D3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Heavy, Precision, Anti-Monster 4+, Anti-Vehicle 4+</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /><category id="4986-bf86-beb4-13ac" name="Damage Dx Weapon" entryId="4986-bf86-beb4-13ac" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="50" /></costs><categories><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="fe37-1124-2cfd-f11b" name="Sydonian" entryId="fe37-1124-2cfd-f11b" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="c0fd-4321-721a-c108" name="Skatros" entryId="c0fd-4321-721a-c108" primary="false" /></categories></selection></selections><categories><category name="Uncategorized" id="o5b8aw" primary="false" entryId="(No Category)" /><category name="Configuration" id="7z2e0hj" primary="false" entryId="4ac9-fd30-1e3d-b249" /><category name="Epic Hero" id="o5e736q" primary="false" entryId="4f3a-f0f7-6647-348d" /><category name="Character" id="o6rksa8" primary="false" entryId="9cfd-1c32-585f-7d5c" /><category name="Battleline" id="o6ay1he" primary="false" entryId="e338-111e-d0c6-b687" /><category name="Infantry" id="o6kppe6" primary="false" entryId="cf47-a0d7-7207-29dc" /><category name="Swarm" id="o6tx7a" primary="false" entryId="b00b-5bae-444f-964e" /><category name="Mounted" id="o6cf37m" primary="false" entryId="14a0-40c9-2748-ae6e" /><category name="Beast" id="o6cnr9" primary="false" entryId="4c3e-9310-a516-3590" /><category name="Monster" id="o60v22i" primary="false" entryId="9693-cf84-fe69-37a9" /><category name="Vehicle" id="o6d7b7r" primary="false" entryId="dbd4-63-af05-998" /><category name="Drone" id="o6reyz" primary="false" entryId="2471-e2e0-3f55-d6cb" /><category name="Dedicated Transport" id="o6t0vy" primary="false" entryId="ba07-411c-2832-1f79" /><category name="Fortification" id="o63ey3d" primary="false" entryId="19d7-9c74-2140-5851" /><category name="Unit" id="o6f99k" primary="false" entryId="1160-70ae-a862-b1a8" /><category name="Allies: Astra Militarum" id="o73fsgv" primary="false" entryId="8247-35f6-ec2a-7caa" /><category name="Allies: Chaos Knights" id="o7wqmgi" primary="false" entryId="8dd6-af11-abd3-55f1" /><category name="Allies: Heretic Astartes" id="o7fadd" primary="false" entryId="92e6-f82e-0a48-2276" /><category name="Allies: Imperial Agents" id="o7a694k" primary="false" entryId="742f-5727-1bc9-6da5" /><category name="Allies: Imperial Knights" id="o7xkohf" primary="false" entryId="5e03-9044-273d-e818" /><category name="Allies: Legiones Daemonica" id="o7h1wqa" primary="false" entryId="e1ea-71b9-f0ef-d788" /><category name="Allies: Titanicus Traitoris" id="o7131zt" primary="false" entryId="24fa-8caf-cd68-31fb" /><category name="Allies: Unaligned Forces" id="o7u4bvf" primary="false" entryId="07d9-ab1c-cf28-0939" /><category name="Reference" id="o7g3qsb" primary="false" entryId="eef1-be80-500a-edfc" /><category name="Allies: Adeptus Titanicus" id="o8ica9m" primary="false" entryId="9988-6b5e-660e-d973" /><category name="Illegal Units" id="o881cch" primary="false" entryId="(Illegal Units)" /></categories></force></forces></roster>