maybe add extra attacks
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@@ -81,10 +81,6 @@ function App() {
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if (roster && roster.forces.length > 0) {
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if (roster && roster.forces.length > 0) {
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setRoster(roster);
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setRoster(roster);
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setError("");
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setError("");
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smartlook("track", "loadRoster", {
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name: rosterName,
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faction: roster.forces[0].catalog,
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});
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}
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}
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} else {
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} else {
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setError("No support for game type '" + gameType + "'.");
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setError("No support for game type '" + gameType + "'.");
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@@ -131,6 +131,40 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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"One Shoot",
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"One Shoot",
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"The bearer can only shoot with this weapon once per battle."
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"The bearer can only shoot with this weapon once per battle."
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);
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);
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/* replaceAbilityWithType(
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[
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"Each time the bearer fights, it makes 1 additional attack with this weapon.",
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"Each time the bearer fights, it makes 1 additional attack with this weapon",
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],
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"Extra Attacks 1",
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"Each time the bearer fights, it makes 1 additional attack with this weapon."
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);
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replaceAbilityWithType(
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[
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"Each time the bearer fights, it makes 2 additional attacks with this weapon.",
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"Each time the bearer fights, it makes 2 additional attacks with this weapon",
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],
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"Extra Attacks 2",
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"Each time the bearer fights, it makes 2 additional attacks with this weapon."
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);
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replaceAbilityWithType(
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[
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"Each time the bearer fights, it makes 3 additional attacks with this weapon.",
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"Each time the bearer fights, it makes 3 additional attacks with this weapon",
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],
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"Extra Attacks 3",
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"Each time the bearer fights, it makes 3 additional attacks with this weapon."
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);
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replaceAbilityWithType(
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[
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"Each time the bearer fights, it makes 4 additional attacks with this weapon.",
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"Each time the bearer fights, it makes 4 additional attacks with this weapon",
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],
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"Extra Attacks 4",
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"Each time the bearer fights, it makes 4 additional attacks with this weapon."
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); */
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replaceAbilityWithType(["Plague Weapon.", "Plague Weapon"], "Plague Weapon");
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replaceAbilityWithType(["Plague Weapon.", "Plague Weapon"], "Plague Weapon");
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replaceAbilityWithType(["Sonic Weapon.", "Sonic Weapon"], "Sonic Weapon");
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replaceAbilityWithType(["Sonic Weapon.", "Sonic Weapon"], "Sonic Weapon");
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replaceAbilityWithType(["Shuriken.", "Shuriken"], "Shuriken");
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replaceAbilityWithType(["Shuriken.", "Shuriken"], "Shuriken");
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