more colors and keywords
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@@ -149,12 +149,29 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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);
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replaceAbilityWithType(
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[
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"Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.",
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"Each time an attack is made with this weapon profile, an unmodified hit roll of 6 automatically wounds the target.",
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"Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).",
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],
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"Lethal Hits",
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"Each time an attack is made with this weapon profile, an unmodified hit roll of 6 automatically wounds the target."
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);
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replaceAbilityWithType(
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[
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"When resolving an attack made with this weapon, an unmofidied hit roll of 6 scores 1 additional hit.",
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"Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hits.",
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],
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"Sustained Hits 1",
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"When resolving an attack made with this weapon, an unmofidied hit roll of 6 scores 1 additional hit."
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);
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replaceAbilityWithType(
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[
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"When resolving an attack made with this weapon, an unmofidied hit roll of 6 scores 2 additional hit.",
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"Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits.",
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],
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"Sustained Hits 2",
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"When resolving an attack made with this weapon, an unmofidied hit roll of 6 scores 2 additional hit."
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);
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if (
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abilities?.includes(
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