show degrading statline
This commit is contained in:
+12
-36
@@ -376,22 +376,6 @@ const ModelStats = ({
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model.replaceAll(name, "")
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);
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const degradingStuff = [];
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const bsChange = Math.abs(parseInt(modelStats[0].bs, 10) - parseInt(bs, 10));
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if (bsChange > 0) {
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degradingStuff.push(`${bsChange} from the balistic skill`);
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}
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const wsChange = Math.abs(parseInt(modelStats[0].ws, 10) - parseInt(ws, 10));
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if (wsChange > 0) {
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degradingStuff.push(`${wsChange} from the weapon skill`);
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}
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const attacksChange = Math.abs(
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parseInt(modelStats[0].attacks, 10) - parseInt(attacks, 10)
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);
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if (attacksChange > 0) {
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degradingStuff.push(`${attacksChange} from the number of attacks`);
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}
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return (
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<div style={{ display: "flex", gap: 16, alignItems: "center" }}>
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<Characteristic title="M" characteristic={move} index={index} />
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@@ -424,19 +408,6 @@ const ModelStats = ({
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))}
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</div>
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)}
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{degradingStuff.length > 0 && (
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<div
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style={{
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whiteSpace: "normal",
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marginLeft: -10,
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fontSize: "0.7em",
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}}
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>
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{`Each time this model makes
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an attack, subtract
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${degradingStuff.join(" and ")}.`}
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</div>
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)}
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</div>
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</div>
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);
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@@ -475,9 +446,6 @@ const FactionIcon = ({ catalog }) => {
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};
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const Keywords = ({ keywords }) => {
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keywords = Array.from(keywords).filter(
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(keyword) => keyword !== "Configuration"
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);
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return (
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<div
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style={{
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@@ -556,6 +524,10 @@ const Rules = ({ rules }) => {
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const Abilities = ({ abilities }) => {
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if (!abilities) return null;
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let keys = [...abilities.keys()];
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keys = keys.filter(
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(key) => key !== "Stratagem: Warlord Trait" && key !== "Stratagem: Relic"
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);
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return (
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<div
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style={{
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@@ -567,7 +539,7 @@ const Abilities = ({ abilities }) => {
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}}
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>
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{abilities &&
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[...abilities.keys()].map((ability) => (
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keys.map((ability) => (
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<div
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key={ability}
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style={{
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@@ -640,10 +612,10 @@ const Psykers = ({ title, psykers }) => {
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}}
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>
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<th style={{ textAlign: "left" }}>PSYKER</th>
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<th>Cast</th>
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<th>Deny</th>
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<th>CAST</th>
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<th>DENY</th>
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<th style={{ textAlign: "left", width: "100%" }} colSpan="4">
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Powers Known
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POWERS KNOWN
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</th>
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</tr>
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</thead>
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@@ -845,6 +817,10 @@ const ForceRules = ({ rules, onePerPage }) => {
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"Melta X",
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"Each time an attack made with this weapon targets a unit within half range, that attack's Damagae characteristic is increased by the amount denotex by 'X'."
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);
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rules.set(
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"Lethal Hits",
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"Each time an attack is made with this weapon profile, an unmodified hit roll of 6 automatically wounds the target."
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);
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return (
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<div
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