fix strength for melee weapons
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+1
-1
@@ -142,7 +142,7 @@ const Unit = ({ unit, index, catalog, onePerPage }) => {
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range: "Melee",
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range: "Melee",
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damage: "1",
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damage: "1",
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type: "Melee",
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type: "Melee",
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str: "0",
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str: "+0",
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ap: "0",
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ap: "0",
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});
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});
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}
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}
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+6
-1
@@ -292,7 +292,12 @@ const getWeaponClassNames = (weapons, index) => {
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const calculateWeaponStrength = (strModel, strWeapon) => {
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const calculateWeaponStrength = (strModel, strWeapon) => {
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if (strWeapon.startsWith("User")) return strModel;
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if (strWeapon.startsWith("User")) return strModel;
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if (strWeapon.startsWith("x"))
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if (strWeapon.startsWith("x")) {
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return strModel * parseInt(strWeapon.replace("x", ""));
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return strModel * parseInt(strWeapon.replace("x", ""));
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}
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if (strWeapon.includes("+")) {
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return strModel + parseInt(strWeapon, 10);
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return strModel + parseInt(strWeapon, 10);
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}
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if (!strWeapon) return strModel;
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return parseInt(strWeapon, 10);
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};
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};
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