fixed firefox issue, more weapon abilities
This commit is contained in:
+13
-2
@@ -264,7 +264,11 @@ const Unit = ({ unit, index, catalog, onePerPage, forceRules }) => {
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}}
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}}
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>
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>
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<Spells title="PSYCHIC" spells={spells} />
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<Spells title="PSYCHIC" spells={spells} />
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<table className="weapons-table" style={{ width: "100%" }}>
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<table
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cellspacing="0"
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className="weapons-table"
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style={{ width: "100%" }}
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>
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<Weapons
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<Weapons
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title="RANGED WEAPONS"
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title="RANGED WEAPONS"
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weapons={rangedWeapons}
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weapons={rangedWeapons}
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@@ -279,7 +283,11 @@ const Unit = ({ unit, index, catalog, onePerPage, forceRules }) => {
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/>
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/>
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</table>
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</table>
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<div style={{ flex: "1" }}></div>
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<div style={{ flex: "1" }}></div>
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<table className="weapons-table" style={{ width: "100%" }}>
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<table
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cellspacing="0"
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className="weapons-table"
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style={{ width: "100%" }}
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>
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<tbody>
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<tbody>
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{weaponDescriptions.map((weapon, index) => (
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{weaponDescriptions.map((weapon, index) => (
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<tr key={index} className="emptyRow noBorderTop">
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<tr key={index} className="emptyRow noBorderTop">
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@@ -603,6 +611,7 @@ const FancyBox = ({ children }) => {
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const Psykers = ({ title, psykers }) => {
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const Psykers = ({ title, psykers }) => {
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return (
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return (
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<table
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<table
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cellspacing="0"
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className="weapons-table"
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className="weapons-table"
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style={{ width: "100%", margin: "4px 2px" }}
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style={{ width: "100%", margin: "4px 2px" }}
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>
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>
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@@ -674,6 +683,7 @@ const WoundTracker = ({ woundTracker }) => {
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}}
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}}
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>
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>
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<table
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<table
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cellspacing="0"
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className="weapons-table"
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className="weapons-table"
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style={{ width: "100%", margin: "4px 2px", marginBottom: -16 }}
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style={{ width: "100%", margin: "4px 2px", marginBottom: -16 }}
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>
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>
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@@ -709,6 +719,7 @@ const WoundTracker = ({ woundTracker }) => {
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const Spells = ({ title, spells }) => {
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const Spells = ({ title, spells }) => {
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return (
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return (
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<table
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<table
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cellspacing="0"
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className="weapons-table"
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className="weapons-table"
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style={{ width: "100%", marginTop: "var(--size-20)" }}
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style={{ width: "100%", marginTop: "var(--size-20)" }}
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>
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>
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+15
-1
@@ -67,7 +67,7 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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}
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}
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const differentProfiles =
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const differentProfiles =
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selectionName &&
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selectionName &&
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selectionName !== name &&
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selectionName.toLowerCase() !== name.toLowerCase() &&
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!name.includes("(Shooting)") &&
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!name.includes("(Shooting)") &&
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!name.includes("(Melee)");
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!name.includes("(Melee)");
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@@ -113,6 +113,7 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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[
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[
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"Each time an attack is made with this weapon, that attack automatically hits the target.",
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"Each time an attack is made with this weapon, that attack automatically hits the target.",
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"This weapon automatically hits its target.",
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"This weapon automatically hits its target.",
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"This weapon automatically hits its targets.",
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"When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.",
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"When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.",
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],
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],
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"Torrent",
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"Torrent",
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@@ -123,6 +124,13 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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"Indirect Fire",
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"Indirect Fire",
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"This weapon can target units that are not visible to the bearer."
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"This weapon can target units that are not visible to the bearer."
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);
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);
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replaceAbilityWithType(
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[
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"Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack.",
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],
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"Ignores Cover",
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"Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack."
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);
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replaceAbilityWithType(
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replaceAbilityWithType(
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[
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[
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"The bearer can only shoot with this weapon once per battle.",
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"The bearer can only shoot with this weapon once per battle.",
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@@ -300,6 +308,9 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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abilities?.includes(
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abilities?.includes(
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"Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1."
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"Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1."
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) ||
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) ||
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abilities?.includes(
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"Each time an attack is made with this profile, make 2 hit rolls instead of 1."
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) ||
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abilities?.includes(
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abilities?.includes(
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"Make 2 hit rolls for each attack made with this profile, instead of 1"
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"Make 2 hit rolls for each attack made with this profile, instead of 1"
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)
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)
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@@ -321,6 +332,9 @@ const Weapon = ({ weapon, modelStats, isMelee, className, forceRules }) => {
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"Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1.",
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"Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1.",
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""
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""
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)
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)
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.replaceAll(
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"Each time an attack is made with this profile, make 2 hit rolls instead of 1."
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)
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.replaceAll(
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.replaceAll(
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"Make 2 hit rolls for each attack made with this profile, instead of 1",
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"Make 2 hit rolls for each attack made with this profile, instead of 1",
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""
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""
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@@ -127,10 +127,6 @@ button:focus-visible {
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border-radius: 8px;
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border-radius: 8px;
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}
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}
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.weapons-table {
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border-collapse: collapse;
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}
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.weapons-table th {
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.weapons-table th {
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font-size: 1.1em;
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font-size: 1.1em;
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padding: 2px 6px;
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padding: 2px 6px;
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