different Profiles should have same backgroundColor

This commit is contained in:
NilsUeter
2023-04-12 23:46:15 +02:00
parent 76152e603d
commit 10434057b3
3 changed files with 155 additions and 140 deletions
+144
View File
@@ -0,0 +1,144 @@
import meleeIcon from "./assets/meleeIcon.png";
import rangedIcon from "./assets/rangedIcon.png";
import { Arrow } from "./assets/icons";
export const Weapons = ({ title, weapons, modelStats }) => {
const isMelee = title === "MELEE WEAPONS";
return (
<>
{weapons.length > 0 && (
<thead>
<tr
style={{
backgroundColor: "var(--primary-color)",
color: "#fff",
}}
>
<th style={{ width: 37 }}>
<div style={{ display: "flex" }}>
<img src={isMelee ? meleeIcon : rangedIcon} />
</div>
</th>
<th style={{ textAlign: "left", width: "44%" }}>{title}</th>
<th>RANGE</th>
<th>A</th>
<th>{isMelee ? "WS" : "BS"}</th>
<th>S</th>
<th>AP</th>
<th>D</th>
</tr>
</thead>
)}
<tbody>
{weapons.map((weapon, index) => (
<Weapon
key={weapon._name}
weapon={weapon}
modelStats={modelStats}
isMelee={isMelee}
className={getWeaponClassNames(weapons, index)}
index={index}
/>
))}
{weapons.length > 0 && (
<tr className="emptyRow">
<td style={{ width: 37, borderTop: "none" }}></td>
<td colSpan={7}></td>
</tr>
)}
</tbody>
</>
);
};
const Weapon = ({ weapon, modelStats, isMelee, className, index }) => {
let { _name, _selectionName, _range, _type, str, _ap, _damage } = weapon;
var lastWhiteSpace = _type.lastIndexOf(" ");
const type = _type.substring(0, lastWhiteSpace);
const attacks = _type.substring(lastWhiteSpace + 1);
const bs = modelStats[0]._bs;
const ws = modelStats[0]._ws;
const strModel = modelStats[0].str;
const meleeAttacks = modelStats[0]._attacks;
if (_name === "Krak grenades") {
_name = "Krak grenade";
}
const differentProfiles =
_selectionName !== _name &&
!_name.includes("(Shooting)") &&
!_name.includes("(Melee)");
const interestingType = type && type !== "Melee";
if (differentProfiles && _name.endsWith(" grenades")) {
_name = _name.replace(" grenades", "");
}
if (differentProfiles && _name.endsWith(" grenade")) {
_name = _name.replace(" grenade", "");
}
if (differentProfiles && _name.includes(" - ")) {
_name = _name.split(" - ")[1];
}
return (
<tr className={className}>
<td style={{ borderTop: "none", backgroundColor: "#dfe0e2" }}>
{differentProfiles && Arrow}
</td>
<td style={{ textAlign: "left" }}>
<div
style={{
display: "flex",
alignItems: "center",
flexWrap: "wrap",
gap: "0 4px",
}}
>
{differentProfiles && _selectionName + " - "}
{_name}
{interestingType && (
<span
style={{
fontSize: ".8em",
fontWeight: 700,
color: "var(--primary-color)",
}}
>
[{type}]
</span>
)}
</div>
</td>
<td>{_range}</td>
<td>{isMelee ? meleeAttacks : attacks}</td>
<td>{isMelee ? ws : bs}</td>
<td>{isMelee ? calculateWeaponStrength(strModel, str) : str}</td>
<td>{_ap}</td>
<td>{_damage}</td>
</tr>
);
};
const getWeaponClassNames = (weapons, index) => {
let differentColor = false;
for (let i = 1; i <= index; i++) {
let { _selectionName } = weapons[i];
if (_selectionName !== weapons[i - 1]._selectionName) {
differentColor = !differentColor;
}
}
const classes = [];
if (differentColor) classes.push("rowOtherColor");
if (index === 0) classes.push("noBorderTop");
if (
index > 0 &&
weapons[index]._selectionName === weapons[index - 1]._selectionName
)
classes.push("noBorderTop");
return classes.join(" ");
};
const calculateWeaponStrength = (strModel, strWeapon) => {
if (strWeapon.startsWith("User")) return strModel;
if (strWeapon.startsWith("x"))
return strModel * parseInt(strWeapon.replace("x", ""));
return strModel + parseInt(strWeapon, 10);
};