add 11th edition support
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+1
-1
@@ -822,7 +822,7 @@ const ModelStats = ({ modelStat, index, showName, abilities }) => {
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wounds = "/";
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wounds = "/";
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}
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}
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const hasInvul = checkAbilitiesForInvul(abilities, name);
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const hasInvul = modelStat.invulnerableSave || checkAbilitiesForInvul(abilities, name);
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return (
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return (
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<div className="flex flex-col">
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<div className="flex flex-col">
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<div style={{ display: "flex", gap: "1.2rem" }}>
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<div style={{ display: "flex", gap: "1.2rem" }}>
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+2
-1
@@ -9,6 +9,7 @@ import { Roster } from "./9th/Roster";
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import { Roster as Roster10th } from "./10th/Roster";
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import { Roster as Roster10th } from "./10th/Roster";
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import { useLocalStorage } from "./helpers/useLocalStorage";
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import { useLocalStorage } from "./helpers/useLocalStorage";
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import { parseJSON, stringifyJSON } from "./helpers/json";
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import { parseJSON, stringifyJSON } from "./helpers/json";
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import { Create40kRoster11th } from "./roster40k-11th";
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const throttle = (func, limit) => {
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const throttle = (func, limit) => {
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let lastFunc;
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let lastFunc;
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@@ -170,7 +171,7 @@ function App() {
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setError("");
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setError("");
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}
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}
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} else if (gameType == "Warhammer 40,000 11th Edition") {
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} else if (gameType == "Warhammer 40,000 11th Edition") {
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roster = Create40kRoster10th(doc, gameType);
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roster = Create40kRoster11th(doc, gameType);
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if (roster && roster.forces.length > 0) {
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if (roster && roster.forces.length > 0) {
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setRoster(roster);
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setRoster(roster);
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setEdition(11);
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setEdition(11);
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+18
-11
@@ -101,6 +101,7 @@ export class Model extends BaseNotes {
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attacks = "";
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attacks = "";
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leadership = 7;
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leadership = 7;
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save = "";
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save = "";
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invulnerableSave = "";
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rangedWeapons = [];
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rangedWeapons = [];
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meleeWeapons = [];
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meleeWeapons = [];
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@@ -870,37 +871,43 @@ function ParseModelStatsProfiles(profiles, unit, unitName) {
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const charName = char.getAttribute("name");
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const charName = char.getAttribute("name");
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if (!charName) continue;
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if (!charName) continue;
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if (char.textContent) {
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const charValue = char.textContent?.trim();
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if (charValue) {
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switch (charName) {
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switch (charName) {
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case "M":
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case "M":
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model.move = char.textContent;
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model.move = charValue;
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break;
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break;
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case "WS":
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case "WS":
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model.ws = char.textContent;
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model.ws = charValue;
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break;
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break;
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case "BS":
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case "BS":
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model.bs = char.textContent;
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model.bs = charValue;
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break;
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break;
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case "S":
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case "S":
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model.str = +char.textContent;
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model.str = +charValue;
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break;
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break;
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case "T":
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case "T":
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model.toughness = +char.textContent;
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model.toughness = +charValue;
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break;
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break;
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case "W":
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case "W":
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model.wounds = +char.textContent;
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model.wounds = +charValue;
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break;
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break;
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case "A":
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case "A":
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model.attacks = char.textContent;
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model.attacks = charValue;
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break;
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break;
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case "LD":
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case "LD":
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model.leadership = char.textContent;
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model.leadership = charValue;
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break;
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break;
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case "SV":
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case "SV":
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model.save = char.textContent;
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case "Sv":
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model.save = charValue;
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break;
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case "InSv":
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case "Invulnerable Save":
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if (charValue !== "-") model.invulnerableSave = charValue;
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break;
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break;
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case "OC":
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case "OC":
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model.oc = char.textContent;
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model.oc = charValue;
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break;
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break;
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}
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}
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}
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}
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