name|legend
Custodian Guard|These warriors form the backbone of the shield companies, and every one is a terrifying force of destruction equal to the strongest of the foe. Whether armed with guardian spear or sentinel blade, their shots are perfectly placed, and every cut, thrust and parry is a masterclass in bladesmanship.
Venerable Contemptor Dreadnought|These towering combat walkers are piloted by centuries-old fallen heroes kept alive by irreplaceable technologies. Equipped with weapons that can melt armour and tear apart infantry, Venerable Contemptor Dreadnoughts inflict terrible damage, all while protected by atomantic shields and auto-repair protocols.
Venerable Land Raider|Land Raiders are heavily armed, mobile fortresses. Possessed of hyper-durable adamantine armour and a fearsome array of weapons, they and their cargo of Custodian warriors can turn the tide of war in a single salvo, and their machine spirits are so potent they can fight on even if the crew are slain.
Trajann Valoris|Trajann Valoris’ warrior prowess approaches that of the Primarchs of old. With the Watcher’s Axe he can bisect the sarcophagus of a Chaos Helbrute in a single swing, or use its built-in bolt weapon – known as Eagle’s Scream – to cut down enemy infantry with salvoes of adamantine-tipped penetrator bolts.
Shield-captain|Shield-Captains are among the greatest warriors in the Imperium. No matter which weapons they wield, they display absolute mastery of them. Their tactical and strategic abilities know few peers, and they read the ebb and flow of a war at a glance before directing their forces accordingly.
Shield-captain In Allarus Terminator Armour|A Shield-Captain is already one of the most formidable combatants and superlative strategists in the Imperium. When clad in a nigh-on impenetrable suit of auramite Terminator armour, they become more powerful still – a walking fortress of Imperial might able to teleport directly into battle in a blaze of golden light.
Shield-captain On Dawneagle Jetbike|All Shield-Captains are decisive warriors who suffer no impediment to their mission. Those Shield-Captains swiftest in thought and action soar into battle on Dawneagle jetbikes, plunging into the heart of the foe. Though these warriors appear arrogant, this is far from true – their self-assuredness is matched entirely by their skill.
Custodian Wardens|Veterans with centuries of service, Custodian Wardens are level-headed warriors who have sworn to fight as living fortresses no foe shall breach. With frightening intensity and wills of iron, these warriors cleave their foes in two with immense sweeps that are driven by their prodigious physical strength.
Allarus Custodians|Even amongst the Adeptus Custodes, Allarus Custodians are renowned for their deeds. Teleporting into the most dangerous enemy strongholds, they rely upon the indomitable resilience of their Terminator plate to protect them as they hunt down demagogues and generals. Fighting as individual heroes, they swiftly tear the heart from their foe’s defence.
Vertus Praetors|Veteran warriors who have seen battle on a hundred worlds, these Custodians know that the value of speed is in directing their might precisely where and when it is needed most. Master combatants and marksmen both, they can place piercing strikes and deadly salvoes with precision even when travelling at immense speeds.
Contemptor-achillus Dreadnought|The Contemptor-Achillus adds still greater refinement to an already celebrated blueprint – the revered Contemptor Dreadnought – arming its occupant with a mighty dreadspear equally capable of searing through foes at range or vanquishing them with a single thrust of its glowing blade.
Caladius Grav-tank|The Caladius Grav-tank fuses some of the heaviest firepower in the Custodian Guard arsenal with a highly mobile, resilient chassis. Taking as its principal armament either a twin iliastus accelerator cannon or a twin arachnus heavy blaze cannon, the Caladius excels in a range of battlefield roles, far outmatching more primitive vehicles of its class.
Coronus Grav-carrier|Coronus Grav-carriers are the primary tactical transports of the Adeptus Custodes. Their repulsor suspensor technology and flare shielding grants them the speed and survivability to engage or evade myriad threats at will, punishing targets with their potent turret weapons as they speed their elite passengers to the forefront of battle.
Telemon Heavy Dreadnought|The honour of interment within a Telemon Heavy Dreadnought falls to the most lauded of Custodians, whose battle prowess is deemed a match for the Telemon’s sheer power. Encased within, such souls fight on alongside their brethren, whether surging forward with righteous fury or repelling assaults with their spiculus bolt launcher.
Contemptor-galatus Dreadnought|Like the Sentinel Guard of the ancient Legio Custodes, the Contemptor-Galatus is armed with a power blade and battle shield, albeit of a type greatly superior in size and potency. Coupled with the already resilient Contemptor chassis, this wargear enables the Galatus to stride through the inferno of battle with impunity, slaying elite infantry and crippling vehicles.
Aquilon Custodians|Aquilon Custodians are the heavy assault infantry of the Custodian Guard, each warrior imbued with armour and wargear of ancient provenance and impeccable craftsmanship. Encased within flexible but highly durable Aquilon-pattern Terminator armour, they stride through the most perilous war zones to mete out death.
Custodian Guard With Adrasite And Pyrithite Spears|The signature armaments of the Custodian Guard combine deadly power blades and integrated ranged weapons. While guardian spears are the most recognisable of these potent devices, for specialised tasks the bolt weapons they mount can be exchanged for the adrathic destructors of adrasite spears or the melta beams of pyrithite spears.
Agamatus Custodians|Agamatus Custodians take Gyrfalcon-pattern jetbikes as their steeds, the machines’ power supporting the heavy armour of their riders and the powerful lastrum bolt cannon or other arcane weaponry. Closing with the enemy, Agamatus Custodians unleash this firepower with precision, before dealing a death blow with their interceptor lances.
Venatari Custodians|The role of Venatari Custodian is vaunted as a high honour within the Adeptus Custodes, bestowed upon those with the most aquiline combat senses. These airborne hunting squads make masterful use of their archeotech jump packs to strike from the skies, swooping into the enemy’s midst to deliver swift ruin with their pistols and polearms.
Pallas Grav-attack|Designed as a highly manoeuvrable hunter-killer, the Pallas Grav-attack provides the Adeptus Custodes with a rapid strike capacity, using its agility and versatile twin arachnus blaze cannon to inflict devastating hit-and-run assaults on the enemy, or to hunt down fleeing targets that have evaded Custodes ground troops.
Sagittarum Custodians|In contrast with most warriors of the Adeptus Custodes, the Sagittarum Guard specialise in the slaying of foes at range, laying down fearsome volleys from their adrastus bolt calivers or using the same weapons to obliterate closer threats with pinpoint disintegration beams, switching between firing modes with faultless skill.
Orion Assault Dropship|The heavily armoured Orion is a superlative assault craft designed to weather attacks while it deploys its formidable cargo of Custodian Guard. With bolt and energy weapons blazing, the Orion swiftly clears a landing zone and unleashes its passengers, before soaring skyward to rain death upon any other threats that enter its sights.
Ares Gunship|The Ares Gunship first earned its reputation on Ancient Terra, and has quashed the Emperor’s enemies on hundreds of worlds since. Most terrifying of the Ares’ offensive capabilities is the arachnus magna- blaze cannon, whose extreme energies can pierce the densest armour, leaving a trail of wrecks and corpses wherever the Ares deploys.
Aleya|Aleya is a veteran of her order and is a ferocious and dedicated hunter of witches and sorcerers. Over many years she has developed incredible tactical perception, as well as a deep knowledge of her quarry. She employs these skills to seek out rogue psykers, cutting them down with sweeps of her blade, Somnus.
Blade Champion|A Blade Champion is a living weapon in the Emperor’s hand. His role is to identify the greatest battlefield threat – be that a mighty leader, a host of killers or a deadly war engine – then to employ his archeotech blades and specialised fighting styles to ensure their swift and absolute destruction.
Valerian|A headstrong warrior, Valerian is relatively new to the Custodes, but is already marked for greatness. His urge to bring death to the foes of the Emperor beyond Terra is much valued in these dark times, and countless enemies have fallen to his guardian spear, Gnosis.
Knight-centura|Knight-Centuras are the leaders of Sisters of Silence cadres and the guardians of their traditions. They have earned the respect of their Sisters through years of service, impeccable fighting skills, immense power as Nulls and encyclopaedic knowledge of the witch and the sorcerer.
Prosecutors|Protected from the malevolence of witches by their rare anti-psychic mutation, and shielded from the bullets and blades of the foe by their finely crafted power armour, Prosecutors advance unflinching into the heart of battle. Their bolters thunder ceaselessly, each explosive shell ending another heretic life.
Vigilators|The surest way to bring an end to a witch’s malefic rampage is to strike their head from their body. Such is the doctrine of the Vigilators, who ghost across the battlefield before charging headlong into battle, their double-handed power blades singing a keening song of death.
Witchseekers|Witchseekers wield sanctified flamers as they hunt witches through tangled corridors and muddy trenchworks alike. Closing with their heretical quarry, they unleash a roaring conflagration to immolate the foe, as well as any pyre.
Anathema Psykana Rhino|The Rhinos of the Silent Sisterhood are more than just armoured personnel carriers. Many have served the Imperium for hundreds, if not thousands of years. Highly rugged vehicles, their spacious capacity and powerful engines help them to safely carry their deadly cargo of Sisters into the fiercest of battles.
Belisarius Cawl|Belisarius Cawl’s war form is a multi-limbed, biomechanical hybrid. Advanced bionics grant him immense strength and resilience, while snaking tendrils rapidly repair his cybernetic body. For ten thousand years, Cawl has eradicated the Imperium’s enemies, and he leads the Machine God’s devotees in holy acquisition still.
Tech-priest Dominus|Tech-Priests Dominus are the theocratic generals of a forge world’s armies. They lead congregations of warriors in binharic prayer and direct those beneath them with precision strategies. They are masters of machines, as capable of healing damage to their creations as they are at destroying the enemy’s corrupted engines.
Tech-priest Enginseer|The most widespread of a forge world’s priesthood, Enginseers maintain many of the Imperium’s mechanisms, such as reactors, battle tanks and even starships. They have an intuitive connection with holy apparatuses, and can awaken the most recalcitrant of engine spirits with whispered machine cant.
Kataphron Breachers|Kataphron Breachers are large battle servitors that grind forward on heavy tracks. They are ideal tools for smashing open enemy battle lines and bastions with blasts from heavy weapons and blows from combat attachments, while any enemy firepower is deflected by thick armour and absorbed by layered bionics.
Kataphron Destroyers|These biomechanical constructs operate as mobile heavy weapons platforms, bearing large esoteric cannons as well as close defence armaments. Their ballistic subroutines can be directed to operate independently of preprogrammed battle protocols, making them flexible tools of destruction.
Fulgurite Electro-priests|Crackling with power stolen from those they slay, Fulgurite Electro- Priests are fanatical cultists of the Machine God. With their heavy, copper-bound staves, they smite blasphemers that waste the Motive Force, leeching it from heretic warriors and harnessing the holy energy in their capacitors where it empowers their voltagheist field.
Corpuscarii Electro-priests|Electro-Priests of the Corpuscarii faction build up huge electrical potential as they zealously chant their canticles of battle. They conduct the Motive Force through their bodies, eager to share its illumination, releasing it from their gauntlets in coruscating arcs of electrical power that leap from target to target.
Kastelan Robots|Kastelan Robots are giant automata from Mankind’s dark past, shielded with thick armour and advanced force fields. Heeding preprogrammed doctrines without fail, Kastelans are bastions in defence and nigh unstoppable on the attack, unleashing heavy firepower and bludgeoning swipes with their giant fists.
Cybernetica Datasmith|Datasmiths optimise the programming of their robotic charges. These Tech-Priests employ rituals and binharic hymns to bless the doctrina wafers through which they alter the robots’ protocols, all the while laying waste to the enemies of the Omnissiah with blasts of ionising radiation from their archeotech pistols.
Servitors|Ubiquitous throughout the Imperium, mindless Servitors also accompany their priestly masters to war and aid them in heavy-duty technical endeavours. Protected by industrial cybernetics, their huge servo-arms make for brutal weapons, while some are implanted with ranged weaponry with which they defend their creators’ holy work.
Skitarii Rangers|Rangers relentlessly pursue their quarry over months or even years, tracking their prey unto death. They bear antique, long-barrelled galvanic rifles, whose energised ammunition transfers a coruscating charge when it hits, leaving the prey a smoking husk while the Rangers are already lining up their next target.
Skitarii Vanguard|The hyper-irradiated shot unleashed by the Skitarii Vanguard’s carbines ensure those that would otherwise survive the injury still sicken and die. Vanguard are infused with this radiation, emitting a debilitating aura they themselves are inured to. This hardens them to fight in the most toxic war zones to defend the Tech-Priests’ interests.
Sicarian Infiltrators|Sicarian Infiltrators broadcast disruptive frequencies that scramble augurs and painfully disrupt enemy senses. Thus obscured, the Infiltrators perform reconnaissance and outflanking missions, intensifying their sensory barrage to crash enemy comms and attack unseen through the resultant anarchy.
Sicarian Ruststalkers|Ruststalkers are unleashed as weapons of fear, to hunt down errant servo units and heretic blasphemers, or to pounce on isolated hostile units and assassinate enemy leaders. Like their fellow Sicarians, Ruststalkers’ stilt-like limbs enable them to run down their prey before carving them apart with micro-vibrating transonic blades.
Ironstrider Ballistarii|Ironstrider Ballistarii are swift combat walkers piloted by veteran marksmen. They smoothly pick their way across the battlefield before invoking the fully awakened machine spirits of their weapons to acquire rapidly cogitated firing solutions. Their destructive firepower unleashed, they redeploy to hunt for fresh targets.
Sydonian Dragoons With Taser Lances|Striding through a mist of their own sacred incense, the long-limbed engines ridden by Sydonian Dragoons are forever in motion. Dragoons mark their quarry with shots of glowing phosphor or irradiated slugs, allowing them to detect their prey through the cloying mist and home in on them with a thunderous stampede.
Onager Dunecrawler|The Onager Dunecrawler’s flexible armaments can blast apart squadrons of aircraft or atomise elite infantry in beams of blinding energy. They are versatile heavy weapons platforms, well-shielded and easily able to advance alongside Skitarii as their multiple limbs propel them over treacherous obstacles.
Secutarii Hoplites|Secutarii Hoplites are defensive troops able to endure the most hazardous battlefields thanks to the crackling energy barriers generated by their interlocking Kyropatris field generators. The power of these surgically implanted devices is channelled and amplified by the Hoplites’ unique shields, which allow them to withstand phenomenal amounts of enemy firepower while striking back with their potent arc lances.
Secutarii Peltasts|Secutarii Peltasts are specialised Adeptus Mechanicus ground troops principally employed to saturate targets with concentrated firepower from their galvanic casters, neutralising any threats to valuable Mechanicus assets. Like the Skitarii infantry they resemble, Peltasts are adaptable and mobile soldiers, and are often deployed to reach, encircle and defend their masters’ fallen god-engines.
Terrax-pattern Termite|Originally designed on Terra for the task of rooting out burrowing xenos species during the Great Crusade, canny commanders quickly found use for the Termite Assault Drill in tearing through the foundations of enemy bastions or emerging behind barricades or trench lines to lay waste to their defenders.
Tech-priest Manipulus|Amongst the augmentations of a Tech-Priest Manipulus is a galvanic cell from which they channel powerful charges of the Motive Force. They drain power sources dry and use the energy to overcharge the cells of their warriors’ armaments, all while defending their divine work with blasts from their own arcane weapons.
Skorpius Dunerider|Skorpius Duneriders enable forge lords to ferry squads of their cyborg infantry onto the front lines, overwhelming the foe through swiftly redeployed weight of numbers. Duneriders sweep onto enemy defences in a cloud of chemical smoke, saturating the area with heavy calibre shot as their payload of warriors disembarks.
Skorpius Disintegrator|Hovering over the ruins of war on a bed of atomised gases, Skorpius Disintegrators are archaic, front-line battle tanks. They surge forward in unstoppable armoured waves and support infantry advances, maintaining blistering salvoes of fire to cripple enemy war engines and sweep aside hordes of lesser foes.
X-101|
Serberys Sulphurhounds|Sulphurhound cavalry squadrons are aggressive shock troops and line-breakers. The loping, mechanical beasts breathe gouts of incinerating phosphor and disembowel the foe with slashing claws, while the elite Skitarii riders unload incandescent pistol fire as they smash through defence lines, before circling back for survivors.
Serberys Raiders|Long-range scouts and outriders, Raiders of the Serberys Corps employ advanced suites of sensors within their cybercanid mounts to identify enemy interlopers. They maintain punishing rates of carbine fire while moving at high speed, and when their prey can run no more, Raiders draw their sabres and charge into the fray.
Pteraxii Sterylizors|Sterylizors are eradicators of cybernetic parasite organisms within ships and manufactorums, and eagerly unleash the chemical fire of their phosphor torches upon the Machine God’s foes. They descend in flocks from the sky upon membranous wing-packs, their vicious talons primed, eager to see their enemies writhe in flames.
Pteraxii Skystalkers|Pteraxii Skystalkers have their consciousness pared back until little but their optimised reactions remain. They are manoeuvrable and preternatural airborne hunters, who track their prey from choice vantage points before swooping in to unleash withering hails of razor-sharp flechettes.
Archaeopter Transvector|Ideal aerial insertion transports, Transvectors are used in vast numbers by Explorator fleets for reconnaissance and rapid extraction in the face of hostiles. They are incredibly agile, their implanted pilots able to reshape the wings to suit changing atmospherics, while directing their cognis heavy stubbers to scythe apart oncoming foes.
Archaeopter Stratoraptor|The Stratoraptor takes advantage of the Archaeopter’s directional thrusters and adaptable wing profile to excel in the role of ground attack gunship. Its spread of heavy weapons – with a mixture of high strength and high rate of fire – ensures the Stratoraptor poses a lethal danger to dug-in infantry and heavily armoured vehicles alike.
Archaeopter Fusilave|The Archaeopter Fusilave’s changeable payload of deep-bore, high explosives defines its position as a devastating bomber and ground clearance aircraft. Tech-Priests employ whole squadrons to level enemy defences and root out sheltering heretics, as well as to clear prospective sites for further investigation in the Quest for Knowledge.
Technoarcheologist|Technoarcheologists are seekers of divine arcana, driven to uncover that which is hidden and to analyse its capabilities. Hardened to life on the Imperium’s dangerous frontiers, these priests employ cogitative instincts to detect approaching foes and awaken their servitor guardians to effective modes of attack.
Skitarii Marshal|Marshals lead the maniples and cohorts of Skitarii soldiery. They are veteran warriors of countless crusades, privileged to bear enhanced augmentations. Marshals stand as intermediaries between Skitarii formations and their priestly masters, employing sacred uplinks to refine their warriors’ doctrines closer to holy perfection.
Sydonian Dragoons With Radium Jezzails|Striding through a mist of their own sacred incense, the long-limbed engines ridden by Sydonian Dragoons are forever in motion. Dragoons mark their quarry with shots of glowing phosphor or irradiated slugs, allowing them to detect their prey through the cloying mist and home in on them with a thunderous stampede.
Sydonian Skatros|A Sydonian Skatros is a sinister sentinel, unmoving until the enemy strays into the sniper’s sights. With protocol-driven precision and an advanced scanner known as the achillan eye, they lock on to their foes’ weak points and unleash pinpoint fire that sows panic and agony, the better to erode enemy morale.
Servitor Battleclade|Servitor Battleclades provide their Adeptus Mechanicus masters with expendable and extremely versatile combat assets in the field. Often sent to recover vital archeotech or data, their mix of firepower, close quarters punch, and array of servo-tools allows their Underseers to achieve whatever task is assigned to them. 
Thulia Ghuld|An avatar of the Omnissiah’s martial aspect, Thulia Ghuld commands fanatical devotion from the Martian cohorts she leads to war. With her Jericho-class conversion resonator, she blasts swathes of enemies into scattering sonic energy, while her Rod of the War Forge beams out carrier waves to goad her warriors into battle.
Hastarii Exterminators|These heavily armoured Skitarii lay down withering firepower with heightened efficiency. The expanding energy cones of their eradication casters disrupt the target at a molecular level, grossly maiming or completely obliterating their victims. Combined with their shoulder-mounted arc blasters, this arsenal allows Hastarii Exterminators to blast the heart from the enemy battle line.
Hastarii Fusiliers|The role of Hastarii Fusiliers is to lay down overwhelming firepower against the foe’s most heavily armoured assets. While their shoulder-mounted phosphor blasters drive back enemy counterattacks, the Fusiliers level one salvo after another, reducing battle tanks, elite infantry and monstrous beasts to blazing wrecks and burned out carcasses.
Eldrad Ulthran|One of the most potent Aeldari psykers ever to have lived, when Eldrad Ulthran takes to the field his enemies’ plans are already known to him. Such is Eldrad’s psychic might that he can break Titans and banish the mightiest of daemons, and over the millennia he has slain kings and champions beyond number.
Prince Yriel (Legendary)|A great hero of Iyanden, Prince Yriel is a superlative commander of mighty fleets and great hosts of warriors alike. Yriel’s combat skill is equally unparalleled, and in battle he wields the Spear of Twilight with such speed and flair that his foes have little way of knowing where his next strikes will come from.
Illic Nightspear|There are few Aeldari more skilled in the arts of stealth and marksmanship than Illic Nightspear, whose kill-tally numbers in the hundreds of thousands. Illic’s weapon of choice is the long rifle Void Bringer; each shot from this weapon opens a tiny warp hole within the target, ripping their body apart or wrenching them into the void.
Asurmen|Asurmen’s skill at war is breathtaking, the magnitude of his heroic presence so great that nearby Aspect Warriors are infused with his peerless tactical acumen. In addition to the wrist-mounted shuriken catapults known as the Bloody Twins, he carries the Sword of Asur, whose hilt bears the spirit stone of Asurmen’s brother, Tethesis.
Jain Zar|Always at the front of a charge and famed for her speed and ferocity, Jain Zar carries the Blade of Destruction, an ancient executioner. This she whirls in bloody arcs to carve through foes, before vaulting into a new position. With a flick of her wrist she unleashes the Silent Death, a triple-bladed throwing weapon that can easily sever a foe’s head.
Karandras|Karandras is a master of stealth and patience, striking in a blur of emerald armour. He assails his enemies with a white-hot burst from the mandiblaster Scorpion’s Bite before ripping them to shreds with his diamond-tipped chainblade Isirmathil, or crushing them in the grip of Arhra’s Bane – his bespoke Scorpion’s claw.
Fuegan|Fuegan has dedicated himself to the total destruction of the enemies of the Asuryani, and the trail of corpses he has left in his wake spans the galaxy. Those he sets his fiery gaze upon he either eradicates from existence with burning blasts from his firepike, Searsong, or cuts in twain with furious blows from the Fire Axe.
Baharroth|Baharroth moves with the grace of a zephyr and attacks with the force of a hurricane. He shines with a brilliance of his own making in battle, diving into range, opening fire then peeling away to face his next quarry. At close quarters he strikes with the resplendent Shining Blade, lopping off heads with its elegantly curved edge.
Maugan Ra|A master at killing from a distance, Maugan Ra wields the Maugetar. This scythe-like weapon fires mind-linked shuriken discs large enough to decapitate a swathe of foes before vanishing into nothingness. Should the enemy survive this barrage, they will meet a swift end on the curved edge of the Maugetar’s built-in reaping blade.
Autarch|Autarchs are legendary for their strategic brilliance, sublime martial skill and indomitable strength of will. Long have they trodden the Path of the Warrior, never once slipping into the trap of obsession. Instead, they apply all that they have learned and mastered to their command of the Asuryani warhosts.
Autarch Skyrunner|Autarchs are more than capable of leading their warhosts from the front, plunging into the fray as Skyrunners astride jetbikes. When visited by war-lust, they draw upon all the skills they have learnt from the Aspect Shrines to spearhead assaults, duel enemy leaders and destroy war machines.
Avatar of Khaine|The Avatar of Khaine is an ancient war deity incarnate, whose mere presence incites merciless rage in the Asuryani around him. In battle, the Avatar marches through enemy fire without breaking stride, laughing cruelly as his weapon – the Wailing Doom – tastes hot flesh and spurting lifeblood with each swing and thrust.
Farseer|The Asuryani look to their Farseers for leadership in battle. These psykers can uncover the foe’s intentions and calculate the effects of attacks. Their minds are their true weapons; with a thought, they can obliterate the memories of enemy commanders, hurl battle tanks into the air or summon terrifying storms of coruscating eldritch energy.
Farseer Skyrunner|Farseers are expert combatants as well as battle seers. Their semi-sentient witchblades and singing spears are embedded with crystals that transmit the destructive potential of their bearer’s psyche. In battle, they flow around weapon blasts and blade thrusts with a natural grace that makes their foes seem predictable and slow.
Warlock Conclave|When Warlocks gather into battle conclaves, they pool their psychic might to defend their fellow Aeldari better and excoriate the foe with arcing storms ofempyric destruction. Wielding shimmering singing spears and witch blades with the skill of those trained on the Path of the Warrior, they also punish their enemies at close quarters.
Warlock|Seers who have trained as Aspect Warriors find it easier to develop destructive psychic powers. These Aeldari are called Warlocks. In battle, they frequently band together in conclaves to pool their eldritch power, or else lead other Aeldari squads such as Guardians from the front. Casting the runes of battle, they wreak havoc on the foe.
Warlock Skyrunners|Jetbikes add great speed to Warlocks’ already formidable array of powers. Many craftworlds deploy entire Skyrunner conclaves, although such formations are especially common in the Wild Rider clans of Saim-Hann.
Spiritseer|It falls to the Spiritseers to commune with the souls of the dead. In this capacity, they guide ghost warriors through the inferno of battle, bringing the world around them into greater focus. Aided in this way, ghost warriors become yet more lethal, their strikes and shots ensuring the swift demise of their foes.
Guardian Defenders|Guardian Defenders are versatile support troops capable of unleashing withering hails of fire from their shuriken catapults. They also man anti-grav Heavy Weapon Platforms that can be fitted with a variety of powerful guns with which to sunder enemy armour or mow down swathes of infantry.
Storm Guardians|Storm Guardians often support Aspect Warriors in close combat, wielding their pistols and blades with all the grace and skill of their kind. Other Storm Guardians bring special weapons to bear, burning foes out of cover with bursts from their flamers or melting through armoured bunkers with their fusion guns.
Windriders|The jetbikes ridden by the Windriders can cross leagues in the space of a few heartbeats, and to master such incredible machines takes great skill. Windriders are expected to do this and more, for in battle they must be able to shred what resistance they encounter with devastating bursts of fire from their jetbikes’ attached weapons.
Rangers|These Outcast warriors are adepts in the arts of stealth warfare, marksmanship and tracking their enemies through the harshest terrain. Veiled by cameleoline cloaks and gloom field generators, they can hide from their foes even in plain sight as they pick them off one by one from extreme range.
Dire Avengers|Furious in attack and immovable in defence, Dire Avengers wield Avenger catapults that unleash punishing bursts of monomolecular shurikens. Drawing on their faultless battle instincts, they always know when to launch lightning-fast assaults and when to fall back and draw the enemy into a kill zone.
Howling Banshees|Howling Banshees are deadly in hand-to-hand fighting and renowned for their rapid strikes. Their Banshee masks contain psychosonic amplifiers that magnify the wearer’s keening battle screams into a mind-destroying shock wave. This aural assault inspires terror and paralysis in the foe as the Aspect Warriors move in for the kill.
Striking Scorpions|Striking Scorpions are the stealthiest Aspect, becoming one with the shadows to creep up on the enemy before falling upon them with ruthless intent. They can wait for days without motion before striking with the force of a lightning bolt, launching hails of mandiblaster fire and delivering flurries of blows with their Scorpion chainswords.
Fire Dragons|Fire Dragons are aggressive and warlike, seeking nothing less than the total annihilation of the enemy’s redoubts and war machines. They can identify the weak points of a target with a mere glance, then swiftly reduce them to molten liquid with their fusion guns.
Wraithguard|Wraithguard are all but impervious to pain. This is vitally important, for their D-scythes and wraithcannons are short-ranged, and require them to advance close to the foe. These immensely powerful weapons fire arcane beams that open a momentary rift between realspace and the warp, capable of tearing any target apart.
Wraithblades|Wraithblades are inhabited by wrathful spirits who are eager to get to grips with the foe. Armed with ghostswords or ghostaxes, they cleave their foes apart, each blow driven further by the power of the spirit stones implanted into the weapons. These stones are inhabited by malevolent souls that rage against their confinement.
Wave Serpent|The leading troop carriers in a craftworld’s arsenal, Wave Serpents transport warriors to any part of the battlefield at immense speeds. These troops are protected by a powerful energy field and receive covering fire from the vehicle’s powerful array of heavy weapons.
Swooping Hawks|Swooping Hawks soar high above the battlefield with incredible grace and agility, moving with such speed that they appear as a blur of colour. They are masters of harassment warfare, perfectly suited to breaking up enemy counter-attacks or picking off vulnerable formations with a hail of las-fire and plasma grenades.
Warp Spiders|Warp Spiders attack without warning. They do this with their jump generators – arcane dimensional devices that allow them to make short but dangerous leaps through the immaterium. When they return to reality, Warp Spiders fire clouds of razor-sharp monofilament wire at the foe, slicing them apart as they writhe in a doomed effort to escape.
Shining Spears|Shining Spears live to joust, which they do at breathtaking speeds upon their jetbike steeds. Their chosen weapon is the long and formidable laser lance, which burns an opening in the target with a powerful energy blast an instant before the bulk of the weapon slams home with a devastating, piercing impact.
Crimson Hunter|Crimson Hunters are the sublime pilots of formidable airborne fighters with armaments dedicated to aerial interdiction. With superhuman reflexes they hunt down and destroy enemy aircraft with sickening ease, their skills honed by nightly training sorties with those of their Aspect Shrine.
Vypers|These sleek skimmers offer a perfect compromise between the speed of a jetbike and the heavier armament of a grav-tank. Well-drilled Vyper squadrons move as one at breakneck speeds, evincing incredible grace as their seated gunners blast at the vulnerable rear armour of tanks or harass the flanks of infantry squads.
Hemlock Wraithfighter|Hemlocks blend the psychic abilities of their Spiritseer pilots with the gestalt energies of the Aeldari dead, who can pilot the craft should the seer be incapacitated. The aircraft’s mindshock pod unleashes waves of negative emotion to cause terror in the enemy, while its heavy D-scythes hurl the Hemlock’s victims into the warp.
Dark Reapers|Dark Reapers unleash firestorms with their long-ranged Reaper launchers, whether using infantry-shredding starswarm missiles or armour-piercing starshot variants. These salvoes are chillingly accurate, thanks to advanced targeting systems but also the Reapers’ armour, which anchors them firmly to the ground while they fire.
Falcon|The primary battle tanks of the Asuryam, Falcons mount a diverse array of potent weapons that make them the bane of war machines and foot troops alike. They also boast a transport pod, in which small squads of warriors can be borne to wherever their martial prowess is most needed on the battlefield.
Fire Prism|The prism cannon of this vehicle is the bane of heavy battle tanks. In its firing process, a laser is discharged into a massive crystal prism that amplifies the shot’s potency. The energy is released in one of two ways – either as thin lances of light to destroy the toughest vehicles, or as a dispersed pulse to slaughter swathes of infantry.
Night Spinner|The doomweaver mounted by the Night Spinner is an esoteric weapon that spins great swathes of monofilament wire into a lethal web that is launched high into the air. So strong is this substance that nothing can stop its descent, and any foe lying beneath it faces a horrible death as the razor-sharp strands fall first upon and then through them.
War Walkers|The graceful, bipedal War Walkers often take to the field in the vanguard of Asuryani armies. Highly agile, they are also heavily armed, carrying two heavy weapons to eliminate foes before they can strike back. A formidable power field of invisible energy protects each War Walker, blurring and distorting its outline and shielding the pilot.
Wraithlord|Wraithlords are lithe, towering wraithbone constructs powered by the spirit of a fallen Aeldari hero. These mighty ghost warriors can wield a swathe of armaments, ranging from energised fists and sentient scimitars to heavy weapons capable of destroying battle tanks or infantry squads at a distance.
Wraithknight|Wraithknights are as elegantly sinister as they are lethal. Their graceful build and slender limbs belie their tremendous resilience. They move with agility utterly at odds with their colossal size, bounding into position before unleashing firepower of a magnitude capable of eradicating squadrons of enemy armour, devastating infantry phalanxes and turning the tide of battle.
Shadow Spectres|Draped in holo-fields and gossamer-thin robes, Shadow Spectres haunt the battlefield as intangible ghosts, using their prism rifles to knock out valuable armoured targets before swiftly relocating. Their abilities allow these unsettling Aspect Warriors to stay a step ahead of any counterattack as they resume their terrifying hunt.
Wasp Assault Walker|
Wraithseer|Rare and precious beyond compare, Wraithseers are ancient vessels containing the spiritual essence of fallen Warlocks. As in their mortal lives, these venerable beings are war leaders and powerful psykers, marshalling eldritch forces as deftly as they wield their ghostspear.
Hornet|The Hornet is a small, single-seater attack craft deployed in a fast reconnaissance and raiding role. Often operating alongside jetbikes and Vypers, Hornets speed ahead of the main Aeldari force to harry and outmanoeuvre priority targets, utilising a range of paired heavy weapons to strike and fade before the enemy can respond.
Warp Hunter|Like the Fire Prism and Night Spinner, the rare Warp Hunter grav-tank foregoes the transport capacity of the Falcon chassis in favour of its potent main armament. Known as the D-flail, this huge weapon can be used either to project a sphere of warp energy that tears its target apart, or to open a temporary rift that drags hapless victims to a terrible death.
Lynx|Resembling a sleek twin-bladed spearhead, the Lynx is a heavy grav-tank armed with a pulsar. Though they lack the resilience of the largest engines of Vaul, Lynxes more than compensate for this with their speed and agility, defying the tracking systems of the enemy as they manoeuvre themselves for the perfect precision kill.
Scorpion|Optimised for hunting heavy tanks and titans, Scorpions are amongst the most powerful mobile weapons platforms employed by the Asuryani. Their twin pulsars are able to lance through the densest armour plating as though it was not there, vaporising everything they touch.
Cobra|Cobras are huge skimmer tanks whose elegant hulls are dominated by a D-impaler – an enormous energy weapon against which not even powerful force fields are a reliable defence. So dangerous is this weapon that when a Cobra’s defence systems fail, a catastrophic D-rift will sometimes tear through reality, devouring the vehicle and any unfortunates nearby.
Nightwing|The Nightwing is a superlative dog-fighting aircraft, its swept-wing design granting it a combination of lightning speed and aerobatic agility unmatched by its rivals. Appearing only as a momentary blur in the sights of adversaries on the ground, Nightwings streak through the skies like born predators, vanquishing their quarry with a hail of shurikens or a single well-placed bright lance strike.
Phoenix|
Vampire Raider|
Vampire Hunter|
Skathach Wraithknight|Skathach Wraithknights were designed to walk the endless paths of the Labyrinth Dimension, purging those eldritch passageways of any trespassers. Equipped with complex webway shunt generators and rare, specialised weapons, these constructs stride the battlefield like vengeful demigods, dispensing doom with every graceful step.
Revenant Titan|Revenants are graceful wraith constructs armed with paired pulsars – high-yield laser weapons that are the bane of heavy armour. Other Revenants wield sophisticated sonic lances, which emit resonant noise that shakes apart everything it hits. Survivors are soon wiped out by its cloudburst missiles, or simply crushed.
Corsair Cloud Dancer Band|
Irillyth|Once a disciple of the first Phoenix Lord Asurmen, Irillyth founded the shrine of the Shadow Spectres on the craftworld of Mymeara, instilling in his warriors the arts of stealth, swiftness and decisive firepower. Known as the Shade of Twilight, he moves like a wraith among shadows, wielding the Spear of Starlight with lethal effect.
Phantom Titan|Phantoms reign as the pinnacle of war-craft, their towering forms wreathed in protective distort fields and invested with ruinous weaponry. To pilot one requires flawless poise and judgement; its steersman must enter a trancelike state, merging with the spirits within so that the Phantom becomes a near-unstoppable god of war.
Corsair Reaver Band|
Corsair Skyreaver Band|
Firestorm|
Bonesinger|
Amallyn Shadowguide|
Webway Gate|
Corsair Voidreavers|The skilled and agile warriors known as Voidreavers make up the bulk of most Corsair warbands. With precise volleys of lethal shuriken fire they can tear through enemy infantry, or draw their power swords and storm hostile positions to engage in furious hand-to-hand fighting.
Corsair Voidscarred|The Void scarred are veterans hardened by a life of piracy. These Corsairs have travelled the stars for centuries and have seen the worst and the best the galaxy has to offer. Many have developed unique skills and fighting styles and carry specialist wargear into battle over the years.
Shroud Runners|Streaking into battle as barely perceived blurs, Shroud Runners effortlessly outmanoeuvre their enemies while harassing them with pinpoint sniper fire. Each jetbike acts as the mount for a pair of skilled Aeldari Rangers, the pillion rider often entering a marksman’s trance so as to aim and fire while travelling at incredible speeds.
Troupe Master|Choreographers of conflict, Troupe Masters direct their comrades’ reactions to the fates of battle and ensure their performance in the theatre of war is as perfect as it can be. They are blisteringly swift and deadly warriors, and with the consent of their peers they act as focal points of their Troupes.
Shadowseer|Shadowseers can blind their enemies and drive them mad with their psychic powers. They shield their allies with veils of illusion, and crush bones in close combat with strikes from their miststaves – which also scramble the perceptions of those they hit.
Troupe|The Players of Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light, or the firelit hell of the battlefield. They tumble, sprint and leap with beautiful agility, every squeeze of a trigger and slash of a blade bringing death to the enemy.
Death Jester|A hissing storm of shrieker cannon fire announces the arrival of a Death Jester upon the battlefield. Enemy infantry are torn apart in sprays of blood and scalded flesh as the weapon’s gene-toxins cause them to combust horrifically from within. Adding insult to injury, the Death Jester ensures every demise is as cruelly ironic as possible.
Solitaire|Solitaires are the equal of a host of lesser warriors, and can move at speeds the naked eye cannot follow. In combat, their scything kicks and hammer-blow punches come so fast their foes are dead before they know they are in a fight. They sever heads and pierce hearts in a rapid blur of movement, and cause blood to fall like monsoon rain.
Skyweavers|Skyweavers shoot through the air in a prismatic storm of hallucinatory colour and light. While the riders known as Skyborne Princes pilot each jetbike and operate its guns, those called Great Falcons ride pillion, poised to cut down the foe with their star bolas or bisect them with their sweeping zephyrglaives.
Voidweaver|The Voidweaver’s potent combination of versatile weapons, lightweight psychoplastic armour, hyper-velocity and polychromatic camouflage make them exceptionally dangerous attack craft. Deadly on the ambush, groups of Voidweavers can rip apart enemy battle tanks or slaughter whole squads of infantry.
Starweaver|These agile and nimble anti-grav transport craft swoop and spiral effortlessly through incoming fire, their flickering holo-fields giving them polychromatic camouflage. Armed with multiple heavy weapons, they provide great volumes of supporting fire for the troops they carry, scything down the foe with withering hails of shurikens.
Yvraine|Yvraine wields the Cronesword Kha-vir, the Sword of Sorrows, which can turn an enemy to ash with the slightest touch. The power of Ynnead manifests in her when she enters battle, to the extent that the Reborn warriors that fight around her are transformed into bloody blurs of violence.
The Visarch|The Visarch darts amongst the foe, taking off limbs and heads with the Cronesword Asu-var, the Sword of Silent Screams. The many faces that adorn his ancient suit of Bel-Anshoc armour represent the personalities he can take in battle, which include the sure blade of an Exarch and the acrobatic prowess of a Drukhari Wych.
The Yncarne|Once it has torn into realspace, the Yncarne advances on its enemies amidst a vortex of deathly whispers. It is a roaring psychic hurricane that rips the life from those who earn its ire. Nearby Ynnari are invigorated by its chilling power, while foes are turned to dust by the Yncarne’s gaze, or sliced in two by its sweeping blows.
Autarch Wayleaper|With wargear such as a winged pack or warp jump generator, an Autarch becomes an incredibly manoeuvrable war leader. So equipped, they can appear wherever their war host needs them in the blink of an eye, bringing graceful weaponry and consummate strategy to bear before vanishing out of the foe’s reach.
Lhykhis|Lhykhis strikes like an ambush predator from the Empyrean, sowing murderous bloodshed amongst the foe. With each hissing discharge of the Brood Twain, she reduces enemies to sliced sacks of sloshing gore. With Weaverender and her Spider’s Fangs, she picks apart her victims at close quarters before vanishing again into the web of the Warp.
D-cannon Platform|Whether deployed as grav-platform artillery or attached to formations of Guardians, D-Cannon Platforms provide ferocious mid- to close-range fire support. Their blasts punch through the veil between realspace and the Empyrean, creating localised but spectacularly lethal warp singularities that can swallow victims whole or gouge catastrophic wounds in larger targets.
Shadow Weaver Platform|Cruel and terrible weapons, shadow weavers project spools of monofilament wire skywards above the foe. Spreading into a lethal web, the wire falls silently into the enemy ranks, slicing irresistibly through armour, meat and bone before settling, snowflake soft, amidst the gruesomely butchered remains of all those caught beneath its descending strands.
Vibro Cannon Platform|Vibro cannons unleash resonating barrages of sonic energy, funnelled along magnetic tunnels into the foe’s ranks. Such a blast rips a furrow of destruction through the ground before shaking foes apart, shattering bones and detonating engines and ammunition. When these beams are crossed, however, the harmonic becomes truly apocalyptic.
Wraithknight with Ghostglaive|Some Wraithknights sweep into battle armed with titanic ghostglaives - close-quarters weapons of such fearsome size that they allow their wielders to skewer armoured combat walkers or sweep away entire ranks of foes with every blow. Coupled with the Wraithknight’s heavy firepower, this is a terrifying prospect.
Ynnari Archon|Archons are the rulers of the terrifying Drukhari private armies and crime syndicates known as kabals. Those who have pledged themselves to the Ynnari faith bring all their malicious cunning and murderous skill to bear in its name, along with the military might of the Kabal they lead. Wielding eldritch weapons and veiled by shrouding shadowfields, they are powerful allies indeed.
Ynnari Succubus|In the Dark City of Commorragh, the Succubi are the champions of nightmarish gladiatorial arenas. Upon the battlefields of realspace and when fighting for the Ynnari cause, these same hyper-gladiatorial masters of murder instead use their skills to reap a rich harvest of lives in the name of their macabre god.
Ynnari Kabalite Warriors|Kabalite Warriors provide the strength of the Commorrite kabals. Arrogant, martially skilled and steeped in depths of sadism to which only the extremes of the Aeldari psyche could stretch, these malevolent warrior bands literally feed off the suffering and terror of their victims. To gather their dark sustenance while killing in Ynnead’s name is no great hardship for monsters like these.
Ynnari Wyches|Attacking in a lithe blizzard of lashing blades, spitting splinters and impossibly agile acrobatics, Drukhari Wyches put all their gladiatorial skills to use as they fall upon their foes. Those who have dedicated themselves to Ynnead fight in the knowledge that - even should they fall to the desperate counterattacks of their foes - the bloodshed serves a higher purpose.
Ynnari Incubi|The Incubi are dark mirrors of Aeldari Aspect Warriors, mercenary killers of tremendous skill who study the ways of their murderous craft in dark shrines of battle. Wielding thrumming energy blades with consummate cruelty, some of these Drukhari elites fight in the armies of the Ynnari, whether through genuine zeal or simply because some patron Archon has made it worth their while.
Ynnari Reavers|Black-hearted gladiatorial racers who battle one another around the Commorrite arenas, Reavers ride bladed jetbikes bristling with devastating firepower. Those amongst the Ynnari hosts serve as bloodthirsty shock 1 cavalry that blitz through the enemy battle lines, raking them with envenomed splinters and beams of ravening energy even as they lop off heads and limbs.
Ynnari Raider|Skimming low over the battlefield on screaming thrusters, Raiders bear murderous bands of Drukhari into battle with blistering speed. They are much favoured by the fanatical worshippers of Ynnead, allowing them to plunge into the heart of the foe’s lines and unleash a veritable hurricane of death and devastation before swiftly relocating to strike again elsewhere.
Ynnari Venom|When the Drukhari fight alongside their Asuryani cousins in the cause of Ynnead, some ride into battle aboard needle-swift Venoms. Similar to the Vyper, these upscaled jetbikes serve more like airborne chariots that bear small bands of murderous Drukhari into the fight. So mounted, the worshippers of Ynnead are all but inescapable, pouncing swiftly upon their luckless prey.
Prince Yriel|A noble scion of Craftworld Iyanden, Prince Yriel has walked many paths. Equally adept at commanding vast warfleets and leading great hosts of Anhrathe raiders to war, he is also a skilled combatant. Yriel wields the Spear of Twilight with superlative grace and dexterity and can pierce the guards of even the most vaunted duellists.
Kharseth|The most gifted Void Dreamer to have ever lived, Kharseth can sense the minutest fluctuations in the fabric of reality, detecting warp translations and other empyric disturbances and directing the fire of allies with terrifying precision. So too can they wield the energies of the Warp and unleash freezing energies of the void upon their enemies.
Starfangs|The Starfang combines the graceful silhouette and wraithbone armour of the Asuryani Vyper with Commorrite weapons technology. Armed with a turret-mounted disintegrator cannon and underslung Starfang grenade launcher, this swift skimmer provides Anhrathe raiding forces with much needed firepower.
Corsair Skyreavers|Equipped with winged jump packs, Corsair Skyreavers are utilised by Anhrathe commanders as mobile shock troops. Leaping recklessly into the fray, they bring to bear an array of dazzling weaponry, relying upon speed, agility and daring to evade incoming strikes and cut their opponents to shreds.
Leman Russ Commander|The venerable Leman Russ makes an excellent command tank. Many officers choose these reliable vehicles, broadcasting orders to other war engines and, when necessary, emerging from their cupola to bellow orders and provide a visible symbol of Imperial power.
Cadian Heavy Weapons Squad|While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews can swiftly set up their mobile heavy weapons. They bolster battle lines and provide close fire support with adaptable load-outs of precise or indiscriminate firepower.
Scout Sentinels|Scout Sentinels’ open compartments and simple augur devices enable their pilots to survey the enemy with ease, while their lighter armour and gyro-stabilisers assist them in swiftly traversing the roughest terrain and bringing their heavy weapons to bear suddenly from unanticipated angles.
Armoured Sentinels|Modified with extra protective panelling, Armoured Sentinels are superb front-line hunters, wielding their deadly heavy weapons across terrain too cramped for battle tanks to operate on. As mobile hunter-killers, they excel in destroying vehicles, fortified bunkers and xenos monstrosities.
Chimera|A workhorse armoured troop carrier, the Chimera is a durable and practical tank, employed to ferry infantry into the harshest war zones. While embarked, its passengers operate the tank’s in-built lasgun arrays in safety; once they dismount, the Chimera provides fire support with its versatile heavy weapons.
Taurox|Designed to exploit gaps in the enemy battle line or plug holes torn in the Astra Militarum’s own, the Taurox is a swift armoured transport, its rugged tracks enabling it to cross difficult terrain with ease. The Taurox’s autocannons mow down the foe as it roars forward, eliminating threats to its passengers as they rapidly deploy.
Hellhound|Hellhounds are terrifying close-assault tanks, designed to flush enemies out of dense terrain with gouts of promethium, clouds of noxious gas or the searing touch of thermal weaponry. Those few who volunteer to serve in these tanks often have a cavalier attitude, and revel in their reputation for reckless destruction.
Basilisk|Basilisks are self-propelled artillery tanks, armed with a fearsome earthshaker cannon. Able to keep pace with infantry advances – their barrels levelled for direct fire – or deploy to rear positions from which they unleash relentless shelling, Basilisks are amongst the most numerous of the Imperial Guard’s ordnance tanks.
Hydra|A primary anti-aircraft asset, the Hydra is a flak tank equipped with an array of specially adapted autocannons. As many allied tanks are vulnerable from the air, the Hydra is highly valuable. Once it locks on to enemy aircraft, even the most evasive targets cannot escape its storm of shells.
Wyvern|The Wyvern excels in claustrophobic urban combat, raining curtains of shells down upon luckless enemy infantry without needing to expose itself to harm. The suppression tank’s stormshard mortars are lethal to tightly packed foes, their shells detonating in blizzards of eviscerating aquila-shaped flechettes.
Manticore|Capable of firing its limited supply of storm eagle rockets to unleash furious barrages at incredible distances, the Manticore can lay waste to enemy formations. Multiple warheads release a moment before each rocket’s impact, signalling the panicking foe’s doom no matter how far they try to flee at the last moment.
Deathstrike|The sanctioned use of a Deathstrike – designated ‘Ordnance Extremis’ – is often an excessive measure to combat the Imperial Guard’s most heinous enemies. Its huge missile, capable of mounting various catastrophic payloads, is able to visit the undimmed wrath of the Emperor on a foe half a world away.
Leman Russ Battle Tank|The Leman Russ is the core battle tank of the Imperial Guard, forming the spearhead of countless armoured attacks. Those enemies that do not fall to the bombardment of their cannons and numerous hull-mounted guns are crushed mercilessly beneath their heavy treads.
Leman Russ Demolisher|The Leman Russ Demolisher excels in line-breaking. Its short-ranged but highly destructive demolisher cannon makes the battle tank utterly lethal in close-range firefights, where its thick armour enables it to bludgeon its way through enemy fire to close the gap on their lines before explosively forcing a breach.
Baneblade|More rolling fortress than vehicle, Baneblade super-heavy tanks are possessed of overwhelming firepower. Wherever a Baneblade sees battle, it becomes the centre of the battle line, Imperial Guardsmen and even smaller tanks sheltering in its lee as its enormous primary cannon and numerous other guns pulverise the foe.
Banehammer|Where the Banehammer excels is as a defensive anchor in the Imperial Guard’s formations. Those enemies not blasted apart by its tremor cannon’s shells are brought to a crawl as the ground splits beneath them. The stunned foe is then forced to push slowly forward beneath a further barrage, or else retreat in disarray.
Banesword|The Banesword obliterates enemy vehicles and fortifications that prove insurmountable to the Imperial Guard’s remaining arsenal. Its quake cannon tears gaping voids in the strongest defensive lines at extreme range, enabling it to open breaches for allied forces to exploit before the enemy has a chance to return fire.
Doomhammer|Part mobile bastion and part close-range Titan-killer, the Doomhammer contains a sizeable troop compartment, enabling it to transport a number of battle-ready soldiers. At the front lines, the troops are deployed to engage light targets while the tank’s magma cannon melts monstrous chitin and armour to cinder and slag.
Hellhammer|The Hellhammer is optimised for close-quarters warfare, its armour proof against most infantry seeking to attack from nearby. The tank’s multiple rapid-firing guns shred exposed targets, while the concussive blast radius of its primary cannon pounds dug-in enemy lairs to dust.
Shadowsword|The Shadowsword is designed to bring a swift and crushing end to drawn out engagements against the most titanic opposition. Its volcano cannon emits a laser beam so powerful that infantry and vehicles are atomised, while its favoured super-heavy prey are cored and toppled by the lance of thrumming energy.
Stormlord|Boasting an expanded transport capacity, the Stormlord is the ultimate assault vehicle. From firing steps, the squads it carries level their own firepower at the enemy, but their shots are eclipsed by the hurricane of huge, mass-reactive shells unloaded by the twin barrels of the Stormlord’s vulcan mega-bolter.
Stormsword|A Stormsword is ideal for clearing enemy-held choke points. The shells fired by its siege cannon release a concentrated concussive wave on detonation. Those not pulverised outright are torn apart by slivers of the cover they cowered behind, barricades becoming lacerating shards and battlements storms of razor-edged fragments.
‘Iron Hand’ Straken|Commanding the Catachan II – the ‘Green Vipers’ – Colonel ‘Iron Hand’ Straken is a bullish, practical and cunning officer. Having survived dire wounds, Straken’s extensive bionics magnify his innate strength. He leads from the front, loudly encouraging his troops as he visibly crushes the enemy with sweeping blows.
Sergeant Harker|Gunnery Sergeant Harker, known as ‘Stonetooth’ Harker to his Catachan soldiers, is amongst the toughest of that hardy breed. He is said to feel no pain, and his immense strength enables him to carry his heavy bolter, Payback, as easily as others carry a rifle.
Commissar|Commissars are ruthless officers charged with maintaining the morale, discipline and fighting spirit of their regiment. With the power to summarily execute any soldier or officer found wanting, they are feared, brooding figures. Their devotion to the Imperium is without doubt and they fight with fanatical bravery.
Militarum Tempestus Command Squad|Led by driven officers known as Tempestor Primes, the Command Squads of the Militarum Tempestus comprise veteran Tempestus Scions. These specialists guard and support the Tempestor Prime while the officer marshals their elite soldiers into the perfect positions for the mission at hand.
Taurox Prime|The Taurox Prime incorporates arcane technologies not available to the wider Astra Militarum, enabling it and its Tempestus Scion cargo to operate in the most hazardous of war zones. More heavily armed than its namesake, it fulfils a tactical support role, with an adaptability suited to the Tempestus Scions.
Ogryn Squad|Ogryns are simple beings. In battle, their instincts rarely lead them beyond hitting the enemy as hard as possible. The rapid-firing ripper guns they carry are built to withstand use as improvised clubs. Ogryns make excellent shock troops, their physiques shrugging off damage before they charge, hitting like a tank.
Bullgryn Squad|The most obstinate of the Ogryn strain of abhumans, Bullgryns are clad in heavy armour and carry crude assault weaponry built to withstand the thunderous blows Bullgryns strike with them. A line of these heavily muscled humanoids, advancing in shield-lines from which shots bounce harmlessly, is a frightening sight.
Ratlings|Diminutive, keen-eyed and instinctively stealthy, the abhuman Ratlings serve the Astra Militarum primarily as outstanding snipers; it is said they can take the head off a heretic with their rifles from over a mile away. Ratlings are also employed as infiltrators and forward scouts, able to observe the enemy unseen.
Nork Deddog|Nork Deddog’s loyalty and his skills as a bodyguard are beyond question. The hulking Ogryn would rather sustain terrible wounds than permit a single scratch on those he protects. Dozens of victories have been achieved thanks to his unthinking heroism as he shoots, eviscerates or head-butts any threat to his charges.
Valkyrie|Well-armed and heavily armoured, Valkyries are agile carrier-gunships with experienced crews. Their pilots weave them through enemy fighters and ground fire to deliver their payload of soldiers, dropping them from high altitude via grav-chutes or hovering at lower levels while the troops jump out to storm the landing zone.
Atlas Recovery Vehicle|
Salamander Command Vehicle|
Hades Breaching Drill|Originally designed for industrial mining, the Hades Breaching Drill has proved itself to be a valuable weapon of siegecraft. The machine’s powerful melta-cutter is capable of pounding through earth, rock and even reinforced ferrocrete, boring a tunnel broad enough for troops to assault through and mangling any living foes that block its path.
Centaur Light Carrier|
Trojan Support Vehicle|Astra Militarum armoured companies and artillery regiments depend upon an extensive corps of support vehicles for their maintenance and rearmament. Amongst these is the Trojan; a crane-armed ammo mule tasked with keeping big guns firing, whether by replenishing supplies of shells and fuel or by facilitating simple battlefield repairs.
Salamander Scout Vehicle|
Tauros Assault Vehicle|
Tauros Venator|
Armageddon-pattern Medusa|
Colossus|The Colossus is a relic weapon of ancient provenance whose massive damage output more than compensates for its ponderous rate of fire. Colossus are amongst the largest artillery pieces fielded by the Astra Militarum, and a direct hit from a Colossus shell can turn the staunchest bunker into a smoking caldera.
Cyclops Demolition Vehicle|The Cyclops is a small tracked vehicle used for battlefield demolitions. While battle tanks and artillery pound enemy positions from range, a Cyclops is a weapon unto itself, packed with explosives that can sunder bastions, clear mines and obstacles or obliterate unsuspecting enemy troops.
Earthshaker Carriage Battery|Deployed far behind the front line, Earthshaker Carriages can maintain a relentless rate of fire, limited only by the ready supply of munitions Such barrages have been known to break enemy positions almost unaided; heavy shelling reduces strongholds to rubble and churns contested ground into cratered wastes.
Griffon Mortar Carrier|
Heavy Mortar Team|
Heavy Quad Launcher Team|
Hydra Platform|
Malcador Annihilator|The Malcador Annihilator exchanges the Malcador’s battle cannon for a twin lascannon, with a demolisher cannon attached to its hull. Though arguably less optimised for a single battlefield role, the Annihilator’s record speaks for itself, and the vehicle has proved itself highly adaptable to a range of war zones.
Malcador Defender|With a complement of seven heavy bolters and a hull-mounted demolisher cannon, the Defender is able to spearhead siege actions or cut down wave upon wave of enemy infantry. The tank’s heavily modified embrasure bristles with guns from every angle, giving it the appearance of a moving fortress.
Malcador|Malcador tanks are a rare sight in most Astra Militarum regiments, but their rugged reliability and hard-hitting firepower still find favour with traditionalist tank commanders able to procure them. Though largely superseded by the Leman Russ Battle Tank, the Malcador’s design limitations are soon overlooked once its battle cannon begins to roar.
Malcador Infernus|The Infernus is a huge tank that tows the fuel for its inferno gun in a dedicated carriage behind it. When this weapon erupts, a massive gout of flame consumes the target area, burning with such heat that mines and fuel tanks detonate, while flesh and bone caught in the blaze becomes nothing more than super-hot vapour.
Manticore Platform|
Medusa Carriage Battery|Few walls are thick enough to withstand the artillery fire launched from a Medusa siege cannon. Able to fire heavy shells that can reduce structures to rubble, many war zones resonate with the sonorous fire of the Medusa’s siege cannons, levelling battlefields until there is nowhere for the hapless enemy to hide.
Rapier Laser Destroyer Battery|The Rapier carrier is a bulky tracked device that traces its origin to the dawn of Mankind’s stellar empire. Compatible with various heavy weapons, the Rapier is most commonly fitted with a powerful quad lascannon known as a laser destroyer, making it a compact but potent anti-armour asset.
Sabre Weapons Battery|
Sentinel Powerlifter|
Stygies Destroyer Tank Hunter|
Tarantula Battery|Tarantula Sentry Guns are automated weapon systems ideally suited to area denial and deterrent roles. Equipped with simple logic engines and fitted with either lascannons or heavy bolters, they can cut down enemy troops or stop armoured vehicles in their tracks, placing minimal demands on their operators’ attention.
Stormblade|Designed to fulfil a Titan-hunting role similar to that of the Shadowsword, the Stormblade’s main armament is the plasma blastgun. Though less stable than a volcano cannon, this huge weapon can be turned upon titanic war machines, infantry formations or armoured bastions with equally devastating results.
Arkurian Stormhammer|
Crassus|The armoured personnel carrier known as the Crassus takes its name from the legendary general Borgen Crassus, who remained steadfastly loyal to the Imperium throughout the grim and bloody Macharian Heresy. Heavily armoured and deceptively fast, the Crassus remains an exemplar of troop transport design despite its venerable age.
Dominus Armoured Siege Bombard|
Gorgon Heavy Transport|
Macharius|Resilient and brutally powerful, the Macharius tank is an ancient war machine named after the Imperium’s crusading hero, Lord Commander Solar Macharius. Though some consider the Macharius an inferior predecessor to the Baneblade, the rugged machine continues to defy its critics, sowing destruction wherever it is deployed.
Macharius Omega|
Macharius Vanquisher|Replacing the Macharius’ twin battle cannon with the Macharius vanquisher cannon creates the vanquisher variant; a deadly tank-hunter that can devastate whole squadrons of lighter vehicles or knock out rival super-heavies. The Macharius vanquisher cannon is costly, but its presence can tip the balance of tank warfare.
Macharius Vulcan|The turret weapon of the Macharius Vulcan is the fearsome vulcan mega-bolter. Also carried by Warhound-class Titans, this twin rotary weapon emits a torrent of explosive rounds that can annihilate infantry. So furious is the Vulcan’s rate of fire that tank crews use every inch of cabin space to store as many extra rounds as possible.
Marauder Bomber|Capable of atmospheric and void operations, the Marauder Bomber is an Imperial Navy workhorse with an excellent weapon payload. It excels when supporting Astra Militarum ground offensives with bombing runs on enemy troop concentrations, entrenched positions and supply facilities.
Marauder Destroyer|The Marauder Destroyer was developed during the Second War for Armageddon in response to the dominance of Ork air power. The result was a heavily armed and armoured aircraft capable of hunting down airborne foes or striking armoured ground targets with an array of fearsome guns and missiles.
Minotaur|
Praetor|Built around the same chassis as the Crassus assault transport, the Praetor mounts a sophisticated missile system that can be armed with a variety of warheads. These range from versatile foehammer missiles packed with explosive bomblets to fragmenting firestorm munitions.
Valdor|The Valdor is an arcane variant of the Malcador tank chassis, its entire frame dominated by a technological relic known as the neutron laser projector. This powerful energy weapon fires a beam of superenergised particles that can penetrate the thickest armour and send a crippling electromagnetic pulse through vehicles’ inner workings.
Aquila Lander|
Arvus Lighter|
Avenger Strike Fighter|The Avenger is a dedicated strike fighter, designed to conduct high-speed, low-level attacks on ground targets. Armoured vehicle formations and high-value strategic assets are the Avenger’s principal prey, the aircraft’s bolt cannon giving it a tank-killing capability that exceeds most other Imperial flyers of its size.
Voss-pattern Lightning|Smaller and more agile than the iconic Thunderbolt, the Lightning is a high-speed suborbital fighter designed for interception, interdiction and surgical strikes. The Lightning’s hellstrike missiles, coupled with lascannons, ensure that few ground targets are safe from its swooping assaults.
Vendetta Gunship|
Vulture Gunship|Based on the Valkyrie STC, Vulture Gunships are high-speed, low-level hunter-killers capable of bearing a wide range of payloads. Whether performing close-protection roles for drop troops or strafing missions against massed infantry and light vehicles, Vultures are stalwarts of the Imperial Navy that can be adapted to many combat situations.
Primaris Psyker|Primaris Psykers’ empyrically attuned minds are steeled against the manifold dangers risked by unsanctioned wielders of warp powers. These battle-trained psykers support the Astra Militarum’s wars with eerie foretelling, warding soldiers against the enemy’s witchcraft and unleashing tempests of their own psychic might.
Valkyrie Sky Talon|
Mukaali Riders|
Ministorum Priest|Serving amongst the Imperial Guard’s regiments to bolster the spiritual strength of its soldiers, Regimental Preachers are fiery zealots and fanatical orators. They do not shy away from combat, but wade amongst the foe, their voices raised in prayer to the God-Emperor and in furious castigation of the enemy.
Tech-Priest Enginseer|Adepts of the Omnissiah, Enginseers are robed machine-mystics tasked with using arcane lore and cybernetic arrays to effect battlefield repairs upon damaged fighting machines. To them, every war engine is a priceless artefact of technology, whose spirit need only be roused once more to take revenge on the enemy.
Munitorum Servitors|Lobotomised and augmented, Servitors attend the Departmento Munitorum in countless menial ways. These cybernetic living tools often form servile retinues for Enginseers, using their industrial servo- arms to repair hulking tanks, but unhesitatingly turning them on the foe should they draw too near.
Ogryn Bodyguard|Ogryn Bodyguards are particularly capable warriors of their kind who have but one duty – to protect the officer to whom they are assigned. Whether by throwing themselves in the line of fire or slaughtering all enemies who come near their ward, they are invaluable retainers in the swirl of battlefield combat.
Sly Marbo|Sly Marbo is a one-man army. He operates alone, striking from ambush before disappearing back into the shadows. A legendary soldier, Marbo has gutted xenos horrors and slit the throats of traitors beyond count with his envenomed blade, and fires hails of poisoned shards from his ripper pistol.
Rein And Raus|
Carnodon|The Carnodon is a versatile battle tank whose storied history stretches back to the Great Crusade. Adaptable and reliable, the Carnodon became a byword for conquest amongst the Expeditionary fleets, and though it is now largely kept in strategic reserve, it continues to perform with distinction when called into service.
Death Korps Grenadier Squad|
Quartermaster Cadre Squad|
Elysian Sniper Squad|
Death Rider Commissar|
Storm Chimera|
Gaunt’s Ghosts|Colonel-Commissar Ibram Gaunt combines the positions of feared political officer and the regimental commander of the Tanith First and Only. Joined by the regiment’s stealthy and deadly officers and soldiers – those known as Gaunt’s Ghosts – Gaunt’s infamous raids, secretive missions and unlikely victories have cemented his legend.
Lord Solar Leontus|Arcadian Leontus wields entire armies of the Astra Militarum against apocalyptic invasions and sector-wide insurgencies. A war scholar and master tactician, the Lord Commander Solar bestrides the battlefield on his cybernetic stallion, Konstantin, levelling his blade at the foe as he bellows his orders.
Ursula Creed|The Lord Castellan of Cadia is a forbidding and implacable strategist, and a symbol of the enduring indomitability of Cadia’s armies. Ursula Creed’s superior generalship, forged over long years, has seen her lead numerous Imperial armies to victory against the enemies that threaten the Imperium.
Cadian Castellan|Strategic senior officers often ranking as captains or colonels, Cadian Castellans are authoritative leaders of the fallen world’s forces. Bearing a panoply of armaments and insignia that mark their high office, they wield their weapons as skilfully as they command the soldiers beneath them.
Cadian Command Squad|Cadia’s officers are exceptional leaders of Humanity. Trained to be the best, they expect no less from their troops. They are as inspiring as the standards carried in their wake, and as motivational as the orders issued by their vox-operators.
Regimental Attachés|Experienced officers know the value of drawing upon the advice of varied attachés. From void-hardened Officers of the Fleet to soot-stained Masters of Ordnance and psychic Astropaths, such specialists bring their expertise to bear in support of an officer’s grand strategies.
Cadian Shock Troops|Born soldiers, the Shock Troops of Cadia have trained their entire lives for military service with the Astra Militarum. Decades of rigorous firing drills have forged them into expert sharpshooters. Skilled in both dogged defence and storming assaults, Cadian Shock Troops are held by many as being the ideal soldiers.
Death Korps Of Krieg|The grim regiments of the Death Korps of Krieg excel in the most gruelling of conditions, their famous siege regiments resolutely holding key positions no matter the onslaught unleashed upon them. They are extollers of a pitiless cult of sacrifice, but with their legendary endurance, death often claims their foes first.
Catachan Jungle Fighters|These heavily muscled soldiers are drawn from a warrior people that survive on the most infamous of death worlds. Skilled in deadly close combat with the fiercest of beasts amidst hazardous terrain, Jungle Fighters are also skilled infiltrators and trackers, adept at luring their prey into fiendish traps.
Kasrkin|Amongst the lauded regiments of Cadia, the Kasrkin are the elite of the elite. These special operatives bear high-powered hot-shot lasguns and wear thick carapace armour. Disciplined and professional, the Kasrkin are peerless shots, and the equals or superiors of any unaugmented Human warriors.
Attilan Rough Riders|Hailing from the steppes of Attila, these horsemasters are potent cavalry troops. Their mobility makes them a powerful force, whether spearheading an attack or outflanking the foe. Though also equipped with grenades and sidearms, their deadliest weapon is their hunting lance, capable of bearing one of several deadly tips.
Rogal Dorn Battle Tank|The immense Rogal Dorn Battle Tank is a lumbering behemoth equally suited to anchoring a battle line or grinding forward in support of an assault. Bristling with immensely powerful guns, they pound breaches in the foe’s defences with enormous shells and riddle infantry with storms of bullet-fire.
Aegis Defence Line|Aegis Defence Lines are barricades comprising crenellated armoured panels that link together in a solid shield-wall. Thanks to their simple design they can be built and deployed at great speed, and are thus ideal for establishing defensive perimeters before more permanent structures can be erected.
Earthshaker Platform|
Elysian Drop Sentinel|
Leman Russ Eradicator|The nova cannon carried by Leman Russ Eradicators fires shells containing a sub-atomic core. Their detonations produce powerful shock waves that pulverise enemy barricades and the infantry sheltering behind them. This battle tank is therefore a mainstay in the dense confines of urban firefights.
Leman Russ Executioner|The Executioner’s plasma cannon fires with the fury of a miniature sun, incinerating tightly packed infantry and burning through vehicle armour with ease. Though extended engagements threaten containment breach of the main weapon, its gung-ho crews are known to risk death to kill ever more of the foe.
Leman Russ Exterminator|The Leman Russ Exterminator fills an adaptive role well-liked by commanders. Capable of laying down a withering hail of heavy fire, this tank’s shells can tear through lightly armoured chassis as easily as they rip through flesh and bone. Ranks of elite infantry are devastated with equal ease.
Leman Russ Punisher|The Punisher variant of the Leman Russ holds a dreaded reputation for mowing down enemy infantry in vast quantities. Its turret-mounted multi-barrelled cannon is an unsubtle sprayer of solid ammunition that applies the maxim of overwhelming firepower to overcome hordes of foes.
Leman Russ Vanquisher|No other battle tank of the Imperial Guard possesses more raw stopping power than the Leman Russ Vanquisher. Often deployed against heavily armoured enemies, the long range and high first-hit kill ratio of its main armament make it the anti-tank weapon of choice for many commanders.
Tempestus Scions|Tempestus Scions are elite soldiers, well-trained in numerous combat styles, equipped to the highest standard and protected by reinforced carapace armour. Primed for a wide variety of specialist missions, their most common armament is an armour-piercing hotshot lasgun fitted with advanced sights.
Tempestus Aquilons|Hand-picked for their aggression and violent natures, Tempestus Aquilons deploy exclusively by grav-drop, descending from the skies to land precisely where their destructive firepower is most keenly required. They are accompanied in these actions by automaton servo-sentries that provide additional firepower as the assault is pressed home.
Krieg Command Squad|The Death Korps of Krieg’s officer korps are brave bordering on reckless. Their casualtg rates are such that it is not uncommon for a representative of the Officio Prefectus, most commonly a high-ranking Commissar, to step into their place and take command, ably assisted by a retinue of veterans and junior officers.
Lord Marshal Dreir|As is tradition in the armies of Krieg, Lord Marshal Varnan Dreir leads from the front, despite his lofty rank, often to the horror of his superiors. That he and his loyal Krieg steed have emerged from so many battles alive and victorious speaks to his skill as both commander and cavalry soldier.
Catachan Command Squad|Catachan officers surround themselves with the most battle-hardened veterans, for only they can be trusted to bear the regiment’s battle standards to war. Catachan Command Squads fight with the same aggression as their fellow soldiers, putting themselves in harm’s way in order to inspire their troops.
Rogal Dorn Commander|Tank Commanders are given a degree of freedom to choose their preferred command vehicle. Some opt for the might of a Rogal Dorn, marking targets, issuing precise commands to turret and sponson gunners, and providing an example of efficiency and combat prowess to the squadrons in their charge.
Krieg Combat Engineers|The Engineer Korps of Krieg are renowned for their skill as demolitions experts, sappers and close-quarters trench fighters. It is their task to accompany the first waves of a Death Korps assault, clearing razorwire and defusing mines before bringing their shotguns and trench clubs to bear upon the enemy.
Catachan Heavy Weapons Squad|Hailing from a death world teeming with horrific fauna, the Catachan people are well used to bringing down big game. Should the infantry find itself outmatched by lumbering monsters or heavy armour, Catachan Heavy Weapons Squads provide fire support, targeting the biggest and most lethal threats.
Krieg Heavy Weapons Squad|Death Karps Heavy Weapons Squads are deployed to support infantry assaults, forming overlapping fields of fire to pin down the enemy and enable waves of infantry to advance. Fire Coordinators direct the gunners under their command and ensure that they keep up a punishing rate of fire.
Artillery Team|The Astra Militarum make use of all manner of artillery pieces to annihilate the foe from extreme range. The various munitions hurled by these towed weapons are capable of eliminating entire squads of infantry, cracking open reinforced bunkers and laying waste to armoured convoys.
Field Ordnance Battery|Amongst the largest man-portable weapons fielded by the Astra Militarum are those crewed by Ordnance Teams. From bombast field guns that fire heavy shells indirectly, to the multiple warheads of the malleus rocket launcher or the searing energy lances unleashed by heavy lascannons, such batteries are powerful assets.
Death Riders|To ascend into the ranks of the Death Riders is a great honour for any soldier of Krieg. Astride their genetically enhanced Krieg steeds, these bold cavalry riders thunder across no man’s land with lances levelled and sabres drawn and crash into the foe, scattering infantry and creating gaps in the enemy line for infantry and armour to exploit.
Hell’s Last|
Provisionally Prepared|The traits that make Ratlings excellent snipers also make them skilled thieves. The most adept work in pairs, one amassing all manner of supplies to benefit their often-overlooked fellow sharpshooters while the other keeps a stealthy lookout. They both work equally hard to exploit their pilfered rations, of course. 
Commissar Yarrick|Few champions of the Imperium inspire the common soldiery as does Commissar Sebastian Yarrick. He can also tear a swathe through his enemies, delivering thunderous blows with his trophy power klaw, mowing them down with his storm bolter, and delivering laser blasts from his ocular augmetic, the so-called Bale Eye.
Commissar Graves|Cold-eyed killers always ready to execute soldiers for any perceived failing, Graves and her retinue demand absolute loyalty and devotion to duty. Riding to battle aboard her modified Centaur RSV, Vigilance, Graves readily intercepts and countermands orders she considers cowardly, while acting as a figurehead of fear and inspiration both.
Commissar Graves on Foot|An embodiment of uncompromising intolerance, Commissar Thenia Graves inspires fear and respect in equal measure. She demands absolute obedience and self-sacrificial aggression from officers and soldiers alike, and will not hesitate to execute any who fail to meet her exacting standards.
Hippogriff AFV|The Hippogriff Armoured Fighting Vehicle combines speed and agility with a range of turret-mounted weapon loadouts capable of handling almost any battlefield situation. Excellent rapid-response vehicles well suited to escort duties, reconnaissance in force, and armoured countercharges, they have been the bane of foes many times their size.
Centaur RSV|Transport compartment loaded with a full squad of Astra Militarum infantry, the Centaur Rapid Strike Vehicle accelerates hard into battle. Rugged and simple, these transports eschew heavy firepower in favour of focusing on their primary role: to ferry their passengers to their destination unharmed and with the greatest possible haste.
Cadian Recon Squad|Veteran soldiers who have lived long enough to receive additional training in stealth, reconnaissance and ambush, Cadian Recon Squads are an asset to any regiment. They get the best from the weapons they wield, display hard-won warrior cunning, and provide their commanding officers with a ready flow of strategic intelligence.
Vindicare Assassin|The muffled crack of a Vindicare Assassin’s exitus rifle is all that most ever detect of its presence – that, and the spray of their victim’s brain matter. They are lethal marksmen who find the perfect firing position from which to pinpoint their quarry, while against more numerous foes they swiftly rack up high body counts with shot after expert shot.
Callidus Assassin|Anarchy flourishes in the wake of a Callidus Assassin’s deployment. They use the shape-shifting drug polymorphine to insinuate themselves close to their target, sabotaging systems and seeding misinformation before closing on their victim with blasts of their mind-destroying sidearm and flicks of their mysterious blade.
Eversor Assassin|Berserk killers fuelled by unstable chemical stimms, Eversor Assassins are hurricanes of bladed and clawed destruction. They are unleashed as weapons of terror and annihilation, set loose to murder not only their intended target but anyone around them as well.
Culexus Assassin|A Culexus Assassin projects an aura of unsettling fear all around them. Their primary targets are psykers, who are wracked with agony from these soulless assassins’ mere presence, and against the arcane blasts of a Culexus’ animus speculum, no witch long survives.
Inquisitor Greyfax|Inquisitor Greyfax is feared even by many in her own order, the Ordo Hereticus. Devoid of mercy or remorse, she is an iron-willed warrior. She is also a powerful psyker, with telepathic abilities that enable her to detect lies in those she questions. Some brand Greyfax a dangerous radical for this, but her commitment to the Imperium is undeniable.
Inquisitor Karamazov|Inquisitor Karamazov is amongst the most ruthless and uncompromising of the Ordo Hereticus. His actions have no guile or subterfuge, and he has no time for clemency. Karamazov has led vast crusading armies, as well as presided over the trials of heretics from his Throne of Judgement – an ancient bipedal battle-shrine.
Inquisitor Coteaz|A puritan of the Ordo Malleus, Inquisitor Coteaz spends every waking moment studying reports made by his countless agents, or facing down daemons, heretics and aliens in open battle. He refuses to harness the power of the warp for his own ends, wiedling it instead to combat the daemonic and prosecute those who lack purity.
Inquisitor|It is the Inquisitors’ task to investigate xenos plots, corruption, mutation, heresy, cults, rogue psykers and anything else they deem worthy of scrutiny. Such is their power, nothing is beyond their authority and no one is beyond their justice. If they deem it necessary, they can order the destruction of entire worlds.
Inquisitor Eisenhorn|Inquisitor Eisenhorn of the Ordo Xenos is a man of great willpower and resolve. He will go to any lengths to preserve the Imperium, and for his actions has been declared a traitor twice – he was found to be loyal on both occasions. Eisenhorn is also a potent telepath, with the power to compel individuals, or even groups, to follow his instructions.
Inquisitor Draxus|An audacious and committed Ordo Xenos Inquisitor, Kyria Draxus is a specialist in hunting Necrons. Radical in her outlook, she accepts the necessity of working with some aliens to protect the Imperium. She has learned about the Necrons from the Aeldari and honed her psychic abilities through xenos, as well as Human, tuition.
Voidsmen-at-arms|Voidsmen-at-Arms provide security on the ships of many Rogue Traders. Well drilled and often well equipped, they are highly adept at fighting in vessel corridors and other close-quarters environments.
Imperial Navy Breachers|Experienced in hazardous boarding actions, these elite Armsmen are aggressive and blunt instruments of their warship’s commander. They wear fully enclosed void armour and wield robust weapons optimised for close-confines fighting, while some carry more specialised gear for cracking enemy bulkheads.
Vigilant Squad|Vigilants brutally sweep the guilty from existence with the signature combat shotgun of the Adeptus Arbites. These grim Arbitrators are ever alert to malfeasance and unwavering in its punishment, unleashing devastating blasts at close range.
Subductor Squad|Subductors possess one of the most recognisable – and feared – silhouettes to the Imperium’s criminal classes. Bearing Subjugation-pattern assault shields and crackling shock mauls, they are brutal front-line brawlers capable of crushing the most stubborn dissent.
Exaction Squad|The most experienced and level-headed Arbitrators form Exaction Squads to hunt down and seize dangerous transgressors alive. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning them or cutting them down in blazes of heavy firepower, never halting until their target is in custody.
Inquisitor In Terminator Armour|
Damned Legionnaires|
Rogue Trader Entourage|Rogue Traders are daring explorers, ruthless conquerors and cunning merchants, exploring and exploiting the uncharted regions of the galaxy in the name of the Imperium. Their families bear a Warrant of Trade, which helps to identify them as Imperial elites. Some command whole armadas, while others have only a small retinue of followers.
Janus Draik|
Neyam Shai Murad|
Navigator|Haughty nobles whose value to the Imperium is huge, Navigators take to the battlefield only rarely, typically to complete some vital mission for their voidship’s master. At such times, their ability to perceive the shifting tides of the warp makes them powerful assets, as does the soul-blasting gaze of their mutant third eye.
UR-025|
Inquisitorial Agents|To aid them in their esoteric and complex missions, many Inquisitors maintain retinues of select individuals of rare talent, skill and power. Motley collections of fighters, fanatics, savants and psykers, they work ceaselessly in the shadows to protect the Imperium.
Ministorum Priest|In Mankind’s endless war for survival, faith and zealotry are weapons as potent as any blade or firearm. Ministorum Priests embody this truth, striding into battle bellowing martial canticles to inspire allies and terrify foes. Some crush enemies’ skulls and shatter their bones with blows from crackling power maces, while others immolate their victims with vindictorflame weapons.
Grey Knights Terminator Squad|The Grey Knights are the foremost daemon-hunting elites in the Imperium. Amongst their ranks, few warriors are more fearsome or skilled than their Terminators. So it is that, when powerful Imperial agents call for aid against infernal threats, these battle-brothers often answer.
Watch Captain Artemis|Born survivor of a feral world and formerly of the macabre Mortifactors Chapter, Artemis leads a Watch Company of Talasa Prime. Known for his instinct for xenos trickery, he still relishes the prospect of violence, whether with his blade, the mutagenic acid-fire of Hellfire Extremis or a time-warping stasis grenade.
Watch Master|The galaxy’s foremost xenos hunters, each Watch Master commands one of the Chapter’s vigilant fortresses. These leaders possess centuries of strategic and esoteric knowledge of the horrors assailing Mankind. In battle, the crackling blades and tailored bolts of their vigil spears destroy any xenos before them.
Deathwatch Kill Team|Deathwatch Veterans’ skills have been honed in their former Chapter for decades, sometimes centuries. Throughout their long vigil against the manifold xenos threats, each Veteran learns to arm himself so as to best contribute to the mission at hand, and squads carry an array of weapons to fell any foe.
Corvus Blackstar|Corvus Blackstars are sleek and shrouded aircraft used to insert kill teams into heavily infested landing zones or even xenos strongholds. With a barrage of missiles, Blackstars secure aerial supremacy and sweep the target site clear before firing their hover jets and delivering their deadly payload of elite warriors.
Sisters of Battle Squad|The Adepta Sororitas - or Battle Sisters - are the militant arm of the Imperial faith. Clad in sanctified power armour and wielding an array of potent mid-to-close-ranged firearms, these fanatical warriors excel in clearing out nests of heresy and gunning down enemies of the Golden Throne wherever they are found. They are valued allies to any Imperial agent.
Sisters of Battle Immolator|The Immolator is an armoured transport commonly employed by the Adepta Sororitas. As befits their zealous style of war, its armaments tend towards aggressive short-ranged firepower best employed amidst dense terrain or on the attack. Countless heretics and xenos have been reduced to ash by the fiery blasts of these tools of purgation.
Inquisitorial Chimera|The Chimera is a blend of armoured personnel carrier and light tank, easy to produce en masse and extremely versatile. Those deployed by Imperial agents boast a wealth of varied armament options, transporting their passengers swiftly into battle then providing heavy covering fire while they complete their missions.
Kill Team Cassius|Kill Team Cassius is an elite squad of specialists, even amongst Talasa Prime’s ranks of Veterans. Hand-picked by Chaplain Cassius for an unauthorised mission, the kill team uncovered the first recorded Genestealer Cult alongside him on Ghosar Quintus. They have fought together many times since, and baulk at no xenos horror.
Deathwatch Terminator Squad|The indomitable warriors honoured to wear hulking suits of Terminator armour are an inspiring sight to their brethren. Deathwatch Terminators carry the most powerful close combat weapons, and the strength and durability of their armour allows them to take the heaviest firepower directly into hidden xenos lairs.
Veteran Bike Squad|Matching their speed, strength and firepower against the swiftest xenos, Veteran Bikers are expert hunters. Undertaking extended missions in dangerous territory, they assess their enemy’s every weakness, close off escape routes and use their velocity to enact sudden strikes from unexpected angles.
Proteus Kill Team|The sheer versatility of their weapon loadout, coupled with their durability and manoeuvrability, make it little wonder that Proteus Kill Teams have worked miraculous feats of arms on countless hostile worlds over the course of the Imperium’s history.
Fortis Kill Team|Further refined from Watch Master Mordelai’s original concept, Fortis Kill Teams exemplify the supreme adaptability of the Tacticus variant of Mk X power armour, seamlessly merging a variety of close support roles and deadly firepower.
Indomitor Kill Team|Comprising warriors wearing the heavier Gravis variant of Mk X armour, Indomitor Kill Teams are mobile bastions capable of unleashing the firepower of a squadron of battle tanks. Before them, hordes of xenos and monstrous beasts alike are torn apart.
Spectrus Kill Team|Sinister, silent and all but invisible until they strike, Spectrus Kill Teams are adept in inflicting death from both near and far. Clad in close-fitting Mk X Phobos battle plate, they specialise in battlefield control and enemy destabilisation.
Daemonhost|Daemonhosts are empyric spirits bound by rite to the body of a mortal. Some serve as indentured minions in an Inquisitor’s retinue with a host of otherworldly abilities. It is a brave or foolish decision indeed to make a Daemonhost. Spirits that break free take delight in avenging themselves on their captors.
Jokaero Weaponsmith|Daemonhosts are empyric spirits bound by rite to the body of a mortal. Some serve as indentured minions in an Inquisitor’s retinue with a host of otherworldly abilities. It is a brave or foolish decision indeed to make a Daemonhost. Spirits that break free take delight in avenging themselves on their captors.
Imperial Rhino|Amongst the most iconic and ubiquitous of the Imperium’s armoured infantry transports, the Rhino is as redoubtable as it is resilient. Boasting a capacious troop compartment, j .-I self-repairing capabilities and weapon mounts for storm bolters and hunter-killer missiles, it has earned its reputation as the workhorse of Imperial armies.
Sanctifiers|
Inquisitor Ostromandeus|
Aquila Kill Team|Aquila Kill Teams are equipped to handle varied or unknown horrors with a measured and strategically versatile response. 
Inquisitor Kroyle|A radical Inquisitor of the Ordo Xenos, Ynighoh Kroyle is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even the most formidable targets down with venom-laced shots from his Jindarii tox-cycler.
Crusaders|These pious bodyguards are chosen for their martial skill and devotion to the Imperial Creed. They spill the blood of heretics with great sweeps of their heavy broadswords. Bullets and sorcerous witchfire alike deflect from their warded tower shields, with which they form an impenetrable wall around those they protect.
Death Cult Assassins|Death Cult Assassins are obsessed with spilling the blood of the unclean. They leap fearlessly into the enemy’s ranks, twirling and spinning. Their every slice and stab has a ritualistic element, and to them the manner of each kill has a special significance when they offer the victim’s soul to the Emperor.
Arco-flagellants|Arco-flagellants are fitted with cybernetic weaponry and subdermal stimulant pumps as punishment for past misdeeds. When battle commences, their bodies are energised by means of a trigger word and they are unleashed on the enemy. Any foe they reach they lash to pieces with cyber-implanted flails.
Penitent Engines|The pilots of Penitent Engines are subjected to terrible agony, thanks to the torment amplifiers spliced into their synapses. They blaze a trail of destruction with their flamers before charging headlong into the foe, guilt and pain driving them on, heedless of danger. All they leave in their wake is utter carnage.
Saint Celestine|Saint Celestine is a living embodiment of the Emperor’s might, and she radiates holy light. Beneath her the faithful are filled with courage, while heretics experience overwhelming terror. Flanked by her chosen Geminae champions, her gestures can heal the sick, or strike like the Emperor’s judgement itself to smite the foe with divine strength.
Canoness|Martial and spiritual commanders of the Orders Militant, Canonesses are as much veteran warriors with decades of experiences as they are shining examples of purity. Possessed of impeccable leadership skills, tactical genius and immense faith, they are beacons of both pious virtue and holy wrath.
Imagifier|It is the most sacred role of the Imagifier to extol the virtues of fallen Sisters and preach tales of their saintly deeds. Imagifiers bear aloft great stanchions in the image of a martyr inscribed with holy texts, and go wherever the fighting is thickest to recite litanies and inspire their fellow Sisters.
Hospitaller|Hospitallers are physical and spiritual healers. They are possessed of medicinal expertise as well as serving as a font of faith for those in need, whispering mantras of vigour to dull pain and intoning prayers to salve fevered minds. They move swiftly across the battlefield, working in solemn calm despite the harshest conditions.
Dialogus|The Dialogus drowns out the war cries of the enemy with shouts of exalting praise to the God-Emperor. She broadcasts her liturgies to her Sisters through their vox-beads and sensor arrays, while her laud hailer amplifies the inspirational rhetoric of prayers and hymns all across the battlefield.
Battle Sisters Squad|Battle Sisters of the Orders Militant are skilled and devout warriors. Wherever they advance, the light of the Emperor spreads like a holy dawn. Miracles manifest in their presence that turn aside the enemy’s strikes, or consume foes in fires of retribution as the Sisters cut down heretics with thundering salvoes from their boltguns.
Seraphim Squad|The Seraphim fight in the Adepta Sororitas’ advanced guard. Only Battle Sisters with superlative dexterity are selected to join their ranks, firing with pinpoint accuracy while moving at great speeds. They must be able to land with incredible precision, cut down foes and retreat within a few heartbeats.
Repentia Squad|Sisters Repentia charge across the battlefield howling prayers, filled with the need for atonement for past misdeeds. Overseen by a stern taskmaster in the form of a Repentia Superior who is ever vigilant for sinfulness, Repentia now exist only to slaughter the enemies of the Emperor, and so rush forward without heed for their own safety. Each seeks to redeem herself with acts of selfless bravery and violent devotion.
Retributor Squad|Retributors are highly experienced warriors, and amongst the finest sharpshooters in their Order. Only the most level-headed Battle Sisters join their ranks. Providing long-range fire support is a task that requires excellent target prioritisation skills, as well as the ability to optimise firing solutions and identify enemy weak points.
Dominion Squad|Dominion Squads strike as swift and furious as lightning, clearing bunkers, capturing strategic locations and blunting counter-attacks with vicious salvoes from their flamers and meltaguns. They are aggressive, but not impetuous, matching their desire to kill with an awareness of tactical values and bringing righteousness where it is needed most.
Sororitas Rhino|Rhinos are the mainstay transport of the Adepta Sororitas, and before battle are blessed by Enginseers and Ministorum priests. They are durable, robust and easy to operate. Thanks to their indomitable machine spirits they rarely break down, and speed the warriors inside them across the battlefield wherever they are needed.
Immolator|This Rhino variant has an aggressive machine spirit, and is equipped with an elaborate turret fitted with a powerful weapons system. This makes it ideal for rapid advances to clear enemy strongpoints, providing fire support for the troops it transports to battle and acting as an outrider escort for armoured columns.
Exorcist|Every flurry of notes performed by the Exorcist’s artillerist inloads targeting solutions and impact coordinates, so that volleys of thrice-blessed rockets are fired into the enemy. More than artillery tanks, Exorcists are mobile shrines to the magnificence of the Emperor that project inspirational battle canticles.
Repressor|
Ministorum Priest|It is the role of Ministorum Priests to harness the faith of Imperial warriors in battle. Often they join Wars of Faith – though it is not unheard of for a Preacher to lead one. They are filled with a fearsome religious fervour that incites the faithful as they bellow catechisms of hatred.
Triumph Of Saint Katherine|At the centre of the Triumph is the blessed bier upon which lie the mortal remains of Saint Katherine, beneath the sconce containing her fiery heart. Wherever the Triumph goes, the Emperor’s radiance goes with it. The glory of the martyred Matriarch is spread and Battle Sisters are filled with conviction to purge the foes of Mankind.
Junith Eruita|Junith Eruita sweeps to battle wreathed in holy fire. She hovers above the battlefield upon thrumming waves of energy within the pulpit of Saint Holline’s Basilica. Her presence and voice inspire all around her, filling them with faith, while her heavy flamers douse her foes in purging fire.
Zephyrim Squad|Only those who experience a direct and persistent connection with the Emperor become Zephyrim. They are divine destroyers, figures of fathomless passion and integrity. On the battlefield they strike down their foes with ruthless precision, while their angelic singing drowns out the screams of the dying.
Mortifiers|The pilot of a Mortifier is a Sister Repentia who has fled from battle. Bolted within the Mortifier’s armoured shell, they cannot move, speak or hear. Suffering endless shame and agony, they are driven by madness and pain to carve a path of mutilation and destruction through the foe.
Battle Sanctum|
Palatine|Palatines are highly capable and experienced commanders of Adepta Sororitas Missions. Unshakeable of faith and purpose, they act as excellent examples to the Battle Sisters that follow them. This makes them a powerful force on the battlefield, inspiring zealous warriors to victory.
Morvenn Vahl|Aggressive, brash and taciturn, Morvenn Vahl leads the Adepta Sororitas from the front. Taking to the field in an ancient Paragon Warsuit, she smites foe after foe with deafening bursts from Fidelis, devastating salvoes of missiles and pinpoint thrusts with the Lance of Illumination.
Aestred Thurga And Agathae Dolan|Aestred Thurga is a powerful warrior in her own right, but recognises with great humility that the ancient relic standard she carries is far more important than she can ever be. She will gladly die to protect the Auto-Tapestry of the Emperor’s Judgement, while the Sisters she fights alongside are inspired to carry out great deeds of faith in its presence – feats recorded by the Hagiolater, Agathae Dolan.
Celestian Sacresants|Part of the Celestian elite of the Orders Militant, Celestian Sacresants are close-combat specialists who – rather than serve as bodyguards – are charged with a holy quest. Whether that be to secure sacred relics or purge sites of the unclean, the Sacresants are relentless in their pursuit of victory.
Dogmata|With watchful eyes, the Sisters Dogmata seek out infractions amongst their Order. Held in as much fear as respect, with but a word they can condemn a Sister to the Repentia. With shouted prayers and great swings of their maces, they demonstrate the path of righteousness and show what the Sisters should expect if they fail in their duties.
Paragon Warsuits|A pilot must have immense faith for a Paragon Warsuit’s spirit to trust them. They must also have incredible skill to handle its control system, which allows for highly complex and fluid movements. Mastering a Paragon Warsuit makes a Sister capable of engaging the most fearsome of enemies and emerging victorious.
Castigator|Castigators are powerful battle tanks of the Adepta Sororitas. They provide excellent fire support for Battle Sisters thanks to their wide array of weapons, smashing through the foe’s lines and slaughtering great swathes of enemy infantry in a matter of seconds.
Sisters Novitiate Squad|Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, they are assigned to an Order Militant to gain combat experience and prove their mettle in the crucible of war.
Daemonifuge|Ephrael Stern, the Daemonifuge, is capable of manifesting strange powers seen by some as witchery. Yet she is a zealous defender of the Imperial Creed with unwavering devotion. Alongside her Aeldari companion, Kyganil, Stern pits her augmented strength and speed against the Emperor’s enemies.
Canoness with Jump Pack|Many Canonesses go to battle equiped with jump packs, using them to descend from the heavens and mete aut the Emperor's justice. Their Orders, combining strategic expertise with martial prowess. They lead flights of airborne warriors into the raging hearth of the battle.
Celestian Sacresant Aveline|
Sanctifiers|
Celestian Insidiants|Celestian Insidiants are shadowy figures who specialise in hunting down witches and other heretics for capture or assassination. Employing cunning and skill to creep close to their foes, they explode suddenly into action amidst bellowed prayers and imprecations, hammering their prey with condemnor fire and cutting them down with blade and mace.
Intranzia Fraye|Riding into battle atop her Throne of Blame, Intranzia Fraye smites the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters’ ire, the Adepta Sororitas striving furiously to purge these heretics lest they themselves be judged and punished by their intolerant Dogmata Superior.
Karanak|Karanak hunts those who give insult to Khorne. Scenting its prey across time and space, it is an inescapable predator. Karanak’s incorporeal howls summon the Blood Hunt of Khorne to join it in the chase, a cavalcade of ferocious daemons set on mayhem and slaughter.
Skarbrand|Never pausing, never relenting, Skarbrand storms across realspace hacking apart every luckless foe that stands in its path. Worse, all who find themselves in the daemon’s presence are seized by its feral murderlust, a madness that sees elegant strategies collapse into orgies of primal savagery.
Skulltaker|Skulltaker is Khorne’s executioner. Wielding the terrifying Slayer Sword, Skulltaker’s every blow lops another head from an enemy’s shoulders. Fighting at the head of the Cohort of Blood – a dread assemblage of the mightiest Bloodletters – Skulltaker reaps an ever greater tally of worthy skulls for Khorne.
Rendmaster On Blood Throne|The greatest of Khorne’s heralds are Rendmasters, who ride to battle atop monstrous Daemon Engines known as Blood Thrones. Infernal lore suggests these engines are fashioned from slivers of the Blood God’s own throne, and that wherever they plough into the foe, Khorne’s legions fight beneath his glowering gaze.
Flesh Hounds|These hunting hounds of Khorne track the terror spoor of their prey across interstellar gulfs. The brass collars about their necks ward away even the most potent sorceries of their desperate prey, before the slavering Flesh Hounds launch themselves onto their victims swinging vicious talons and sinking foot-long fangs deep.
Bloodletters|Bloodletters are hate and violence made manifest. Attacking in berserk packs or in martial, marching ranks, they hack apart their victims with monstrous hellblades. These weapons glow red-hot with the fury of their wielders, and even the slightest wound they inflict can see the victim bled dry in seconds.
Bloodcrushers|Unholy fusions of daemon and machine, Juggernauts of Khorne are unstoppable beasts whose blood is fire and whose every step is thunder. When ridden into battle by Bloodletters, they act as shock cavalry, bearing down on their victims like battering rams. The destruction when their charge hits home is hideous to behold.
Skull Cannon|Grotesque brazen war engines that rumble into battle with obscene eagerness, Skull Cannons are fed the corpses of the fallen to fuel their charnel fury. When they fire, these infernal weapons spit blazing skulls that arc through the air like meteors before exploding with thunderous violence upon impact.
Kairos Fateweaver|Wielding the warp-forged Staff of Tomorrow, and with the ability to predict all that may come to pass while knowing all that has already transpired, Kairos Fateweaver is amongst the galaxy’s most canny strategists. What the daemon lacks in physical and martial prowess, it more than makes up for in pure Tzeentchian cunning.
The Changeling|Known also as the Trickster of Tzeentch, the Changeling can alter its form at will to mimic mortal beings from the smallest insect to the most titanic monster. The daemon’s favourite game is to impersonate pivotal mortal leaders or heroes, and then to wreak untold mischief by abusing their power and position.
The Blue Scribes|These quarrelsome daemons flit through time and space upon their skimming Disc, seeking scattered shards of the sorcerous wisdom of Tzeentch. P’tarix leeches away the secrets and power of enemy sorcerers, even as Xirat’p unleashes storms of sorcerous destruction drawn from their arcane stash of lore.
Lord of Change|Greater Daemons of Tzeentch are infinitely cunning sorcerers and manipulators. Their malevolent gaze lays bare the souls of their victims and blasts the sanity of even the staunchest mortal, while their ensorcelled weapons and unholy magicks violently reshape reality itself into ever mutating forms.
Flamers|These bizarre daemons bound through the air in convulsive leaps. The warpflame that drools from their many maws seethes with the raw power of change. When spat forth in roaring sheets, it sends its victims into agonies of mutation, their forms altering again and again before collapsing into distorted ruin.
Exalted Flamer|Champions of their kind, Exalted Flamers lead packs of lesser entities to battle. Some swoop upon the backs of Burning Chariots, unleashing focused jets of devastating blue fire, or indiscriminate rains of searing pink fire that clings and spreads like panic given animus until nothing remains in its wake but glowing ashes.
Screamers|These predatory daemons strike like sudden and inescapable change. They emit unearthly shrieks as they swoop down upon their prey on scintillating tides of sorcery, slicing victims to ribbons with razor-keen fins and latching on with fanged jaws from which corrosive empyric energies flow.
Burning Chariot|Burning Chariots of Tzeentch are often seen in the visions and nightmares of mortals as blazing omens of ill fortune. Upon the battlefield such warnings become self-fulfilling prophecies, the eldritch war engines serving as the agents of the very devastation and misery their coming is said to warn of.
Epidemius|Borne upon his throne by a scrabbling mound of Nurglings, Epidemius endlessly catalogues the infinite plagues and maladies released upon realspace by the followers of Nurgle. The higher Epidemius’ tally rises upon any given battlefield, the more favourably the Plague God smiles upon his servants in the vicinity.
Great Unclean One|These Greater Daemons possess the same boundless energy and drive to corrupt as a swift spreading virus. Their booming voices roll across the battlefield, their cruel jollity and the perverse pride they take in their underlings’ achievements horribly at odds with the misery and disease they spread.
Plaguebearers|Born from the souls of those who die of Nurgle’s Rot, Plaguebearers are the foot soldiers of Nurgle. They wield plagueswords that drip with infectious slime, and are surrounded by the endless drone of counting as they pursue their hopeless and eternal task of tallying each new outbreak of the Plague God’s many diseases.
Nurglings|Nurglings are malicious plague mites that pour across the battlefield in giggling masses. These foul imps might seem almost amusing from a distance, yet the illusion is shattered as the Nurglings spill forth to engulf their screaming victims in a rancid avalanche of needle fangs, filthy talons and bloated flesh.
Beasts Of Nurgle|Filled with dim-witted ebullience at odds with their plague-ridden and nightmarish forms, Beasts of Nurgle flollop into battle like eager hounds. They are drawn instinctively to mortal playthings, whose desperate cries and frantic flight they mistake for participation, at least until their luckless new friends have twitched their last.
Plague Drones|Plague Drones ride monstrous Rot Flies to war. These vile steeds scrabble and bite at their prey, impaling them on dripping probosces or biting off the heads of their victims. The finest stolen craniums are recovered and fashioned into filth-swollen projectiles – death’s heads – for the daemonic riders to hurl at their foes.
The Masque Of Slaanesh|Once high in the favour of the Dark Prince, this daemon was cursed by its petulant deity to dance eternally across reality and beyond for an imagined slight. Its endless acrobatic performance beguiles and bewilders, drawing those who witness it into joining the revels even at the expense of their own survival.
Keeper Of Secrets|Darkly intelligent, horribly beguiling and deadly in battle, the Keepers of Secrets are the greatest champions of Slaaneshi daemon legions. Wielding unclean yet beautiful weapons and unleashing the sorcerous powers of obsession and torment, these daemons cut an elegantly hideous swathe across the battlefield.
Tranceweaver|These favoured daemons of Slaanesh are raw manifestations of sensory excess and wilful cruelty. Heralds of the Dark Prince, they flow across the battlefield with inhuman grace, keening gleeful war cries as they exhort their fellows to greater acts of sadistic bliss-giving and lay enemies low with the razor caress of their talons.
Herald Of Slaanesh On Steed Of Slaanesh|
Tormentbringer On Exalted Seeker Chariot|Riding to battle above the clatter-slash blades of their Exalted Seeker Chariot, these wilfully vicious entities delight in ploughing screaming souls into the churned dirt of the battlefield. They strive to travel faster, strike harder, and leave even their lightning-fast fellow charioteers envious in their wakes.
Daemonettes|Known to mortals as the handmaidens of Slaanesh, these daemons are a mixture of the beautiful and the monstrous, made all the more disturbing by the visceral clash of both. They delight in the carnage of battle, weaving around enemies’ clumsy blows as they shrill and sigh their delight amidst swift-taloned slaughter.
Fiends|Few daemonic entities approach the sheer disturbing horror of the Fiends of Slaanesh. Malicious hunting beasts that croon their delight across the battlefield, these ghastly abominations are wreathed in a soporific musk that leaves their prey witless and helpless before their flashing talons and stabbing tails.
Hellflayers|Mortal myth has it that the Hellflayers of Slaanesh began as devices for mowing the gruesome pleasure-gardens of the Dark Prince’s realm, but that their efficacy in war was soon proven when their wild Daemonette crews unleashed the whirl-bladed murder engines upon the battlefields of realspace.
Seekers|Sat astride swift Steeds of Slaanesh, Seekers pursue their mortal prey with obsessive delight. Even the fastest of mortal vehicles cannot outpace these vicious entities, while those who stand and fight soon find their ranks smashed asunder by charging shock cavalry drawn from the darkest depths of nightmare.
Seeker Chariot|Lightweight, swift and completely deadly, entire cavalcades of Seeker Chariots tear through the veil of reality to bear down upon the enemies of Slaanesh. Their crews race wildly to be first into battle, their eagerness for speed turning to wild bloodlust the moment their clattering charge crashes home.
Exalted Seeker Chariot|Larger and more deadly than Seeker Chariots, these infernal engines offer the legions of Slaanesh comparatively heavyweight weapons to break their victims’ lines. Multi-hued wheels emitting blurred skeins of hypnotic light, axles screaming like damned souls, they tear through the enemy ranks again and again.
Be’lakor|Few warp entities are as mighty or as insidious as Be’lakor. Wreathed in shadow and dancing witchlight, the Dark Master spreads terror and torment to all who behold him. Every blow of his Blade of Shadows leaves the hollow husks of slain enemies sprawled in its wake – just more victims lost to the encroaching darkness.
Daemon Prince of Chaos|Blessed with apotheosis from mortal to daemonic form, a Daemon Prince is a monstrous entity well used to commanding cruel legions in battle. Their supernatural gifts are many and varied, from sorcerous powers to diseased fortitude, warp-forged weaponry, unholy swiftness or burning inner furnaces of unquenchable rage.
Furies|
Soul Grinder|Daemons desperate to gain power above their station may strike an unwise bargain with the master of the Forge of Souls. Thus are they remade into the hulking war engines known as Soul Grinders, and given the might to crush and blast all in their path – for a steep and ultimately never-ending price…
An’ggrath the Unbound|
Zarakynel|
Aetaos’rau’keres|
Plague Toads|
Pox Riders|
Spined Chaos Beast|
Giant Chaos Spawn|
Scabeiathrax The Bloated|
Bloodmaster|Risen victorious from the horrors of the Skullpit, Bloodmasters lead Khorne’s Bloodletter hosts in battle. The presence of these hulking daemonic slaughterers imbues their infernal followers with even greater fury and might, even as the Bloodmasters themselves carve a gory path through their luckless foes.
Skullmaster|Skullmasters ride daemon steeds known as Juggernauts. Mounted upon these beasts of living brass and molten fury, Skullmasters lead the Khornate cavalry charge into the heart of the enemy lines, hacking, beheading, impaling and crushing. Few are the foes that can stand against this devastating stampede.
Changecaster|Whirling amidst capering masses of daemonic Horrors, these Heralds are potent sorcerers whose presence causes the fires of their fellow daemons to spread with infernal vigour. Changecasters unleash storms of mutating sorcery against their enemies, jabbering and cackling as they wreak gruesome havoc.
Fateskimmer|These daemons ride upon Burning Chariots, arcane constructs fashioned from the energies of dread omens and foretellings. They hurtle along anarchic and illogical trajectories that defy all physical laws, often surrounded by shoals of predatory daemonic entities empowered and emboldened by the Herald’s presence.
Fluxmaster|Fluxmasters are Heralds of Tzeentch gifted with daemonic Discs as steeds. They streak through the air like scintillating comets, trailing a wake of altered reality behind them in which fate turns in the favour of Tzeentch’s servants and all their endeavours are rendered especially successful and potent.
Rotigus|Rotigus Rainfather lumbers into battle vomiting jetting rivers of corrosive, plague-laden filth across all who stand in its path. In its bloated fist it clutches a gnarlrod, while an endless and infectious downpour accompanies the daemon, a fecund flood fit to drown, corrupt and mutate all it touches.
Horticulous Slimux|Horticulous Slimux is the Grand Cultivator, roaming realspace to sow the seeds of corruption in all unspoilt lands. Sat atop the heaving bulk of the snail-like daemon Mulch, Slimux goads packs of thrashing plague beasts into battle even as it lops mortal heads with thwicker-snick flashes of its wickedly sharp lopping shears.
Poxbringer|Poxbringers are the largest and foulest of Plaguebearers, their corporeal forms brimming with unclean vitality even as they exude an air of feculent despair. A miasmal haze of disease hangs about them, clotting upon the plagueswords of their fellow daemons and rendering their touch all the more infectious.
Sloppity Bilepiper|Infected with the Chortling Murrain, these desperately grinning daemons caper and quip as they play discordant dirges on their foul gutpipes. Their antics either amuse or irritate their fellow daemons so much that they hasten into the press of battle, while mortals infected with the murrain may literally laugh themselves to death.
Spoilpox Scrivener|Spiteful and pedantic, these daemons are tasked with auditing the endless disease-tally of the Plaguebearers. The presence of the Scriveners is cruelly motivational to their fellows. Moreover, they can easily bite enemy warriors in half, or drown them in the foul mucus that issues from their distended maws.
Feculent Gnarlmaw|Where the most grievous foulness reigns, there sprout the Feculent Gnarlmaws. Daemonic warp-flora, these cankers in the flesh of reality exude an aura of supernatural disease. Clouds of plague flies boil around them, shrouding the daemons of Nurgle from the sights of the enemy.
Skull Altar|Rumbling up from the tortured ground amidst geysers of gore and skulls, these grotesque altars mar the land wherever the daemons of Khorne advance. They are sites of sacrifice, the blood shed atop them causing waves of wrathful unreality to roll out across the battlefield, spreading hate and destruction. UNIT COMPOSITION ■ 1 Skull Altar This model is equipped with: nothing.
Infernal Enrapturess|The symphonies of torment and cacophonies of bliss unleashed by these daemons can tear their foes apart body and soul. Yet perhaps their greatest ability is to draw the disembodied energies of fellow Slaaneshi daemons to the battlefield, constantly bolstering their comrades’ ranks with fresh and soul-hungry entities.
Contorted Epitome|These ghastly daemonic manifestations writhe into battle on nests of metallic tendrils, their leering attendants riding their twisted steeds to war. Each reflects the darkest desires of those who look upon its surface, even as it swallows up the most potent energies thrown against it.
Shalaxi Helbane|Cloven hooves pounding against broken earth, Shalaxi Helbane bears down upon its doomed quarry with the Soulpiercer gleaming in its grip. No prey can evade the Monarch of the Hunt, for the daemon’s obsession with its victim is so singular and so powerful that no mortal means of flight could ever escape it.
Syll’esske|This strange alliance of the daemon herald Syll and the hulking Daemon Prince Esske has borne bloody fruit across countless battlefields. Not only do the pairing wreak red ruin amidst the foe themselves, but also their presence entices the daemons of Slaanesh to ever more excessive acts of cruelty and violence.
Bloodthirster|Bloodthirsters are supreme warriors, ferocious embodiments of the Blood God’s rage and murderlust. Commanders and champions of the Khornate daemon legions, Bloodthirsters are possessed of supreme martial skill. They wield baroque weapons of appalling power, and slaughter all in their paths.
Blue Horrors|Blue Horrors are sullen, malevolent entities, as likely to throttle victims with their rubbery fingers out of sheer spite as to melt them like tallow with conjured gouts of mutating warpflame. Should one of these wretched beings be slain, it bursts into a roiling cloud of fume from which a pair of crackling Brimstone Horrors emerge.
Pink Horrors|Magic made manifest, these cavorting grotesques hurl balls of warpfire into the enemy ranks where they transmogrify and immolate their victims. Pink Horrors cackle, riddle and caper endlessly, their unsettling glee ending only in the moment when their mortal form is destroyed and forced to split messily into two Blue Horrors.
Daemon Prince Of Chaos With Wings|A Daemon Prince’s obsessive greed and desire to inflict ever more destruction, bloodshed and misery can manifest in the form of hideous wings that speed them from one slaughter to the next. A servant of the Dark Gods so blessed is a horrifying harbinger of death drawn from insane nightmare.
Chaos Lord|
Chaos Lord In Terminator Armour|
Chaos Lord with Jump Pack|
Chaos Lord On Disc Of Tzeentch|
Chaos Lord On Juggernaut|
Chaos Lord On Palanquin Of Nurgle|
Chaos Lord On Steed Of Slaanesh|
Chaos Terminator Squad|
Chosen|
Cultist Firebrand|
Dark Commune|
Traitor Enforcer|
Renegade Enforcer|
Rogue Psyker|
Cultist Mob|
Cultist Mob with Firearms|
Accursed Cultists|
Fellgor Beastmen|
Traitor Guardsmen Squad|
Gellerpox Infected|
Mutoid Vermin|
Negavolt Cultists|
Renegade Heavy Weapons Squad|
Renegade Ogryn Beast Handler|
Renegade Ogryn Brutes|
Renegade Plague Ogryns|
Dark Apostle|
Havocs|
Legionaries|
Master Of Possession|
Possessed|
Raptors|
Sorcerer|
Sorcerer On Disc Of Tzeentch|
Sorcerer On Palanquin Of Nurgle|
Sorcerer On Steed Of Slaanesh|
Sorcerer In Terminator Armour|
Warp Talons|
Tormentbringer|Riding to battle above the clatter-slash blades of their Exalted Seeker Chariot, these wilfully vicious entities delight in ploughing screaming souls into the churned dirt of the battlefield. They strive to travel faster, strike harder, and leave even their lightning-fast fellow charioteers envious in their wakes.
Hellflayer|Mortal myth has it that the Hellflayers of Slaanesh began as devices for mowing the gruesome pleasure-gardens of the Dark Prince’s realm, but that their efficacy in war was soon proven when their wild Daemonette crews unleashed the whirl-bladed murder engines upon the battlefields of realspace.
Karanak|Karanak hunts those who give insult to Khorne. Scenting its prey across time and space, it is an inescapable predator. Karanak’s incorporeal howls summon the Blood Hunt of Khorne to join it in the chase, a cavalcade of ferocious daemons set on mayhem and slaughter.
Abaddon The Despoiler|The Warmaster of Chaos is the greatest threat to the Imperium. He rules his Black Legion with an iron-taloned fist and stands as the embodiment of the Long War. Clad in Terminator armour and wielding his howling daemon sword, Drach’nyen, Abaddon slays any weakling champions sent to challenge him.
Huron Blackheart|Reviled as the Tyrant of Badab, Huron directs the pitiless reaving of his Red Corsairs with the ruthlessness of a pirate king, while accompanied by his esoteric Hamadrya. His Tyrant’s Claw is a bionic relic whose crackling talons tear through armour before the inbuilt incineration unit unleashes gouts of sulphurous fire.
Cypher|Cypher is a mysterious agent of discord and insurrection, always one step ahead of capture, and strife blooms in his wake as violently as the detonations from his masterwork pistols. He is a lord of the hunted Fallen, though his true role as traitor or loyalist is as cryptic as the sword he carries but never wields.
Fabius Bile|A genius of arcane genetics, Fabius Bile enhances even the augmented biologies of his Heretic Astartes followers. With surgical precision, he wields the pain-inducing Rod of Torment in one hand, while with his other he fires toxic darts from the Xyclos Needler, as the arachnid arms of his Chirurgeon seal his own injuries.
Chaos Lord|Chaos Lords have spent countless spans of mortal lives leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to this chilling mastery, knowing there is no prize beyond their Lord’s grasp and no enemy they cannot slay with pre-eminent skill.
Chaos Lord In Terminator Armour|Chaos Lords’ underlings expect them to fight from the front, and few kinds of armour enable them to do so as effectively as archaic Terminator plate. Formidably resilient, such a suit protects the Lord against all but the most devastating firepower and enables him to deploy by teleportation right into the heart of the foe.
Chaos Lord On Bike|
Chaos Lord On Juggernaut|
Chaos Lord On Disc Of Tzeentch|
Chaos Lord On Palanquin Of Nurgle|
Chaos Lord On Steed Of Slaanesh|
Dark Apostle|Dark Apostles are the high priests of the Dark Gods. They preach catechisms from blasphemous texts, issuing prayers that call down the Ruinous Powers’ wrath. As they crush skulls with blows from their accursed crozius, they roar profane blessings using their deadliest weapon: their voice.
Heretic Astartes Daemon Prince|Infernal beasts whose Path to Glory has elevated them to daemonhood, Daemon Princes are paragons of evil. Warped and corrupted by Chaos, they lead their warbands in devastating assaults, striding through their mortal enemies’ attacks and unleashing monstrous blows and blasts of sorcery against all before them.
Sorcerer|Sorcerers are the Heretic Astartes’ battle-psykers and warp-seers. Wielding terrifying empyric energies, with but a thought they can crush a foe’s skull, curse their enemies with abhorrent hexes or hurl coruscating bolts of soul-blasting psychic power that mutate those they touch.
Sorcerer In Terminator Armour|The powers of a warband’s Sorcerers lend a sickening occult advantage to elite infantry spearheads. Girded in warsuits of sigil-etched Terminator armour, they are able to support gruelling boarding actions, assault through daemon-haunted labyrinths or fight on the front line against swarming, ignorant loyalists.
Sorcerer On Bike|
Sorcerer On Disc Of Tzeentch|
Sorcerer On Palanquin Of Nurgle|
Sorcerer On Steed Of Slaanesh|
Warpsmith|With outlawed knowledge of the deeper mysteries of the machine, Warpsmiths maintain their warband’s arsenal of armoured vehicles, and violate enemy war engines with utterances of corrupted code. Fused with a writhing nest of semi-sentient mechatendrils, they seek not only to employ technology, but to subjugate it.
Cultist Mob|Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power who take to battle in huge numbers. Bearing a motley collection of improvised, stolen and makeshift weapons, they can overwhelm even determined enemies with sheer weight of numbers.
Chaos Terminator Squad|Clad in hulking, corrupted Terminator plate, each of these murderous brutes is akin to a walking tank. Spikes and horns give them a monstrous appearance, and their powerful array of heavy firepower and brutal melee weapons can tear through elite squads and war engines alike.
Chosen|The power-hungry veterans known as Chosen are amongst the most experienced and ruthless fighters of the Heretic Astartes. Granted – or having seized – their warband’s most powerful weapons, these warriors undertake the most glorious and dangerous missions, and are the bane of all that lives.
Possessed|In blasphemous union with fell daemons of the Chaos Gods, Possessed are bestial slaughter incarnate. Warped and mutated by their empyric parasites, their armoured forms flow like wax. As talons, snapping maws and vestigial wings manifest, they unleash an unholy orgy of bloodshed.
Helbrute|Helbrutes are walking engines of destruction and psychosis, their occupants kept alive in a state of agony and insanity. These infernal sarcophagi are fitted with a variety of powerful armaments to blast enemy armour open from afar, or cruel appendages with which to hack and crush with enormous strength at close range.
Mutilators (Legendary)|
Chaos Rhino|Based upon ancient workhorse vehicles that have served Humanity for millennia, Chaos Rhinos are well adapted for battlefield transportation. Though encrusted with heretical icons and corrupted by the warp, they remain as rugged and reliable as ever, safely carrying their passengers over fire-swept battlefields.
Chaos Bikers|Vicious long-range hunters as adept in reconnaissance as they are in bloody chases, Chaos Bikers ride powerful, growling machines whose combi-bolters spew explosive death. In rapid assaults, they smash through enemy defence lines, before circling back like a pack of predators to cut down survivors in bloody melee.
Raptors|A subculture of sky warriors that cuts across Legion boundaries, Raptors hunt like avian predators and are unified by the thrill of the chase. With screeching battle cries amplified to terrify their prey, they descend in meteoric charges, a flurry of reaping blades and intense, short-ranged firepower.
Warp Talons|Often appearing from the Immaterium, wreathed in unholy fire and with their armour warped into daemonic likenesses, Warp Talons are tainted warriors who have fallen further than most. They are skyborne assassins, their flaming talons equally adept at slicing through armour or tearing through the fabric of realspace.
Chaos Spawn|Becoming a Chaos Spawn is the fate of many upon the Path to Glory. Wracked with the endless gifts of the Dark Gods, they are mutated mounds of muscle, scaly hides, talons, eyes, teeth and far more. Chaos Spawn are herded towards their terrified foes, advancing in loping runs as they seek only to tear, crush and consume.
Heldrake|Like vast, draconic predators of myth, Heldrakes spear suddenly out of the sky. These airborne Daemon Engines excel at intercepting the enemy’s aerial assets, tearing them from the air and incinerating their crew. Once their dominance of the sky is complete, they turn their claws and weapons against those on the ground.
Chaos Land Raider|Chaos Land Raiders are massive armoured transports bristling with the heavy armaments of main line battle tanks and seething with a malevolent spirit. Strung with trophies taken from those slain by the elite warriors the tanks carry to the front line, Land Raiders are the spiked fists of many Heretic Astartes assaults.
Chaos Predator Destructor|Many Predator Destructors of the Heretic Astartes are ancient war engines whose rapid-firing heavy weaponry has unleashed destruction on battlefields dating back to the Horus Heresy. The thudding of their explosive shells resounds like a death knell as they scythe apart squads of infantry and light vehicles.
Chaos Vindicator|Vindicators are brutal siege tanks, capable of single-handedly pulverising trench networks along with their defenders. A Vindicator’s demolisher cannon fires gigantic shells that can tear ragged holes in bastion walls, likened by its accompanying heretics to the crumbling faith of loyalists.
Obliterators|Hulking, baroque meldings of Chaos Space Marine, daemon-infused armour and mutated weaponry, Obliterators are able to reshape their forms from moment to moment. Stepping directly from warp fissures into ideal firing positions, they sweep all before them with warp-tainted firestorms.
Havocs|With a preference for inflicting carnage at long range, Havocs imperiously touch every part of the battlefield with death and destruction. Their huge weapons are archaic patterns of those known to the Imperium, but often become fused with their wielder over the span of countless wars.
Forgefiend|Forgefiends are fused with enormous rotary cannons that fire fist-sized phosphor shells, or else with ancient artefact-ordnance perverted to vomit ectoplasma from the beasts’ own innards. With such weaponry they scythe down masses of enemy troops and blast glowing craters into the toughest opposition.
Maulerfiend|Maulerfiends stalk the battlefield like immense hunting beasts. Once the enemy are in sight, these huge Daemon Engines thunder forward, even scaling defensive walls in their eagerness to get at the prey. Once amongst the foe, they slaughter anything in reach with their huge talons, crushing jaws and stabbing tendrils.
Defiler|Towering creations that stomp across the battlefield on piston-driven legs, Defilers are Daemon Engines possessed by abominable entities. Foes are not safe at a distance either, as Defilers’ monstrous cannons and other heavy weapons can inflict a toll of carnage.
Khorne Lord Of Skulls|Lords of Skulls are insane, monolithic creations fuelled by boiling blood and dedicated to slaughtering in the name of Khorne. They plough through the enemy’s ranks, crushing infantry beneath their tracks, hacking tanks into kindling with sweeps of their cleaver and hurling brazen projectiles or burning ichor at the survivors.
Blood Slaughterer|The Blood Slaughterer is a monstrous, gore-splattered Daemon Engine of brass and iron, forged for the sole purpose of wreaking carnage amongst the enemy. Once awoken by dreadful sacrifice rituals, Blood Slaughterers rend and kill indiscriminately, their every attack an act of profane worship to Khorne.
Greater Blight Drone|Blight Drones are nightmarish hovering killers, their weapons capable of sending swathes of enemy infantry to an unspeakably vile death. Often encountered in swarms on worlds falling to Chaos, Blight Drones act very much in the manner of carrion flies, drawn to ongoing bloodshed and concentrations of the dead.
Decimator|Decimators are horrific amalgamations of Human and xenos technology, brought to unholy life by the darkest warp sorceries and all but impossible to completely destroy. While some Decimators accompany Chaos warbands as siege engines, others mysteriously appear upon the bloodiest of battlefields, stepping from the warp to burn and slay.
Kytan Ravager|Forged by the most malign Warsmiths as an act of devotion to Khorne, Kytan Daemon Engines carve murderous paths across the battlefields of the 41st Millennium, their brazen hides slick with blood and gore. Kytan Ravagers’ thirst for slaughter is unquenchable, and they do not relent until they have eviscerated all who dare oppose them.
Greater Brass Scorpion|More rampaging beasts than war machines, Brass Scorpions are monstrous fusions of armour plating and daemonic flesh that delight in destruction. Whether blasting apart the enemy at range with their scorpion cannon and soulburner cannon, or engulfing nearby targets with their hellmaw cannons, Brass Scorpions are terrifying embodiments of Khorne’s wrath.
Chaos Deimos Predator|
Dreadclaw Drop Pod|Since the dark days of the Horus Heresy, Dreadclaws have been a feared sight in void actions and planetary conflicts alike, their distinctive bladed hulls slicing through the flames of battle to disgorge elite Astartes assault troops. Though phased out by the loyalist Space Marine Chapters, Dreadclaws still form the spear-tip of many Heretic Astartes terror raids.
Kharybdis Assault Claw|The Kharybdis is a powerful ship-to-ship assault pod able to insert a large complement of Heretic Astartes warriors into enemy vessels or war zones on the ground. Far more than a simple shuttle, the Kharybdis is also a threat in its own right, capable of showering target areas with its storm launchers or even ramming enemy vehicles and burning through thick steel and ceramite with melta cutters designed to breach starships.
Hell Blade|
Hell Talon|
Chaos Thunderhawk|So often a symbol of hope and deliverance in the skies above Imperial worlds, Thunderhawk Gunships sworn to Chaos encapsulate the opposite. Sowing ruin with their cannons and missiles, the resilient craft descend like ruthless birds of prey, their fuselages loaded with Chaos Space Marines hungry for conquest and revenge.
Exalted Champion|These murderous champions of the Dark Gods exhort their fellow traitors by example. The fell deeds they commit and the violent bloodbaths they unleash – ostensibly supporting their overlord’s strategies – are often wrought solely to further the Exalted Champion’s own goals as they aspire to even greater glory.
Haarken Worldclaimer|Haarken is the Herald of the Apocalypse and the mouthpiece of Abaddon. He declares his master’s dominion by driving his daemon touched Helspear into soon-to-be-conquered worlds, following up with vicious destruction as he leads hosts of Raptors in strikes that sow fear and confusion.
Master Of Possession|Masters of Possession are psykers who specialise in channelling daemons into living hosts; they bolster their possessed kin with empyric energies that strengthen and reinvigorate such tainted unions. In battle, they unleash daemonic forces into the foe, ripping apart their souls to channel them to greater use.
Lord Discordant On Helstalker|Technocrats and spirit-thieves, Lords Discordant hunt the foe’s war engines. Atop daemonic Helstalkers, these heretics cut through enemy infantry before lunging at their quarry with saw-toothed polearms. Each mount tears its mechanical prey open as the Lord Discordant siphons off the victim’s spirit to reinvigorate other Daemon Engines.
Master Of Executions|These corrupted axemen are the executioners of Heretic Astartes warbands. Able to perceive the empyric soul-stuff of the foe’s greatest champions, they single-mindedly seek them out in battle, bellowing a fatal decree before crashing forward and hacking through armour, flesh and bone.
Venomcrawler|These arachnoid amalgams of daemon flesh, cursed iron and malignant sentience pound across war zones in search of bodies to tear and spirits to consume. After butchering the prey with their excruciator cannons, claws and lashing tendrils, they draw the souls of the slain into their abdomens.
Noctilith Crown|Wreathed in fluctuating, eldritch energies, Noctilith Crowns are ritual loci of empyric power. They draw in the raw energy of Chaos itself, forming nodal strongholds of the Dark Gods’ influence that empower their fell servants and wrack their enemies with lashes of baleful warp magicks.
Rogue Psyker|
Negavolt Cultists|
Fellgor Beastmen|Beastmen are savage and embittered mutants who despise the Imperium and the civilisation of Humanity. Gathering for war in brutish herds, each is an unruly mass of flesh, fur and teeth, bristling with bestial horns and proclaiming their devotion to the Dark Gods through braying war cries, swift slaughter and violent sacrifices.
Dark Commune|A pooling of evil at the head of a Chaos Cult, Dark Communes are led by Cult Demagogues who preach mantras of hate laced with promises of power. They command Mindwitches, whose psychic powers are bought at terrible cost, and Iconarchs, who carry foul sigils that spread the Dark Gods’ malefic influence.
Legionaries|Against the onslaught of Chaos Legionaries, few can stand for long. Whether millennia-old veterans of the Long War or traitors from renegade warbands, Legionaries are deadly and adaptable warriors, unleashing streams of explosive bolts or venting their vicious hatred with swings of rending chainswords.
Accursed Cultists|Whether born of dark ritual, empyric experimentation or the predations of malign entities, Accursed Cultists have diverse, terrifying origins. Driven towards the foe, Mutants flail and lash at the enemy with claws or tendrils, while horribly warped Torments pounce with bestial hunger.
Chaos Predator Annihilator|The traitorous crews of each Predator Annihilator liken their tank’s machine spirit to the animus of a stalking hunter. These tank-killing war machines unleash searing beams of energy from their lascannons, or thunder into front-line brawls to crack open bunkers housing the craven foe.
Traitor Enforcer|Whether petty tyrants who killed their way to dominance, or former officers brought low through corruption, Enforcers are now sadistic disciplinarians amongst the Militarum Traitoris. Some cement their position by exploiting savage Traitor Ogryns as living shields, crude line-breakers and added muscle to help impose their violent rule.
Traitor Guardsmen Squad|Amongst the mortal followers of the Heretic Astartes are warbands of Traitor Guardsmen. These heretics turn mass-produced lasguns and more specialised weapons upon the Imperium they once served, while their military training combines with bitterness and hate to render them a potent threat.
Mutoid Vermin|
Gellerpox Infected|
Vashtorr The Arkifane|Vashtorr is a horror of pallid flesh stretched over infernal mechanisms. He soars to battle amidst a cloud of dark lightning and smog, dealing destruction and unleashing techno-gheist curses upon the foe even as he fashions enhancements for his indentured Daemon Engines from the raw stuff of realspace.
Heretic Astartes Daemon Prince With Wings|The final form of those who give up their souls to the Dark Gods can be infinite in variety. From some, dark wings burst from their churning flesh, a hideous blessing that enables these monstrous warrior-lords to hunt down those who seek to flee their bestial wrath.
Renegade Enforcer|
Renegade Heavy Weapons Squad|
Renegade Ogryn Beast Handler|
Renegade Ogryn Brutes|
Renegade Plague Ogryns|
Khorne Berzerkers|
Rubric Marines|
Plague Marines|
Terrax-pattern Termite|
Land Raider Achilles|
Land Raider Proteus|
Fire Raptor Gunship|
Spartan|
Deredeo Dreadnought|
Cerberus|
Kratos|
Sokar-pattern Stormbird|
Sicaran Battle Tank|
Mastodon|
Leviathan Dreadnought|
Fellblade|
Relic Contemptor Dreadnought|
Whirlwind Scorpius|
Xiphon Interceptor|
Rapier Carrier|
Storm Eagle Gunship|
Sicaran Venator|
Typhon|
Sicaran Punisher|
Falchion|
Chaos Lord with Jump Pack|Some Chaos Lords go to war equipped with jump packs, favouring the mobility these devices provide. Leading packs of Raptors, these cruel hunters descend upon their victims with savage hunger before bringing to bear an array of accursed weapons as they relentlessly pursue their quarry across the battlefield.
Cultist Firebrand|Their bodies swollen with unholy power. Cultist Firebrands ore pyromaniacal champions of Chaos. Their very presence upon the battlefield infames the real of nearby cultists, driving them to ever-escalating acts of brutality and depravity.
Cultist Mob with Firearms|Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power who take to battle in huge numbers. Bearing a motley collection of improvised, stolen and makeshift weapons, they can overwhelm even determined enemies with sheer weight of numbers.
Nemesis Claw|Nemesis Claws are squads of Night Lords consumed by murderlust and sadism that are employed as terror troops by Chaos warlords the galaxy over. These psychopathic killers use an array of dread weaponry and ghoulish equipment to inflict fear, misery and violent death upon their foes.
Noise Marines|
Masters of the Maelstrom|These lieutenants of Huron Blackheart stand within the circle of their master’s trust, a position both privileged and dangerous. When they gather to fight in their lord’s shadow, they epitomise the cruelty, cunning and piratical tactics that have made the Red Corsairs such a mighty power in the Maelstrom and beyond.
Red Corsairs Raiders|Ruthless and cruel even by the standards of Renegade Space Marines, Red Corsairs Raiders excel in hit-and-run attacks. They fight with cunning brutality, maiming their victims to be taken as captives or looting dying foes even before their life blood has stopped jetting from their ragged wounds. 
Red Corsairs Reave-Captain|Renegade warlords and lieutenants, the Reave Captains of the Red Corsairs are masters of underhanded warfare. Combining the strategic nous of loyalist Space Marine commanders with the viciousness of the Heretic Astartes, these merciless war leaders exploit their foes’ every weakness and leave none alive.  
Kravek Morne|A being of adamant and singular purpose, Warsmith Kravek Morne is a living weapon in service to the Daemon Primarch Perturabo. With a will powerful enough to dominate even the insane Obliterators and Mutilators, Morne leads attacks by hulking elite warriors to break open enemy battle lines and fortress gates alike.
Mutilators|The grotesque, warp-saturated forms of Mutilators shift at will, sprouting oversized close-combat weapons and mutant siege appendages depending on the foes they face. Bursting from amidst coruscating teleportation flares, the hulking brutes charge headlong into their shocked victims to butcher everything within arm’s reach.
Death Guard Chaos Lord|Death Guard Lords hold positions of command throughout the Legion’s structure. All are powerful warriors, proving their right to rule through acts of destruction, corruption and endurance. They combine all the tactical nous of a Space Marine champion with a deep-seated desire to spread Grandfather Nurgle’s blessings.
Death Guard Chaos Lord In Terminator Armour|Every Death Guard lord is a formidable opponent, dripping with infectious disease and armed to the teeth with toxin-smeared weaponry. Those clad in diseased Terminator armour are yet more deadly. Their nigh on impregnable plate is fused with their flesh, bulging and hardened thanks to Nurgle’s blessings, making them even more durable.
Death Guard Sorcerer In Terminator Armour|Powerful Sorcerers are able to equip themselves with highly durable, diseased Terminator armour. Able to teleport strike alongside Blightlord or Deathshroud Terminators, these Sorcerers curse their foes immediately upon arrival on the battlefield, weakening and draining them of life within seconds.
Death Guard Cultists|On every Human world there is disease. Therefore the potential for cults of Nurgle to arise is ever present, the worshippers taking a perverse pride in their maladies and disfigurements. When these Cultists strike their enemies, they do so in massed numbers, inured to pain and deranged by their fevered minds.
Plague Marines|The mainstay of vectoriums, Plague Marines excel in gruelling firefights and relentless assaults that grind the enemy down. They are tactically astute, deploying plague spewers to drown hordes of enemies in toxic slime and blight launchers to release crippling ironblight into armoured vehicles.
Death Guard Possessed|
Helbrute|The most terribly wounded of Nurgle’s champions are interred within the armoured sarcophagus of a Helbrute. Plague Surgeons take deep pleasure in sealing rivals and superiors inside these madness-inducing and agony-inflicting shells. In battle, they are living, enraged, battering rams, flushed with the blessings of Nurgle.
Chaos Rhino|Clad in a cocoon of slime-smeared armour plating, Death Guard Rhinos are ubiquitous and versatile armoured transports. They can move Death Guard squads rapidly across the battlefield in their festering holds, taking them to new battlefronts, bearing them through hostile terrain or supporting armoured offensives.
Chaos Spawn|Many of Nurgle’s gifts are metaphysical maladies, parasitic infestations or physical mutations. Some champions become so overburdened by these distorting changes that they degenerate into howling and mindless Chaos Spawn. Their putrefying bodies in constant flux, their sanity shattered by the horror of their fate, they now live only to rend, gnaw and ruin.
Chaos Land Raider|Land Raiders are destructive and versatile vehicles equipped with a fearsome arsenal of weapons and a large transport capacity. Drenched in thick, stinking slime, Death Guard Land Raiders are host to various scratching and biting parasites and sprout throbbing growths emitting fogs of foetid gas.
Chaos Predator Annihilator|The Predator Annihilator is designed for hunting enemy battle tanks, monstrous beasts and other high-value targets. The Death Guard highly values these war engines, for they provide much-needed fire support for their infantry assaults. Bloated with contagion and crewed by mutant abominations, these tainted war engines spread Nurgle’s gifts with every volley.
Daemon Prince of Nurgle|Daemonhood is the ultimate goal for a great many Chaos Space Marines. Those Nurgle worshippers who attain this dark apotheosis are lumbering monstrosities with formidable resilience, corroded armour and bloated flesh. They command sepsis cohorts and vectoriums, having retained all their tactical acumen and martial skill.
Typhus|Host of the Destroyer Hive, for millennia Typhus has travelled the galaxy, spreading Nurgle’s Rot and killing billions. When he takes to the field, he slices apart countless foes with his filth-encrusted power scythe and unleashes the swarming horror of his Destroyer Hive to engulf them in murderous plague flies.
Lord of Contagion|Lords of Contagion are the most aggressive of Nurgle’s champions. Their tactics are as brutal and blunt as they are effective. Striding unharmed through torrents of enemy fire in their nigh-impregnable Cataphractii plate, they sweep aside foes in violent bursts of gore with their snarl-toothed and corroded blades.
Malignant Plaguecaster|Every foetid fibre of a Malignant Plaguecaster’s body is rotted and decayed. They are living conduits for Nurgle’s miasmas and maladies. Foul blights reside within their roiling, bloated frames, and when they are unleashed in an eruption of vomit and gases, they liquefy metal, stone andflesh.
Poxwalkers|Poxwalkers are victims of walking pox, a cruel virulence that rots the infected almost to death while keeping them conscious. They are terror troops, their ceaseless groaning the vector by which they infect the truly living. In battle, they drown their foes in a sea of decaying flesh, clawing hands and gnashing teeth.
Foetid Bloat-drone|Foetid Bloat-drones are Daemon Engines that skim across the battlefield on clattering turbines. Adept at providing point support wherever needed, some mount grisly fleshmowers that allow them to charge the enemy lines in a blizzard of mangled flesh. Others are fitted with plaguespitters, sucking up battlefield filth before spewing it in diseased gouts across the foe.
Noxious Blightbringer|Tocsins of misery and cursed plague bells tolling, Noxious Blightbringers sow weakness among the enemy. Each rippling sound wave erodes the enemy’s will to fight, shatters bone and metal alike, and spawns metaphysical maggots in the minds of psykers. To the Death Guard, every distorted peal is invigorating, and upon hearing them, they surge eagerly into the fray.
Foul Blightspawn|Embedded into a Foul Blightspawn’s body is a malignant churn. As he cranks its rusted handle, he mixes a foul concoction of bubbling diseases and pollutants. Once satisfied his burbling blend of choking stew is ready, he levels his plague sprayer at the foe. Out his mixture surges like projectile vomit, melting whatever it touches.
Biologus Putrifier|Biologus Putrifiers take obscene delight in developing myriad plagues to spread in battle. They carry all manner of blight grenades, bloated with the latest strains of blossoming contagions. With their injector pistols, Biologus Putrifiers implant killing maladies into the enemy before extracting samples of their ruined flesh.
Plague Surgeon|Equipped with tainted, grime-smeared nartheciums and dripping baleswords, Plague Surgeons also carry vials and alembics full of boosters and stimulants for countless plagues. By such means do they give the Death Guard renewed strength and resilience while inflaming the enemy’s infections to unbearable degrees.
Tallyman|The Tallymen are the preachers of Nurgle’s sevenfold doctrine. They are bedecked with rotten scrolls covered in frenzied scrawls and tallies. Nurglings crawl around them, bearing more tomes and parchments. Through gigantic vox-speakers, Tallymen bellow sacred chants of the three and of the seven, spurring on the Death Guard.
Deathshroud Terminators|Deathshroud Terminators are swollen with the rotten powers of their diseased patron. With every swing of their giant scythes, they decapitate and disembowel their foes, their speed belied by their bloated mass. They fight in ominous silence, embodying the inevitable onset of their enemies’ death and the inescapable judgement of Mortarion himself.
Blightlord Terminators|Blightlord Terminators are incredibly tough, thanks to their Cataphractii armour and Nurgle’s gifts, and they are experts in breach assaults, boarding actions and sudden teleport strikes. Due to long periods spent aboard pox-ridden warships, they are saturated with foulness, which pours off them to rot flesh and corrode metal.
Myphitic Blight-hauler|Belching stinking gases that hang thick in the air, Myphitic Blight-haulers use their all-terrain mobility and heavy armaments to hunt down the enemy’s tanks and provide fire support even in the most dangerous environments. Should the enemy get too close, these Daemon Engines pounce with fanged maws and sprays of bile.
Plagueburst Crawler|The brainchild of Mortarion himself, the Plagueburst Crawler is a hulking Daemon Engine with a giant ram-blade and thick armour plating that renders it incredibly resilient. Equipped with a Plagueburst mortar, the engine launches hideously powerful explosive shells that unleash clouds of corrosive spores upon detonation.
Mortarion|To stand in Mortarion’s presence is lethal, such is the pestilential aura that surrounds him. Wielding his gigantic scythe, Silence, he cuts apart entire enemy squads in seconds. With furious blasts of Lantern, his devastating sidearm of unknown provenance, he disintegrates heavy infantry and armour alike.
Lord of Virulence|Lords of Virulence are powerful commanders whose grim oversight and plagueridden gifts bolster the marksmanship of nearby Death Guard forces. Coupled with the foulness that gushes from the barrels of their twin plague spewers and the vicious might of their slime-dripping power fists, they are formidable warriors indeed.
Chaos Predator Destructor|These pustule-covered battle tanks provide mobile armoured support for advancing Death Guard infantry. Maintaining a punishing rate of fire, whether lurking hull-down or ploughing in alongside the vectorium’s warriors, they riddle the enemy with diseased munitions that leave those not immediately slain weakened and withering before the might of Mortarion’s sons.
Miasmic Malignifier|Festooned with swaying plague censers and tainted bells, Miasmic Malignifiers belch thick fumes from their rusted chimneys. Sown like spores across worlds, they are parasites that suck filth from the ground and latch themselves onto local infrastructure, polluting a planet on every level.
Daemon Prince of Nurgle with Wings|The wings that sprout from the backs of chosen Death Guard may resemble the buzzing appendages of bloated flies or take a pocked and diseased chiropteran form. Regardless of their shape, they bear the Daemon Prince aloft, allowing them to descend upon their luckless foes from above quickly and spread fearsome maladies over the battlefield.
Icon Bearer|The icons borne by the Death Guard are rusted and corrupted dedications to Nurgle, forged into the shapes of the Grandfather’s symbols or those of the Legion itself. So wreathed in disease are these banners that nearby enemies are rapidly afflicted, dying agonising deaths as their convulsing bodies are reduced to slop.
Chaos Thunderhawk|
Greater Blight Drone|
Chaos Lord On Palanquin Of Nurgle|
Gellerpox Infected|
Hell Blade|
Hell Talon|
Mutoid Vermin|
Sorcerer On Palanquin Of Nurgle|
Terrax-pattern Termite|
Land Raider Achilles|
Land Raider Proteus|
Fire Raptor Gunship|
Spartan|
Deredeo Dreadnought|
Cerberus|
Kratos|
Sokar-pattern Stormbird|
Sicaran Battle Tank|
Mastodon|
Leviathan Dreadnought|
Fellblade|
Relic Contemptor Dreadnought|
Whirlwind Scorpius|
Xiphon Interceptor|
Rapier Carrier|
Storm Eagle Gunship|
Sicaran Venator|
Typhon|
Sicaran Punisher|
Falchion|
Lord of Poxes|The Lord of Poxes lumbers into battle amidst a churning cloud of spore-thick plague smog. These foul fumes wheeze from the miasmic turbine borne upon this monstrous champion’s shoulders and cannot only veil advancing Death Guard warriors from harm but also send foes crumpling to the ground as they claw at swollen throats and drown on their dissolving lungs.
Foetid Bloat-drone with Heavy Blight Launcher|Some Foetid Bloat-drones carry heavy blight launchers and the bulky ammo hoppers required to feed them. Thrumming ponderously into firing positions, these airborne monsters bombard the enemy with volleys of explosive shells. Each detonation unleashes swift-spreading blights that chew through flesh, rust metal and even corrode souls.
Rotigus|Rotigus Rainfather lumbers into battle, vomiting rivers of corrosive, plague-laden filth across all who stand in its path. In its bloated fist, it clutches a gnarlrod while an endless and infectious downpour accompanies the daemon, a fecund flood fit to drown, corrupt and mutate all it touches.
Great Unclean One|These greater daemons possess the same boundless energy and drive to corrupt as a swift-spreading virus. Their booming voices roll across the battlefield, their cruel jollity and the perverse pride they take in their underlings’ achievements horribly at odds with the misery and disease they spread.
Plaguebearers|Born from the souls of those who die of Nurgle’s Rot, Plaguebearers are the foot soldiers of the Plague God. They wield plagueswords that drip with infectious slime and are surrounded by the endless drone of counting as they pursue their hopeless and eternal task of tallying each new outbreak of their master’s many diseases.
Plague Drones|Plague Drones ride monstrous rot flies to war. These vile steeds scrabble and rip at their prey, impaling them on dripping proboscis orbiting off the heads of their victims. The finest stolen craniums are recovered and fashioned into filth-swollen projectiles - death’s heads - for the daemonic riders to hurl at their foes.
Beasts of Nurgle|Filled with dim-witted ebullience at odds with their diseased and nightmarish forms, Beasts of Nurgle heave themselves into battle like eager hounds. They are drawn instinctively to mortal playthings, whose desperate cries and frantic flight they mistake for participation, at least until their luckless new friends have twitched their last.
Nurglings|Nurglings are malicious plague mites that pour across the battlefield in giggling masses. These foul imps might seem almost amusing from a distance, yet the illusion is shattered as the Nurglings spill forth to engulf their screaming victims in a rancid avalanche of needle fangs, filthy talons and bloated flesh.
Defiler|Huge Daemon Engines dripping with corruption, the Defilers used by the Death Guard are horrifically powerful whether bombarding the foe from range with grotesquely diseased projectiles or tearing them apart at close quarters with piston-driven claws of rusted metal etched with cursed runes of corrosion.
Archon|Archons lead their kabals in battle with a mixture of malevolent cunning, arrogant self-assuredness and breathtaking martial skill. To these qualities, they add an arsenal of esoteric weaponry and wargear that enable them to fight wreathed in concealing shadows, drag the souls from their victims’ bodies, and reduce enemies to desiccated ashes with a single blow.
Succubus|Succubi are the leaders of the wych cults and master combatants of the arena, their warrior artistry as ferociously savage as sublimely graceful. Disdaining heavy armour in favour of lithe agility, they hurl themselves into the teeth of the foe without fear, cutting a murderous path through all who oppose them and indelibly stamping their superiority upon the battle.
Lelith Hesperax|Lelith Hesperax is the undisputed queen of the Commorrite arenas, a warrior capable of felling the mightiest armoured foes and most monstrous beasts with a pair of simple - if beautifully balanced - knives. Hesperax makes a spectacle of her every battle, dancing and weaving around her victims with mocking ease as she builds to a spectacularly gory crescendo.
Haemonculus|Wielding horrific torture implements from their oubliettes and laboratories, Haemonculi drift like sinister predators through the midst of battle. They direct their covens of twisted monstrosities and pain adepts while hungrily seeking out fresh subjects for their hideous fleshcrafting, spreading terror through the foe with the detached fascination of true connoisseurs.
Urien Rakarth|Urien Rakarth is the most ingenious of the many Haemonculi masters. He is the Sculptor of Torments, whose repugnant creations strain his enemies’ sanity. Once his casket of fanged spirits and his toxin-laced blades are finished, a coiling nest of Haemovores feast upon whatever is left of Rakarth’s foes.
Drazhar|Stalking the battlefields of realspace with a singular and murderous focus, Drazhar fights in utter silence. His bladework is phenomenal, his skill peerless. His only desire appears to be killing for killing’s sake, for he hacks a bloody path through mighty champions and luckless dregs alike, reducing all to butchered corpses with the same contemptuous ease.
Kabalite Warriors|Only the best of a kabal’s warriors are afforded a place within its raiding parties, and every one fights all the more savagely to prove their merit. Clad in barbed and segmented armour, wielding vicious splinter weaponry or potent armaments tailored to butcher infantry or annihilate enemy armour, they form the dark heart of many realspace raids.
Wyches|Wyches are gladiatorial murder artists who exhibit their incredible skills to slay with precision and élan. Used to corralling wild beasts in the arenas, their assaults are so swift and overwhelming that enemies often find themselves encircled by Wyches who have weaved through or sprung over their ranks to trap them in a rapidly tightening noose of blades.
Incubi|The Incubi are warrior perfectionists of the highest order. Protected by the ornate plates of their ancient warsuits, they move swiftly in for the kill, sweeping giant klaives in practised, decapitating strikes. They carve straight through the enemy’s elite, crushing their spirit with psychic torture devices known as tormentors.
Mandrakes|Creatures of midnight horror, crawling through the shadows to slither into the most secure locations, Mandrakes radiate an aura of frigid evil. They can conjure and hurl balefires at will to sear their victims’souls from the inside out, while any who face these ghoulish killers up close are soon hacked down by the blows of grossly outsized razors and vicious torture blades.
Wracks|The gnarled hide of the Wracks is a leathery mass of old scars, inured to pain. These adepts of fleshcrafting serve the wizened masters of the covens and are as much experiments in stitch and sinew as apprentices to the Haemonculus’ gruesome craft. They are granted a host of cruel tools, butchering blades and arcane bioweapons with which they inflict maximum agony.
Grotesques|These modified meat-hulks are pumped full of painful chemicals, growth elixirs and macro-steroids. With swollen muscles they hack their master’s foes apart, their brutal cleavers and grafted claws dripping with toxins. They are mindlessly obedient and insensible to any hurt, chasing down fleeing prey at the behest of their creator.
Beastmaster|On thrumming skyboards that spit venom-laced shards, Beastmasters hover above the frenzied bloodletting of their thrall-creatures, goading them on with the cruel lashes of a nerve-inflaming agoniser. Many wear shamanistic masks that augment the wearer’s natural dominance with sub-vocal emissions and subjugating pheromones.
Raider|These swift anti-grav transport barques are employed by kabals, wych cults and haemonculus covens alike for their realspace raids. Streaking through skies like poisoned arrows, Raiders deliver their cargoes of vicious Drukhari into the very heart of the foe before their victims have time to react, providing vicious covering fire as the fighting intensifies.
Venom|Raw speed delivers countless Venom transports to the heart of the enemy’s defence and sees them chase down stragglers and encircle the foe’s outriders. For the clique of warriors on board, Venoms are mobile firebases and gore-splashed chariots in one, with flickering shields that confound attempts to bring them down.
Reavers|Reaver jetbikes streak across the battlefield with the same speed and agility they display during their lethal races around the Commorrite arenas. Whether jinking around incoming enemy fire, decapitating foes with vicious bladevanes or culling their victims with ferocious firepower, these high-speed killers are lethal in the extreme.
Hellions|When the Hellion gangs ride their bladed skyboards alongside Drukhari raiding parties, they bring terror to the battlefields of realspace. Arrogant and agile, Hellions wield their hellglaives with such skill that battle becomes a contest as to who amongst them can perform the most ostentatious acts of spectacular airborne slaughter.
Razorwing Jetfighter|Though agile and capable air superiority craft, the true worth of Razorwing Jetfighters is in ground attack runs. Blurring low over the heads of the foe, they unleash salvoes of missiles whose specialised warheads sow bloody horror. Soon enough, the enemy are left cowering in disarray at the mere threat of another pass by the murderous Razorwings and their sadistic pilots.
Voidraven Bomber|Mounting some of the most powerful guns in the Drukhari arsenal, the Voidraven Bomber’s dark scythes and void lances can crack heavily armoured targets. Yet they pale against the silent aircraft’s primary weapon - the void mine. Once this arcane payload is deployed, the resulting darklight implosion erases all caught within its blast.
Scourges with Heavy Weapons|Airborne messengers and mercenaries who ride the thermals between Commorragh’s highest spires, Scourges have been bodily modified for winged flight. They wear their grotesque new forms with the same pride that they wield their massive dark lances and splinter cannons, for their combination of speed and firepower renders them invaluable.
Talos|The Talos Pain Engine is a ghoulish melding of stitch-puckered flesh and armoured artifice, boasting tremendous resilience and a nightmarish array of weaponry. Each is the proud creation of the Drukhari Haemonculi, who employ their Talos as torture devices, surgical assistants and armoured murder machines.
Cronos|Like other Engines of Pain, the Cronos is a grisly amalgam of stimm-fed flesh and biomechanical implements shielded by a burnished carapace. Haemonculi create the Cronos to act as a parasite. Its esoteric syphons leech its victim’s life essence, leaving them as husks before projecting the stolen vitality to other Drukhari.
Ravager|Ravager gunships fulfil the role of armoured fire support during Drukhari raids, leveraging their speed and agility to outmanoeuvre the more heavily armoured war engines with which they typically duel. They are mobile assassins, mounting enough firepower to gut enemy tanks and eradicate the foe’s elite warriors before swiftly relocating to new hunting grounds.
Reaper|
Tantalus|The Tantalus is a prestigious twin-hulled Drukhari assault skimmer perfectly crafted for high-speed terror raids. The signature armament of the Tantalus is a set of graceful scythevanes that extend from the vehicle’s hull, designed to slice and sever any foes caught in the skimmer’s sweeping flight path.
Raven Strike Fighter|
Court of the Archon|Nothing but the manipulative cunning of an Archon could demand the loyalty of their varied Courts. Drawn from diverse mercenary factions that inhabit Commorragh, Drukhari, aliens and other horrors protect their liege with all manner of twisted weapons, flesh-eating venoms, needle-like fangs and empathic leaching.
Lady Malys|Few galactic war leaders can match Lady Malys’ intellect or her talent for weaving complex strategic webs around her foes. Whatever schemes her enemies may have, Malys has already foreseen and put contingencies in place, leaving opponents reeling in confusion and easy prey for her flickering blades.
Hand of the Archon|Agents of their Archon’s will, these hand-picked teams of ruthless killers are entrusted with crucial tasks during realspace raids. Whether fighting as bodyguards for their overlord, seizing some vital prize, or viciously eliminating key foes, they possess many specialist skills and wargear to ensure the job gets done.
Scourges with Shardcarbines|Some bands of Scourges choose to wield comparatively light but potent firearms. So armed, they swoop down upon the enemy to catch them in savage crossfires and rake them with volley after volley of energy blasts and poisoned shards. Such close-ranged onslaughts demonstrate the Scourges’ prowess and contempt for the foe.
Death Jester|
Shadowseer|
Solitaire|
Troupe Master|
Starweaver|
Skyweavers|
Troupe|
Voidweaver|
Corsair Voidreavers|
Corsair Voidscarred|
Corsair Cloud Dancer Band|
Corsair Reaver Band|
Corsair Skyreaver Band|
Kharseth|
Prince Yriel|
Corsair Skyreavers|
Starfangs|
Fulgrim|
Lord Exultant|
Tormentors|
Infractors|
Chaos Terminators|
Chaos Land Raider|
Lucius the Eternal|
Lord Kakophonist|
Sorcerer|
Daemon Prince of Slaanesh|
Daemon Prince of Slaanesh with Wings|
Noise Marines|Orchestrating riotous destruction on vast scales, Noise Marines saturate the war zone with explosive bolts, clashing aural waves and extreme psychosonic attacks. These hedonistic worshippers of Slaanesh are inured to most stimuli, and seek to unleash the most cacophonous destruction to stir their jaded senses.
Flawless Blades|
Chaos Spawn|
Maulerfiend|Maulerfiends stalk the battlefield like immense hunting beasts. Once the enemy are in sight, these huge Daemon Engines thunder forward, even scaling defensive walls in their eagerness to get at the prey. Once amongst the foe, they slaughter anything in reach with their huge talons, crushing jaws and stabbing tendrils.
Heldrake|
Chaos Rhino|
Shalaxi Helbane|Cloven hooves pounding against broken earth, Shalaxi Helbane bears down upon its doomed quarry with the Soulpiercer gleaming in its grip. No prey can evade the Monarch of the Hunt, for the daemon’s obsession with its victim is so singular and so powerful that no mortal means of flight could ever escape it.
Daemonettes|Known to mortals as the handmaidens of Slaanesh, these daemons are a mixture of the beautiful and the monstrous, made all the more disturbing by the visceral clash of both. They delight in the carnage of battle, weaving around enemies’ clumsy blows as they shrill and sigh their delight amidst swift-taloned slaughter.
Fiends|Few daemonic entities approach the sheer disturbing horror of the Fiends of Slaanesh. Malicious hunting beasts that croon their delight across the battlefield, these ghastly abominations are wreathed in a soporific musk that leaves their prey witless and helpless before their flashing talons and stabbing tails.
Keeper of Secrets|Darkly intelligent, horribly beguiling and deadly in battle, the Keepers of Secrets are the greatest champions of Slaaneshi daemon legions. Wielding unclean yet beautiful weapons and unleashing the sorcerous powers of obsession and torment, these daemons cut an elegantly hideous swathe across the battlefield.
Seekers|Sat astride swift Steeds of Slaanesh, Seekers pursue their mortal prey with obsessive delight. Even the fastest of mortal vehicles cannot outpace these vicious entities, while those who stand and fight soon find their ranks smashed asunder by charging shock cavalry drawn from the darkest depths of nightmare.
Defiler|Monstrous bio-mechanical Daemon Engines, Defilers are possessed of an insuppressible thirst for souls and lust for lurid slaughter. They are relentless in their pursuit of gratification, obliterating targets in tempests of gunfire and wading into enemy formations to rip warriors to shreds with their clanking claws.
Patriarch|Psychic abomination; alpha predator; parasitic demigod – the Patriarch is all of these things and worse. They are the source of the bio corruption that spawns each Genestealer Cult cell. Moreover, when the Day of Ascension comes, they are the cult’s deadliest killer, prowling the shadows of embattled worlds to rip and slay.
Magus|The Magus acts as its Patriarch’s vizier, and as the head of that alien monstrosity’s deviant church. Each one is a powerful psyker, their formidable will enhanced by the gestalt powers of the Star Children until they can manipulate enemies’ minds and bodies like puppets – or tear them apart from within.
Primus|Occupying a role somewhere between guerrilla general and shadowy symbol of resistance, the Primus is a Genestealer Cult’s ultimate military commander. Besides being deadly combatants in their own right, their mastery of insurgent tactics transforms their followers from a rebellious mob into a lethal military machine.
Acolyte Iconward|It is a great honour to bear the cult’s sigil aloft, out in the open for all to see. These banners are hung with pseudo-sacred artefacts, some stemming from the secretions or body of the Patriarch itself. The effect of the Acolyte Iconward’s presence upon nearby cult warriors is electrifying, driving them to new heights of violence.
Acolyte Hybrids With Autopistols|Acolyte Hybrids comprise the earliest generations of a cult’s brood cycles, and they are monstrous in body and mind. Some equip themselves with an array of automatic pistols and repurposed heavy tools, applying industrialised might to the battlefield in acts of sabotage or resource acquisition.
Neophyte Hybrids|Making up the bulk of their cult’s ranks, Neophyte Hybrids are the least alien in appearance of all the Patriarch’s brood. They are no less dangerous for this, however, and what they lack in weaponised bio-adaptations they make up for in numbers, massed firepower and zealous revolutionary fanaticism.
Hybrid Metamorphs|Triggered by the approach of a hive fleet or a sudden trauma to the cult, Hybrid Metamorphs mutate from early generations of the brood cycle. Dormant gene-codes burst to life, bestowing weaponised limbs, ghastly bio-acidic glands and other so-called blessings upon these creatures, transforming them into devastating shock troops.
Aberrants|No one truly knows what causes Aberrants to spring up amidst the brood cycle, yet the uses of these lumpen gene-deviants are obvious. Possessed of immense strength and resilience coupled with simplistic loyalty to the cult, they are hurled into battle as line breakers or massed as hulking, expendable bodyguards.
Purestrain Genestealers|Vanguard organisms for the Tyranid hive fleets, Purestrain Genestealers are one of the most lethal life forms in the galaxy. They combine the cunning of an apex predator with inhuman speed and agility, closing with their prey in the blink of an eye before tearing their victims to bloody tatters.
Goliath Truck|Robust and versatile, the Goliath Truck is the armoured transport of choice for the Genestealer Cults. These vehicles boast thick armour and capacious holds, and their heavy stubber and twin autocannon allow the crew to lay down a hail of supporting fire as the broodkin passengers disembark into battle.
Goliath Rockgrinder|The drilldozer blade fitted to the Goliath Rockgrinder is intended for gouging tunnels deep into solid rock faces in search of mineral riches. However, it works just as well as both an ablative shield and a hideously bloody line-breaking weapon, mangling a crimson path through the luckless foe.
Abominant|Born from the sting of a mindwyrm familiar, the Abominant is an Aberrant tainted with the Patriarch’s own gene-mass. This transforms the beast into a mountain of mutated chitin and muscle that can regenerate as swiftly as its foes can harm it, and whose raw might is a lethal battlefield asset.
Jackal Alphus|The Jackal Alphus rides their dirtcycle to commanding battlefield vantage points. With their long-range vox, the Alphus calls in strike missions against tougher, armoured targets. Should a foe fall beneath the cross hairs of their cult sniper rifle, its life expectancy can be measured in moments.
Clamavus|Vox-hacker and information assassin supreme, the Clamavus scythes into enemy communications networks for intelligence. It seeds the amplified psychic signal of the Broodmind through the foe’s comms to spread dismay from a distance, while up close it can rupture its victims’ brains with its savage audial symphony.
Locus|An unassuming bodyguard, the Locus may be overlooked by the foe until the exact moment it abandons calm stillness for lightning-fast attack. Robes thrown back, the Locus’ whipping tail barb and vestigial limbs are revealed even as its twin blades flash out to neutralise any threats to its ward.
Sanctus|A Sanctus is an inescapable assassin who can track by psychic spoor and squirm through the smallest gaps. Its bio-dagger – spawned from the Patriarch’s genesis pools – unleashes the psychic might of the Broodmind with the slightest cut, while the Sanctus’ cult sniper rifle allows it to strike down prey from afar.
Kelermorph|This gunfighter is a living icon of rebellion, moulded to exploit the psyche of fractured Human societies. Whip-fast reactions and hypersensory acuity lend the Kelermorph lethal reaction speeds and help it unleash withering volleys from its iconic liberator autostubs, whose depleted volonium rounds can punch through tank armour.
Nexos|Engineered to share a portion of the Patriarch’s cerebral might, the Nexos can absorb the entirety of a cultist’s thoughts and experiences through physical contact. They compartmentalise millions of these snapshots, building a formidable mental map, then using it to direct cult forces like a rear-echelon officer of prodigious skill.
Biophagus|The Biophagus is a scientist-surgeon whose injector goad can be used to enhance the unholy might of Aberrants and other favoured cultists, or to dose enemies with a mutagenic cocktail that rapidly dissolves them from within. Coupled with hurled vials of bio-acids, this arsenal renders the Biophagus a deadly agent of biological warfare.
Achilles Ridgerunners|The operators of these lightweight but rugged scout vehicles help to coordinate lethal armoured ambushes that eliminate isolated foes or sever communication and supply lines. They can mount a versatile range of heavy weapons, and their speed and manoeuvrability enable them to skirt enemy ranks before unleashing their payloads at a more vulnerable quarter.
Atalan Jackals|Atalan Jackals share a mental link that allows them to coordinate in hunting packs and ride in tight formations at high speeds with no risk of mishap. They harass the foe with hit-and-run strikes, their Wolfquads unleashing heavy firepower to augment the guns, bludgeons and mining charges of their packmates.
Tectonic Fragdrill|
Reductus Saboteur|There is no engine of the oppressors that a Reductus Saboteur cannot lay low, and few materials they cannot fashion into a bomb given a little time to tinker. Flitting through the shadows, they lace the battlefield with booby traps and deploy powerful explosives that make short work of enemy armour.
Benefictus|A Benefictus uses the swollen mass of their brain to focus the will of the Broodmind. They unleash it in a lancing beam of incredible power that has the potential to carve through battle tank armour. Where the psionic strike hits, intense shock waves of nauseating alien horror spread out, leaving survivors vulnerable to lurking broodkin.
Acolyte Hybrids With Hand Flamers|Equipped with hand flamers and using their hulking strength andxenos dexterity to wield pilfered explosive charges, Acolyte Hybrids excel in bold missions of arson and ruination. Denying the oppressors any opportunity of a foothold, their destructive acts are often so wholesale that few witnesses survive their operations.
Deathleaper|
Parasite Of Mortrex|
Winged Hive Tyrant|
Winged Tyranid Prime|
Gargoyles|
Tyrannocyte|
Lictor|
Mawloc|
Neurolictor|
Raveners|
Trygon|
Von Ryan’s Leapers|
Cadian Castellan|
Cadian Command Squad|
Catachan Command Squad|
Krieg Command Squad|
Leman Russ Commander|
Primaris Psyker|
Rogal Dorn Commander|
Death Rider Commissar|
Quartermaster Cadre Squad|
Hell’s Last|
Cadian Shock Troops|
Catachan Jungle Fighters|
Death Korps Of Krieg|
Chimera|
Taurox|
Taurox Prime|
Storm Chimera|
Aegis Defence Line|
Earthshaker Platform|
Hydra Platform|
Manticore Platform|
Sabre Weapons Battery|
Armoured Sentinels|
Artillery Team|
Attilan Rough Riders|
Baneblade|
Banehammer|
Banesword|
Basilisk|
Cadian Heavy Weapons Squad|
Catachan Heavy Weapons Squad|
Death Riders|
Deathstrike|
Doomhammer|
Field Ordnance Battery|
Hellhammer|
Hellhound|
Hydra|
Kasrkin|
Krieg Combat Engineers|
Krieg Heavy Weapons Squad|
Leman Russ Battle Tank|
Leman Russ Demolisher|
Leman Russ Eradicator|
Leman Russ Executioner|
Leman Russ Exterminator|
Leman Russ Punisher|
Leman Russ Vanquisher|
Manticore|
Rogal Dorn Battle Tank|
Scout Sentinels|
Shadowsword|
Stormlord|
Stormsword|
Wyvern|
Cyclops Demolition Vehicle|
Arkurian Stormhammer|
Armageddon-pattern Medusa|
Atlas Recovery Vehicle|
Carnodon|
Centaur Light Carrier|
Colossus|
Crassus|
Death Korps Grenadier Squad|
Dominus Armoured Siege Bombard|
Earthshaker Carriage Battery|
Elysian Drop Sentinel|
Elysian Sniper Squad|
Gorgon Heavy Transport|
Griffon Mortar Carrier|
Hades Breaching Drill|
Heavy Mortar Team|
Heavy Quad Launcher Team|
Macharius|
Macharius Omega|
Macharius Vanquisher|
Macharius Vulcan|
Malcador|
Malcador Annihilator|
Malcador Defender|
Malcador Infernus|
Medusa Carriage Battery|
Minotaur|
Mukaali Riders|
Munitorum Servitors|
Praetor|
Rapier Laser Destroyer Battery|
Regimental Attachés|
Salamander Command Vehicle|
Salamander Scout Vehicle|
Sentinel Powerlifter|
Stormblade|
Stygies Destroyer Tank Hunter|
Tarantula Battery|
Tauros Assault Vehicle|
Tauros Venator|
Trojan Support Vehicle|
Valdor|
Hyperadapted Raveners|
Centaur RSV|
Hippogriff AFV|
The Red Terror|
Kaldor Draigo|The Supreme Grand Master of the Grey Knights, Lord Kaldor Draigo enters battle directly from the warp itself and his resolute spirit inspires his warriors to acts of high valour. He hunts down and slays the spawn of Chaos with psychic fire and blows from the legendary Titansword, its blade reforged with a purified daemon weapon.
Grand Master Voldus|Grand Master Aldrik Voldus wields the mighty Malleus Argyrum, a daemon hammer whose head dances with sorcerous flame fewfoes can withstand. One of the most potent psykers his Chapter has known in years, he also possesses the power to unleash waves of soulfire against his enemies and to conjure sanctuaries of dancing psychic luminescence that shield his brothers from harm.
Grand Master|The Grand Masters are the leaders of the Grey Knights brotherhoods and stand amongst their greatest warriors. More than this, they are accomplished battle psykers able to augment their martial might with tightly focused empyric power and strategic scholars and savants whose grasp of the strategies required to battle the supernatural and malign is unmatched.
Brother-captain|As the strong left hands of their Grand Masters, the Brother-Captains are seasoned battlefield commanders and potent warriors. They turn their prodigious psychic gifts to the swift annihilation of their enemies, augmenting their battle-brothers’ strength, sensing the foe’s hidden weaknesses, and setting an uncompromising example to those who follow them.
Brother-captain Stern|A valorous and duty-bound leader, Brother-Captain Arvann Stern has survived battles so brutal often he and his nemesis are the last standing. His growing understanding of the weaknesses of warp-spawn makes his presence anathema to daemonkind and he wields his Nemesis blade with a furious skill that few can match.
Brotherhood Champion|A Brotherhood Champion acts as an exemplar of martial prowess to which all Grey Knights aspire. He is a warrior of peerless skill who mentors recruits in the ways of the blade. Upon the battlefield, these singular warriors set a merciless example to their brothers, singling out the war leaders of the enemy host and cutting them down in brutal duels where only victory matters.
Castellan Crowe|Castellan Crowe charges into battle, wreathed in the blinding psychic fire that is the hallmark of his order. Though he will never be fool enough to unlock the forbidden power of the Black Blade of Antwyr, he still wields the captive blade with tremendous skill and strength, using it, his storm bolter and his potent psychic might to cut a path through his foes.
Strike Squad|Strike Squads act as vanguard forces, employing teleport technologies and sorcery to manifest deep within the enemy lines. Once in position, they launch devastating shock assaults against unprepared foes, wielding an arsenal of Nemesis force weaponry, heavy firepower and psychic fury to capture and sorcerously ward vital tactical locations.
Brotherhood Terminator Squad|Massively armoured, heavily armed and ruthlessly devoted to their sacred duties, Grey Knights Terminators form the indomitable heart of many strike forces. Some squads are accompanied by Apothecaries, whose nartheciums dispense healing salves to staunch grievous wounds, or Ancients who hold aloft finely wrought banners to inspire their battle-brothers in war.
Purifier Squad|The Order of Purifiers epitomise the Grey Knights’ sanctity of purpose. They are incorruptible and fanatical, possessed of an untarnished spirit. Teleported into the heart of daemonic legions, they often fight as a spearhead from where they unleash a cleansing fire that sears the corrupted to ash.
Paladin Squad|Even amongst the rarefied ranks of the Grey Knights, Paladins are exceptional warriors whose potent psychic powers intertwine seamlessly with their martial bladework to devastate even the mightiest foes. Often accompanied by Apothecaries or banner-bearing Ancients, they are the favoured bodyguards of Brother-Captains and Grand Masters alike.
Interceptor Squad|Interceptor squads embody the Grey Knights’ ability to respond rapidly to crises and emergent threats. Their teleporters enable them to flicker in and out of realspace, performing short-ranged teleport ’shunts’and bursting from the Warp repeatedly with guns blazing and Nemesis force weapons singing as they butcher the unsuspecting foe.
Purgation Squad|Providing vital heavy-fire support for the highly mobile assaults favoured by the Grey Knights, Purgation Squads comprise master sharpshooters armed with powerful firearms. Focusing their psychic potential to detect foes concealed in the heaviest cover and even bend their shots through the air to seek their prey, their volleys leave the enemy cowering in abject terror.
Nemesis Dreadknight|Nemesis Dreadknights wield enormous Nemesis force weapons and provide devastating heavy firepower. The lowering psychic presences of their pilots coupled with servo-assisted speed and might enables these exo-suits to stride through ranks of foes like giants, heedless of those who seek to bar their advance.
Grey Knights Dreadnought|
Land Raider|The redoubtable Land Raider is the perfect armoured transport tank for the Grey Knights. Its arsenal of potent firepower is more than enough to mow down hordes of foes and,blast their armour support to scrap even as the Land Raider roars forward to deliver its passengers into the heart of the shell-shocked enemies’ lines.
Land Raider Crusader|Designed for storming defence lines and trenches, the Land Raider Crusader lays down withering anti-personnel fire as it advances. The Grey Knights often employ it to tear through the defenders of ritual sites and halt their diabolical summoning rites.
Land Raider Redeemer|A terror weapon with few equals, the Land Raider Redeemer mounts enormous flamestorm cannons. Those fielded by the Grey Knights project arcs of blinding sanctified flame that ignite the soul and the psyche as well as the physical and make these tanks exceptional tools for rooting supernatural horrors and entrenched heretics out of the densest cover.
Razorback|The Razorback is an adaptation of the Rhino that sacrifices some transport capacity for a hull-mounted heavy weapon’s ammunition and power cells, ideal for rapidly transporting elite teams of power-armoured Grey Knights into battle. Razorbacks are thus able to lay down coordinated covering fire as their passengers disembark.
Rhino|Dauntless, durable and ruggedly resilient, Rhinos have been the ubiquitous armoured transport of the Space Marines for millennia. Those fielded by the Grey Knights are heavily warded, their hulls shot through with truesilver psychocircuitry that redoubles the protection of the Aegis in their vicinity.
Servitors|Some servitors were once serfs, failed aspirants or former allies, now cyborgised with mechanical augmentation. Many have limbs replaced with servo-arms or heavy weapons, employed to defend or aid their Techmarine masters during repairs. The brutal mind-wiping process ensures none ever reveal what they have witnessed.
Stormraven Gunship|Powerful close-support aircraft, Stormraven Gunships are capable of deploying Grey Knights and even a revered Dreadnought where empyric disturbances prevent teleportation. Resilient and bristling with heavy weapons, Stormravens excel in armoured assaults and the fiery purgations of landing zones.
Brotherhood Techmarine|On those occasions when their duties take them to the battlefield, the Grey Knights’ Techmarines turn all their arcane engineering lore to preserving their Chapter’s irreplaceable war machines. Relying more upon the gifts of the Omnissiah than the psychic talents employed so widely by their brothers, the Techmarines wield potent blades and firearms against the foe.
Venerable Dreadnought|The ancient Grey Knights interred within Venerable Dreadnought sarcophagi direct their potent heavy weapons and the blows of their hydraulicfists with time-honed skill. Yet their many centuries of wisdom and experience are most valuable of all, aiding them in commanding strike forces while offering psychic guidance to their battle-brothers.
Grey Knights Thunderhawk Gunship|Mighty Thunderhawk Gunships serve the Grey Knights Chapter as any other. Powerful, versatile flyers, they deploy squads of Titan’s sons into the heart of battle whilst slaughtering hosts of enemies with their vast array of anti-personnel and anti-armour weapons.
Grand Master In Nemesis Dreadknight|Piloting a Nemesis Dreadknight allows a Grand Master to wield the kind of ordnance usually restricted to battle tanks. Augmented with his psychic puissance and the servo-driven strength to wield huge and terrifying melee weapons, the sheer killing power of such a warrior is terrifying indeed.
Brotherhood Librarian|Even in a Chapter of potent psykers, the Grey Knights’ Librarians wield the energies of the Warp with exacting control and devastating power. Even as they shield their battle-brothers with whirling storms of psychic flame and the warding sigils wrought into their arcane wargear, the Librarians gather their true might before unleashing it in vortices of devastating sorcerous annihilation.
Brotherhood Chaplain|Chaplains safeguard the spiritual sanctity of their battle-brothers and the Chapter as a whole. They chant liturgies of sacred fortitude and unmerciful zeal, projecting these both in the form of stentorian, vox-amplified oration and through telepathic sorcery directly into the minds of their fellows. In this way, the Chaplains help to bolster the Grey Knights’ already formidable resolve.
Stormhawk Interceptor|As pugnacious as it is swift and agile, the Stormhawk Interceptor is an exceptional air superiority fighter. With a Grey Knight in the pilot seat and its hull worked with sorcerous wards, this craft can blast winged daemonic abominations from the skies and slay heretic aircraft in vicious dogfights.
Stormtalon Gunship|Stormtalon Gunships are highly manoeuvrable aircraft that are versatile in their role and choice of target. Often running escort duties for larger craft, they hunt down Warp-spawned foes. Using vectored afterburners, their pilots unleash ground attacks, saturating teleportation zones with fire and clearing them for their brothers.
Grey Knights Relic Razorback|
Ûthar the Destined|Already one of the most accomplished heroes of the Kin, Kâhl Ûthar the Destined is marked for a truly vaunted fate. Few can assess the foe as swiftly or mercilessly as Ûthar. Once he has the measure of his enemies, he soon cuts them to pieces with the glowing Blade of the Ancestors.
Kâhl|Most Oathbands are led by a Kâhl, whose strategic wisdom, determination and martial might are an inspiration to their warriors. Kâhls are often equipped with especially powerful weapons and potent field or teleportation technologies, the better to lead the fight from the front and bring down the deadliest foes.
Einhyr Champion|Einhyr Champions wear modified exo-armour fitted with mass drivers. Combined with their formidable close-quarters weaponry and bulky RAM shields, this wargear transforms them into living battering rams whose accelerated charge hits hard enough to smash clean through armoured fortress gates.
Grimnyr|The Grimnyr – or Living Ancestors – are privy to the wisdom of the Votann, and as close as to priests as the secular Kin get. Equipped with barrier tech such as ward staves and energy-focusing CORVs, they are able to rouse the fury of the immaterium against their foes.
Brôkhyr Iron-master|Iron-masters are the most accomplished Brôkhyrs of their Kindred. In battle, they take on the duty of maintaining damaged Kin war engines, often aided by Ironkin and COG repair crews. These veteran Brôkhyrs also bring their most powerful personal creations to war, taking satisfaction in unleashing them upon the foe.
Hearthkyn Warriors|Well-armoured, well-trained and equipped with an array of powerful weaponry, Hearthkyn Warriors form the backbone of most Oathbands. Led by their Theyns, they lay down hails of firepower, shrugging off the enemy’s return volleys before storming in to shatter their wavering foes for good.
Einhyr Hearthguard|Clad in formidable exo-armour and equipped with a fearsome array of weaponry, Einhyr Hearthguard are a force to be reckoned with. Whether forming bodyguards around their Oathband’s heroes or striking deep into the heart of enemy territory, they are unstoppable on the attack and immovable in defence.
Cthonian Beserks|Cthonian Beserks are amongst the most heavily augmented and courageous Kin. Brandishing mining-tools-cum-weapons-of-war and unleashing explosives that tunnel through solid rock, the Beserks storm the enemy’s strongpoints and break them open like an asteroid filled with seams of precious ore.
Hernkyn Pioneers|Hernkyn Pioneers skim across alien worlds and scout enemy positions, riding on their magna-coil bikes. Fast, resilient, ond possessed of formidable firepower, these far-ranging bands of warriors often strike at the foe from unexpected quarters or send bock intelligence on enemy movements to their oathbond’s commanders.
Sagitaur|Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited to scouting operations and swift, armoured offensives. Sagitaurs mount a remarkable amount of firepower for their size, and can even knock out enemy battle tanks.
Brôkhyr Thunderkyn|When a Brôkhyr hooks into a powerful exoframe, they become Thunderkyn. Adapted from rigs used to maintain Kin spacecraft, these armoured exoskeletons exchange repair tools for massive heavy weapons, which the Brôkhyr use to lay down withering covering fire for the oathbands and to pick off enemy armour.
Hekaton Land Fortress|The iconic battle tank and armoured transport of the Leagues of Votann, the Hekaton Land Fortress is as venerable and well-respected as it is powerful. With a fearsome arsenal of heavy weaponry and tremendously resilient armour – and with the ability to bear bands of Kin soldiery into battle – it is a versatile military asset.
Hernkyn Yaegirs|Merciless forward operatives charged with denying crucial assets to the foe, Yaegirs use every weapon and tactic at their disposal to make the ancestors proud. They typically deploy ahead of their prospect or oathband, with assassination and sabotage amongst their unscrupulous strategies, to bleed the strength from their kindred’s foes.
Buri Aegnirssen|Buri Aegnirssen surges into the foe with the ferocious abandon of one with nothing left to lose. With sweeps of his adaptable darkstar glaive, Bane, this inveterate survivor carves a bloody path through the enemy. Not even the most monstrous prey can evade the colossal reach of the Thrice-devoured’s vengeance.
Memnyr Strategist|Memnyr Strategists ore superlative martial tacticians. They offer tactical insights to outmanoeuvre the foe and map the enemy’s vulnerabilities. They can extrapolate a foe’s plans so well that their advice borders supernatural precognition, enabling the Kin to strike devastating blows when least expected.
Arkanyst Evaluator|Clad in heavy-duty hauberks to shield them from the worst of their weapons’ emissions, Arkanyst Evaluators unleash deadly experimental energies into the foe. Their transmatter inverters painfully rupture cellular tissue or trigger lethal atomic transformations, all to provide the Evaluator with the field data needed to hone their weapon further.
Ironkin Steeljacks with Heavy Volkanite Disintegrators|Gifted by the Votann with innate martial talents, Ironkin Steeljacks are natural soldiers. They can anchor entire battle lines, shrugging off enemy firepower that would fell lesser Kin. When on the offensive, they unleash precision salvoes of searing volkanite beams that scour chosen joes from sites of value to their kindred.
Ironkin Steeljacks with Melee Weapons|When equipped with oversized plasma swords or concussion gauntlets to match their larger frames, Ironkin Steeljacks excel as piledriving shock troops. Such squads can smash breaches in enemy lines, pulverise the foe’s elite infantry and tear holes in armoured plating, and monstrous flesh alike.
Cthonian Earthshakers|Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, drills to the surface before detonating in a storm of shrapnel, whilst those payloads which initially fail to lock onto their targets hunt them down using geomontic echolocation.
Kapricus Defenders|Kapricus Defenders are swift, magna-coil scouting engines. Heavily armed, some carry magna-roil cannons that can annihilate battle tanks many times the Defender’s mass. Others carry rapid-firing rotary cannons, which, paired with a Defender's magna-coil autocannons, enable their Hernkyn crew to scythe through enemy infantry to support Kin advances.
Kapricus Carrier|A variant of the adaptable Kapricus design, the Carrier provides elite teams of Hernkyn Yaegirs with the means to penetrate enemy lines at speed. The transport’s quad magna-coils grant it the manoeuvrability to traverse almost any frontier terrain. At the same time, its banks of scanner uplinks enable it to lay down withering hails of accurate, suppressive fire to purge claim sites.
Berehk Stornbröw|Wielding the mighty pick-hammer Kromlôk’s Revenge, Berehk Stornbröw leads his hand-chosen Cthonian Beserks – known as Berehk’s Breakers – into the heart of battle. Able to shrug off almost any punishment his enemies level against him and keep on fighting, Berehk is an unstoppable force of destruction who specialises in laying low the enemy’s champions.
Imotekh The Stormlord|Imotekh is a sublimely skilled strategist, wielding his armies with hyperlogical skill and unleashing deadly strategic ploys. In battle he incinerates enemies with his Gauntlet of Fire, blasts them with pan-dimensional energies from his Staff of the Destroyer or humbles them in punishing one-on-one duels.
Overlord|Overlords lead the Necron dynasties in battle. Their android minds are tremendously swift, their bodies implacably resilient and their weapons eldritch, ancient and lethal. Yet it is the Overlords’ indomitable wills that are perhaps their most fearsome assets, for with these they drive entire armies to war.
Lord|The Royal Courts of Necron dynasties include many lesser lords amongst their number, while fringeworld forces may be led by such beings. They are possessed of formidable cunning and martial strength, and the resurrection orbs they carry to war can overcharge the self-repair systems of nearby Necrons.
Nemesor Zahndrekh|Nemesor Zahndrekh is one of the finest generals in the Sautekh Dynasty, expertly directing his own warriors while neutralising his enemies’ every gambit. This is especially impressive considering his degraded engrammatic state, which has left him convinced he still lives and breathes during the time of the Necrontyr.
Vargard Obyron|Obyron is Nemesor Zahndrekh’s devoted bodyguard. He is a tremendously skilled close-quarters combatant. Moreover, thanks to his ghostwalk mantle, he is always ready to teleport back to his master’s side and place his resilient living metal form between Zahndrekh and harm, striking the foe down before they can react.
Orikan The Diviner|Orikan is a master astromancer, using his knowledge of astral conjunctions to predict the tides of battle and empower himself with cosmic energies. He supplements these skills with chronomantic abilities that allow him to see events before they happen and know just where to aim his blows.
Anrakyr The Traveller|Anrakyr voyages from one tomb world to the next at the head of his veteran Pyrrhian Eternals. His tachyon arrow can unleash an unstoppable thunderbolt of energy, capable of shattering mountains, and his will is so great that he can even seize temporary control of his enemies’ engines of war.
Trazyn The Infinite|A thief of moments in history, Trazyn takes to the battlefield to acquire that which cunning cannot secure. His Empathic Obliterator triggers psionic shock waves that kill not only his immediate victim, but those of a like mind nearby, while his ability to leap from one surrogate body to the next ensures he is hard to slay indeed.
Catacomb Command Barge|Some Necron nobles ride to battle enthroned on Catacomb Command Barges. These armoured skimmers beam out carrier waves that bear a noble’s orders directly to the dynasty’s legions, while also providing them with quantum shielding, heavy gauss firepower and a fast-moving platform from which to fight.
Necron Warriors|Necron Warriors attack in rank upon shambling rank. Individually little more than mindless automata, they are relentless and deadly when commanded en masse. The Warriors’ metallic bodies can self-repair from even the most hideous damage, while their unceasing volleys of fire butcher the foe with mechanical efficiency.
Immortals|Once the shook troops of the Necrontyr, Immortals still provide their masters with a powerful core of skilled soldiery millennia later. More advanced than Necron Warriors, they can employ a number of strategies even without command, and their firepower makes them deadly in close or midrange engagements.
Lychguard|Incapable of disloyalty and clad in forms as resilient and resplendent as their masters’, Lychguard are the ultimate protectors. Whether reaping the foe with warscythes or advancing with dispersion shields locked and hyperphase swords thrumming, at close quarters these bodyguards are nigh on unstoppable.
Deathmarks|No target can evade the Deathmarks. Watching from dimensional oubliettes, these expert snipers track enemy movements, communications and even teleport signatures before striking. They do so in a blaze of synaptic disintegrator fire that shreds not only their victims’ bodies, but also their very minds.
Flayed Ones|Flayed Ones keen shrill hunting cries as they fall upon the foe, talons flashing. Infected with the gruesome flayer virus, the Flayed Ones attempt to gorge themselves upon the flesh and blood of their butchered foes, gore drizzling through their mechanical forms as they seek to slake a thirst they can never quench.
Triarch Praetorians|Triarch Praetorians fight tirelessly to uphold the ancient dynastic codes of their race. Whether blasting the foe with antimatter particles, impaling them on their flickering voidblades or immolating them with their rods of covenant, the Praetorians’ gravity displacement packs and combat prowess make them truly deadly.
Triarch Stalker|Triarch Stalkers are agile combat walkers whose heavy firepower makes them excellent tank-hunters and anti-infantry assault units both. As though their focused blasts of energy and flame were not enough, they can also augment the targeting of nearby Necron forces to further punish the foe.
C’tan Shard of the Nightbringer|The very essence of life bleeds away when exposed to a Shard of the C’tan known as the Nightbringer. Aza’gorod he was, the Inevitable Blade; his spectral form, cowl of shadows and flashing scythe are said to have spawned countless avatars of death in the legends of primitive cultures the entire galaxy over.
C’tan Shard of the Deceiver|Mephet’ran the Deceiver was ever the most duplicitous of his monstrous brood. Even shattered and bound within a restraining necrodermis, each Shard of the Deceiver still radiates a potent blend of deadly truths and bewildering lies against which the fallible senses of mortal beings possess no defence.
Ghost Ark|Ghost Arks are repair barges that glide amidst the ranks of the Necron legions, gathering up and repairing those androids too wrecked to reconstruct themselves and keep fighting. These vehicles are often pressed into service as armoured transports, advancing to disgorge fresh waves of fully repaired Necrons directly into the fight.
Night Scythe|Many Necron invasions begin with Night Scythes flitting through a world’s void defences. Potent aerial fighters in their own right, Night Scythes also employ invasion beams to generate captive wormholes through which invading infantry can march direct from distant Necron tomb worlds to begin their conquests anew.
Doom Scythe|The Doom Scythe is a terror weapon whose wailing engines evoke atavistic horror in the luckless foe. Their primary armament, the heavy death ray, is more frightening still, for wherever its searing energy beam carves through the enemy’s ranks, it leaves nothing but blasted wreckage in its wake.
Canoptek Wraiths|These constructs serve as the eyes and ears of their masters while tomb worlds slumber, and as spectral assassins once their armies march out to war. Their dimensional destabilisation matrices allow them to phase in and out of reality, passing through solid objects and sliding their talons through armour, flesh and bone.
Tomb Blades|Tomb Blades are fast assault skimmers whose spiralling attack patterns are based on fractal hyperlogic. They are well armed, often afforded extra protection by the addition of darkness-generating shadowlooms or armoured shieldvanes. Others employ nebuloscopes to target the foe through even solid fortifications.
Canoptek Spyders|Canoptek Spyders are formidable control-and-repair constructs, augmented with battlefield support systems. Whether blasting enemies with particle beamers, warding off empyric energies with gloom prisms or fabricating and unleashing fresh waves of Canoptek Scarabs, they are a force to be reckoned with.
Monolith|A Monolith is capable of skimming across the battlefield, or even descending from space. It can slaughter foes with its array of potent weapons, heal damage with the living metal of its hull and even teleport Necron reinforcements into battle through its shimmering eternity gate.
Annihilation Barge|Slow-moving but deadly, Annihilation Barges serve as anti-infantry fire support platforms. They are often deployed to watch over important strategic locations, gliding serenely into position upon a cushion of repulsion energies before unleashing furious storms of eldritch lightning from their massive cannons.
Doomsday Ark|The Doomsday Ark is a direct-fire plasma artillery piece so powerful that it can threaten even the super-heavy war engines of the lesser races. This vehicle is solely dedicated to overwhelming long-ranged firepower, even diverting energy from its motive functions in order to unleash absolute obliteration upon the foe.
Transcendent C’tan|Shards of the C’tan serve the Necrons as enslaved living weapons. Greatest amongst them are the Transcendent C’tan, whose fury and power are so terrifying that they must be trammelled using the full might of Necron technology. When their cosmic powers are unleashed, reality itself is torn asunder.
Tesseract Vault|These super-heavy war engines channel the furious might of imprisoned Transcendent C’tan Shards, unleashing one unnatural phenomenon after another upon the foe. Yet should they ever be destroyed and the C’tan inside freed, the god-shard’s wrath will be great indeed, and all should fear its rampage.
Obelisk|The Necron Obelisk is a slab-sided war engine designed to ensure air superiority. When enemy aircraft draw near, the Obelisk unleashes a powerful gravitic pulse that races out through the skies over the battlefield and swats the foe’s fighters and airborne troops to the ground like luckless insects.
Canoptek Tomb Stalker|Armed with gauss weaponry and rows of razor-sharp legs, Tomb Stalkers are unliving machines built to protect the sepulchres of Necron lords. Its arcane senses can detect life through hundreds of metres of solid rock, and once its prey has been detected, it closes in for the kill, using a form of phase field to part matter like water.
Canoptek Acanthrites|Canoptek Acanthrites are created for a single purpose: the destruction of those who have dared to claim the ancient empire of the Necrontyr. Acanthrites’ articulated bodies are armed with hyper-phased voidblades and high-powered thermal cutting beams, enabling them to carve through and dissemble solid matter as though it were not there.
Canoptek Tomb Sentinel|Both guardian and aggressor, the Tomb Sentinel is a heavily modified variant of the Tomb Stalker, which forgoes that device’s close-combat ability in favour of an exile cannon. This ancient weapon casts its target into other dimensional realms beyond the material universe, removing trespassers and upstarts as though they never existed.
Night Shroud|
Sentry Pylon|
Tesseract Ark|Tesseract Arks are rare war machines of immense power, containing a singularity chamber that holds in stasis a fragment of a dying star. Siphoning off this cosmic energy, the Tesseract Ark can unleash terrible destruction, blasting foes with solar fire or excoriating particle winds, all while shielding itself within a field of gravitational distortion.
Gauss Pylon|
Seraptek Heavy Construct|The Seraptek Heavy Construct wields energies that can disintegrate organic and mechanical matter. Despite its bulk, the Seraptek is an agile machine, exerting dominance over nearby Canoptek-class constructs. What purpose this colossus was originally intended for is unknown, but as a weapon of war it is truly devastating.
Illuminor Szeras|Illuminor Szeras is a ghoulish bio-scientist who haunts the battlefield to gather luckless living specimens. He is a master of technomantic lore and android augmentation, employing horrible arcanoscientific instruments to disassemble his enemies, even as he fortifies the living metal forms of his allies.
Plasmancer|Plasmancers are unsubtle annihilators. They are capable of wielding energy as a weapon itself rather than needing to bind it to other forms. Arcs of unstable lightning leap from their forms to wrack nearby foes, and with a gesture these Crypteks can channel those same energies into searing ranged blasts.
Skorpekh Lord|Skorpekh Lords have fallen far from their noble beginnings, allowing an obsession with slaughter to twist their bodies and minds. Lurching forward on tripod bodies, their enmitic annihilators blast victims messily apart as their claws and blades lash out to reap a crimson harvest across the battlefield.
Skorpekh Destroyers|Skorpekh Destroyers favour overwhelming close-quarters violence to slaughter their victims. Though ungainly off the battlefield, in combat their tripod limbs allow them to pass through enemy lines in a madcap pirouette of slashing hyperphase blades, nigh on impossible to evade or parry.
Cryptothralls|Some Crypteks are accompanied by bound Cryptothralls that act as slaves and bodyguards. These hunched and sinister beings are not truly sentient, but are rather construct creatures enslaved to the Cryptek’s will and engrammatically compelled to protect their master with their living metal bodies and fierce, short-ranged weaponry.
Canoptek Reanimator|Canoptek Reanimators prowl the Necron lines, shooting out ethereal beams swarming with nanoscarabs. Necrons touched by these eerie lights stagger to their feet, resurrected, repaired and ready to fight again. Foes are less fortunate, wailing in agony as their atoms are torn apart and recombined in a hideous, gory fashion.
Canoptek Scarab Swarms|Canoptek Scarabs attack in skimming swarms. They descend upon the enemy with high-pitched chitters before breaking down infantry and tanks alike into raw energy with their feeder mandibles. Often attacking as the first wave of a Necron assault, these mechanical insectoids spread fear and destruction.
Canoptek Doomstalker|Canoptek Doomstalkers stride with eerie grace. Whether prowling their masters’ armouries as tireless sentinels or providing mobile fire support to the Necron legions, the Doomstalkers annihilate all those who dare stand against them with searing salvoes from their doomsday blasters.
Lokhust Heavy Destroyers|The Destroyer Cults think nothing of sacrificing their physical forms to optimise themselves for slaughter. Lokhust Heavy Destroyers skim to battle upon repulsor-sled bodies, their upper limbs bound into gauss destructors or enmitic exterminators with which they decimate their foes with devastating blasts from afar.
Royal Warden|Royal Wardens ensure their lord’s will is carried out by the dynasty’s vast armies. They possess the initiative to adapt the strategies of the phalanxes under their command with engrammatic logic. While they retain independence of thought, protocols buried deep within their living metal cortices render them unquestioningly loyal.
Lokhust Lord|Lokhust Lords skim into battle on swift grav-sled bodies. Driven by nihilistic hatred, their every optimised strike slaughters swathes of the foe. Meanwhile, should the enemy wound a Lokhust Lord, in return they must watch in despair as minute repair-scarabs spill from his phylactery in a silvery tide to repair his rent form.
Technomancer|Technomancers possess the power to augment and swiftly repair Necron units in the field. Some Technomancers use Canoptek cloaks to flit swiftly to wherever they are needed most, while others employ the nanoscarab beams of their Canoptek control nodes to augment from afar.
Psychomancer|Psychomancers study the science of fear. They are expert manipulators, conjuring phantasms and temporary hard-light constructs that trigger primal survival instincts in their victims’ minds, or overload even the most advanced sensoria. No being is safe from the creeping tendrils of the Psychomancer’s art.
Chronomancer|Chronomancers are Crypteks who harness temporal energies, their aeonstaves slowing down or speeding up weaponised time. Their timesplinter mantles use crystallised moments to confound enemy blows, while their chronometrons hasten allies through time itself.
Hexmark Destroyer|Hexmark Destroyers were once Deathmarks. Bursting from their dimensional oubliettes like ambush predators, these hunchbacked monsters unleash inescapable hails of enmitic fire. Independent ocular targeting and optimised firing patterns leave their prey with no escape.
C’tan Shard of the Void Dragon|Shards of the Void Dragon fill the air around them with a searing scream of distorted static. With a gesture they can unmake the war engines of lesser beings, dragging the resultant disintegrating matter into themselves like the gravity well of a black hole and using it to replenish their own, ever flickering forms.
Ophydian Destroyers|Repugnant to other Necrons, Ophydian Destroyers echo elements of servile Canoptek Wraiths and reviled Flayed Ones in their murder-optimised bodies. Tunnelling through solid ferrocrete with frenzied violence and flickers of dimensional displacement, they burst into view to ambush, hack and rend their prey apart.
Lokhust Destroyers|Lokhust Destroyers rely on speed and firepower to annihilate any life they encounter. Their repulsor-sled bodies and augmented kinetic compensators ensure they can fire on the move without reduction in efficiency, and their speed allows them to run even the swiftest prey to ground.
The Silent King|The Silent King rides to war aboard his dais of dominion, flanked by the phaerons of his Triarch and orbited by crackling noctilith menhirs. He unleashes god-like powers of annihilation upon his dismayed foes, even as his absolute authority radiates out to empower the Necron legions and drive them to inevitable victory.
Convergence Of Dominion|Starsteles were placed upon worlds as territorial markers and silent guardians by jealous Necron nobles. Over the millennia they have become forgotten archaeological curios, or feared sources of superstitious rumour about vanishments and strange lights. Now they awaken again as their masters do.
Tomb Citadel Walls|
Overlord with translocation shroud|With a translocation shroud drawn from their dynastic vaults, an Overlord can drive their android warriors in spectral surges towards the foe. Their living metal bodies phase swiftly through nether-realms allowing them to pass through rigid defences and even the flesh of mortal guardians to reach whatever prey or prize the Overlord demands.
Canoptek Macrocytes|Swarms of Canoptek Macrocytes descend on those foolish enough to disturb Necron tombs or interfere with their Cryptek masters. Able to both augment the systems of fellow Canoptek constructs while also harassing and mauling enemy forces, these swift-skimming insectile horrors are far more dangerous than they seem at first glance. 
Canoptek Tomb Crawlers|Lumbering weapon platforms and loyal bodyguards, Canoptek Tomb Crawlers are usually seen fighting alongside their Cryptek masters. They select and eliminate their targets with dogged persistence, their aim unwavering as they blast their victims to blackened ruin or pitch them screaming into dimensional oubliettes from which there is no escape. 
Geomancer|When Necron Crypteks turn their studies toward geomancy, they become masters of the battlefield. With their tremorglaives, they agitate their enemies’ molecules with explosive results. At the same time, their more esoteric arcana allow them to render the landscape temporarily insubstantial or dominate energistic leylines with summoned obelisk nodes.
Nekrosor Ammentar|Death made manifest, Nekrosor Ammentar is a figure of horror even to other Necrons. Destroyer madness radiates from the Nekrosor like religious fervour, driving its legions to murderous ferocity. Yet none kill with the sheer relentless fury of the Nekrosor, whose Unmaker Gauntlet and enmitic disintegrators leave ruin in the monster’s wake.
Warboss|A towering slab of muscle, fangs and bad attitude, the Warboss leads the charge from the very front. With klaw, fist and dakka the green behemoth bulldozes a bloody path through the enemy. Meanwhile, his window-rattling war cry and weapons-grade glower motivate his ladz to ever more gratuitous violence.
Warboss In Mega Armour|Any good Ork hunter knows the safest way to deal with a rampaging Warboss is to hit them with tank-busting artillery from as far away as possible. By donning a piston-driven suit of incredibly durable mega armour, the Warboss makes a mockery of such underhanded enemy tactics, much to the terror of his foes.
Warboss On Warbike|Some Ork Warbosses choose to ride into battle astride massive smoke-belching warbikes. Not only does such a rocket-propelled mode of transport deliver them into the enemy battle lines with remarkable speed and violence, but it also furnishes them with a great deal of loud, flashy dakka to unleash on the way into the fight.
Weirdboy|Weirdboyz channel the Waaagh! energy that builds up around battling Orks, unleashing it before it causes their heads to literally explode. This they do with gusto, whether vomiting blasts of devastating green ectoplasm at the enemy or teleporting Orks madly about the place.
Big Mek In Mega Armour|For all that its weight is akin to wearing half a tank, mega armour is incredibly resilient. Big Meks often build and wear it, adding unstable kustom weaponry, force field projectors, crushing klaws or even tellyport blastas that kill victims by beaming their component parts across a wide area, much to the Orks’ amusement.
Big Mek On Warbike|
Ghazghkull Thraka|To face Ghazghkull Thraka in battle is to die. Messily. He is a totemic war leader of great kunnin’ and terrifying presence who enjoys the personal protection of the Ork gods, not that he seems to need it! Makari bears aloft the personal Waaagh! banner of Ghazghkull. There isn’t a greenskin living who doesn’t fight harder in sight of that flag.
Kaptin Badrukk|Kaptin Badrukk’s Goldtoof Armour is proof against anything the galaxy can throw at him. This is fortunate considering the levels of radiation that emanate from his pride and joy, Da Rippa. This kustom shoota fires unstable plasma shells that reduce Badrukk’s foes to glowing ash, at least until it malfunctions explosively.
Boss Zagstruk|Plummeting from his kustom fighta-bommer at the head of his infamous Vulcha Boyz, Boss Zagstruk hits the enemy like a four hundred pound rocket-propelled missile of pure, belligerent fury. Amidst the roar of his blitz missiles and the crunch of bone beneath his cybork foot-klaws, bloody havoc ensues.
Boss Snikrot|Boss Snikrot is a murderous ghost whose obsession with kommando warfare has seen him transcend the cunning of his fellow Blood Axes and achieve instead something nigh supernatural. By the time his terrified foes realise he is upon them, the Boss is already opening their throats with his rip-toothed blades.
Mek|Any Mekboy worth his spanners knows how to patch and repair greenskin vehicles, artillery pieces and the like even amidst the fury of combat. Meks are also handy for a spot of good old-fashioned dakka and close-quarters violence, taking to the field armed to the teeth with kustom weaponry that they invented themselves.
Painboy|The traditional tools of the Painboy help them to patch up even the most mangled Orks and send them back into the fight. Helpfully, all these gruesome surgical klaws, rippy saws and fat syringes also serve as an expedient means of dismembering the enemy with – if not surgical precision – at least a great deal of enthusiasm!
Painboy On Warbike|
Mad Dok Grotsnik|More so even than whatever passes for a ‘normal’ Painboy, Dok Grotsnik relishes the butchery of the battlefield. He is quite, quite mad and remarkably dangerous, treating each new war as an opportunity for experimentation, a chance to harvest new samples to add to his stockpile of gory anatomical spares.
Boyz|Ork Boyz surge into battle in huge, unruly mobs dotted with crude special weapons and led by foul-tempered Boss Nobz. Most simply stampede towards the enemy lines, relying on their numbers and natural hardiness to carry the charge home, while others hitch a ride on Trukks and Battlewagons so as to get stuck in all the faster.
Gretchin|What Gretchin – also called grots – lack in stature, courage, resilience, discipline, motivation, loyalty, aggression and personal hygiene, they allegedly make up for in numbers. They are at least reasonable shots with their underpowered firearms, and if all else fails, the Orks find that grots make excellent bullet-stops.
Burna Boyz|The burna is a cutting torch intended for slicing up battlefield wreckage. Serendipitously, it also works well when searing through an enemy’s armour at close quarters, or, with a twist of its nozzle, can instead belch a tongue of roaring flame over the foe. Needless to say, the most pyromaniacally inclined Orks delight in doing both.
Tankbustas|Tankbustas fixate on blasting enemy vehicles into scrap using barrages of rokkits that detonate in deafening explosions. They wield varied, cobbled-together launchas, and are laden with an arsenal of explosive projectiles, whose dubious reliability is made up for by the Tankbustas’ enthusiasm.
Nobz|Nobz swagger into battle wielding a jaw-dropping assortment of kombi-weapons, favourite sluggas, very large choppas, piston-driven klaws and any other instrument of gratuitous violence they can get their claws on. Coupled with their exceptional resilience and sheer belligerence, this renders them terrifying combatants indeed.
Nob With Waaagh! Banner|Entrusted to the warband’s most stubborn Nob, a Waaagh! banner serves as a rallying point and a place for the Warboss to display his favourite trophies, glyph plates and such. Should the ladz need some encouragement to get stuck into a scrap, the banner also doubles as a handy bludgeon to beat some ferocity into them.
Nobz On Warbikes|When a mob of Ork Nobz takes to the battlefield riding kustomised warbikes, the ground shakes beneath their hurtling advance and the enemy scatter in terror. Capable of unleashing hails of devastating – if inaccurate – fire and bringing an array of brutal close combat weapons to bear, Nobz on Warbikes are a threat to even the mightiest foes.
Meganobz|Mega armour comprises massive slabs of metal bashed roughly into shape, and is powered by pistons and sheer brute strength. It is highly resilient and can mount an array of potent weaponry. It is also usually worn to battle by toof-rich Nobz who would be scary enough even were they not each wearing their own Ork-portable bunker.
Kommandos|No right-thinking Ork trusts Kommandos. They sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people’s backs, throats and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.
Trukk|Trukks are ramshackle assemblages of hastily welded and riveted scrap metal bolted to overpowered engine blocks and rusty chassis. Rolling on fat, armoured tyres, they bear mobs of Orks into battle at high speed, shrugging off enemy fire by the simple expedient of shedding ablative panels and plates.
Stormboyz|Most Orks mock Stormboyz for their acts of juvenile rebellion, from taking orders and shining their boots to marching about, talking about ‘taktics’ and even following a battle plan. Yet when that plan is ‘strap on a high powered rokkit and hurtle into the enemy bellowing “Waaagh!”’, it does prove to have its merits.
Deffkoptas|Most Orks take a dim view of muckin’ about in the sky, and would much rather go to war with their feet firmly on the ground. Deffkopta pilots are the lunatic exception, hurtling ahead to spy out enemy forces for their warband to bring to battle, and to give those same enemies a good strafing run or three in the meantime.
Dakkajet|Rocketing through the skies on billowing trails of flame and smoke, Dakkajets come in low and hard over the battlefield. These single-seater Ork attack craft are ludicrously over-gunned for their size, all but shaking themselves apart as their pilots unleash storms of dakka on luckless ground targets or enemy aircraft with equal glee.
Burna-bommer|Meant for burning enemy infantry out of fortifications and dense cover, Burna-bommers fly so low that they frequently scorch their undercarriage with their own ordnance. The Burna Boy pilots consider this a small price to pay in order to watch their victims do ‘da burny dance’ as their skorcha missile racks and burna bombs rain down.
Blitza-bommer|While not as shooty as a Dakkajet, each Blitza-bommer lugs enormous boom bombs into battle under its wings. Dive-bombing the enemy with reckless abandon, the Blitza-bommers detach their oversized payloads before (hopefully) pulling up and screaming skywards again while vast fireballs billow in their wake.
Wazbom Blastajet|Some Meks take to the skies in their own kustom aircraft. The result is the Wazbom Blastajet, an airborne workshop that is wreathed in a protective force field, and bristling with weird weapons that pluck their targets from the ground, blast them to atoms or rip them apart with conflicting tellyporta beams.
Warbikers|Ork Warbikers race into battle with dakkaguns hammering, ragged trails of dust and smoke boiling up behind them like an ill omen. They race one another at breakneck pace to reach the enemy first, execute death-defying stunts at suicidal speeds, then crash headlong into the foe’s battle line like battering rams.
Wartrakks|
Skorchas|
Warbuggies|
Big Gunz|
Mek Gunz|From guns that spew unstable force-bubbles to overcharged energy cannons, gravity beamers that crumple their targets like a squig-oil canister in a Nob’s fist to tractor-beams that toss foes about and drag planes from the air, the only unifying factor about the madcap Mek Gunz is what a mess they make of the foe.
Battlewagon|No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka and random worky-gubbinz. However, all are rugged transport tanks with the capacity to bear a vast number of angry Orks into battle while shrugging off the worst the enemy can throw at them.
Deff Dread|Being wired into a Deff Dread affords strength, resilience and a terrifying array of vicious weaponry. Of course, the reality of being stuck in a metal box for life and drinking your meals through a straw soon gets old, but the pilots’ resulting unhinged ferocity only serves to make Deff Dreads all the more dangerous in battle.
Killa Kans|Surgically wiring grots into combat walkers is risky: the runty loons tend to go on a bit of a power trip, hazardous to every Ork that ever treated them badly. On the other hand, their ability to shoot straight renders their hails of rokkits, bullets and grotzooka-launched scrap- shrapnel even more hazardous to the foe.
Morkanaut|Usually piloted by the exiled Badmek who built it, a Morkanaut is a hulking combat walker with a dash of Mork-esque know-wotz applied. Packed with all manner of glowy gubbinz, Morkanauts unleash their arsenals of bizarre and deadly weapons in what their pilots think of as displays of pure kunnin’ worthy of Mork.
Gorkanaut|Outcast Nobz pilot these lumbering war engines, following the echoing call of the Great Waaagh! out across the stars. They are welcomed by Ork warbands wherever they go, for the punishing hails of firepower they can unleash are devastating, and few foes can long survive the grasp of their enormous, piston-powered klaws.
Lootas|Lootas grub together every toof and fistful of scrap they can, then use the former to pay the Meks to turn the latter into very, very large guns. These they then turn on the enemy with gleeful abandon, unleashing such prodigious – if erratic – hails of fire that they can stop a battle tank in its tracks or scythe down squads of infantry.
Flash Gitz|Flash Gitz are despised by other greenskins for being self-important show-offs with too much snazz and dakka for their own good. The Gitz couldn’t care less, of course, delighting in ostentatiously brandishing their over-the-top snazzguns before using them to utterly demolish the enemy in a hail of shells, blasts and rokkits.
Stompa|Something akin to a bad-tempered, armour-plated mountain covered in guns, the Stompa is a walking idol to Gork and Mork. It packs enough firepower to level an enemy fortress or annihilate entire formations of troops with a single volley, while anything unlucky enough to get within reach is soon crushed flat.
Grot Tanks|Grot tanks are the product of the deranged imaginations of grot riggers and scavs that have spent too long basking in the mad genius of the Big Meks. Diminutive imitations of far larger Ork war machines, these ramshackle creations are a natural accompaniment to their pilots’ cunning ways of war.
Grot Mega-tank|For some grot would-be Meks, the vicarious joys of riding in ramshackle Grot Tanks are not enough. They crave even bigger rigs, and even more gunz! To this end, the most ambitious of their kind build their best imitations of Battle Fortresses. These Grot Mega-tanks are even more dangerously erratic than their smaller kin, but bristle with all the best gear the grots can scavenge or pilfer, and have been the doom of many an unsuspecting foe.
Squiggoth|Squiggoths are enormous scaly creatures bred as beasts of war by Ork Pigdoks. With armour panelling bolted to their already thick hides and crude howdahs built on their backs, they thunder into battle loaded with heavy weapons and Boyz, trampling everything in their path and smashing into vehicles and buildings like a battering ram.
Meka-dread|Kustomised from the same basic chassis as Mega Dreads, Meka-Dreads commonly house a Mekboy who has wired himself into his own creation. They couple the spectacular firepower and close-quarters destruction of most Ork combat walkers with their pilot's ability to work crude but effective battlefield repairs on other damaged Orkoid war machines.
Lifta Wagon|
Big Trakk|Made for when a normal Trukk just isn't big enough, Big Trakks are heavy rigs that can carry the Orks over the worst terrain or mount their Big Gunz and lots of gear. They are not all that fast, nor are they as tough as a full-blown Battlewagon, but Big Trakks make up for these shortfalls with their hauling power.
Kannonwagon|
Kill Tank|Kill Tanks are the Ork answer to super-heavy tank design. Hulking, slab-sided machines, they sport a shovel-bladed prow for ramming aside obstacles and flimsier vehicles, and a wide-bore siege mortar that fires huge rocket-boosted ordnance capable of wiping out hardened bunkers and rival vehicles with a single hit.
Chinork Warkopta|
Gargantuan Squiggoth|Squiggoths can grow in size indefinitely. The larger they get, the more prized they become in the eyes of Ork Warbosses, whose simple minds see them for the colossal living weapons they are. Kitted out with armour, guns and bellowing passengers, truly giant specimens are walking bastions, their momentum all but unstoppable.
Grot Bomm Launcha|
Attack Fighta|
Fighta-bommer|
Deff Rolla Battle Fortress|
Kill Krusha|
Big Mek With Shokk Attack Gun|Big Moks arc musters of insane but highly destructive weaponry. Amongst the strangest devices that some lug to battle is the shokk attack gun which opens a tunnel through the warp to its target, then launches screaming Snot lings down it. I he ammunition remoteriolise os a terror-maddened, clawing, biting swarm. If this happens inside the target, the results orc swift and horrific.
Deffkilla Wartrike|Ork Speedbosses thunder into battle on the backs of Deffkilla Wartrikes. These hurtling three-wheelers boast massive jet engines that fry the foe to a crisp while roaring through their ranks. Wartrikes also offer platforms from which the Speedbosses can messily chainhaul unfortunate foes with their grapnel-like snagga klaws.
Kustom Boosta-blasta|Meks who build Kustom Boosta-blastas have the alarming habit of wiring themselves into the vehicles’ rivet kannons as though into very fast and shooty Deff Dreads. They then speed to war, aiming hails of arm-length metal rivets at the enemy while scorching them with the Boosta-blasta’s flame-jetting exhausts.
Shokkjump Dragsta|Combining shokk attack technology, great speed and a cheerful disregard for life and limb, the Shokkjump Dragsta provides the Orks with a vehicle that can teleport itself through – occasionally into – feet-thick fortress walls while its kustom shokk rifle bores warp tunnels right through its luckless victims.
Boomdakka Snazzwagon|The Boomdakka Snazzwagon is a high-speed riot on wheels. Bristling with dakka and swarming with anarchic greenskin crew, the vehicle roars through the enemy lines in a storm of roiling smoke, whistling bullets, incendiary burna bottles and shockingly foul language before skidding around for another pass.
Megatrakk Scrapjet|Just because an Ork aircraft has lost a wing or two, doesn’t mean some enterprising Speed Freek can’t find a tremendously violent use for it. Megatrakk Scrapjets tear across the battlefield shooting hails of rokkits before ploughing nose-drill-first through the enemy lines, drivers bellowing with glee the whole time.
Rukkatrukk Squigbuggy|These vehicles started out as mobile food wagons, but became weapons of war the moment Orks realised how hilarious it was to pelt the enemy (or their mates) with squigs that latched on like living man-traps, squigs that vomited corrosive or toxic juices, and squigs with a propensity for detonating like an artillery shell.
Mekboy Workshop|Mekboyz are more than happy to raise new workshops mid-battle, throwing the structures together from the wreck and ruin lying all about. Enemies watch in bemused horror as these ad hoc structures swarm with activity and start churning out upgraded and kustomised war engines right before their eyes!
Da Red Gobbo|
Big Mek With Kustom Force Field|Projected from a mass of whirly bits and alarmingly sparking worky gubbinz, the kustom force field is a wobbling energy dome that extends over the Big Mek and any nearby greenskins. Incoming enemy fire rebounds harmlessly from this unstable force field, leaving the Mek and his oblivious mates free to storm onward into battle.
Mega Dread|A huge thundering walker twice the size and more of a Deff Dread, Mega Dreads embody the Mekboy love of violence and machine-work taken to the extreme. They are able to rip open the largest tank with their claws, mount weapons usually only seen on a heavy vehicle and stomp through hails of fire to reach their victims.
Zodgrod Wortsnagga|With his Grabzappa crackling, Zodgrod herds his notorious super runts into battle. This irascible loon is never happier than when wrangling especially large and rowdy foes, usually by giving them a good dose of needles from his Squigstoppa Numba 5, then burying them in a rampaging horde of diminutive little monsters.
Beastboss|It takes a ferocious and foul-tempered Ork to lead a stampede of Beast Snaggas. Beastbosses possess these qualities in abundance. Boasting cybork enhancements, wired-in targetin’ squigs and an array of brutal combat weaponry, these roaring monsters can bring down even the largest prey one-on-one.
Beastboss On Squigosaur|Beastbosses have the strength and violent temperament to subdue the most ferocious creatures. Squiqosaurs, meanwhile, are single-minded predators that can bite through adamantine and shrug off enemg fire as though they were armour-plated. If a Beostboss wishes to ride one he must first beat it within an inch of its life to teach it respect, all without getting devoured in the process.
Painboss|The Painboss specialises in both the surgical care and cyber-augmentation of squigs, and of those suffering squig-related injuries. So as to provide their services ‘on the hoof’, Painbosses augment themselves with piston-driven soopa-legz, monowheels and the like – the better to deliver high-speed doktorin’.
Wurrboy|Rarely lucid, Wurrboyz rant about visions of prey and lose themselves in the senses of their warband’s squigs. This doesn’t stop them unleashing their devastating powers, however, channelling the Waaagh! into overwhelming primal manifestations and beams of killing energy shot from their Eyez of Mork.
Mozrog Skragbad|Mozrog and his squigosaur steed Big Chompa are so tough that they can weather the worst any foe throws at them. In return, few enemies survive for long once Mozrog tears into them with his kustom cybork arm, Gutrippa. Those that do are doomed to be swallowed whole by Big Chompa’s yawning, fang-stuffed jaws.
Beast Snagga Boyz|Big, brutal, and belligerent, Beast Snagga Boyz are a force to be reckoned with. From the cannonball-like fist-shells of their thump guns, to the inescapable hooks of their choppas, Beast Snaggas excel in softening up their prey, dragging them down, then ripping them bodily to bits.
Squighog Boyz|With their mounts snorting and saddlegitz hanging on for dear life, Squighog Boyz thunder into the fight. They fling rokkit-propelled stikkas, hitting with enough force to pierce plate armour, then employ muscle, weight, momentum and sheer belligerence to squash those foes still standing to a paste.
Kill Rig|The Kill Rig’s stikka kannon fires rokkit-harpoons big enough to wrangle battle tanks. Its ’eavy lobba hits with ground-quaking force, and the tramplasquig that tows this land barge can flatten a fortress gate. Yet it is the Wurrboy atop his wurrtower that both the enemy and the Beast Snaggas themselves fear the most.
Hunta Rig|Welded, lashed and nailed together from enemy wrecks and scavenged scrap, the Hunta Rig forgoes a Wurrboy wurrtower (much to its crew’s relief). Instead it boasts an open metal deck and copious grab-handles, the better for chanting and bellowing mobs of Beast Snagga Boyz to ride along on the hunt.
Big’ed Bossbunka|Having a Gargant’s severed head serve as a boss’ hut is not only a status symbol, but also provides a base of operations equipped with a remarkable array of Orky features – from the potent Gaze of Gork built into one eye to the kommanda’s shoutin’ pole that carries the boss’ bellowed commands far and wide.
Deffkoptas With Big Shootas|
Big Mek|Big Meks build all sorts of powerful weapons and bizarre devices. They readily bring their favourites into battle to test ’em out, even building and wearing a bionik exoskeleton to help them wield as many as possible. So equipped, the Big Mek unleashes mechanical violence and blasts of energy, or wrenches open warp tunnels down which he and his followers pile into the fight.
Ufthak Blackhawk|
Breaka Boyz|Breaka Boyz dismantle the foe’s war engines and defences with well-placed krumpings from their smash hammers. Some use a pair of brutal knucklebustas, while the more addled opt for a tankhammer: a rokkit strapped to a big metal stick that offers a satisfyingly explosive means of up-close annihilation.
Da Red Gobbo’s Tinboy|
Wazdakka Gutsmek|Wazdakka Gutsmek thunders to battle aboard his kustom warbike, Big Revva. Using its throttlerokkit shokka, he reaches incredible speeds or even tellyports across the battlefield, spewing rounds from his psyko-gatler, tearing foes to bloody tatters with his grabba dragga, and wreaking high-speed havoc.
Knight Paladin|These highly versatile Knights provide strategic backbone to many lances. While not specialised, they are favoured by most houses for their combination rapid-fire battle cannon, a direct firing artillery gun and a powerful close combat weapon. Seasoned Nobles prize these suits.
Knight Errant|These aggressive, close-range assault Knights excel at hunting and slaying enemy tanks and war beasts. They plunge aggressively into the fiercest fighting, unleashing hissing blasts of super-heated energy and deadly sweeps of their huge combat weapon. Theirs is a ceaseless hunt; they move on to new targets while melted ruin cools behind them.
Knight Warden|With an avenger gatling cannon that spits hundreds of foot-long armour-piercing shells per minute, these Knights are well suited to annihilating enemy infantry, light vehicles and transports. The suits themselves possess strong-willed machine spirits, and it is a great mark of accomplishment for a Noble to pilot one.
Knight Gallant|Gallants are the most restless and combative of Knights, with machine spirits described as impetuous and beyond bellicose. Their pilots are aggressive and bold, sometimes difficult to restrain and reckless in their fearless ferocity to close with the foe and demonstrate their devastating power in close-quarters honour duels.
Knight Crusader|Armed with a bristling array of heavy and long-ranged weapons, the Knight Crusader secures key firing positions and unleashes salvo after salvo at the enemy. The pilots of Knights Crusader will gladly steer their suits even into open ground to find the best place to shoot from and are regarded as especially dutiful and selfless by their peers.
Acastus Knight Porphyrion|One of the most heavily armed and armoured of all Knight chassis, the Acastus Knight Porphyrion approaches even the war machines of the Collegia Titanica in size and power, and reigns supreme against any foe not equipped with dedicated countermeasures. The Porphyrion’s giant torso supports a pair of twin magna lascannons, amongst other weapons, capable of obliterating the mightiest armoured targets.
Cerastus Knight Acheron|The Cerastus Knight Acheron is a war machine designed not only to destroy, but also to inspire terror. Armed with a fearsome reaper chainfist, twin heavy bolters and an Acheron-pattern flame cannon, they are employed as weapons of extermination, and nothing will sway them from their grim task until the enemy is utterly crushed.
Cerastus Knight Atrapos|One of the rarest and most potent Knights, the Atrapos was created early in the Great Crusade to carry particularly rare and powerful weaponry with a single goal in mind – the destruction of heretic and xenos war machines. Knights Atrapos are said to carry with them a cold and all-destroying hunger, and to pilot one is thought to be to court madness.
Cerastus Knight Castigator|Armed with the fearsome Castigator-pattern bolt cannon, the Knight Castigator scythes down massed infantry formations in a thunderous rain of bolts, wiping out hordes that might overwhelm other patterns of Knight by their sheer numbers. Its path cleared, the Knight Castigator then strides forward to carve apart light vehicles or monstrous chitinous beasts with its tempest warblade.
Cerastus Knight Lancer|The Lancer is the most widely known variant of the swift and agile Cerastus chassis. Equipped with a potent shock lance and an ion gauntlet shield, Knights Lancer are perfectly suited to duelling titanic foes face to face, and often bound ahead of the main battle line to vanquish the enemy’s most prized war machines in single combat.
Questoris Knight Magaera|The Knight Magaera is a marvel of lost technology, ranging from its repair auto-simulacra to its nigh impregnable ionic flare shield. These esoteric devices make the Magaera ideally suited to shock assaults and breaching actions, enabling the Knight to surge through the most heavily defended positions unscathed and eradicate its foes with terrifying blasts from its lightning cannon.
Questoris Knight Styrix|The Knight Styrix is a highly sophisticated machine meticulously designed for the eradication of infantry and supporting vehicles. Blasts from the Styrix’s integral graviton gun pin hapless targets in place, while scything volkite beams and flesh-boiling rad-cleanser discharges reap a heavy toll of lives.
Armiger Helverin|From flanking positions, vanguard fire points and while loping forward in ambush, these fast-moving Knight suits lay down hails of heavy fire. Amongst Helverins’ key strategic roles are enfilading fire, scouting and suppression fire, using their autocannons to fire hundreds of shells per minute, and vow-bonded packs of these war engines can shatter an enemy assault in seconds.
Armiger Warglaive|Armiger Warglaives are nimble and purposeful Knights, possessing exceptional speed that allows them to outpace most vehicles. Eager for glory, their Bondsmen pilots aggressively prowl battlefields ahead of their masters. Their agility, alongside weapons that can melt and carve through heavy armour, make them fearsome hunters of enemy war engines and hulking monstrosities.
Knight Preceptor|Knights Preceptor embody the Code Chivalric. Their pilots close to an honourable range with the foe, engage with a respectful force and kill them with efficiency deserving of their status. Typically, grizzled veterans pilot these Knights, setting an example for their younger comrades by hunting down the most fearsome enemies.
Canis Rex|Canis Rex is the last unsullied remnant of House Cerberan. Under the expertise of its pilot, Sir Hekhtur, Canis Rex has become a vaunted legend. The ferocity - and, at times, apparent intuitive autonomy - of its machine spirit makes the Knight deadly on the battlefield. With pulsating volleys of laser ordnance and crushing sweeps of its huge gauntlet, enslaving oppressors are mercilessly crushed.
Knight Castellan|Built upon a Dommus-class chassis, the Knight Castellan’s dual plasma core fuels an array of weapon systems that make it among the foremost artillery Knights of the houses. The combined fire of several of these engines can equal that of an Imperial Navy warship battery, and tear the heart out of an enemy army.
Knight Valiant|This looming Knight defeats the Imperium’s enemies through overwhelming firepower at close range. Amidst its barrage of cannon fire and missile strikes, it unleashes an inescapable firestorm that can annihilate incoming hordes or smash through opposing battle lines, while with its crackling harpoon, it can destroy far larger behemoths with impunity.
Acastus Knight Asterius|Like its cousin the Porphyrion, the gigantic Acastus Knight Asterius is a relic of a lost technological age. Armed with a pair of twin conversion beam cannons, a karacnos mortar battery and two volkite culverins, the Asterius is capable of sundering the walls of mighty fortresses and clearing ramparts with a hail of high-explosives, its thick armoured hide making it near impervious to weapons fire.
Armiger Moirax|While larger breeds of Knight are optimised for frontal assaults, tank-hunting and fortress-breaking, the smaller and more nimble Armiger Moirax is a natural skirmisher, able to speed ahead of more ponderous war machines and engage vulnerable targets. Armiger Moirax can be fitted with a range of esoteric energy weapons, all extremely effective but almost impossible to replace or repair.
Sir Hekhtur|Once a prisoner of the Iron Warriors, Sir Hekhtur resisted agonising torture and escaped only through sheer faith, determination and honour. Now he travels the galaxy, liberating Imperial citizens enslaved by the forces of the Arch-enemy.
Tech-priest Dominus|
Tech-priest Manipulus|
Skitarii Marshal|
Skitarii Rangers|
Skitarii Vanguard|
Knight Defender|Knights Defender use artefacts incorporating ancient technology in the selfless protection of their allies. With barely understood weapons, their pilots fire super-heated bolts that detonate with stellar brightness and beams that explosively transmute matter into energy, while the rippling mantle of a void shield wards their allies from harm.
Knight Destrier|The Knight Destrier is agile and fleet-footed. Employing rocket thrusters, skilled pilots are able to lend greater speed to their charge, tearing into the foe with thundershock spears or reaper chainswords before mowing down what remains of their shattered enemies with hails of chastiser gatling rounds or explosive munitions from their frag bombards.
Chaos Cerastus Knight Acheron|Terror weapons even when fighting for the Imperium, Knights Acheron that have turned to Chaos take this trait to a new, horrifying level. As determined as they ever were to exterminate their foes, now they take on such tasks with unrestrained glee, relishing in the burning of swathes of the enemy or the carving of foes with their chainfists.
Chaos Cerastus Knight Lancer|Turning to the gods of Chaos has made Chaos Knights Lancer no less able duellists. They fight for their dark patrons with all the fervour they once served the Emperor, determined to prove their superior fighting skills with their shock lances before the gaze of their hideous deities.
Chaos Cerastus Knight Castigator|Able to can cut down innumerable foes in battle with their Castigator-pattern bolt cannons, they dedicate each death their dark patrons. They swear oaths to their gods as they stride through the oceans of blood and viscera they have spilled, and ready their warblades to hack down what little remains of the enemy.
Chaos Cerastus Knight Atrapos|Where the Knight Atrapos was created to destroy traitor war machines, fallen engines of this type now turn their devastating weapons to the destruction of the engines of its creators. They are totally consumed by the hunger that they carry with them, embracing the madness they were always so close to before turning against the Emperor.
Chaos Questoris Knight Magaera|The Knight Magaera is a marvel of lost technology, ranging from its repair autosimulacra to its almost impregnable ionic flare shield. These devices make the Magaera ideally suited to shock assaults and breaching actions, enabling it to surge through the most heavily defended positions unscathed and eradicate its foes with terrifying blasts from its lightning cannon.
Chaos Acastus Knight Porphyrion|The Chaos Knight Porphyrion can fight toe to toe even with the mighty god-engines of the Collegia Titanica, and is amongst the most formidable machines in the arsenals of those who have turned against the Emperor. Few foes can stand up to the immense power of its devastating weapons, which make short work of some of the toughest armour ever designed in the galaxy.
Chaos Questoris Knight Styrix|Armed with a devastating combination of graviton, volkite and rad-cleanser weapons, the Chaos Knight Styrix is devastating in battle against infantry and supporting vehicles. The pilots of these walkers are fully aware of the sophistication of their war machines and the power of their weaponry. With the malign power of the Dark Gods behind them, their self-assuredness is total.
Knight Despoiler|Knights Despoiler epitomise all it means to be a Chaos Knight. Their Fallen Nobles repudiate honour and seethe with hatred. Capable of bearing a variety of powerful weapons suited to its pilot’s temperament, they unleash their hatred at range or in thunderous melee at whim.
Knight Tyrant|Knights Tirant are walking bastions of corruption Their mere presence is enough to foul reality with warp-taint that drives back foes and scrambles teleportation signals, even as it provides infernal protection for smaller classes of Chaos Knight Combined with their incredibly heavy arsenals of weaponry, they are terrifying war engines indeed.
Knight Desecrator|Knights Desecrator spare no living thing from their attacks. They possess potent mid- to close-range armaments capable of duelling enemy war engines and monstrous beasts, or annihilating hordes of lesser foes. They are also cruel taskmasters, snarling commands to War Dog followers that lope forwards at their sides.
Knight Rampager|Knights Rampager storm into battle with maddened, metallic howls. They are bereft of discipline or restraint, and plough into the thickest fighting of a war zone with insane ferocity. With swipes of their monstrous reaper chainswords and warpstrike claws, they fight more like frenzied daemons than machines.
Chaos Acastus Knight Asterius|The appearance of a Chaos Knight Asterius on the battlefield is a portent of doom, a symbol of Chaos’ ascendancy and the inevitable fall of Mankind – such is its incredible destructive potential and its formidable resilience. The pilots of these fell machines revel in their awesome power, levelling fortification after fortification.
War Dog Moirax|Moirax-pattern Armigers excel in speeding ahead of their larger brethren, hunting down targets of opportunity and cutting down the vulnerable. They relish the slaughter of the weak, each slain only proving the War Dogs’ superiority as well as that of the monstrous deity or deities they have elected to follow in the Emperor’s stead.
War Dog Executioner|Methodical and coldly emotionless killers, Fallen Nobles who pilot War Dog Executioners employ long-barrelled, rapid-firing cannons to maximise their kills. They eviscerate throngs of the enemy and hammer the foes’ war engines into submission, seeking to reap ever greater murderous tallies than their peers.
War Dog Stalker|Only the most strong-willed of minor nobility have the mental fortitude to pilot a Stalker. Like pack alphas, they often lead other War Dogs in carefully planned attacks, harrying the foe’s flanks, butchering reinforcements and hunting down lone threats. They unleash salvoes of fire at range or in the heart of combat with deadly claw strikes.
War Dog Karnivore|Aggressive and bloodthirsty, Karnivores eschew the more potent ranged weapons of the War Dog chassis. They revel in causing bloody confusion and despair, seeking the visceral thrill that only close-quarters slaughter provides. As a result, many of their pilots fall to the open worship of one of the Chaos Gods.
War Dog Brigand|Between them, Brigands and their Fallen Noble pilots have become so enamoured of the skilful, ranged kill that they mostly disdain the chaos of close assaults. Some even swear dark pacts compelling them to slay potent foes with elegance, or else to purge war zones of all life with sweeping contempt.
War Dog Huntsman|Like hounds on the scent, Huntsmen often pursue hulking enemies, hunting them down as prey. Their daemonbreath spears melt through the thickest armour while chaintalons are employed to drive deeply into gushing innards, tearing through organs and crew alike.
Knight Abominant|Seen as especially blessed by the Dark Gods, Knights Abominant are suffused with warp energy. They unleash this power in terrifying waves, corrupting and mutating those nearby, and incinerating distant foes with blasts of volkite energy. In combat, they thrash coiling, warp- wrought appendages, crushing anything that remains untainted.
Cultist Firebrand|
Dark Commune|
Traitor Enforcer|
Renegade Enforcer|
Rogue Psyker|
Cultist Mob|
Cultist Mob with Firearms|
Accursed Cultists|
Fellgor Beastmen|
Traitor Guardsmen Squad|
Gellerpox Infected|
Mutoid Vermin|
Negavolt Cultists|
Renegade Heavy Weapons Squad|
Renegade Ogryn Beast Handler|
Renegade Ogryn Brutes|
Renegade Plague Ogryns|
Knight Ruinator|Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single foe or enemy formation until it is utterly destroyed then moving on to the next, these ghastly war engines burn and drill a trail of utter devastation for their comrades to follow into the very heart of their foes’ position.
Apothecary Biologis|Clad in Gravis armour, the Apothecary Biologis can advance through storms of enemy fire, vivispectrum at the ready to take bio-material samples for later analysis, whether that be xenos flesh, viral weapons casings or esoteric gene-tech.
Assault Squad|Experts in brutal close-quarters fighting, Assault Squads take pride in drawing the most gruelling battlefield assignments. On foot they are merciless trench-clearers, bunker-purgers and charge-breakers, slaughtering all before them with gouts of flamer fire and roaring chainswords.
Apothecary on Bike|
Assault Squad with Jump Packs|Thanks to their powerful jump packs, these warriors soar over the battlefield, slamming into the foe and cutting them down with point-blank bolt pistol fire and furious chainsword hacks before shooting off to their next target.
Land Raider|Land Raiders are mobile fortresses that bear squads of Space Marines through the most furious firestorms without so much as a scratch. Their machine spirits are so potent that if the crew are slain they will take over, making the tank a truly formidable asset.
Land Raider Crusader|The Land Raider Crusader is a superlative assault tank. Its bulk enables it to crush enemy defences, and its prodigious firepower cuts their defenders to ribbons. With an enhanced transport capacity, once it has stormed enemy defences, Space Marines pour from its hatches to slaughter those foes who remain.
Land Raider Excelsior|
Suppressor Squad|Girded in armour that can tolerate the vicious recoil of their weapons and the terrible stresses of grav-drops, Suppressors rapidly take up key positions on the battlefield. From there, they unleash deluges of armour-piercing rounds that decimate enemy infantry and force the survivors to dive for cover.
Tactical Squad|Tactical Squads have formed the backbone of Space Marine Chapters for ten thousand years. With access to a wide range of weapons, they can purge swathes of enemy infantry, scour battlefields clean of heavily armoured foes or punch burning holes through tanks.
Bladeguard Veteran Squad|Bladeguard Veterans are inexorable warriors, advancing relentlessly with blades held high – the very image of noble knights of myth. Members of their Chapter’s elite 1st Company of Veterans, each of these vastly experienced Space Marines has fought to preserve the Imperium across uncounted worlds.
Caestus Assault Ram|
Captain|Leading strikeforces ofSpace Marinesfrom thefront lines, Captains exemplify the strength and skill of the warriors under their command. They are paragons of strategic genius with centuries ofbattlefield experience, and their great deeds are often rewarded with ancient artefacts drawnfrom the Chapter’s vaults.
Lieutenant With Combi-weapon|Some Lieutenants in Phobos armour are tasked with operating behind enemy lines, acting as skilled assassins and intelligence gatherers. By the time the main Space Marine task force has arrived they have cast the enemy into disarray and collected incredible tactical data that will all but guarantee the assault’s success.
Librarian In Terminator Armour|The powers of a Chapter’s Librarians lend a lethal psychic edge to its elite infantry spearheads. Whether it be gruelling boarding actions, ferocious urban combat or on the front line against overwhelming enemy numbers, Librarians in Terminator armour blast at the foe with their powerful psychic energies.
Captain With Jump Pack|Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. Being superlative warriors and inspiring leaders, they have no place but at the very forefront of battle. With a jump pack, Captains can lead their warriors as speartips for their assaults.
Stormhawk Interceptor|Stormhawk Interceptors are high-altitude fighter craft designed solely for achieving aerial supremacy. Dropped from mag-cradles aboard orbiting craft, these ceramite-plated vehicles engage enemy air assets in brutal dogfights and are protected by countermeasures that launch blazing flares.
Rhino Primaris|
Firestrike Servo-turrets|Primarily a defensive weapon, the Firestrike Servo-turret lays down withering volleys of fire to secure flanks or the Space Marines’ base of operations. Mounted on gravitic ventral plates, they can hover across the battlefield to ideal firing positions from which to slaughter attacking enemies.
Drop Pod|Launched from ships in low orbit, Drop Pods full of Space Marines slam into the battlefield, their hatches blowing open upon the violent impact. Within seconds, the squad bursts out with weapons firing. Such deadly strikes send the foe into disarray as their lines are torn apart in the furious assault.
Ballistus Dreadnought|Ballistus Dreadnoughts are walking gun emplacements. Within a shielded sarcophagus at these combat walkers’ core lies the mortal remains of a fallen Chapter hero. Through webs of neural links, he pilots the war engine, targeting enemy armour or elite infantry with banks of devastating heavy weapons.
Sicaran Venator|Built on the lauded Sicaran chassis, the Venator is an ancient breed of tank destroyer fitted with a neutron laser system. The Venator’s combination of mobility, protection and anti-armour firepower ensures that those surviving are highly prized by any force fortunate enough to possess them.
Typhon|Prior to the creation of the Typhon, the dreadhammer siege cannon had only been utilised on static super-heavy ordnance used to pound cities to dust. Mounting this mighty weapon on a tank created a mobile and heavily armoured fortress-breaker that remains unmatched by any other relics in Space Marine armouries.
Chaplain On Bike|When a Chaplain takes to the field on a Raider-pattern bike, he is able to keep pace with even the swiftest armoured advance or spearhead breakthrough. Fighting in such an action, he will urge his brothers to victory as he bellows his catechisms and charges headlong into the foe, crozius arcanum swinging.
Ultramarines Honour Guard|
Carab Culln The Risen|
Hammerfall Bunker|Hammerfall Bunkers are launched from Space Marine warships in the same manner as Drop Pods. Automated area-denial assets crewed by hard-wired servitors, they have all kinds of battlefield roles, including securing beachheads, hampering enemy assaults and wreaking havoc behind the foe’s lines.
Tarantula Sentry Battery|Tarantula Sentry Guns are automated weapon systems ideally suited to area denial and deterrent roles. Equipped with simple logic engines and fitted with either lascannons or heavy bolters, they can cut down enemy troops or stop armoured vehicles in their tracks, placing minimal demand on their operators’ attention.
Tarantula Air Defence Battery|
Eradicator Squad|Before the molten ire of an Eradicator Squad, heavy armour and defended positions stand little chance. Eradicators wear the heavier Gravis-pattern of Mk X power armour, allowing them to stride unharmed through waves of incoming fire before bringing their own destructive weaponry to bear at close range.
Relic Terminator Squad|Many Chapters possess suits of Terminator armour – such as those of the Cataphractii or Tartaros variety – that date back to the Great Crusade. Each is revered as a relic of the Chapter, and those privileged enough to wear them fight all the harder knowing the legacy of glory and sacrifice they bear.
Javelin Attack Speeder|The Javelin Attack Speeder is a highly durable reconnaissance and strike craft once used widely by the Legiones Astartes, but now almost absent from the war zones of the 41st Millennium. Irreplaceable though they are, Javelins are sometimes entrusted to the very best pilots, who use the vehicles’ extended range to inflict decisive damage behind enemy lines.
Rapier Carrier|The Rapier Armoured Carrier is a bulky, tracked device that traces its origin to the dawn of Mankind’s stellar empire. Compatible with various heavy weapons, the Rapier is most commonly fitted with a powerful quad lascannon known as a laser destroyer, making it a compact but potent anti-armour asset.
Mortis Dreadnought|
Chaplain With Jump Pack|Ever are the roared litanies of the Chaplains needed all over the battlefield, to stir the hearts of battle-brothers and drive fear into the enemy. With a jump pack a Chaplain can thunder to wherever he is most needed, or spearhead furious assaults into the enemy’s positions himself.
Storm Eagle Gunship|The Storm Eagle is a multi-purpose assault and transport vehicle capable of intra-orbital operations, combining generous troop capacity with hard- hitting firepower and excellent handling for a machine of its size. In recent years the number of Storm Eagles in active service has begun to increase, suggesting production has been restored at some as yet unknown location.
Storm Speeder Hammerstrike|The Hammerstrike excels at rooting out enemies from trench and bunker networks. Sweeping low over the battlefield, it employs searing melta blasts and volleys of rockets to crack the foe’s defence lines wide open.
Chaplain In Terminator Armour|Every Space Marine is roused to war by the litanies of their Chaplains, and never is this spiritual fortification more vital than amidst the blood and horror of boarding actions and beachhead strikes. Thus, Chaplains are trained to wear formidable Terminator armour so they can fight alongside Veteran battle-brothers.
Bike Squad|Deployed in rapid assault missions based on intelligence gathered by Scouts and Vanguard forces, Bikers can smash through enemy lines, battlefield obstacles and even ferrocrete walls due to the raw fury of their mounts’ engines. Their sheer bulk belies their phenomenal power, speed and manoeuvrability.
Dreadnought|Dreadnoughts are bipedal combat walkers piloted by centuries-old fallen heroes of the Chapter, kept alive by esoteric technologies in an ancient sarcophagus at the Dreadnought’s heart. Equipped with devastating heavy weapons, they can annihilate the enemy from afar or crush them to paste in brutal melee.
Terminator Assault Squad|Terminator Assault Squads are armed with devastating close-combat weaponry perfect for ferocious assaults and savage boarding actions. They rush to engage the enemy’s greatest warriors, shredding the foe with lightning claws or shattering their skulls with thunder hammers.
Librarian In Phobos Armour|Many Librarians learn the arcane arts of obscuration and illusion as part of their long and dangerous training. Donning Phobos armour, they take to the field and use these skills to fog the minds of their enemies, prise vital battle plans from their foes’ minds and turn the enemy’s shadows against them.
Venerable Dreadnought (Legendary)|
Uriel Ventris|Skilled warrior and masterful leader, Uriel Ventris is one of the Ultramarines’ most capable commanders – if a maverick one. Having served in the Deathwatch before becoming Captain, he has absorbed the strategies of battle-brothers from a host of other Chapters, giving him a breadth of tactical insight exceeding that of many of his peers.
Dreadnought Drop Pod|Larger and more robust than the infantry equivalents, Dreadnought Drop Pods give Space Marine commanders the option of deploying armoured walkers directly into the theatre of battle. Still hot from its meteoric descent through the atmosphere, a Drop Pod’s ramps slam open to disgorge its deadly cargo into the enemy’s midst.
Sicaran Punisher|In the final days of the Great Crusade, the punisher rotary cannon was fitted to the versatile hull of the Sicaran Punisher: a formidable war machine capable of obliterating massed infantry and light vehicles with a storm of high-calibre shells.
Storm Speeder Hailstrike|The Hailstrike is so heavily armed that it can annihilate entire swathes of infantry in fusillades of blistering projectiles. Speeding over the battlefield, its specialised loadout shatters charging formations and shreds barricades and defences.
Inceptor Squad|Equipped with heavy jump packs, Inceptor Squads are superb spearhead troops that deliver overwhelming blows to the enemy. Plummeting to the surface from the very edge of a world’s atmosphere, they strike with devastating force, unleashing a hurricane of fire that turns whole squads of enemy infantry to bloody mist.
Infernus Squad|Infernus Squads purge swathes of the enemy ranks with the incandescent firestorms they unleash from their pyreblasters. They are close assault specialists, sending jets of burning promethium into enemy trench lines and bunkers and through dense ruins and concealing vegetation, ensuring no foe escapes their fiery wrath.
Iron Father Feirros|Malkaan Feirros is amongst the oldest and wisest of the Iron Fathers. Yet his radical beliefs and wry humour leaven his arcane technological pronouncements. He is the Iron Hands Master of the Forge, guiding the Chapter’s battle-brothers and the machine spirits of its war engines to unleash precise destruction.
Infiltrator Squad|Infiltrator Squads are experts in covert operations and are drilled extensively in self-sufficiency and survival skills. Equipped with omni-scramblers that cripple enemy communications, they wreak havoc amongst their foes before cutting them down with hails of accurate bolt fire.
Razorback|The Razorback replaces some of the Rhino’s transport capacity with a heavy weapon turret, and provides fire support for armoured infantry assaults while delivering its own cargo of warriors to battle. Such is its success that for many Chapters it performs additional functions, notably as a mobile command centre.
Leviathan Dreadnought|The Leviathan Dreadnought was the product of a secret development programme on Terra itself, which combined ancient technologies to create a savagely powerful siege and hunter-killer machine. Leviathans proved as costly as they were deadly, however, and of the limited quantities manufactured, only a handful now remain.
Land Speeder Storm|The Land Speeder Storm is equipped with additional sensor arrays and baffled engines to make it the perfect transport for Scout Squads being secretly inserted into enemy territory. Countless victories in the annals of many Chapters can be attributed to the surprise attacks carried out by this vehicle and its occupants.
Astartes Servitors|Mono-task cybernetic slaves, Servitors are arcane combinations of lobotomised Human and machine. Fitted with an array of mechanical augmentations, in battle Servitors assist Techmarines, either by laying down torrents of covering fire or by carrying out additional repair work with their servo-arms.
Captain In Terminator Armour|Space Marine Captains are expected to fight from the front, and few kinds of armour enable them to do so as effectively as Terminator plate. Formidably resilient, such a suit protects the Captain against all but the most devastating enemy fire and enables him to deploy by teleport strike right into the heart of the foe.
Brutalis Dreadnought|The Brutalis Dreadnought is a line-breaker and a terror weapon. As it storms towards the enemy lines it lays down a hail of anti-personnel fire. Yet the greatest threat lies in its massive ceramite-sheathed fists or talons, which can crush an armoured warrior like spoiled fruit or punch through a bunker wall like parchment.
Scout Bike Squad|Fast-moving recon and disruption units, Scout Bike Squads operate far beyond friendly lines. They booby trap neutral ground, sever the foe’s communications links, burn enemy supplies, seek out weaknesses in defences and set up locator beacons to draw down the Space Marines’ fearsome orbital strikes.
Roboute Guilliman|In one of Guilliman’s hands blazes the burning Emperor’s Sword. The other is clad in the Hand of Dominion, a gauntlet with which Guilliman can tear apart tanks. The Primarch’s strategic brilliance is his greatest weapon however, his enemies outmanoeuvred and out-thought before the battle has even begun.
Thunderhawk Gunship|Thunderhawk Gunships have served the Space Marines with distinction since the Great Crusade, combining the roles of orbital troop lander, heavy gunship and medium bomber. Thunderhawks are formidably armed for their size, with a main gun derived from frigate-class warships and a host of additional weapons.
Techmarine|Techmarines stride selflessly through oncoming fire to soothe the machine spirits of wounded war engines, deftly peeling back damaged armour plates to repair burnt-out cabling and bending warped panels back into shape with their servoarms and mechadendrites.
Hunter|The Adeptus Astartes’ foremost anti-air vehicle, few foes can evade the missiles of the Hunter’s skyspear missile launcher. Its deadly payload homes in on its target and can change direction with preternatural ease, guided as it is by the interred servitor-mummy of one of the Chapter’s honoured ballistic serfs.
Vanguard Veteran Squad With Jump Packs|On the battlefield, Vanguard Veteran Squads with jump packs are peerless rapid- response troops as well as line-breakers. With great plumes of fire extending behind them they can arrive at the perfect time and place to ensure the decisiveness of an assault or utterly break an enemy incursion.
Imperial Space Marine|
Commander Dante|Dante soars over the battlefield, gleaming in his golden armour, before roaring into bloody battle on trails of fire. Once in the fray, the piercing gaze of his death mask freezes enemies in fright, while his perfectly placed strikes with the Axe Mortalis cut down foe after foe.
Captain Tycho|Captain Tycho was once one of the Blood Angels’ most gifted commanders, a paragon of every ideal his Chapter held to. It was while fighting countless battles against the Orks on Armageddon that he earned fame and renown, and there that he suffered the wound that changed his life forever.
Tycho The Lost|It was in the Third War for Armageddon that rage finally consumed Captain Tycho, as it will consume all sons of Sanguinius, and he took his place in the Death Company. He cut down Orks with volleys from Blood Song and blasts from the digital weapons built into his left gauntlet, known as Dead Man’s Hand.
Librarian Dreadnought|Such is the Blood Angels’ connection to the warp that those Librarians interred in Dreadnoughts retain their link to it. They are dangerous enemies to face, with all the adamantine strength of a Dreadnought as well as the ability to boil an enemy’s blood in their veins, or blast foes apart with beams of energy.
Chief Librarian Mephiston|Mephiston is an enormously powerful warrior and psyker. He is the only Blood Angel known to have suppressed the Black Rage, resurrecting from near death with exceptional strength, vigour and speed. Many whisper behind his back, asking what price he paid for such a transformation.
The Sanguinor|The Sanguinor is a mysterious figure who fights only on battlefields of the most paramount importance, when the Blood Angels’ need is greatest. He inspires as much courage in the sons of Sanguinius as he does fear in the enemy, and surges across the field as if he were Sanguinius’ will made manifest.
Astorath|Wherever sons of Sanguinius are on the cusp of the Black Rage, that is where Astorath goes. Determined to give those warriors a glorious final victory, he fights like a man possessed, lopping off the heads of his enemies while leading frothing Space Marines consumed with unrestrained fury.
Sanguinary Priest|The Sanguinary Priests are the Blood Angels’ Apothecaries, and hold responsibility for the Chapter’s soul as well as its body. Through their ministrations and ceremonies do they call upon the Blood Angels to embrace the Red Thirst, control it and unleash their rage upon the enemy.
Sanguinary Priest on Bike|
Brother Corbulo|The Sanguinary High Priest, Brother Corbulo, is held in high regard for his commitment to the Chapter, his nobility and his gift of foresight – an ability many believe Sanguinius shared. On the battlefield he races to wounded brothers, hacking down any foes in his path with powerful sweeps of Heaven’s Teeth.
Lemartes|Lemartes’ life is one of constant battle. A warrior of iron will, somehow he retains lucidity despite having succumbed to the Black Rage. He leads the Blood Angels’ Death Company as Guardian of the Lost, wielding the ancient weapon known as the Blood Crozius. His inspiration has only made the Death Company even more potent.
Sanguinary Guard|Sanguinary Guard are proven in mind, body and spirit in a way few of their brothers can match. Clad in irreplaceable golden armour believed to date back to the Horus Heresy and armed with the traditional relic weapons of their position, few embody the ideal of the wrathful angel more than they.
Death Company Dreadnought|Even being interred in a Dreadnought’s sarcophagus is insufficient to keep the Black Rage at bay. Death Company Dreadnoughts are like furious battering rams, desperate to smash into the enemy and tear them apart. They are potent terror weapons, unleashed to inflict as much damage as possible.
Furioso Dreadnought|Unique to the Chapter, Furiosos are frequently fitted with armaments only the Blood Angels have, from the infantry-shredding heavy frag cannon to the magna-grapple. The latter weapon’s bolts, attached to adamantine chains, pierce armour, enabling Furiosos to drag enemies into their reach.
Baal Predator|Only the Blood Angels and their successors have access to the STC necessary to produce Baal Predators. With roaring engines these tanks can keep up with rapid Blood Angels charges or rush to support orbital strikes, pouring deluges of fire into the enemy as they do so.
Gabriel Seth|Gabriel Seth is a terrifyingly violent warrior, fearlessly charging headlong into the fray in a whirlwind of fury and savagery. He wields Blood Reaver, an enormous two-handed chainsword, with which he is capable of hacking apart even the most monstrous foes.
Azrael|Supreme Grand Master Azrael is a beacon of inspiration to those who follow him, and is paid enormous respect for his ability as a strategist. A masterful commander, he quickly grasps changing battlefield realities and orchestrates his forces to maximum advantage. In the fray, Azrael decapitates foes with every strike of the Sword of Secrets.
Belial|Belial is a warrior born – a killer whose skill in battle has always stood out, even amongst his post-human brethren. For all his ability he is a staunch perfectionist, chastising himself for every perceived weakness. In battle he wields the Sword of Silence, an obsidian Chapter relic that seems to swallow nearby sound.
Asmodai|Asmodai is the Dark Angels’ most successful Interrogator-Chaplain. Relentless and humourless, in battle he incites his battle-brothers’ fighting spirit to reach new heights, rendering them unstoppable killing machines by chanting his litanies of hate with unshakeable belief.
Ezekiel|Ezekiel is Grand Master of Librarians. /4s a master of Interromancy, his warp-whispers shred the sanity of his enemies. His blade, known as Traitor’s Bane, was forged to slay those who turn against the Emperor. It is a formidable force weapon rumoured to entrap forever the souls of the Fallen.
Deathwing Terminator Squad|Deploying rapidly onto the battlefield via blazing teleport strike or within the armoured hull of a large transport, Deathwing Terminator Squads pour heavy fire into their enemies or engage them in brutal melee, smashing them apart with thunder hammers or cutting them to ribbons with lightning claws.
Deathwing Knights|Deathwing Knights are the Chapter’s ultimate death-dealers, their strikes breaking the enemy’s back in one fell swoop. Equipped with heirloom wargear, they teleport into the heart of the thickest fighting, led by Knight Masters who are whirlwinds of deathly destruction.
Ravenwing Darkshroud|Mounted upon each Darkshroud is a mysterious statue that survived Caliban’s destruction and became imbued with the energies released by that cataclysmic event. Through the artifi ce of the Dark Angels, these energies are amplified and used to obscure those battle-brothers near to the Darkshroud from enemy sight.
Nephilim Jetfighter|Sleek air-to-air interceptors, Nephilim Jetfighters perform lightning-fast manoeuvres in high-speed warfare. These pilots continually push the Techmarines for enhancements and modification to their craft to make them faster and deadlier – the results have proven truly substantial.
Ravenwing Dark Talon|The Dark Talon is a close-attack aircraft designed to help the Rovenwing snatch up their most tenacious or troublesome prey. It is aided in this role by armaments doting bock to the Dark Age of Technology, such os the empirically charged rift cannon and the sinister stasis bomb, that trammels victims in o rone of slowed time.
Ravenwing Black Knights|The Ravenwing Black Knights are the 2nd Company’s greatest warriors, elite fighters who style themselves after the monster-hunting knights of old Caliban. They speed towards the foe, swinging their corvus hammers with such force that the spiked end punctures even the thickest armour.
Land Speeder Vengeance|Boasting a larger chassis and anti-gravity engines, the Land Speeder Vengeance mounts heavier weaponry than other Land Speeders, and is thus fitted with a plasma storm battery. In battle, its crew use this potent weapon to deliver devastating firepower while keeping pace with the swift hunt of the Ravenwing.
Logan Grimnar|Logan Grimnar – Great Wolf and High King of Fenris – is one of the longest serving Chapter Masters. Waging war against any who threaten the Space Wolves or the Imperium, Grimnar’s charisma and centuries of heroic victories have immortalised him as one of the most lauded warriors in the galaxy.
Logan Grimnar On Stormrider|When riding to battle upon his ornate anti-grav chariot, Stormrider, Logan Grimnar is a destructive and swift tempest of war. Drawn by a pair of giant and ferocious Thunderwolves, Stormrider’s saga-inscribed hull bears the grizzled leader into the heart of the enemy, there to reap a fell tally with the Axe Morkai.
Wolf Lord on Thunderwolf|Raised from a pup or bested in the wastes, a Thunderwolf makes for a savage and fearsome mount for a Wolf Lord. Often leading wild and wilful Great Companies, these Wolf Lords meld their centuries of experience and strategic acumen with the ferocity and speed of a hunter as deadly as the lord himself.
Ragnar Blackmane|Supremely confident and eager always to be first into the fray, Wolf Lord Ragnar Blackmane regularly leads his Great Company in devastating planetary invasions. No longer as headstrong as in his youth, Ragnar’s berserk rages are still furious hurricanes of violence, and his terrifying howls freeze the blood of his foes.
Krom Dragongaze|Belligerent, violent and seldom suffering anyone gainsaying his bloodthirsty tactics, Krom Dragongaze is notoriously short of temper. His fierce gaze is petrifying to lesser men, yet his critical eye seeks deeds of valour and his Great Company boasts many veteran Wolf Guard. Wildly competitive, Krom refuses to accept defeat.
Harald Deathwolf|Harald Deathwolf is attuned to the lupine beasts of Fenris as few others are. The lair of his Great Company resounds to their howls, and many of these wolves fight with his warriors. A peerless hunter, Harald tracks his prey with speed and stealth, launching his ferocious strikes from atop his giant Thunderwolf, Icetooth.
Canis Wolfborn|The most feral of Harald Deathwolf’s veterans, Canis Wolfborn moves with animalistic assurance. Believed to have been raised by a she-wolf, Canis speaks to his brothers in snarls and growls, and on the battlefield his frenzied rages, slashing claws and Thunderwolf’s jaws are all the communication he needs.
Njal Stormcaller|Summoning ice-toothed blizzards to scatter his foes, Njal Stormcaller is an elemental focus of psychic fury. He is High Rune Priest of the Space Wolves and wields a crackling staff by which he nullifies enemy sorceries.
Ulrik The Slayer|A paragon of wisdom and experience, Ulrik the Slayer has mentored many of the Space Wolves’ greatest champions. He is the Wolf High Priest, inspiring all who fight alongside him with his aggression and martial prowess. Turning his fearsome gaze upon mighty foes, Ulrik swears weighty oaths to cut them down.
Wolf Guard Battle Leader In Terminator Armour|Wolf Guard Battle Leaders possess vast experience and dominant personalities, using them to guide others in the art of war. Each combines preternatural combat prowess with the greatest relics from their lord’s armouries, the most prized of which are suits of fearsome Terminator armour.
Wolf Guard Battle Leader On Thunderwolf|Battle Leaders are champions possessing great tactical acumen, and are hand-picked by their lord to lead forces of their own. The most aggressive often choose to ride to war on the back of a Thunderwolf.
Bjorn The Fell-handed|Most ancient of all Space Marines and last of the Company of Russ, Bjorn the Fell-Handed has fought for millennia within a Dreadnought’s sarcophagus. The Space Wolves revere Bjorn as a living link to their deepest past, waking him only in times of dire need, and he still fights as furiously as he did at Russ’ side.
Blood Claws|Young and fiery warriors full of belligerent enthusiasm, Blood Claws hunger to prove themselves in savage battle. With relentless exuberance they plunge headlong into the foe, straddling the line between sheer heroism and recklessness. Many great sagas start with the Blood Claws’ glory hunts.
Lukas The Trickster|A legend amongst impulsive warriors, Lukas – called the Trickster by his many detractors – is synonymous with the irreverence and spirit of youth. His inventive sabotages and murderous jests rank him as one of the most cunning in the Chapter. A dirty fighter, rebel and rogue, Lukas’ skills are as deadly as they are mischievous.
Grey Hunters|With their instinctive raw aggression tempered – but never quashed – by countless battlefield victories, Grey Hunters are patient, cunning and adaptable. Some packs take and hold ground, unleashing volleys of disciplined firepower, while others stalk the flanks. When the trap is set, Grey Hunters leap in for the kill.
Iron Priest|Space Wolves Techmarines – the Iron Priests – are holders of arcane technological lore that they use to repair the Chapter’s damaged war engines and soothe their affronted machine spirits. Warriors of Fenris first and foremost, Iron Priests will not hesitate to bring their own esoteric weapons to bear on the foe if needed.
Iron Priest On Thunderwolf|
Wolf Scouts (Legendary)|Wolf Scouts are brooding stalkers and taciturn killers, at ease prowling behind enemy lines or at a battle’s edges. Commonly experienced battle-brothers rather than neophytes, Wolf Scouts employ patience and guile in their roles as reconnaissance experts and forward hunters, sniffing out isolated foes and falling upon them with fury.
Wulfen|Wulfen exist on the brink of constant berserk rages, and their chilling howls unleash the inner beast in sons of Russ nearby. Wulfen are bestial warriors, altered by the Curse lying in the blood of all scions of the Wolf King. They are hunters, bounding forward with fangs bared and claws outstretched, ripping foes apart with inhuman speed.
Murderfang|A stampeding mechanical beast is unleashed from beneath the Fang in times of need, its massively brutal claws tearing its foes limb from bloody limb. The Chapter names it Murderfang. Its true identity is unknown for its insensate snarling rages are bereft of speech; it is known now only as a force of untamed destruction.
Wolf Guard|Earning their place through exceptional feats of arms, every Wolf Guard is a heroic warrior chosen by their lord. They act as his council and household companions, and when not tearing apart foes at his side, they form bodyguards around other senior warriors or pursue dangerous missions in their own right.
Arjac Rockfist|Arjac Rockfist is a towering mass of muscle and a taciturn anvil of endurance. Wielding the enormous Foehammer – recalling his former role as an Iron Priest of the forge – Arjac crushes his foes with pulverising strength. As personal champion of the Great Wolf, Arjac upholds the honour of the Chapter.
Wolf Guard Terminators|Wolf Guard bedeck their Terminator armour with totems, trophies and marks of honour gained over their years of battle. They fight at the spearhead of assaults, eagerly seeking glory as enemy fire deflects harmlessly from their relic armour, the earth shaking beneath their heavy tread as they slay with stunning skill.
Stormwolf|Stormwolves enable the sons of Russ to bring the fight to the enemy wherever they hide. Within their wide hold, packs of warriors are borne with incredible speed into the foe’s midst. As the packs leap out to attack, Stormwolves saturate the area with an array of heavy fire, before rising to hunt for yet more targets.
Thunderwolf Cavalry|Thunderwolves are monstrous and solitary alpha predators, and only the most dauntless elite within the Wolf Guard have the dominance to ride them to war. When they charge, crushing jaws tear through armoured plates, flesh and bone with feral butchery, while the Thunderwolves’ riders hack down the foe with heroic ferocity.
Fenrisian Wolves|Amongst the most vicious and intelligent predators in the galaxy, Fenrisian Wolves accompany the sons of Russ to battle, following them as the pack follows the alpha. Even the sleekest are as big as a Human, yet they prowl silently before pouncing in a swift and coordinated flurry of razor-sharp teeth and claws.
Skyclaws|Especially headstrong Blood Claws are reassigned to jump pack wearing Skyclaw packs. Rebellious and free-spirited, Skyclaws seize any opportunity to push their luck. They rocket forward fearlessly in great loping bounds, chainswords roaring as they slay, plunging into the enemy’s heart with reckless fury.
Stormfang Gunship|Dominating the skies like the dread ice wyrms of myth, Stormfang Gunships are heavily armed and armoured vessels, bludgeoning their way through enemy aerial assets. Each is built around a monstrous helfrost destructor that freezes its target; even monstrous flesh is ice-burned, and unyielding tank armour swiftly cracks and shatters.
Long Fangs|Dour and grizzled veterans, Long Fangs are steady of hand and temperament, hoary with wisdom and literally long of fang. To these patient warriors are granted some of the Great Company’s most devastating ranged weapons. Keen of eye, Long Fangs hunt the monstrous beasts and battle tanks of the foe.
Corvus Blackstar|Corvus Blackstars are sleek and shrouded aircraft used to insert kill teams into heavily infested landing zones or even xenos strongholds. With a barrage of missiles, Blackstars secure aerial supremacy and sweep the target site clear before firing their hover jets and delivering their deadly payload of elite warriors.
Cerberus|The primary weapon of the Cerberus is the neutron pulse array, whose systems pre-date even the Great Crusade. Powered by an atomantic arc-reactor, this enormous anti-tank gun fires a pulsed beam of intense radiation that scythes straight through even the thickest armour and wreaks havoc on delicate systems within.
Vanguard Veteran Squad|Vanguard Veterans are close combat experts with decades of experience. They arm themselves with the finest melee weapons from their Chapter’s armouries. Their peerless skills and armaments make them some of the most fearsome assault specialists in the Imperium.
Invictor Tactical Warsuit|Outfitted with silent reactors and servos, the Invictor Tactical Warsuit is a combat walker ideally suited to supporting Vanguard operations and functioning independently from a main Space Marine strike force. In battle they are piloted by hand-picked warriors dedicated to defending their battle-brothers.
Intercessor Squad|Intercessor Squads are capable of laying down punishing fire while advancing or holding ground against the enemy. They have access to a range of bolt weaponry suited to varied battlefield assignments, from engaging enemies at long range to cleansing bunker complexes.
Invader ATV|The Invader is a highly flexible all-terrain vehicle, perfectly adapted to an aggressive reconnaissance role. Outfitted with either a multi-melta or onslaught gatling cannon, it can rapidly deliver punishing fire against vulnerable parts of the enemy line, or swiftly engage and destroy scouting elements of opposing forces.
Incursor Squad|Aggressive light infantry, Incursors specialise in storming enemy defences and destroying essential assets. With a formidable array of auspexes and sensory equipment, they can see their enemies through walls and predict their movements – and with a burst of carbine fire or knife thrusts, cut them down.
Scout Squad|Space Marine neophytes, Scouts learn their deadly craft in daring missions independent of the main force. Led by seasoned Veteran Sergeants, they infiltrate enemy positions, clear potential drop zones, set ambushes, sabotage supply lines and complete all manner of other objectives to weaken the foe.
Sicaran Arcus|The Sicaran Arcus was originally conceived to supply small, unsupported Astartes forces with highly specialised weapon systems, and combines the powerful Sicaran chassis with an Arcus launcher capable of firing a wide range of warheads. Despite the mysterious censure of the Adeptus Mechanicus, surviving examples of the tank continue to serve in battle with great honour.
Sergeant Telion|Delivering death from afar is Sergeant Telion’s gift. His talents for reading atmospherics, gravitic disturbance and the movement patterns of his foes allow him to place perfect kill-shots at a range far beyond that officially recognised for the Stalker-pattern boltgun he wields in battle.
Sicaran Omega|Retrofitted to allow the Sicaran hull to carry heavier firepower, the Omega is a formidable tank-hunter with countless victories to its name. The design utilises the speed provided by the Sicaran’s engines to apply overwhelming short-range firepower in battle, racing forwards to ambush and obliterate the lumbering siege tanks of enemy columns.
Thunderfire Cannon|A massive, multi-barrelled artillery piece mounted on heavy, grinding tracks, the Thunderfire Cannon can tear apart the enemy’s assaults and blow huge holes in their strong-points in relentless barrages of shells. Able to traverse all kinds of difficult terrain, it excels in supporting Space Marine attacks or shoring up defences.
Bladeguard Ancient|Bladeguard Ancients bear the honour of carrying their Chapter’s precious standards into battle. The most revered of these incorporate the remains of fallen heroes of the Chapter; in their presence, battle-brothers are inspired to emulate the legendary deeds of these paragons of old.
Company Veterans On Bikes|
Company Champion On Bike|
Land Speeder Tempest|
Land Speeder Tornado|The Land Speeder Tornado is a highly mobile, multi-threat skimmer that can deal far more death and destruction than its relatively small profile suggests. In battle it serves as a mobile firebase, able to bring multiple heavy weapons to bear wherever the need is greatest.
Captain In Gravis Armour|Clad in a suit of indomitable Gravis armour, a Space Marine Captain can fearlessly stride into the very fiercest battlefield firestorms. To don Gravis armour is to demonstrate the greatest determination to crush the enemy, no matter how deeply they are entrenched.
Chaplain|Cloak billowing in the heat of battle and absolvor pistol flaring, Chaplains stride purposefully into battle, the boom of their oration audible even over the furious din of conflict. Without rest they exhort their brothers to victory, steeling their hearts, minds and souls no matter the savagery of the enemy.
Kratos|Boasting an impressive array of weapon loadouts and a formidably armoured hull, the Kratos is a venerable assault tank that has earned well its reputation amongst the hosts of both loyalist and heretic commanders alike. Advancing alongside formations of armoured infantry, the vehicle provides punishing fire support that can turn the tide of entire battles.
Heavy Intercessor Squad|Clad in thick Gravis armour, Heavy Intercessors secure ground and are immovable in the defence. Always ready for any sign of enemy counter-attack, they stand firm, laying down volleys of heavy fire that keep all but the most determined or foolhardy enemies at bay.
Vindicator Laser Destroyer|Eschewing the more indiscriminate firepower of the demolisher cannon, Vindicators fitted with laser destroyers are specialised for the pinpoint destruction of enemy armour. This weapon was first combined with the heavily armoured Deimos chassis during the dark days of the Horus Heresy, and the Vindicator Laser Destroyer’s reputation as a deadly tank-hunter has endured ever since.
Sokar-pattern Stormbird|The Stormbird was the design precursor to the Thunderhawk Gunship, conceived as a specialised, high-durability orbital assault craft that could land a Space Marine strike force in the face of heavy ground fire. Though largely superseded by the Thunderhawk, the Stormbird’s capabilities as a mobile bastion and firebase are never overlooked by those factions who still possess it.
Ancient on Bike|
Terminator Squad|Terminator armour is a marvel of technology that enables its wearer to survive anything, from the stresses of teleportation to earth-shaking artillery bombardments. So equipped, Terminator Squads can appear in the midst of the foe or stride unstoppably across the field towards them, firing their weapons all the while.
Terminus Ultra|
Sicaran Battle Tank|The Sicaran is one of the rarest relic tanks seen on the battlefields of the 41st Millennium. Its unique design dates back to the Great Crusade. The most potent of the Sicaran’s distinctive systems is the twin accelerator cannon, whose accuracy and rate of fire are far in excess of other weapons of its class.
Vindicator|The Vindicator is a dedicated siege tank. It can smash obstacles aside with its massive shield, rumbling into the perfect firing position to unleash its demolisher cannon, a weapon so destructive it can blow apart enemy fortifications, annihilate columns of infantry and shatter armoured tanks with terrifying ease.
Mastodon|The Mastodon is one of the heaviest assault transports ever fielded by the Space Marines, reserved for use against the most heavily fortified positions. Several times the size of a Land Raider, the Mastodon’s primary role is to deliver armoured warriors directly into the breach created with the siege melta array mounted on the vehicle’s armoured prow.
Stormtalon Gunship|Fast and manoeuvrable, the Stormtalon is an aerial interceptor optimised for escorting Stormraven Gunships. While fast enough to engage in aerial combat, its pilot can switch on the Stormtalon’s repulsor systems, making it agile enough to closely support infantry in defence or on the attack.
Stormraven Gunship|The Stormraven superbly combines the role of reliable combat drop-ship and deadly aerial combatant. A capacious troop bay and thick layers of armour allow it to effectively transport squads of Space Marines – and, thanks to its magna-grapples, even a Dreadnought – into the very heart of battle.
Chaplain Venerable Dreadnought|
Centurion Devastator Squad|Centurion Devastator Squads dominate the field of battle, their presence dictating the flow of action. They frequently operate with Stormraven Gunships, which transport the Space Marines inside their bulky warsuits to the next position, where they function as an armoured firebase to clear enemy-held positions of all opposition.
Librarian with Jump Pack|Librarians are skilled warriors possessed of esoteric powers, and will not hesitate to launch themselves into danger to root out empyric threats. With a jump pack, there are few secrets beyond a Librarian’s reach, and by drawing on the immaterium’s power he can grant his battle-brothers the strength to crush the foe wherever they hide.
Lieutenant In Reiver Armour|When a Space Marine commander needs the enemy broken in terror, he unleashes detachments led by Lieutenants clad in the wargear of the Reiver Squads. With the masterful leadership of the Lieutenant, these forces become more powerful than the sum of their parts, and drive contingents of the foe to flight.
Lieutenant|Lieutenants, in addition to being extremely able tacticians and strategists, are highly skilled warriors. Experts in all the lethal weaponry of the battle-brothers they so often command and fight alongside, they bellow orders and coordinate their brothers’ attacks even as they strike at the foe with their own arsenal of powerful weapons.
Land Raider Prometheus|
Librarian on Bike|
Ravenwing Talonmaster|Mounted in a Land Speeder outfitted with additional auspex scanners and vox-casters, it is a Talonmaster’s role to direct the Ravenwing’s fire, using his equipment to ensure no quarry can hide from them. They even identify foes seeking temporary refuge in dense terrain, revealing their location to all Ravenwing warriors.
Scout Sniper Squad|Combining their skills in covert operations and infiltration with advanced marksmanship taught to them by wise Veteran Sergeants, Scout Squads equipped with sniper rifles are capable battlefield assassins. With precision fire they can kill opposing commanders or detonate vehicle fuel cells to wreak havoc amongst the enemy.
Sergeant Chronus|The roar of engines and the thunder of heavy weaponry herald Sergeant Chronus’ arrival on the battlefield. Enemy gunners watch aghast as Chronus’ tank shrugs off damage that should have seen it destroyed several times over, before it swings its turret round to blast them apart with unerring volleys.
Techmarine on Bike|
Assault Intercessor Squad|Assault Intercessors are amongst the most widespread close support units in a Chapter’s arsenal. Firing their heavy bolt pistols as they close upon the foe, they charge into the fray, where they make short work of their enemies with brutal swings of their chainswords.
Land Raider Achilles|The Achilles is considered one of the rarest of all Land Raider variants, each one individually wrought under the scrupulous gaze of senior adepts of the Omnissiah. The result is an assault vehicle that is exceptionally resistant to energy-based weaponry. Roaring forward with impunity, the Achilles uses its thunderfire cannon and multi-meltas to suppress a wide range of foes.
Land Raider Proteus|The ancient and venerable Land Raider has served the Space Marines since their earliest beginnings, and the oldest variants are known as Proteus patterns. These heavily armoured bastions once acted as forward assault vehicles in Explorator missions, and rare survivals still serve the Imperium as relic vehicles of highest regard.
Fire Raptor Gunship|A variant of the Storm Eagle, the Fire Raptor was created to provide overwhelming aerial firepower to Legiones Astartes assault forces. The craft soon gained renown for the devastating rain of bolts and rockets it could produce, and the few operational specimens that still survive are viewed as invaluable assets.
Storm Speeder Thunderstrike|Thunderstrikes outmanoeuvre the foe at every turn, targeting vulnerable points in armour, fuel stores and missile hoppers to turn tanks into raging fireballs. Just a single Thunderstrike is capable of destroying armoured breakthrough attempts, and when one is on the battlefield, few enemies are safe.
Chief Librarian Tigurius|As Tigurius charges into battle, he assails the enemy with a tempest of psychic fury. Blasts of energy leap from his staff, hurling foes through the air and burning their souls to ash. It is the Chief Librarian’s acute foresight that is most valuable to his Chapter – his merest intuition is worth more than the predictions of an army of strategists and spies.
Falchion|The Falchion was developed to arm the Legiones Astartes with a superlative tank destroyer, and the apocalyptic power of its twin volcano cannon soon became a thing of legend. True to its name, the volcano cannon can turn rock and metal into fiery magma, and a direct hit from the weapon can be fatal to even titanic war machines.
Gladiator Reaper|When the cannons of the Gladiator Reaper spin to full pitch, the droning makes the teeth of all nearby itch with the intensity of the vibrations. Within seconds, thousands of spent casings pour over the battle tank’s armoured hide as enemies are erased from existence by the storm of fire.
Eliminator Squad|Eliminator Squads are peerless assassins, deadly marksmen who haunt the shadows of the battlefield unseen by the enemy. For hours they will lie in wait to take the perfect shot, their sophisticated scopes feeding them essential data to ensure they never fail to make the kill.
Gladiator Valiant|The Valiant lays down blistering volleys of fire as it escorts transports or supports infantry in ferocious fighting, crossing rushing watercourses, sucking marshlands and bubbling lava lakes with equal ease. Its twin las-talons spit death at the foe, making short work of enemy armour and cracking open fortified positions.
Terrax-pattern Termite|Originally designed on Terra for the task of rooting out burrowing xenos species during the Great Crusade, canny commanders quickly found use for the Termite Assault Drill in tearing through the foundations of enemy bastions or emerging behind barricades or trench lines to lay waste to their defenders.
Death Company Marines|Members of the Death Company are possessed of a berserk fury, driven insane by terrible visions and hallucinations. They seek nothing but death in battle, and such is their ferocity that they barely flinch at even the most grievous of Injuries, thinking of nothing but the destruction of their enemies.
Attack Bike Squad|For those missions where a Space Marine Bike Squad is insufficient, an Attack Bike joins them. Capable of mauling infantry squads or reducing tanks to molten ruin, they render bike formations all the more deadly. So effective are these rapidly moving hunters that many Chapters field them as squads in their own right.
Hellblaster Squad|Few foes can survive the incandescent fury of a Hellblaster Squad. Whether they be Tyranid Hive Tyrant, Ork Warboss or Heretic Astartes battle tank, all are reduced to ash and slag by searing, well-aimed plasma fire pouring from the Hellblasters’ ferocious weapons.
Aggressor Squad|Capable of spearheading devastating offensives or shattering the most determined enemy assaults, Aggressors are walking ceramite strongpoints. They excel at close-quarters combat and laying down torrents of devastating fire before crushing their foes beneath their energised fists.
Adrax Agatone|The Salamanders’ 3rd Company Captain is a tightly focused force of destruction, striking hard and true in battle without tiring. Prodigiously strong, he wields his mighty thunder hammer expertly, striking down foes with every swing. Those enemies Agatone does not slay in this way he purges with furious blasts from his hand-flamer, Drakkis.
Land Speeder Typhoon|Mounting a formidable multi-missile launcher, the Land Speeder Typhoon launches flurries of projectiles at its targets. Such a barrage shatters order in infantry assaults as formations are broken up. Nor is enemy armour safe, for the Typhoon’s armour-piercing warheads allow it to pick off battle tanks and transports.
Command Squad|Command Squads accompany a Chapter’s high-ranking officers. These veterans and specialists serve as honour guards and provide vital support to a commander. Champions defend their Company with martial excellence, Ancients guard its inspirational relic banners and Apothecaries tend to injuries or preserve the gene-seed of the fallen.
Darnath Lysander|Raising high his storm shield, Rampart, as he swings the Fist of Dorn, Lysander wades through his foes like a warship smashing through stormy seas. Each hammer blow reduces enemies to bloody ruin, sweeping whole ranks of warriors from their feet. All the while, Lysander’s obstinate scowl never wavers, his determination absolute.
Land Raider Redeemer|In brutal urban combat, it can be impossible to root out entrenched foes. Not so for the Land Raider Redeemer. When it engages its flamestorm cannons, any caught in the raging inferno of burning promethium that follows are doomed, and bunkers, pill boxes, ruined factorums and shattered hab-blocks are cleansed of the enemy.
Devastator Squad|Devastator Squads pound the enemy at long range with overwhelming heavy weapons fire, annihilating any caught in the ferocious blasts. Once they have secured the perfect firing position, they hold it firmly, providing their battle-brothers with intense covering fire as they advance.
Primaris Company Champion|Tasked with upholding the martial honour of their battle-brothers, Primaris Company Champions are bladesmen supreme. They are veteran combatants and peerless duellists, cleaving apart lesser foes to reach the enemy’s greatest champions face to face, there to humble them.
Spartan|An armoured transport of truly massive proportions, the Spartan is a heavy assault tank created to carry large numbers of troops into the very heart of enemy territory, shrugging off weapons fire that would annihilate lesser vehicles while its quad lascannons claim victims of their own.
Sternguard Veteran Squad|Sternguard Veterans are possessed of an unshakeable calm, and are renowned amongst their brothers for their exemplary marksmanship in the fiercest battles. Proficient in all of the Chapter’s ranged weaponry, they can always be found where their pinpoint volleys will best shatter the foe.
Stalker|The Stalker’s phenomenal anti-air kill rate is achieved by a pair of independently targeting repeating cannons. These are tethered to a servo-mind conclave that cogitates reams of trajectory data to ensure the Stalker’s weapons fire exactly where they should, enabling it to cleanse skies darkened by enemy flyers.
Librarian|Librarians are the Space Marines’ battle-psykers and keepers of lore. Wielding terrifying empyric energies, with but a thought they can crush a foe’s skull, throw up force shields to protect their brethren from incoming fire, and hurl blasts of psychic power.
Deathstorm Drop Pod|Deathstorm Drop Pods act as a battlefield delivery method not for troops or vehicles, but instead for automated weapons systems such as Whirlwind missile launchers or assault cannons. Once in place, these potent weapons unleash a massive volley of firepower, clearing the way for a full-scale ground assault.
Deimos Predator|
Deredeo Dreadnought|While the Deredeo Dreadnought shares many core systems with the famed Contemptor class, it was expressly designed as a heavy weapons platform, combining superior firepower with the flexibility of a walker. Now rare, Deredeos are treasured assets whose survivability and killing power have proved decisive on countless battlefields.
Desolation Squad|Desolation Marines specialise in unleashing widespread devastation throughout the enemy ranks. Whether direct-firing warheads into massed infantry or enemy armour, or raining salvoes down upon the enemy with their castellan launchers, these warriors reap a grievous toll amongst the foe.
Death Company Marines with Bolt Rifles|Every Blood Angel felt their hopes dashed when the first of the Primaris Space Marines brought to the Chapter by Roboute Guilliman fell to the Black Rage. With great solemnity were these brothers inducted into the Death Company. Their strength, combined with the fury of the Black Rage, is a terrifying sight to behold.
Sammael|Sammael rides to war on the jetbike Corvex, a relic from the Dark Age of Technology. Upon this ancient mount, the Ravenwing’s commander charges into the fray, storm bolters and plasma cannon causing hideous damage before he moves in for the kill with the Raven Sword, an heirloom with a razor edge that can never dull.
Lazarus|Master Lazarus wields his sword, Enmity’s Edge, with all the martial skill expected of a Dark Angels Company Master. In even the most ferocious fighting he exhibits a calm demeanour, maintaining composure while giving masterful orders that have yielded great victories.
Deathwing Command Squad|On occasion a Deathwing squad will be formed into an honour guard to accompany high-ranking members of the Inner Circle, such as Librarians, Interrogator-Chaplains and even Company Masters. Together, they will lead their brothers straight into the heart of battle, where their skills are most needed.
Deathwing Strikemaster|Deathwing Strikemasters serve as the Deathwing’s Lieutenants. To earn such an esteemed rank they have carried out deeds of enormous bravery on countless battlefields, honing their skills as warriors and leaders. In battle they guide their Deathwing brethren with skill and pride, bringing death to the enemy.
Tor Garadon|Shot after shot bounces from the indomitable plate of Tor Garadon’s Gravis armour as he advances across the battlefield. Sharp-minded and possessing a knack for improvised warfare, Garadon directs the lethal fire of his warriors through a combination of natural skill and the advanced targeting data fed to him by his signum array.
Lieutenant In Phobos Armour|Highly capable combat commanders, Lieutenants can lead independent reconnaissance, sabotage and assassination forces far beyond Imperial lines. They are deadly warriors, and the last sensation of countless foes has been the cold press of a Space Marine Lieutenant’s knife to their neck.
Impulsor|Equipped with vectored thrusters that make it faster than any other gravitic tank in the Space Marines’ armouries, the Impulsor is a highly adaptable transport used by all Primaris Space Marines for rapid insertion and flanking manoeuvres. It is particularly favoured by Vanguard forces.
Ancient In Terminator Armour|Carrying the Space Marines’ sacred banners is a most vital task. Symbols of the Chapter’s might, Space Marines will gladly die to preserve them. This makes Ancients frequent targets. Clad in Terminator armour, they are near impervious to enemy fire, ensuring the standard always flies proud.
Chaplain Cassius|The fiery zeal of ancient Chaplain Cassius has inspired generations of Ultramarines towards victory. Several centuries of battle have only seen it blaze hotter than ever. On the battlefield he smites foes with furious blows of his crozius arcanum, or gouts of flame and salvoes of hellfire rounds from his combi-flamer, Infernus.
Lion El’jonson|Lion El’Jonson stalks from mist-wreathed shadow realms like an ancient questing knight hunting down the galaxy’s terrors. With the immense blade, Fealty, the Primarch cleaves apart the most heinous of monstrosities, while the Emperor’s Shield erupts in blazes of light and force in response to his foes’ savage blows.
Astraeus|The Astraeus is a titanic gravitic tank armed with formidable weaponry. The most deadly of these is the twin macro-accelerator cannon, capable of unleashing high-calibre ferro-carbide slugs that can shred tanks, aircraft and ground troops. Meanwhile, its void shields can shrug off even the most concerted enemy retaliations.
Captain In Phobos Armour|All Primaris Space Marines are trained in reconnaissance, stealth and sabotage while in the 10th Company. Donning his Phobos armour, a Captain will combine these skills with his incredible martial prowess and hard-won strategic expertise to lead strike forces of Vanguard warriors on dangerous covert missions.
Captain on Bike|When a Captain thunders to war on a Space Marine bike, he can race to the most critical locations on the battlefield. He smashes foes aside, cuts down countless fleeing enemies, or joins his Outriders to carry out reconnaissance missions in person so as to best develop his battle plans with first-hand knowledge.
Centurion Assault Squad|There are few technologies better adapted for siege warfare than the Centurion Warsuit. Wading into thunderous storms of enemy fire, Centurion Assault Squads use their roaring siege drills to crack open armoured bunkers and tear apart tanks.
Fellblade|Now a rare jewel in loyalist or traitor arsenals, the Fellblade is a legendary war machine equipped with a panoply of weapons all but unknown in the 41st Millennium. Foremost of these is the accelerator cannon, which uses complex vacuum technologies to fire high-velocity shells that few targets can withstand.
Gladiator Lancer|With pinpoint accuracy, the Gladiator Lancer picks off the heaviest enemy armour, laser destroyer punching smouldering holes in their hulls. Such is the range of its heavy cannon that it can eliminate threats to the Space Marines before they encounter them, storming past burning wrecks to claim their objectives.
Ironclad Dreadnought|Clad with slabs of ceramite plating and equipped to rend ferrocrete or reduce thick walls to rubble, the Ironclad Dreadnought has been perfected for siege warfare. It is akin to a giant battering ram, pummelling through enemy positions while flooding them with burning promethium and torrents of mass-reactive bolts.
Judiciar|Sworn to silence, Judiciars do not preach aloud, but instead their deeds are a litany of fury. Wielding a tempormortis in one hand and an immense blade in the other, they must prove their worth in battle to join the Chaplaincy proper, doing so through acts of devotion and the slaying of enemies.
Kayvaan Shrike|Kayvaan Shrike is the Raven Guard Chapter’s foremost warrior and an exemplar of Corax’s teachings. A master of ambush, stealth and vigilance, he leads his warriors in daring raids, guerrilla campaigns and precision strikes, dropping silently from the skies before tearing his foes apart with savage slashes from the Raven’s Talons.
Kor’sarro Khan|As Captain of the White Scars’ 3rd Company and Master of the Hunt, Kor’sarro Khan pursues and executes the Chapter’s greatest living foes. He is an indefatigable huntsman, tracking his quarry across the stars before running them to ground and taking their head with a masterful sweep of his deadly blade, Moonfang.
Land Raider Helios|
Land Speeder|The remarkable grav-drives utilised by Land Speeders enable them to perform seemingly impossible feats of manoeuvrability even as they strike against the enemy. Such adaptability makes them ideal for a variety of tasks, including scouting and counter-reconnaissance.
Outrider Squad|Outrider Squads advance ahead of the main Space Marine lines, guard flanks of larger formations and hunt down enemy infiltrators. When battle is joined, they conduct lightning-fast hit-and-run attacks on defended positions, and run down those who would try to escape the vengeance of the Chapter.
Pedro Kantor|Pedro Kantor is a superb combatant and an inspiring leader. The Chapter Master of the Crimson fists mows down enemy infantry with Dorn’s Arrow, blasting them apart with hails of mass-reactive bolts. Those who make the mistake ofgetting too close - whether battle tank or foot soldier - he crushes with thunderous blowsfrom the Fist of Retribution.
Predator Annihilator|Predator Annihilators excel at leading armoured spearheads, moving at high speed and firing all the while. Their crews take pride in their particularly ferocious machine spirits, and gladly thunder into the fiercest fighting to blow apart enemy armoured columns and dense bunker complexes.
Predator Destructor|Predator Destructors have served the Emperor for more than ten thousand years with resolute steadfastness, proving themselves by slaughtering hordes of enemy infantry, shattering assaults and laying waste to light vehicles. To the always-outnumbered Space Marines, their firepower has long been vital.
Redemptor Dreadnought|Redemptor Dreadnoughts are some of the largest of their kind ever fielded by the Adeptus Astartes. Armed to the teeth, they can be equipped to utterly destroy virtually any kind of battlefield target with hails of solid shot or super-heated plasma.
Reiver Squad|Rapid-insertion terror troops, Reiver Squads often deploy using grav-chutes and directional fins to land with pinpoint accuracy. Operating with near perfect stealth to reach the optimum location to strike from, when ready they unleash their fury, surging forward with augmented guttural roars and blasts of weapons fire.
Relic Contemptor Dreadnought|As relics of a lost age of martial design, Contemptor Dreadnoughts are exemplars of combat versatility. The best demonstration of this is the wide array of weapon arms compatible with the Contemptor chassis, ranging from conventional heavy weapons and power fists to some of the most esoteric firearms still in use on the battlefields of the 41st Millennium.
Relic Razorback|
Repulsor|Clad in advanced armour plating and armed for any battlefield situation, the Repulsor not only transports its passengers safely, it also provides superb fire support. Dangerous terrain is little impediment to it, its ventral plates channelling gravitic energies that crush obstacles beneath the vehicle’s mass.
Repulsor Executioner|Based on the Repulsor chassis, the Repulsor Executioner sacrifices some transport capacity to accommodate powerful turret weaponry. Even the largest battle tanks can be crippled by the beam of a heavy laser destroyer, while the incinerating blasts of a macro plasma incinerator can obliterate infantry formations.
Rhino|The Rhino transport has served the Space Marines for ten thousand years, and forms a part of many of their strike forces. With robust self-repair systems, the Rhino is a rugged vehicle that can swiftly navigate nightmare battlefields to deliver its deadly cargo of Space Marines into the heart of battle.
Thunderhawk Transporter|
Tyrannic War Veterans|Highly skilled warriors all – proven on a multitude of battlefields – the greatest weapon of these veteran Astartes is experience. There is no Tyranid monstrosity they have not felled and no Hive Fleet they have not fought against. With each encounter they collect tactical and combat data to only further improve their lethality.
Vulkan He’stan|Striding into battle with the weapons of his Primarch in his hands, the Forgefather lays low all who oppose him. Seeker of the lost relics of Vulkan, He’stan is relentless in his quest, willing to fight through any foe and face down any danger in order to see his oaths fulfilled.
Whirlwind|Hails of missiles saturate the ground whenever a Whirlwind strikes, creating a carpet of explosions that launches deadly shrapnel or scorching flames in all directions. The Whirlwind fires from concealed positions in support of Space Marine attacks, utilising its speed to keep pace with the assault.
Whirlwind Scorpius|The Scorpius is a Whirlwind variant designed during the Horus Heresy to engage heavily armoured infantry. As such, surviving examples are a direct and bitter reminder of the mass fratricide that consumed the Emperor’s Legions. The tank’s launch system, targeting mechanisms and ammunition feed are unlike any other model in common use in the 41st Millennium, and are therefore held in awe by Tech-Priests and Techmarines alike.
Xiphon Interceptor|Xiphon-pattern Interceptors are sleek Space Marine combat flyers with an ancient lineage, designed to excel in both void missions and atmospheric strikes. Fitted with a potent combination of lascannons and intelligent warheads, there are few targets the Xiphon cannot reduce to smouldering wreckage.
Death Company Marines With Jump Packs|The savagery induced by the Black Rage cannot be cured and so must be utilised to its fullest extent. When equipped with jump packs, Death Company Marines are lent great speed and mobility that, when allied to their vengeful rage, renders them lethal shock troops.
Sanguinary Priest With Jump Pack|The Sanguinary Priests are the Blood Angels’ Apothecaries, and hold responsibility for the Chapter’s soul as well as its body. Through their ministrations and ceremonies do they call upon the Blood Angels to embrace the Red Thirst, control it and unleash their rage upon the enemy.
Ravenwing Command Squad|Ravenwing Command Squads speed into battle at the very head of the hunt. With their champion ready to duel for the honour of the Company, the Ancient’s banner fluttering in the wind like a knightly pennant, and the Apothecary on hand to heal the most grievous injuries, these formidable warriors aid their comrades in running down even the most dangerous quarry.
Company Heroes|A company’s most heroic battle-brothers fight alongside a Chapter’s high-ranking officers. These veterans and specialists serve as honour guards and provide vital support to a commander. Company Champions defend their Company’s honour with martial excellence, Ancients guard its inspirational banners and Company Veterans lay down hails o ffire from relic bolt weapons.
Apothecary|In addition to battlefield surgery, it is the Apothecary’s duty to recover the gene-seed of the fallen, and thus preserve the Chapter for later generations. For this task the Apothecary is equipped to bring peace to those too wounded to save, and efficiently extract their.precious progenoid glands.
Ancient|Ancients bear the Chapter’s precious standards. These glorious relics have been present in some of the Chapter’s most notable battles, their finely worked designs commemorating countless campaigns and heroic deeds. They are symbols of selfless commitment and the unbreakable loyalty of brothers.
Assault Intercessors With Jump Packs|Thanks to their powerful jump packs, these warriors soar over the battlefield, slamming into the foe and cutting them down with point-blank bolt pistol fire and furious chainsword hacks before shooting off to their next target.
Spectrus Kill Team|Sinister, silent and all but invisible until they strike, Spectrus Kill Teams are adept in inflicting death from both near and far. Clad in close-fitting Mk X Phobos battle plate, they specialise in battlefield control and enemy destabilisation.
Fortis Kill Team|Further refined from Watch Master Mordelai’s original concept, Fortis Kill Teams exemplify the supreme adaptability of the Tacticus variant of Mk X power armour, seamlessly merging a variety of close support roles and deadly firepower.
Indomitor Kill Team|Comprising warriors wearing the heavier Gravis variant of Mk X armour, Indomitor Kill Teams are mobile bastions capable of unleashing the firepower of a squadron of battle tanks. Before them, hordes of xenos and monstrous beasts alike are torn apart.
Deathwatch Veterans|Deathwatch Veterans’ skills have been honed in their former Chapter for decades, sometimes centuries. Throughout their long vigil against the manifold xenos threats, each Veteran learns to arm himself so as to best contribute to the mission at hand, and squads carry an array of weapons to fell any foe.
Impulsor|Equipped with vectored thrusters that grant it high speed, the Impulsor is a highly adaptable transport ideal for rapid insertion and flanking manoeuvres. The zealous vanguard forces of the Black Templars particularly favour it. The tank’s array of offensive and defensive systems enables it to support fiery purges, aggressive reconnaissance and oathsworn spearheads.
Gladiator Lancer|With pinpoint accuracy, Gladiator Lancer crews use this battle tank’s laser destroyer to spear through the heaviest enemy armour and punch smouldering holes in the flesh ofxenos monstrosities. Such is the range of its heavy cannon that it can eliminate threats to the Black Templars before their battle-brothers encounter them, storming past their wrecks to seek the next affront to the Emperor.
Gladiator Valiant|The Valiant lays down blistering volleys of holy fire as it escorts transports or supports infantry in ferocious fighting, executing singular threats and vaporising squads of heavily armoured heretics with equal ease. Its twin las-talons spit vindicated death at the foe, making short work of enemy armour, while its hissing multi-meltas turn fortified positions into bubbling slag.
Gladiator Reaper|When the cannons of the Gladiator Reaper spin to full pitch, the whining drone is likened to the sharpening of the Emperor’s just blade and a sensation which only truly discomforts the blasphemous. Within seconds, thousands of spent casings pour over the battle tank’s armoured hide as enemies are erased from existence by the storm offire.
Repulsor Executioner|The Repulsor Executioner sacrifices some transport capacity to carry far more powerful weaponry. Armed with a blessed heavy laser destroyer, it can cripple enemy tanks, while the macro plasma incinerator can incinerate infantry formations. The Executioner’s crew are skilled in close-range support, combating threats to the rest of their fighting company with pinpoint interception strikes.
Repulsor|Clad in advanced armour plating etched with the vows of its crew and armed for any battlefield situation, the Repulsor transports its vow-sworn occupants safely and provides deadly fire support. The tank’s ventral plates channel gravitic energies that crush obstacles and anchor its position, providing a stable disembarkation for those inside, even amidst heavy fire.
Chaplain Grimaldus|High Chaplain Grimaldus is a beacon of Imperial faith. His fortitude is such that many of his brothers believe him invincible. His will is singular, his zeal coldly furious, and his martial skill attested by the trail of broken foes laid at his heels. His Cenobyte Servitors lurch to war at his side, bearing with them holy relics of the faith.
Castellan|A Castellan leads each of a crusade’s fighting companies and acts as a conduit for their Marshal’s will. Charged with the physical and spiritual purity of active Chapter Keeps, they have honed a patient wisdom that they draw upon in battle, alongside their tactical precision and close-quarters ferocity.
High Marshal Helbrecht|Helbrecht is the living embodiment of his Chapter’s warrior spirit. Wielding the Sword of the High Marshals, he storms into the fray, bellowing oaths of vengeance as he leads the unstoppable charge. His battle-brothers follow him without question, for they believe where High Marshal Helbrecht treads, so too walks the Emperor himself.
Emperor’s Champion|A humble warrior touched by greatness, the Emperor’s Champion strides to battle wreathed in divine light. The furious blows of the enemy ring from his nigh-impenetrable Armour of Faith. In return, the Emperor’s Champion seeks out the leaders of the foe and, with sweeping blows from his Black Sword, strikes them down.
Marshal|Each Black Templars crusade is led by a Marshal. Similar in rank to the Captains of other Chapters, Marshals are fearsome combatants and paragons of strategic acumen. Ensuring a crusade’s purity and success is a sacred duty, and Marshals fight with sanctified relic weapons while acting as beacons of pious fervour for their warriors.
Sword Brethren Squad|Every Sword Brother has earned their place amongst the Marshal’s household through acts of unswerving faith and spectacular violence. On the battlefield, they are reaping whirlwinds, unstoppable, uncompromising, and armed with a lethal assortment of weapons, and they turn upon the enemy in the Emperor’s name.
Crusader Squad|Crusader Squads storm into battle with bolt rifles blazing and chainswords howling. Initiates aim jets of fire from their pyreblasters or swing crackling power fists into their foes, while hard-eyed Neophytes fight furiously to prove their martial worth under the stem gaze of their mentors.
Venerable Dreadnought|Venerable Dreadnoughts are priceless relics steeped in centuries of battle. The ancient warriors at the heart of each are living legends of the Space Wolves, with wisdom as deep as the ocean and intuition as sharp as krakens’ teeth. Awoken from dormancy, they fight as lords of battle, seemingly stepping from the sagas to kill in the name of Russ.
Wolf Guard Pack Leader With Jump Pack|Wolf Guard entrusted with leading packs of free-spirited Skyclaws wear powerful jump packs that allow them to pounce on the foe in arcing leaps. Their stern composure reins in the reckless excesses of their headstrong wards, but in the bloodletting brutality of the charge, the Pack Leader is a blizzard of furious destruction.
Wolf Guard Pack Leader In Terminator Armour|Those Wolf Guard granted the raw power afforded by Terminator armour bestride the battlefield as nigh-invulnerable champions. Amongst the packs they lead, they serve as indomitable anvils, anchoring their battle-brothers’ lines with their intimidating bulk and unleashing the power of their ornate weapons to destructive effect.
Wolf Guard Pack Leader|Wolf Guard of proven leadership ability and bellicose charisma may be assigned to lead packs of battle-brothers. These warriors’ extensive battlefield wisdom and saga-worthy combat prowess are inspirational to the Space Wolves under their charge, and fighting alongside them is seen as a great honour.
Cyberwolf|If critically injured, the largest and most ferocious Fenrisian Wolves are rebuilt, mechanically augmented by the Chapter’s Iron Priests. These Cyberwolves may return to their old pack, to lead their kin and hunt with bionically enhanced muscles and steel fangs. Exhibiting such strength, flesh-and-blood wolves instinctively follow them.
Hounds Of Morkai|Daubed beneath their Phobos armour with runes of warding and abjuration, Hounds of Morkai are hunters of psykers. Sniffing them out with psycept detectors, these obsessed warriors emit uniquely pitched howls. Runic circuitry augments their hunting call, disrupting their prey’s powers and sowing fear before the kill.
Inner Circle Companions|Wielding Calibanite greatswords with breathtaking skill, wreathed in the incense smoke of their braziers of judgement, the Inner Circle Companions cut a crimson path through their foes. They are sinister warriors whether battling as ally or enemy, for they fight in silence save for the whine of their armour servos and the crunch of their blades through flesh and bone.
Example Wargear|
Blood Angels Captain|The Captains of the Blood Angels Chapter are mighty warriors possessed of tactical and strategic genius. In keeping with their Chapter’s culture, they go to war clad in finely wrought artificer armour and wielding an array of deadly relic weapons drawn from the Chapter’s Armoury.
Death Company Captain|None of Sanguinius’sone are immune to the effects of the Black Rage. Should a Captain succumb to the Flaw, he will don the black and be outfitted with relic weapons for one final battle. Empowered by the depths of their madness, Death Company Captains slaughter their foes with violent fury as they seek absolution in death.
Death Company Captain with Jump Pack|None of Sanguinius’sone are immune to the effects of the Black Rage. Should a Captain succumb to the Flaw, he will don the black and be outfitted with relic weapons for one final battle. Empowered by the depths of their madness, Death Company Captains slaughter their foes with violent fury as they seek absolution in death.
Death Company Dreadnought with Magna-grapple|Even being interred in a Dreadnought’s sarcophagus is insufficient to keep the Black Rage at bay. Death Company Dreadnoughts are like furious battering rams, desperate to smash into the enemy and tear them apart. They are potent terror weapons, unleashed to inflict as much damage as possible.
Death Company Marines with Boltguns|Members of the Death Company are possessed of a berserk fury, driven insane by terrible visions and hallucinations. They seek nothing but death in battle, and such is their ferocity that they barely flinch at even the most grievous of injuries, thinking of nothing but the destruction of their enemies.
Death Company Marines with Boltguns and Jump Packs|Possessed of a near peerless ferocity and berserk fury created by horrific hallucinations, Death Company warriors are living weapons. When equipped with jump packs they are more lethal still, capable of bringing their terrible wrath upon the enemy that much more quickly.
Watch Master|The galaxy’s foremost xenos hunters, each Watch Master commands one of the Chapter’s vigilant fortresses. These leaders possess centuries of strategic and esoteric knowledge of the horrors assailing Mankind. In battle, the crackling blades and tailored bolts of their vigil spears destroy any xenos before them.
Watch Captain Artemis|Born survivor of a feral world and formerly of the macabre Mortifactors Chapter, Artemis leads a Watch Company of Talasa Prime. Known for his instinct for xenos trickery, he still relishes the prospect of violence, whether with his blade, the mutagenic acid-fire of Hellfire Extremis or a time-warping stasis grenade.
Deathwatch Terminator Squad|The indomitable warriors honoured to wear hulking suits of Terminator armour are an inspiring sight to their brethren. Deathwatch Terminators carry the most powerful close combat weapons, and the strength and durability of their armour allows them to take the heaviest firepower directly into hidden xenos lairs.
Talonstrike Kill Team|Diving from gunships or advancing in powered leaps across a war zone, the battle-brothers of a Talonstrike Kill Team crush their prey in shockingly sudden assaults. They attack with howling chainswords and blasts of heavy, short-range firepower. The roar of their jump packs follows each rapid kill as they close on their next targets.
Kill Team Cassius|
Wolf Priest|Wolf Priests are elder sages who tend to their battle-brothers’ spiritual and physical well-being. In battle, they inspire by bellowing litanies and extracts from epic sagas. Clad in black, bedecked with shamanistic totems and wearing macabre wolf-skull helms, they are terrifying to behold.
Wolf Guard Battle Leader|Mighty champions all, these warriors are entrusted by their Wolf Lords with the responsibility of leadership and demonstrate an exceptional gift for strategic command. As members of the Wolf Guard, Battle Leaders have access to a range of relic weapons, enabling them to lead their warriors into the fray, as Fenrisian tradition demands.
Wolf Guard Headtakers|It is the duty of Wolf Guard Headtakers to break through the enemy line and hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves. These cunning beasts scatter enemy formations and harry the Headtakers’ prey, enabling their handlers to close in and dispense the Allfather’s justice with their master-crafted weapons.
Wulfen with Storm Shields|When faced with armoured formations or monstrous xenos foes, the Space Wolves may equip their Wulfen warriors with thunder hammers and storm shields. Armed thus, Wulfen warriors can deflect even the heaviest barrage of fire and close with their prey, bringing their thunder hammers to bear and cracking open reinforced armour with ease.
Wulfen Dreadnought|Even near death and interred in a Dreadnought sarcophagus, a warrior may yet succumb to the Curse of the Wulfen. Joints and servos twitch and spasm like a crazed animal’s muscles as a Wulfen Dreadnought seeks to maul and eviscerate. From emitters, baleful howls blare its mindless hunger for violence.
Execrator|Execrators are living exemplars of their battle-brothers’ oaths, ferocious warrior priests who lead the Black Templars in lethal rampages. They teach that waris the most worthy chapel for warriors, every bludgeoning blow of their crozius arcanum punctuated with zealous invective and roared sermons.
Crusade Ancient|Carrying their crusade’s icons and sacred standards, these veteran wardens are honoured warriors of exceptional resolve and determination. They raise high the tapestries depicting the crusade’s victories and the God-Emperor’s glory, exhorting their fellow Black Templars to greater heights of weaponised hate.
Sternguard Veteran Squad|A crusade’s Stemguard Veterans possess an unshakeable calm and are renowned for their unflinching marksmanship under extreme threat. Granted the use of a wide range of specialist ammunition and ranged relic weaponry, they unleash the God-Emperor's judgement in pinpoint volleys that unerringly exploit the blasphemous enemies' weaknesses.
Terminator Squad|Each suit of Terminator armour is a precious relic that enables a Black Templar veteran to survive anything from teleportation to the blows of hulking xenos. Shards of the Emperor’s armour set into the suit are even said to ward away malef ic witchery. So equipped, heavily armed Terminator Squads can appear amid the foe or stride openly towards them, firing their weapons all the while.
Land Raider Crusader|Developed from sacred archeotech and deployed by the Black Templars during the Jerulas Crusade, the Land Raider Crusader is a superlative assault tank. Its bulk can crush enemy defences, and its prodigious firepower cuts their guardians apart. Once it has stormed a position, Black Templars pour from its hatches to slaughter any who remain.
Aethon Shaan|As the Chapter Master of the Raven Guard, Aethon Shaan embodies the most patient and cunning aspects of his Primarch’s legacy. When he does choose to strike from the shadows he does so with sudden cold fury, bursting forth with the lightning-wreathed Claws of Severax flashing amidst gouts of enemy blood.
Crusader Squad (Legendary)|Crusader Squads storm into battle with bolt rifles blazing and chainswords howling. Initiates aim jets of fire from their pyreblasters or swing crackling power fists into their foes, while hard-eyed Neophytes fight furiously to prove their martial worth under the stem gaze of their mentors.
Caanok Var|Iron Captain of Clan Company Avernii, Caanok Var is a consummate leader and warrior champion. Whilst in command, he demonstrates a cold and calculating precision, yet a burning rage remains, and in battle he crushes the enemy with punishing blows from his power maul, Axiom.
Suboden Khan|A true son of Chogoris, Suboden Khan commands the White Scars First Brotherhood from the saddle of his grav bike, Thunder. A master of cavalry warfare, he leads his forces in epic hunts and sweeping advances, smashing through enemy lines and ruthlessly running down fleeing foes.
Decimus Kill Team|The Decimus Kill Team provides a force-appropriate response to any alien threat at a squad-based level. Every warrior in this hand-picked squad possesses their own specialisms and an array of potent armaments that make them the bane of not only xenos foes but any enemy unlucky enough to bar their path.
Judiciar Xacharus|A forbidding figure garbed in black, Xacharus has sworn a vow of silence to better contemplate his duty to the Emperor. In battle, he is a lethal executioner who hews his foes with his relic blade and leads the battle line with unswerving resolve.
Chaplain Kastiel|Driven by a zealot’s fervour, Kastiel sets about his enemies with fury. Wielding his crozius arcanum, both a powerful weapon and symbol of office, he prosecutes his duties as Chaplain with vigour. Hurling litanies of hatred against his foes, he inspires his fellow Blood Ravens to even greater acts of heroism and honour.
Wolf Scouts|Wolf Scouts are tasked with operating ahead of the main Space Wolves assault force, infiltrating enemy positions and seizing or sabotaging key locations. More than capable of operating alone for extended periods of time, they use guile and savagery to distract and harrass the foe.
Marneus Calgar in Armour of Antilochus|Inspiring leader and superlative warrior both, Marneus Calgar goes to battle clad in the Armour of Antilochus. Obliterating swathes of enemies with volleys of bolt shells from the Gauntlets of Ultramar and tearing apart any foes foolish enough to stand before him, he is an architect of destruction whose gift for grand strategy is without question.
Cato Sicarius|A noble scion of Talassar, Cato Sicarius is amongst the most accomplished of the Ultramarines champions. As Captain of the Victrix Honour Guard, Sicarius demonstrates superior swordsmanship and is a true master of the lightning assault, deploying his warriors with a decisiveness and speed born of absolute confidence.
Victrix Honour Guard|Composed of First Company veterans who demonstrate measured statecraft and peerless skill at arms, the Victrix Honour Guard serve as bodyguards for the Chapter’s senior officers. Chosen for their selflessness in battle, the warriors of the Victrix Honour Guard will gladly lay down their lives to protect their charges.
Captain Titus|A relentless champion of Ultramar with a will of unyielding adamant, Captain Demetrian Titus has won countless battles against seemingly impossible odds. While possessed of lauded command abilities, Titus is truly at home in the press of battle where he fights relentlessly and refuses to yield even to grievous wounds.
Wardens of Ultramar|Though usually seeded through the leadership strata of Captain Titus’ armies, his closest counsellors and comrades fight by his side as one when the situation demands. At such times they combine transhuman might, inspirational magnificence, martial excellence, psychic might and sheer cunning in a potent alloy greater than the sum of its parts.
Ferren Areios|Ferren Areios is a formidable battle leader who earned the trust and respect of his Primarch in the bloody fighting of the Indomitus Crusade. Now elevated to the rank of Captain of the 6th Company, he leads his battle-brothers with courage and honour, wading into the thick of the fight with thunder hammer in hand.
Commander In Coldstar Battlesuit|Capable of soaring at high speed over the battlefield, or even operating in the cold void of space, the XV86 Battlesuit is an exceptionally advanced weapon of war. It is favoured by those Commanders who seek to be everywhere at once, striking and fading wherever they are needed most.
Tactical Drones|Armoured units controlled by artificial intelligence and borne on gravitic repulsors, Tactical Drones provide support to T’au forces in the field. Capable of unleashing withering fusillades of pulse carbine fire, Commanders readily send these faithful units on seek-and-destroy missions to overwhelm enemy scouts or even light vehicles.
Ethereal|The Ethereals are serene and wise, spiritual leaders of the T’au who embody the wisdom and unity of the Greater Good. In times of war they take to the field in person, fighting with ritual weapons, skimming above the battle aboard hover drones and invoking the fundamental might of the T’au castes.
Cadre Fireblade|Specialists in infantry-based battlefield tactics, Cadre Fireblades eschew the honour of a battlesuit in order to fight selflessly amongst the Fire Caste’s rank and file. Their veteran wisdom is of great benefit to the warriors alongside whom they fight, optimising the ferocity and accuracy of their firepower.
Commander Farsight|Aggressive and rebellious, Commander O’Shova is the master of the Mont’ka, the Killing Blow. Piloting his crimson battlesuit he carves a bloody path into the enemy, leading his separatist Fire Caste forces and wielding the enigmatic Dawn Blade with such strength and skill that no foe can stand against him.
Commander Shadowsun|Accompanied by advanced shield and command drones, Commander O’Shaserra surges dynamically into battle. She is the master of the Kauyon, laying cunning ambushes for her enemies then striking with merciless fury. O’Shaserra spearheads these attacks from the front, and every shot from her fusion blasters heralds another fallen foe.
Aun’shi|Aun’Shi is a hero to his people, a humble warrior whose presence inspires the T’au of the Fire Caste as surely as a blazing beacon. Marrying the uplifting nature of his caste with exceptional martial skill, Aun’Shi leads the way to victory with his honour blade flashing and slicing.
Aun’va|No greater or more inspirational figurehead is there to the T’au than Aun’Va, the Ethereal Supreme. Under his stony regard the Hunter Cadres strive to achieve excellence beyond imagining, fighting as though some living embodiment of the T’au’Va itself moved amongst them and demanded all that they could give.
Darkstrider|As much a maverick as he is a master of covert operations, Sub-commander El’Myamoto is a formidable leader of stealth and sabotage missions. His structural analyser allows him to pinpoint the weak spots of even the most indomitable enemies. Meanwhile, his expertise in guerrilla warfare renders his forces all the more deadly.
Strike Team|Fire Warrior Strike Teams are the mainstay of many Hunter Cadres, unleashing storms of potent anti-personnel firepower that few foes can long endure. Tough, dependable, numerous and with access to a variety of specialised weaponry and drone support, these Fire Warriors will hold the line no matter what odds they face.
Breacher Team|Where enemies must be driven from fortified positions or void ships boarded, there go the Fire Warriors of the Breacher Teams. Their pulse blasters are short ranged but lethal, and when coupled with the team’s tough armour, tactical discipline and specialist support drones, Breacher Teams become lethal at close quarters.
Kroot Carnivores|Swift and vicious, Kroot Carnivore squads employ fieldcraft and predatory instinct to close rapidly with their foes. What they lack in resilience, they more than make up for in close-ranged savagery, hammering enemies with volleys from their rifles before charging in to rip and tear their victims to gory ribbons.
Krootox Riders|Krootox make excellent living gun platforms, lumbering into battle with cannons strapped to their backs, their Kroot gunners swaying atop their steeds in primitive harnesses. Though not in themselves aggressive, Krootox view the Kroot Carnivores they fight alongside as packmates, and will employ their great strength to defend their kin.
Kroot Hounds|Set loose in hunting packs by squads of Kroot Carnivores, these predatory beasts lope swiftly across the battlefield in search of prey. Driven into a carnivorous frenzy by the scent of blood, the Kroot Hounds pounce upon their victims with frightening swiftness, ripping and tearing with beak-like maws and vicious talons.
Stealth Battlesuits|Benefiting from sensor-baffling stealth technology, jet-assisted speed and impressive firepower, Stealth Battlesuit teams make excellent forward operatives who can deploy homing beacons to guide entire insertion forces into battle from low orbit.
Crisis Battlesuits|Wherever the battle rages most fiercely, there the Crisis Battlesuits strike. Piloted by courageous Fire Caste veterans, these suits are as tough and well-armed as many races’ light tanks, yet they also boast jet-assisted speed that allows them to cross the battlefield in bounding leaps or drop in from Manta Gunships.
Ghostkeel Battlesuit|Nothing so huge should be able to slip unnoticed across the battlefield, yet between its stealth field and its electronic warfare suite the Ghostkeel Battlesuit does just that. Once in position its pilot unleashes ferocious volleys of firepower, ambushing, overwhelming and scattering the terrified foe in a matter of moments.
Riptide Battlesuit|The Riptide combines the armoured resilience and overwhelming firepower of a heavy battle tank with the agility of a swift and skilful warrior. Powered by a thrumming nova reactor, the battlesuit can overcharge its systems at need, while its massed firepower can eradicate entire formations of enemy warriors or armoured vehicles.
Pathfinder Team|Pathfinder Teams wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or drive the enemy back with gravitic waves. Yet their deadliest ability is painting priority targets with massed markerlights for heavier T’au units to annihilate.
Piranhas|Streaking ahead of the main T’au forces, squadrons of these light combat skimmers rake targets of opportunity with salvoes of heavy firepower. They can further detach entire squadrons of drones to sow mayhem behind enemy lines before they redock, increasing the havoc the Piranhas can cause or covering their swift retreat.
Devilfish|The ubiquitous armoured transport of the Fire Caste, the Devilfish is an iconic symbol of T’au military expansion. Tough and surprisingly agile, it bears Fire Warriors safely into battle with impressive speed. Once there, its burst cannons and detachable drones or missile systems provide its passengers with additional fire support.
Razorshark Strike Fighter|The Razorshark is an air superiority fighter with enough resilience and potent firepower to double as an alarmingly effective ground-attack craft at need. Deployed in large numbers to win control of the skies ahead of major T’au offensives, Razorsharks fill the skies with hails of searing ion blasts and streaking seeker missiles.
Sun Shark Bomber|Able to micro-manufacture its own energy-munitions in the heat of battle, the Sun Shark drops thrumming ’pulse bombs onto the foe and obliterates them in ferocious blasts of unleashed power. Boasting sufficient support weaponry to fight off enemy attempts at aerial interdiction, formations of these aircraft form mobile airborne fortresses in the heat of battle.
Vespid Stingwings|These alien auxiliaries thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off all but the heaviest incoming fire, they unleash punishing radioactive salvoes from their neutron blasters that soon reduce their targets to little more than glowing craters.
Firesight Team|Hidden behind shimmering stealth fields, the Firesight Marksmen play their targeting instruments over the foe and transmit data to the MV71 Sniper Drones in their thrall. In this way they augment the fire- prioritisation routines of the drones’ artificial intelligences, rendering them smarter, more cunning and even more deadly to distant foes.
Sky Ray Gunship|This unusual hover tank relies upon other T’au units to use markerlights to highlight targets for its seeker missiles. Once this is done, the Sky Ray’s salvoes are nigh inescapable. An especially effective anti-aircraft asset, it employs advanced velocity trackers to predict enemy flight paths and destroy them with hurtling warheads.
Longstrike|Renowned throughout the T’au Empire as its foremost tank ace, Shas’la T’au Sha’ng possesses a sublime talent for armoured warfare. His XV02 Pilot Battlesuit allows him to integrate seamlessly with the artificial intelligence of his chosen gunship, augmenting its targeting systems and ensuring that its every shot strikes home.
Hammerhead Gunship|The Hammerhead Gunship epitomises the T’au way of war. Not only is this hover tank resilient and possessed of truly ferocious firepower, but it is also swift and manoeuvrable enough to outpace lumbering enemy war engines while keeping up with the Hunter Cadres’ rapid advances, feints and redeployments.
Broadside Battlesuits|Broadside Battlesuit teams annihilate everything that falls beneath their sights. Each battlesuit is an indomitable slab of high-tech armour, while their iconic heavy rail rifles and other long-range weaponry can make short work of even the toughest enemy targets.
Stormsurge|These vast ballistic suits are ponderous by T’au standards, borne into battle beneath Manta Gunships. Yet even a single such walking gun-tower is equal to the mightiest fortress, anchoring the T’au lines while their crews unleash apocalyptic firestorms with the potential to eradicate entire armies of foes.
Tidewall Droneport|Like a harbour amidst a raging storm, Tidewall Droneports house swarms of tactical drones and shield them from the enemy’s fire. At a command from the droneport operators, these drones are unleashed to join the battle. Meanwhile, the droneports themselves are able to hover and relocate upon the shifting tides of war.
Tidewall Shieldline|In keeping with the Code of Fire, the Tidewall Shieldline provides a mobile fortification that can redeploy during battle. Its refractive field absorbs enemy fire, while its design allows entrenched Fire Warriors to ride the shieldline to a new position when it moves.
Tidewall Gunrig|These mobile anti-grav gun turrets mount railguns whose hypersonic rounds can stop even super-heavy war engines dead in their tracks. They form deadly fire points around which Tidewall Shieldlines and droneports are arrayed into full defence networks – floating fortresses that can reposition at need to funnel and slaughter the foe.
Shas’o R’alai|
Xv9 Hazard Battlesuits|
Y’vahra Battlesuit|Rushed into deployment after the success of the R’varna battlesuit, the XV109 Y’vahra is a Class 10 battlesuit designed for devastating shock assault. To facilitate this, it is equipped with a triple barrelled phased plasma-flamer capable of vaporising ceramite, and a massive EMP discharge cannon designed to incapacitate enemy war engines.
R’varna Battlesuit|A development of the Riptide, the T’au XV107 R’varna battlesuit sacrifices mobility for heavier armour and increased firepower in the form of two pulse submunition cannons – experimental weapons systems that fire microcluster projectiles capable of saturating the target area in a deadly storm of plasma pulses.
Ta’unar Supremacy Armour|Ta’unar Supremacy Armour is the largest class of T’au battlesuit yet encountered. Principally designed for static defence, the KX139 platform lacks manoeuvrability, but supports a broad suite of immensely powerful weapons that can hold their own against targets ranging from Imperial Knights to towering alien monstrosities.
Tetras|The Tetra is a lightweight and fast scout speeder used by Pathfinders for long-range infiltration, reconnaissance and sabotage missions. With limited armour and weaponry, they are not true combat vehicles, but their stealth and speed extend the operational range of Pathfinder teams, as do their surveillance and communications technologies.
Tx42 Piranha|
Heavy Gun Drones|
Remora Stealth Drones|The Remora is an airborne weapons system often carried into battle on the fuselage of a larger mothership such as a Tiger Shark. Packed with intelligent technologies and armed with burst cannons and seeker missiles, Remoras can engage aerial or ground targets, and often attack in support of Pathfinder or Stealth Suit teams.
Barracuda|The Barracuda was developed to arm the T’au Empire with a multirole fighter capable of combating the increasingly diverse threats to the Greater Good. Armed with an ion cannon and drone-controlled burst cannons, the Barracuda’s versatility and damage output place it at the forefront of T’au aerial warfare.
Tiger Shark|Tiger Sharks are large fighter-bombers employed to knock out key enemy assets with a range of sophisticated weaponry. Whether deploying a shower of remote weapons platforms or strafing ground targets with its ion cannons and wing-mounted missile pods, the aircraft’s silhouette has been the last sight of countless victims.
AX-1-0 Tiger Shark|Developed as a direct response to the largest Titans, the Tiger Shark AX-1-0 replaces the drone racks and ion cannons of the fighter-bomber variant with a twin heavy rail cannon and a seeker missile array. These weapons turn it into a formidable ground-attack craft that is the bane of super-heavy war machines.
Orca Dropship|
Manta|The Manta is an advanced, super-heavy dropship used to deliver large contingents of troops into combat. Powerful energy fields shield the craft during descent, while no less than sixteen drone-controlled burst cannons fend off hostile attention and wing-mounted primary guns engage priority targets that might jeopardise the Manta’s landing site.
Remote Sensor Tower|
Drone Sentry Turret|
Knarloc Riders|
Great Knarloc|
Commander In Crisis Battlesuit|A deadly blend of strategic mastery, courage and technological might, each T’au Commander pilots their battlesuit and directs their armies with great skill. It is their honour to wield some of the most cutting-edge weapons the empire can provide, enabling them to fight all the harder for the Greater Good.
Commander In Enforcer Battlesuit|Those Commanders who exhibit the most aggressive temperaments often choose to take to the field piloting an XV85 Enforcer Battlesuit. Especially large and formidable, these battlesuits boast heavier armour and an impressive array of weaponry and wargear. They are particularly suited to the close and deadly confines of urban warfare.
Kroot Farstalkers|Farstalker Kinbands are opportunistic mercenaries often operating for years far from the Kroot home world. They are experienced raiders, scouts and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters.
Crisis Sunforge Battlesuits|The XV8 Crisis Battlesuit is the most iconic and versatile fighting platform available to the Fire caste. When equipped with paired fusion blasters and shield generator it is said to be in the Sunforge conf iguration and becomes a devastating asset for hunting armoured vehicles or monstrous war beasts, slaying them with blasts of superthermic energy.
Crisis Fireknife Battlesuits|The Fireknife configuration equips Crisis Battlesuit pilots with a suite of mid-ranged, hard-hitting firepower. Whether dropping from Manta Missile Destroyers to spearhead a Mont’ka strike or staging a mobile fighting retreat as part of a Kauyon strategy, Crisis Fireknife Battlesuits can be relied upon to eliminate key enemy targets and respond swiftly to changing battlefield conditions.
Crisis Starscythe Battlesuits|When the foe puts their faith in sheer weight of numbers or seeks to bog the T’au cadres down with infantry waves, Crisis Starscythe Battlesuits provide a swift and devastating response. Leaping in close, their courageous pilots unleash the fury of blitzing burst cannons and roaring T’au flamers, reaping a macabre tally amongst their swarming foes before jetting back out of harm’s way.
Kroot Trail Shaper|Trail Shapers are more than simply masters of fieldcraft. As their title implies, they work with instinctive skill to shape the very battlef ield upon which the Kroot will meet their prey, the guiding routes along which the hunt will progress and the nature of the engagements in which their kindreds fight. A single Trail Shaper can alter the entire character of a war in the favour of the T’au Empire.
Kroot War Shaper|To the War Shapers falls responsibility for both composition and disposition of all Kroot forces in the field. Beyond this, they are typically exemplary warriors in their own right, striding into battle armed with symbolically traditional weapons that are no less deadly for their antiquated natures. Under a War Shaper’s merciless gaze, enemies quail and allies find new strength.
Kroot Flesh Shaper|All Shapers bear some responsibility for the gradual guidance of their fellows’ genetic makeup through ingestion of selected preg. The Flesh Shapers take this art to a more immediate and visceral extreme through the use of gruesome flesh-fetishes and ritualised butchery whose psychosomatic impact upon the Kroot is remarkable.
Kroot Lone-Spear|Whether loners or grizzled mercenaries unable to fit within Kroot society, Lone-spears prefer the company of beasts and the surrounds of the wild. Mounted upon chameleonic Kalamondras, they make for talented long-range scouts. Moreover, armed with suitably potent firearms the Lone-spears excel in picking off valuable enemy targets and even eliminating armoured fighting vehicles.
Krootox Rampagers|Juvenile Krootox exhibit greater aggression and agility than their elders. Bands ofKroot make use of these facets by riding the Krootox into battle in Rampager packs. They act os ambushers, terror troops and skirmish cavalry, striking fast at their foes from unexpected quarters and seeking to break their battle lines to leave them vulnerable to the rest of the Hunting Pack.
The Twin Lance|Shas’ri Locai and Shas’ri Lantar fight with an aggression rarely seen amongst the Fire caste. There is a focus to their ferocity, however, leaping close to their foes in jet-assisted bounds and unleashing punishing firepower before discharging kinetic shock waves built up by their neocapacitor shields and retreating again amidst the resultant carnage.
Warhound Titan|Warhounds are the eyes and ears of the Titan Legions, used to perform dangerous reconnaissance or raiding missions. Despite being the smallest Titan class, a single Warhound can easily turn the tide of battle when used to support ground forces, the sheer power of its weaponry and armour being more than most foes can overcome.
Reaver Titan|Reaver Titans are vast god-machines possessed of truly devastating firepower. From the apocalypse missile launcher mounted on their carapace to their arm-mounted laser blaster, Reavers are more than capable of wiping out ground troops, their void shields and thick adamantine hulls nullifying all but the most piercing enemy strikes.
Warlord Titan|Warlord Titans are gargantuan embodiments of the Omnissiah’s wrath. With the destructive power of a small void warship and the resilience of a fortress, Warlords reign supreme over almost all adversaries, dispensing doom with every thundering weapons salvo and crushing any survivors beneath their earth-shattering stride.
Warbringer Nemesis Titan|The Warbringer Nemesis Titan is an immense war engine designed to destroy enemy Titan-class targets at range. Acting as a dedicated fire support platform, the Nemesis’ reinforced frontal plating allows it to weather most return fire with ease, while its defence batteries grant it ample protection from aerial attacks.
Sorcerer|The Sorcerers of the Thousand Sons direct the ranks of Rubricae in battle. All the while, they wield their twisted sorceries to wrack the foe with rampant mutation, unleash unnatural firestorms upon the enemy or veil their warriors behind flickering illusions, protected throughout by the fickle favour of Tzeentch.
Sorcerer In Terminator Armour|Clad in hulking Terminator plate, a Sorcerer of the Thousand Sons can shrug off even the punishing fire of anti-tank weaponry. So protected, they can unleash their mutative magicks with impunity, leading offensives into even the most heavily defended enemy strongpoints and laying low any who bar their path.
Rubric Marines|Advancing at the command of their sorcerous master, Rubric Marines lay down withering hails of fire. Arcane shells from their inferno weapons and soulreaper cannons blast the enemy apart while gouts of mutagenic fire from their warpflamers bum and twist flesh and soul. Against such an onslaught, none can stand for long.
Helbrute|Each Thousand Sons Helbrute is a walking torture chamber piloted by a mutilated Chaos Space Marine lured and bound by the Legion’s Sorcerers into volunteering for this hideous pact. Blending martial might and armoured resilience with murderous insanity, these vile machines are deadly to any foe they encounter.
Chaos Rhino|Many of the Rhinos employed by the Thousand Sons are ancient vehicles, their once-noble machine spirits safuratedby the malice of the Warp, their hulls mutated and discoloured by the energies of unfettered change. Still, they bear the foot soldiers of Tzeentch swiftly into battle, guns hammering as they go.
Chaos Spawn|Chaos Spawn are roiling masses of mutating flesh and bone that lurch towards the foe with mindless ferocity. They wail and slobberfrom fanged maws as they lash wildly about themselves with barbed pseudopods, snapping claws and clubbing limbs, tearing and crushing all who do not flee in horror.
Heldrake|Swooping low over the battlefield upon flame-wreathed wings, Heldrakes send their enemies diving for cover. Weaving and jinking like living beasts, they unleash torrents of fire from their blazing jaw guns, tear enemy aircraft from the skies with their vicious talons and honour Tzeentch with every sacrificial kill.
Chaos Land Raider|Chaos Land Raiders employed by the Thousand Sons are slab-sided armoured monsters commonly used to bear Scarab Occult Terminators into battle. Their hulls dance with energy or writhe in constant mutagenic peristalsis as their heavy weapons blaze ceaselessly.
Chaos Predator Destructor|Predator Destructors use their rapid-firing weaponry to reap a tally of the enemy. Those of the Thousand Sons fire streams of heavy shells that dance with unnatural energies, the cackle of their possessor cacodaemons mingling with the chatter of their guns and the screams of their victims.
Chaos Vindicator|The Chaos Vindicator is a brutish siege tank whose demolisher cannon fires devastatingly destructive shells that can flatten bunkers, breach fortress walls or vaporise entire squads of foes in a single hit. The Thousand Sons delight in fielding these vehicles, which effect sudden and catastrophic change with every shot.
Forgefiend|The ectoplasma cannons and Hades heavy autocannons of the Forgefiends draw their furious energies directly from the blazing daemonforges at the heart of each murderous artillery engine. They unleash salvoes of blazing weaponised hatred that eradicate the Thousand Sons’ enemies in droves.
Maulerfiend|Maulerfiends are ferocious Daemon Engines capable of scaling even sheer fortress walls with wicked metal talons. Those employed by the Thousand Sons are inescapable, for the daemons within them hunt as much by tracking their prey’s future choices as by the lights of their soulspoor.
Defiler|These hulking masses of sorcery-wreathed mechanisms and daemon-bound flesh advance upon mechanical limbs that crush and rend even as the monstrosity’s heavy guns rain death on the foe, while shrugging off enemy fire by transmuting incoming projectiles or reknitting their flesh to repair damage.
Magnus The Red|None dare meet the one-eyed gaze of the Crimson King. He is a nexus of sorcerous energies, a sentient confluence of fate and magic bound within the shimmering flesh of a daemonic demigod. Magnus unleashes his magicks in an unstoppable tempest, and the luckiest of his victims are those who die swiftly.
Ahriman|Ahriman fights with singularfocus and frightening determination. At range, he unleashes storms of psychic fury that transmogrify, mutate and erase from existence all who stand before him. Swooping low upon his Disc of Tzeentch, the Arch-Sorcerer strikes down anyone who survives with his terrifying Black Staff.
Exalted Sorcerer|Greatest amongst Magnus’ lieutenants, each Exalted Sorcerer embodies forbidden power and monstrous ambition. From the soul-burning detonations of their pistols’ cursed shells to the unfettered might of their sorcery and the shimmering shields cast by their corrupt sigils of Tzeentch, they are terrifyingly powerful warriors.
Tzaangors|Brayhorn blasts and avian shrieks herald the onset of the Tzaangors. These mutated shock troops surge into battle, wielding baroque blades or roaring chainswords with vicious skill. Whirling skeins of dark sorcery deflect return shots and blows, for these creatures belong to Tzeentch body and soul.
Scarab Occult Terminators|The Scarab Occult fight with all the merciless skill they did when they were Magnus’ living bodyguards, often striking into the heart of the foe via sorcerous teleportation. Wielding vicious ritual blades based on the ancient Prosperine khopesh, they cleave through those victims not laid low by their salvoes of lethal firepower.
Daemon Prince of Tzeentch|The Daemon Princes of the Thousand Sons are potent sorcerers and monstrous warriors, terrifying in their martial might. Moreover, their mere presence bends the weave of fate into forms more advantageous for their designs, ensuring that the warriors they lead to battle strike their enemies down with unnatural precision.
Tzaangor Shaman|Tzaangor Shamans possess prodigious sorcerous abilities stemming from their faith in Tzeentch and can unleash ferocious psgchic bombardments against the foe as they soar high upon their daemonic Discs. The mere presence of these bestial champions inspires the herds they lead to ever greater heights of violence.
Tzaangor Enlightened|Blessed amongst their mutated kind, the Enlightened can see the skeins of fate through communion with Tzeentch. They surge atop daemonic Discs on the hunt for esoteric knowledge. Tzaangor Enlightened close on their targets, emitting screeches of anticipatory triumph, and their divining spears hum as they sense their predestined prey.
Mutalith Vortex Beast|This foul beast is an offence against sanity and natural order. Its constantly mutating form drags in and expels empyric energy in a wild tempest that twists all about it ever further out of truth. Those foes not driven insane by the monster’s presence are soon warped into fresh horrors by its foul energies.
Infernal Master|Infernal Masters forge pacts with daemonic entities, euphemistically called tutelaries. Upon the battlefield, they can unleash the powers of these malign familiars to engulf their foes in swarms of momentarily corporeal terrors, to divine whispers of the future or to master the currents of the Empyrean itself.
Chaos Predator Annihilator|The Predator Annihilators of the Thousand Sons stalk enemy behemoths across the battlefield like hulking carrion eaters. The precognitive whispers of unnatural entities guide each blast of searing laser energy these battle tanks unleash while the undying hatred of their crews stokes the fires of their engines.
Exalted Sorcerer on Disc of Tzeentch|Only the greatest wielders of esoteric power are said to be granted one of Tzeentch's daemonic steeds. Exalted Sorcerers ride these daemonic Discs on plumes of arcane flame while they manipulate coruscating energy in twisting firestorms.
Chaos Thunderhawk|
Chaos Lord On Disc Of Tzeentch|
Hell Blade|
Hell Talon|
Terrax-pattern Termite|
Land Raider Achilles|
Land Raider Proteus|
Fire Raptor Gunship|
Spartan|
Deredeo Dreadnought|
Cerberus|
Kratos|
Sokar-pattern Stormbird|
Sicaran Battle Tank|
Mastodon|
Leviathan Dreadnought|
Fellblade|
Relic Contemptor Dreadnought|
Whirlwind Scorpius|
Xiphon Interceptor|
Rapier Carrier|
Storm Eagle Gunship|
Sicaran Venator|
Typhon|
Sicaran Punisher|
Falchion|
Daemon Prince of Tzeentch with Wings|Buoyed upon sorcerous zephyrs or borne aloft by wings of mutated flesh, these Daemon Princes revel in hurling arcane fire from on high, reinforcing their megalomaniacal superiority over their foes.
Sekhetar Robots|Sekhetar Robots are often employed by their sorcerous masters as prophetic sentinels to guard sites of power or stalk unwary interlopers. Inscribed with spells of illusion and obfuscation, Sekhetar Robots can be hidden, awaiting the moment to activate and turn their arcane weapons on the foe in gouts of empyric energy and sorcerous missiles.
Tzaangor Enlightened with Fatecaster Greatbows|When armed with fatecaster greatbows, Tzaangor Enlightened use their position atop their fanged and bladed daemonic mounts to view the flow of causality. With their bows’ ectoplasmic cords pulled taut, these arcane predators seek out those foes whose pivotal actions can change destinies before loosing their ensorcelled arrows to cut short such a fate.
Kairos Fateweaver|Wielding the warp-forged Staff of Tomorrow, and with the ability to predict all that may come to pass while knowing all that has already transpired, Kairos Fateweaver is amongst the galaxy’s most canny strategists. What the daemon lacks in physical and martial prowess, it more than makes up for in pure Tzeentchian cunning.
Lord of Change|Greater Daemons of Tzeentch are infinitely cunning sorcerers and manipulators. Their malevolent gaze lays bare the souls of their victims and blasts the sanity of even the staunchest mortal, while their ensorcelled weapons and unholy magicks violently reshape reality itself into ever-mutating forms.
Flamers|These bizarre daemons bound through the air in convulsive leaps. The warpflame that drools from their many maws seethes with the raw power of change. When spat forth in roaring sheets, it sends its victims into agonies of mutation, their forms altering again and again before collapsing into distorted ruin.
Screamers|These predatory daemons strike like sudden and inescapable change. They emit unearthly shrieks as they swoop down upon their prey on scintillating tides of sorcery, slicing victims to ribbons with razor-keen fins and latching on with fanged jaws from which corrosive empyric energies flow.
Pink Horrors|Magic made manifest, these cavorting grotesques hurl balls of warpfire into the enemy ranks where they transmogrify and immolate their victims. Pink Horrors cackle, riddle and caper endlessly, their unsettling glee ending only in the moment when their mortal form is destroyed and forced to split messily into two Blue Horrors.
Blue Horrors|Blue Horrors are sullen, malevolent entities, as likely to throttle victims with their rubbery fingers out of sheer spite as to melt them like tallow with conjured gouts of mutating warpflame. Should one of these wretched beings be slain, it bursts into a roiling cloud of fume from which a pair of crackling Brimstone Horrors emerge.
Hive Tyrant|Hive Tyrants command the swarm on the Hive Mind’s behalf. Not only are they powerful warrior organisms in their own right, but they are also possessed of a depth of sentient autonomy and strategic cunning that makes them truly deadly foes. Where the Hive Tyrants bestride the battlefield, death comes for the prey.
The Swarmlord|The Swarmlord is the herald of the Hive Mind and may be as old as the Tyranid race itself. Upon death, the beast is always absorbed through the synaptic link and spawned anew. It has presided over the annihilation of countless civilisations, and with every incarnation it only becomes more deadly.
Old One Eye|Known as the Beast of Calth, this unstoppable brute was first seen during the First Tyrannic War. Though many have thought it slain over the centuries, always the scarred monster rises again. Whether it is a Tyranid subgenus or the same unstoppable monster come again is a mystery few in its path live long enough to ponder.
Broodlord|Mightiest and most intelligent of the Genestealer bioforms, the Broodlord is an insidious predatory infiltrator. Able to act as a forward commander for the invasion swarms, it sows carnage through the enemy lines while maximising the cunning and lethality of lesser warrior organisms around it.
Tervigon|Beyond simply being large and powerful synapse beasts, Tervigons are also able to spawn skittering masses of Termagant warrior organisms from within their bulging abdomens. These dripping spawn instinctively protect their broodmother with their lives, their numbers growing all the time until they overwhelm the prey.
Genestealers|Swift vanguard organisms armoured in chitin and possessed of terrifying strength and agility, Genestealers are peerless predators. Their broods move ahead of the hive fleets to seek out fresh feeding grounds. Then, when the invasion swarms descend, the Genestealers burst from hiding to begin the slaughter.
Termagants|Scuttling predators that attack in huge swarms, Termagants were originally spawned to roam the tight arterial passages of hive ships and hunt intruders. They harry their prey with a hail of firepower, seeking always to outflank and envelop their victims as they erode their numbers.
Hormagaunts|Swarming shock troops, Hormagaunts are seeded onto prey worlds in their billions. As simple hunter-slayer organisms, they can be left to rampage, wearing down defence lines and forcing the prey to expend lives and ammunition. Many formidable bastions have been buried in literal mountains of these chitinous horrors.
Ripper Swarms|Living carpets of Rippers squirm across the ground wherever the Tyranid swarms advance. Little more than simple eating machines, these chitinous horrors swarm over the wounded and dead alike, and can even drag down trained warriors in sufficient numbers. Once a Ripper’s fangs sink home, it will not let go…
Tyrant Guard|Incredibly well armoured and resilient, Tyrant Guard form a mobile bulwark around their assigned synapse organism. So extreme is their bio-adaptation, they do not even possess weak spots such as eyes. Instead, they are guided as extensions of their charge’s synaptic will, acting as living weapons and shields.
Hive Guard|Hive Guard are spawned to protect Tyranid bio-architecture and vital spore-seeding sites. They carry a monstrous arsenal of grafted bio-weapons and are instinctively driven – or sometimes synaptically impelled – to lay down heavy hails of firepower against those prey organisms the Hive Mind wishes to see eradicated.
Lictor|Lictors are an adaptation of the Tyranid Warrior bioform specialising in infiltration, scouting and assassination. Hidden by their chameleonic skin, Lictors pick off their prey opportunistically, always looking for a chance to crack open their victims’ skulls and suck out the secrets held within using their feeder tendrils.
Maleceptor|Amongst the most powerful Tyranid psyker-analogues yet known, Maleceptors wield colossal synaptic power. Ethereal psychic pseudopods lash about them, able to literally detonate victims’ skulls with the slightest touch, while the encephalitic orbs set into their carapaces focus the smothering dread of the Shadow in the Warp.
Zoanthropes|A Zoanthrope’s physical form is given over to harnessing the might of the Hive Mind. Not only do they act as synapse nodes, but they can also draw upon the energies of the Hive Mind to unleash searing psychic blasts, and to generate fields of defensive power that can stop an artillery shell dead.
Venomthropes|Venomthropes drift forward amidst miasmal clouds of spores that spew from within their bodies. The touch of their tendrils is extremely poisonous, and those exposed to the Venomthropes’ spore clouds for any length of time drown on their own frothing fluids as they dissolve from the inside out.
Pyrovores|Pyrovores exist to predigest biomass. The acids that drip from their maws are so corrosive they can melt adamantine. Meanwhile, their flame-spewing dorsal organisms can engulf entire squads of prey in roiling chemical fire. Even killing these bioforms is perilous, for their volatile innards can detonate upon death.
Haruspex|The infinite hunger of the Haruspex can see it consume an entire platoon of prey organisms in moments. Nothing escapes its yawning gullet and lashing tongue for long; its victims meet a horrible end as they are swallowed down to be gradually dissolved into raw biomass within the monster’s churning innards.
Deathleaper|The Deathleaper is an advancement of the Lictor strain intended to act as a terror weapon. Possessing an instinctive understanding of how to spread fear through prey populations, it uses its skills in stealth, infiltration and assassination to sow paranoia and dread before the hive fleet attacks en masse.
Raveners|Serpentine bioforms capable of a terrifying turn of speed, Raveners are made doubly dangerous by their ability to tunnel swiftly through even solid bedrock. Often assaulting their prey from below, Raveners are especially vicious and predatory warrior organisms used as shock troops by the hive mind.
Sky-slasher Swarms|
Gargoyles|Gargoyles are often the first warrior organisms hurled against a prey world. Their teeming swarms darken the skies. Their opportunistic attacks spread panic and disarray. Worst of all, the creatures can squirm through gaps that appear far too small, bursting through gun slits and vent pipes to assail horrified defenders.
Harpy|Harpies are flying bioforms whose natural agility allows them to outmanoeuvre most prey fighter craft. They are often sent in amidst the first waves of an invasion, dropping organic munitions onto panicked defenders and diving down to attack.
Hive Crone|Hive Crones scour the skies for prey fighter craft. The tentaclids they release pursue enemy aircraft before erupting in bio-electric pulses that banish motive force and send the dark, dead machines tumbling groundward. Then, drool cannons slathering, the Hive Crones dive down to seek fresh, land-based prey.
Mucolid Spores|These rudimentary organisms are filled with poisonous gases held under extremely high pressure. Instinct drives them to drift towards prey formations or up into the path of enemy aircraft, before detonating in a nauseating spray of poisonous filth and chitinous shrapnel.
Spore Mines|Spore Mines are a form of living bomb, which drift across the battlefield in shoals and detonate when they detect prey organisms nearby. Those caught in the blast are torn apart as surely as if they had caught a brace of live frag grenades. The Hive Mind often uses Spore Mines to deny areas of the battlefield to the prey.
Tyrannocyte|Tyrannocytes are huge spores, heat-resistant to endure atmospheric re-entry and with wet, pulsing interior chambers within which broods of organisms can ride down to a world’s surface. Once its passengers spill forth into battle, the Tyrannocyte drifts skyward again and goes hunting for its own prey.
Carnifexes|Carnifexes have been a mainstay of the hive fleets for centuries. Rugged and adaptable organisms, they can support a great range of weapon grafts and biomorphs while retaining the raw strength, durability and armoured ferocity that has seen them smash through countless prey defence lines like living battering rams.
Biovores|These living artillery pieces nurture a clutch of Spore Mines within their bodies. After anchoring themselves to the ground with their chitinous spurs, the creatures fire their living ammunition in high arcs, allowing the Spore Mines to drift languidly down into the midst of the foe where they detonate with sudden violence.
Trygon|Trygons are battle-tank-sized tunnelling machines. As they dig through the substrata of the prey world, they excavate huge tunnels for other Tyranid beasts to exploit. At the same time, the rasping of their chitinous plates builds up a powerful bio-electric charge that the Trygons can unleash as a weapon.
Mawloc|Vast, burrowing wormforms, Mawlocs hunt by sensing even the smallest vibrations on the surface above them. Once they have located prey, the Mawlocs surge upwards in an eruption of bedrock and soil, yawning maws swallowing everything above them before they plunge back under the surface again.
Exocrine|Huge, tough and very stupid, the Exocrine’s only task is to carry the dorsal cannon organism on its back into an optimal firing position. Once in place, the bio-plasmic cannon emits a terrible, high-pitched hiss before unleashing a searing blast of bio-plasma capable of reducing tanks and bunkers to glowing craters.
Tyrannofex|The Tyrannofex is a walking battle tank and heavy weapons platform of huge size and resilience. These warrior organisms are extremely well armoured, more than capable of going toe-to-toe with the heaviest battle tanks of their prey species in a shooting match. Few foes can stand against even one of these beasts.
Toxicrene|The semi-sentient spores spewed by the Toxicrene can penetrate even sealed armour and enviro-suits before multiplying within the victim’s body to burst their organs and dissolve their flesh. Prey not slain in this horrible manner soon fall to the Toxicrene’s monstrous bulk and vast, lashing tendrils as it rampages ever onwards.
Sporocyst|Dropped from orbit, Sporocysts dig into the surface of the prey world like ticks then begin spewing toxic spores from their living chimneys. They are able to eject shoals of Mucolid Spores, while prey who stray too close are subjected to hails of organic projectiles from the bio-cannons grafted to the Sporocyst’s hide.
Malanthrope|
Dimachaeron|
Barbed Hierodule|First recorded during the invasion of Hamman’s World, these looming monstrosities are protected by thick armour plates that allow them to shrug off all but the most devastating of attacks, while their bio-cannons are able to hold off the foe as they charge forward to finish the prey at close quarters.
Harridan|Of the winged horrors of the Tyranids, none are as monstrously powerful as the Harridan. Borne on huge membranous wings tipped with bio-cannons, they swoop into enemy lines carving through troops and armour with their scything talons or showering shrieking Gargoyles that had been clinging batlike to the Harridan’s underbelly.
Hierophant|Hierophants are gargantuan specimens of Tyranid adaptation, created to rival the largest war machines and annihilate any resistance. Towering over the battlefield on spined legs that skewer tanks with ease, these apex-beasts spray foes with devastating bio-weapons, their thick chitinous plating making them almost impervious to injury.
Scythed Hierodule|The Hive Mind trusts only in the power of flesh. The Hierodule is a clear embodiment of this principle, a living weapon of monstrous power whose scythed limbs can cut apart war machines with ease. Any that survive the power of its talons are subjected to torrents of mutagenic acid from the symbiote-beast that grows between its armoured plates.
Winged Hive Tyrant|When the Hive Mind deploys airborne swarms, it spawns Winged Hive Tyrants to direct them in battle. Wielding an array of nightmarish organic weapons, their monstrous forms singing with the synaptic might of the Hive Mind, these dread swarm-leaders spread terror and death wherever the dark shadow of their wings falls.
Parasite Of Mortrex|Swooping on leathery wings, Parasites of Mortrex use their barbed ovipositors to drive Ripper gestation pods deep into their victims’ bodies, from where the swiftly growing creatures soon eat their way out. Such was the doom of the defenders of Mortrex, the world first cursed by the Parasites’ onslaught.
Barbgaunts|Barbgaunts are little more than living weapons, their bodies and bio-cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. There, they unleash volleys of chitinous barbs that detonate with the fury of violent muscle-spasms and transfix nearby victims with hails of jagged projectiles.
Neurogaunts|Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion swarms. It is a task they go about with single-minded savagery, slashing, biting and giving their lives without hesitation.
Neurotyrant|The Shadow in the Warp radiating from this immensely powerful psyker-analogue creeps in all directions, driving even non-psychic prey organisms to screaming madness. As its foes writhe in agony, the Neurotyrant guides the swarms around it to slaughter with brutal efficiency.
Psychophage|These monsters stampede into battle with frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoteric powers is unclear, but doing so allows them to project surges of psychocorrosive ash that deflagrate their victims’ minds and souls.
Screamer-killer|An older adaptation of the basic Carnifex strain, the Screamer-Killer was christened by terrified Imperial troops for the distinctive howl it emits as it generates then unleashes its bio-plasmic blasts. Screamer-Killers are often seen at the forefront of a Tyranid assault, where they can inflict the most damage quickly.
Tyranid Warriors With Melee Bio-weapons|When adapted for close-quarters battle with an array of vicious talons, claws and chitinous blades, Tyranid Warriors excel in leading the onslaught from the front. Even as they slaughter elite prey and send lesser foes fleeing in terror, the Tyranid Warriors act as nodal relays for the insidious Hive Mind and ensure the attack is pressed home with unstoppable ferocity.
Tyranid Warriors With Ranged Bio-weapons|Strong, swift, independently intelligent and amongst the Hive Mind’s most adaptable bioforms, Tyranid Warriors are the backbone of many Tyranid invasions. Their synaptic link imbues them with advanced martial abilities, and also allows them to serve as synaptic linchpins within the wider swarms during battle.
Von Ryan’s Leapers|Stealthy hunters and expert ambushers, Von Ryan’s Leapers are swift, agile and especially lethal when fighting in dense terrain. Akin to living mines, they lie still at the optimum locations to cause as much damage as possible. When they sense the perfect time to strike, they butcher all around in a murderous frenzy.
Winged Tyranid Prime|Tyranid Primes adapted for flight possess all the physical and synaptic might of an alpha war-beast, while also boasting the frightening speed and manoeuvrability imparted by huge leathery wings. Swooping down into the midst of the foe, they rend and tear until nought remains but corpses and fleeing prey.
Norn Emissary|Each Norn Emissary is spawned for a specific purpose, be it predating on a strategically gifted commander, abducting a knowledgeable prey-being at the behest of its Norn Queen, or some other ineffable task. Melding terrifying psionic potential with speed, agility and awful strength, the Norn Emissary is more than equal to its mission.
Norn Assimilator|Norn Assimilators are the living and inexhaustible nemeses of their prey. Using their toxinjector harpoons, these towering monsters can impale and tear down the fortifications their quarry cower behind, drag guardian war engines into their deadly embrace, or pinion the target themselves before dragging them inexorably in to their doom.
Neurolictor|Neurolictors are nightmarish living weapons of psychological warfare. The field of neural disruption that they project causes atavistic terror responses in even the most hardened prey, rendered all the more nightmarish as - thanks to the Neurolictors’ nigh-supernatural abilities to fool their victims’ senses and evade notice - these effects seem often to come from out of thin air.
Hyperadapted Raveners|Created to fight amongst the vanguard swarms, Hyperadapted Raveners boast additional biomorphs and weapon symbiotes. The toxic scythes, rending talons and crushing claws of the heavier bioforms, coupled with bioacids and unnatural senses, allow them to pick off the armoured vehicles of the prey.
Tyranid Prime with Lash Whip|A living beacon of the Hive Mind’s will, the Tyranid Prime advances amidst swarms of warrior organisms, driving them ever forward into the prey. Should some defiant enemy anchor the line against the onrushing hordes, the Tyranid Prime strikes with its coiling lash whip to strangle, agonise and slay.
The Red Terror|A serpentine fiend that tunnels beneath the battlefield to strike at unsuspecting prey, the Red Terror is a rare bioform spawned to sow disruption deep behind enemy lines. Able to distend its jaws to swallow prey whole, the beast is further able to rapidly absorb their biomass to regenerate its injuries.
Fortress Of Redemption|
Imperial Fortress Walls|
Primaris Redoubt|
Bastion|
Vengeance Weapon Battery|
Firestorm Redoubt|
Plasma Obliterator|
Macro-cannon Aquila Strongpoint|
Vortex Missile Strongpoint|
Void Shield Generator|
Skyshield Landing Pad|
Spindle Drones|
Ambull|
The Archivist|
Guardian Drone|
Castellum Stronghold|
Wall Of Martyrs Bunker|
Wall Of Martyrs Defence Line|
Wall Of Martyrs Defence Emplacement|
Aegis Defence Line With Weapon Emplacement|
Angron|Angron is rage given immortal form. An engine of destruction, he possesses the strength to tear apart Imperial bastions with his bare hands and stop Titans in their tracks. Armed with the sword Samni’arius and the axe Spinegrinder, he is capable of carving his way through entire armies of foes in a whirlwind of apocalyptic bloodshed.
Khârn The Betrayer|Khârn is a raging storm of slaughter, the embodiment of the eightfold path of Khorne. As he sprints into battle, his bellowed war cries boom from the vox-grille of his helm. Khârn’s mantra – ‘Kill! Maim! Burn!’ – has become infamous across the Imperium, a terrifying harbinger of the carnage to come.
Lord Invocatus|A master of swift raiding, devastating counter-attacks and hit-and-run strategies, Lord Invocatus seeks to shed more blood and take more skulls for Khorne by moving from one war zone to another at great speed, leading his hosts as they smash into enemy battle lines while mounted upon his mighty Juggernaut, Khal’guruth.
Daemon Prince of Khorne|The trail of blood a World Eater must leave behind him to become a Daemon Prince is so vast that it could submerge entire worlds. For their deeds, the Lord of Rage has rewarded them with infernal immortality and might. In battle, Daemon Princes lead their warbands in devastating assaults, striding unharmed through enemy attacks.
Lord on Juggernaut|Lords of the World Eaters have spent countless mortal lifetimes leading their warriors. Some have achieved such feats of greatness that their bloody patron has seen fit to reward them with a Juggernaut. These savage daemonic steeds crush all in their path when they stampede forward.
Master of Executions|Masters of Executions are corrupted axemen who single-mindedly seek out the greatest enemy champions to claim their skulls for Khorne, bellowing a fatal decree before crashing forward and hacking through armour, flesh and bone.
Khorne Berzerkers|Berzerkers of Khorne relish their role as the Blood God’s sacred destroyers, and are fanatical in the extreme. The warp-fuelled anger of these psychopathic warriors drives them into an endless frenzy of action. Those who face them in battle disappear under a rain of heavy blows, each potent enough to shear limbs and shatter shields.
Jakhals|Jakhals are amongst the strongest and most bloodthirsty of all the mortal followers of the World Eaters, and seek to emulate their gore-crazed masters in every way they can. When sent into battle, they enter the fray with wild abandon, hacking and slashing with their chain weapons in the hope of earning the favour of their lords.
Chaos Terminators|The champions of World Eaters warbands highly prize Terminator armour. When clad in this corrupted plate, such a champion becomes a walking tank, impervious to all but the heaviest incoming fire. The Blood God’s Terminators wield a powerful array of heavy firepower and brutal melee weapons with which they tear through elite squads and carve through armoured war machines.
Eightbound|Virtually unrecognisable from the World Eaters they once were, Eightbound are Heretic Astartes whose form is possessed by eight daemons of Khorne. As a result they have incredible strength and savagery far in excess of others in their warband. Carrying all manner of chain weapons, they can rip apart any who stand against them.
Exalted Eightbound|Some Eightbound reach a level of apotheosis when the soul of the World Eater they once were becomes one with the eight daemons sharing their physical form. This only makes them more dangerous. With no internal competition for control over their body, the Exalted Eightbound possess a purer kind of rage that is directed at their foes.
Helbrute|Helbrutes are walking engines of destruction; their frehzied occupants are kept alive in a state of agony and insanity. These infernal sarcophagi are fitted with various powerful armaments to blast enemy armour open from afar and cruel appendages with which to hack, crush and claim a bounty of skulls for Khorne.
Chaos Spawn|Becoming a Chaos Spawn is the dark fate of many upon the Path to Glory. Wracked with the endless gifts of the Dark Gods, they are mutated mounds of muscle, writhing pseudopods, slathering maws and far more. Chaos Spawn are herded towards their terrified foes, advancing in loping runs, seeking only to tear, crush and consume.
Chaos Land Raider|Land Raiders dedicated to Khorne are massive armoured transports bristling with heavy armaments and seething with a killer spirit. Strung with trophies taken from those slain by the savage warriors the tanks carry to the front line, Land Raiders are the gore-encrusted spear tip of many World Eaters assaults.
Chaos Predator Destructor|The crews of World Eaters vehicles lust for carnage and bloodshed, preferring to unleash their vehicle’s firepower at close range. Rumbling into battle on gore-slick tracks, Predator Destructors unload torrents of fire into infantry formations and enemy war machines, suppressing their targets as the World Eaters’ infantry thunder into the fray.
Chaos Predator Annihilator|These ancient battle tanks are animated by malevolent spirits and operated by battle-hungry crews who seek to earn Khorne’s favours by bringing down the largest and most monstrous enemies. To this end, they unleash lascannon beams with reckless fury, grinding infantry beneath their metallic tracks as they rumble towards their chosen prey.
Forgefiend|Forgefiends are fused with enormous rotary cannons that fire fist-sized phosphor shells, or else with ancient artefact ordnance perverted to vomit ectoplasma from the beasts’ own innards. With such weaponry they mow down masses of enemy troops and blast glowing craters into the toughest opposition.
Maulerfiend|Maulerfiends stalk the battlefield like immense hunting beasts. With the enemy in sight, these huge Daemon Engines thunder forward, even scaling defensive walls in their eagerness to get at their prey. Once amongst the foe, they slaughter anything in reach with their huge talons, crushing jaws and lashing tendrils.
Chaos Rhino|Rhinos are well-adapted for battlefield transportation. Even when corrupted by the Warp and encrusted with dried blood, they remain as reliable as ever, safely carrying their passengers overfire-swept terrain. Many of these vehicles are adorned with blades and have machine spirits just as bloodthirsty as their occupants.
Heldrake|Like immense predators of myth, Heldrakes sweep suddenly out of the sky. These airborne Daemon Engines excel at intercepting the enemy’s aerial assets, tearing them from the air and incinerating their crew. World Eaters Heldrakes are ever eager to swoop down into the thick of the fighting, tearing and ripping with razor-sharp talons to sate the bloodlust of their possessing daemons.
Khorne Lord of Skulls|Lords of Skulls are insane, monolithic creations fuelled by boiling blood and dedicated to slaughtering in the name of Khorne. They plough through the enemy’s ranks, crushing infantry beneath their tracks, hacking tanks into kindling with sweeps of their cleaver and hurling brazen projectiles or burning ichor at the survivors.
Daemon Prince of Khorne with Wings|Desperate eagerness to kill in Khorne’s name is a trait shared by all World Eaters Daemon Princes. The blessing of a pair of powerful, hooked wings is the perfect aid. Descending from the skies at the speed of bullets, they slam into their enemies, roaring oaths to Khorne and swearing the doom of those before them.
Blood Slaughterer|
Chaos Thunderhawk|
Greater Brass Scorpion|
Kytan Ravager|
Hell Blade|
Hell Talon|
Terrax-pattern Termite|
Land Raider Achilles|
Land Raider Proteus|
Fire Raptor Gunship|
Spartan|
Deredeo Dreadnought|
Cerberus|
Kratos|
Sokar-pattern Stormbird|
Sicaran Battle Tank|
Mastodon|
Leviathan Dreadnought|
Fellblade|
Relic Contemptor Dreadnought|
Whirlwind Scorpius|
Xiphon Interceptor|
Rapier Carrier|
Storm Eagle Gunship|
Sicaran Venator|
Typhon|
Sicaran Punisher|
Falchion|
Goremongers|Goremongers are mortal cultists obsessed with mechanically augmenting their physical forms into macabre approximations of Khome’s Bloodletter daemons. Their augmetic limbs propel them across the battlefield at terrifying speed, allowing them to bring their brutal chain weapons to bear before the foe can respond.
Slaughterbound|Some World Eaters will go to terrible lengths to increase their lethality. The Slaughterbound share their forms with the possessing spirit of a Bloodthirster. Such an infernal fusion lends the host colossal strength and insatiable rage, driving them to reckless butchery. Containing such power requires great force of will, however, and the demise of such a warrior is often explosive.
Skarbrand|Never pausing, never relenting, Skarbrand storms across realspace hacking apart every luckless foe that stands in its path. Worse, all who find themselves in the daemon’s presence are seized by its feral murderlust, a madness that sees elegant strategies collapse into orgies of primal savagery.
Bloodthirster|Bloodthirsters are supreme warriors, ferocious embodiments of the Blood God’s rage and murderlust. Commanders and champions of the Khornate daemon legions, Bloodthirsters are possessed of supreme martial skill. They wield baroque weapons of appalling power, and slaughter all in their paths.
Bloodletters|Bloodletters are hate and violence made manifest. Attacking in berserk packs or in martial, marching ranks, they hack apart their victims with monstrous hellblades. These weapons glow red-hot with the fury of their wielders, and even the slightest wound they inflict can see the victim bled dry in seconds.
Bloodcrushers|Unholy fusions of daemon and machine, Juggernauts of Khorne are unstoppable beasts whose blood is fire and whose every step is thunder. When ridden into battle by Bloodletters, they act as shock cavalry, bearing down on their victims like battering rams. The destruction when their charge hits home is hideous to behold.
Flesh Hounds|Khorne’s hunting hounds track their prey’s terror spoor across interstellar gulfs. The brass collars about their necks ward away even the most potent sorceries of their desperate prey before the slavering Flesh Hounds launch themselves onto their victims, swinging vicious talons and sinking foot-long fangs deep.
Defiler|Infernal many-legged Daemon Engines of enormous size, Defilers combine an arsenal of heavy weapons with brutal close-quarters butchery. Those hurled into battle by the World Eaters are rune-daubed prisons for ferocious warp entities that vent their hate and fury upon the foe with cataclysmically gory results.
