Files
EstusShots-Net/EstusShots.Gtk/Dialogs/EnemyEditor.cs
2020-03-07 15:46:10 +01:00

42 lines
1.4 KiB
C#

using System.Collections.Generic;
using EstusShots.Gtk.Controls;
using EstusShots.Shared.Dto;
using Gtk;
using UI = Gtk.Builder.ObjectAttribute;
namespace EstusShots.Gtk.Dialogs
{
public class EnemyEditor : DialogBase<Enemy>
{
[UI] private readonly Entry _nameEntry = null;
[UI] private readonly CheckButton _isBossCheckButton = null;
[UI] private readonly Box _seasonSelectionContainer = null;
private LookupSelectionControl<Season> _seasonSelectionControl;
public EnemyEditor(Window parent, Enemy enemy, List<Season> seasons) :
base(parent, new Builder("EnemyEditor.glade"))
{
EditObject = enemy;
_seasonSelectionControl = new LookupSelectionControl<Season>(new LookupSelectionControlOptions<Season>
{
KeyProperty = nameof(Season.SeasonId),
DisplayProperty = nameof(Season.DisplayName),
Columns = new List<DataColumn>
{
new DataColumnText(nameof(Season.DisplayName)) {Title = "Seasons"}
},
SearchSpace = seasons
});
_seasonSelectionContainer.PackStart(_seasonSelectionControl, true, true, 5);
}
protected override void LoadToModel()
{
}
protected override void LoadFromModel()
{
}
}
}