Files
EstusShots-Net/EstusShots.Server/Services/EnemiesService.cs
luxick 42bca48742 Add code generation.
Replaces the client and server controller implementations with generated code from the shared project.
2020-03-13 20:16:53 +01:00

129 lines
5.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using EstusShots.Server.Models;
using EstusShots.Shared.Interfaces;
using EstusShots.Shared.Interfaces.Controllers;
using EstusShots.Shared.Models;
using EstusShots.Shared.Models.Parameters;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using Dto = EstusShots.Shared.Dto;
namespace EstusShots.Server.Services
{
public class EnemiesService : IEnemiesController
{
private readonly ILogger _logger;
private readonly IMapper _mapper;
private readonly EstusShotsContext _context;
public EnemiesService(ILogger<EnemiesService> logger, IMapper mapper, EstusShotsContext context)
{
_logger = logger;
_mapper = mapper;
_context = context;
}
public async Task<ApiResponse<GetEnemiesResponse>> GetEnemies(GetEnemiesParameter parameter)
{
List<Enemy> enemies;
if (parameter.SeasonId.IsEmpty())
{
enemies = await _context.Enemies
.Include("SeasonEnemies.Season")
.ToListAsync();
_logger.LogInformation($"Found {enemies.Count} enemies in database");
}
else
{
enemies = await _context.Enemies
.Include("SeasonEnemies.Season")
.Where(e => e.SeasonEnemies.Any(x => x.SeasonId == parameter.SeasonId))
.ToListAsync();
_logger.LogInformation($"Found {enemies.Count} enemies for season '{parameter.SeasonId}'");
}
var dtos = _mapper.Map<List<Dto.Enemy>>(enemies);
return new ApiResponse<GetEnemiesResponse>(new GetEnemiesResponse(dtos));
}
public async Task<ApiResponse<GetEnemyResponse>> GetEnemy(GetEnemyParameter parameter)
{
var enemy = await _context.Enemies.FindAsync(parameter.EnemyId);
if (enemy == null)
{
_logger.LogWarning($"Enemy {parameter.EnemyId} not found in database");
return new ApiResponse<GetEnemyResponse>(new OperationResult(false, "Object not found"));
}
var dto = _mapper.Map<Dto.Enemy>(enemy);
return new ApiResponse<GetEnemyResponse>(new GetEnemyResponse(dto));
}
public async Task<ApiResponse<SaveEnemyResponse>> SaveEnemy(SaveEnemyParameter parameter)
{
if (parameter.Enemy.EnemyId.IsEmpty())
return await CreateEnemy(parameter);
return await UpdateEnemy(parameter);
}
public async Task<ApiResponse<DeleteEnemyResponse>> DeleteEnemy(DeleteEnemyParameter parameter)
{
var enemy = await _context.Enemies.FindAsync(parameter.EnemyId);
if (enemy == null)
{
_logger.LogError($"Enemy '{parameter.EnemyId}' not found in database");
return new ApiResponse<DeleteEnemyResponse>(new OperationResult(false, "Object not found"));
}
_context.Enemies.Remove(enemy);
var count = _context.SaveChangesAsync();
_logger.LogInformation($"Deleted enemy '{parameter.EnemyId}' ({count} rows)");
return new ApiResponse<DeleteEnemyResponse>(new DeleteEnemyResponse());
}
// Private Methods
private async Task<ApiResponse<SaveEnemyResponse>> CreateEnemy(SaveEnemyParameter parameter)
{
var enemy = _mapper.Map<Enemy>(parameter.Enemy);
_context.Enemies.Add(enemy);
var count = await _context.SaveChangesAsync();
_logger.LogInformation($"Created enemy '{enemy.EnemyId}' ({count} rows)");
// Relation mapping
enemy.SeasonEnemies = new List<SeasonEnemy>();
foreach (var season in parameter.Enemy.Seasons)
{
var relation = new SeasonEnemy
{
SeasonId = season.SeasonId,
EnemyId = enemy.EnemyId
};
enemy.SeasonEnemies.Add(relation);
}
count = await _context.SaveChangesAsync();
_logger.LogInformation($"Added enemy '{enemy.EnemyId}' to {parameter.Enemy.Seasons.Count} seasons ({count} rows)");
return new ApiResponse<SaveEnemyResponse>(new SaveEnemyResponse(enemy.EnemyId));
}
private async Task<ApiResponse<SaveEnemyResponse>> UpdateEnemy(SaveEnemyParameter parameter)
{
var enemy = await _context.Enemies.FindAsync(parameter.Enemy.EnemyId);
if (enemy == null)
{
_logger.LogError($"Enemy '{parameter.Enemy.EnemyId}' not found in database");
return new ApiResponse<SaveEnemyResponse>(new OperationResult(false, "Object not found"));
}
_context.Enemies.Update(enemy);
_mapper.Map(parameter.Enemy, enemy);
var count = await _context.SaveChangesAsync();
_logger.LogInformation($"Updated enemy '{enemy.EnemyId}' ({count} rows)");
return new ApiResponse<SaveEnemyResponse>(new SaveEnemyResponse(enemy.EnemyId));
}
}
}