Creating and updating seasons with an editor.
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@@ -5,19 +5,6 @@ using UI = Gtk.Builder.ObjectAttribute;
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namespace EstusShots.Gtk.Dialogs
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{
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public class DialogClosedEventArgs : EventArgs
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{
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public bool Ok { get; }
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public object Model { get; }
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public DialogClosedEventArgs(bool ok, object model)
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{
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Ok = ok;
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Model = model;
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}
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}
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public delegate void DialogClosedEventHandler(object o, DialogClosedEventArgs args);
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public class PlayerEditor
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{
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private readonly Player _player;
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