Implement EnemiesService.cs
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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namespace EstusShots.Server.Models
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@@ -13,8 +14,6 @@ namespace EstusShots.Server.Models
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public bool Defeated { get; set; }
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public Guid? SeasonId { get; set; }
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public Season? Season { get; set; }
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public ICollection<SeasonEnemies> SeasonEnemies { get; set; } = default!;
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}
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}
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@@ -20,6 +20,6 @@ namespace EstusShots.Server.Models
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public List<Episode> Episodes { get; set; } = default!;
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public List<Enemy> Enemies { get; set; } = default!;
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public ICollection<SeasonEnemies> SeasonEnemies { get; set; } = default!;
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}
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}
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13
EstusShots.Server/Models/SeasonEnemies.cs
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13
EstusShots.Server/Models/SeasonEnemies.cs
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@@ -0,0 +1,13 @@
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using System;
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namespace EstusShots.Server.Models
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{
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public class SeasonEnemies
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{
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public Guid SeasonId { get; set; } = default!;
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public Season Season { get; set; } = default!;
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public Guid EnemyId { get; set; } = default!;
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public Enemy Enemy { get; set; } = default!;
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}
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}
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