Dialog for editing players

This commit is contained in:
2020-03-01 22:02:22 +01:00
parent dd5c2c7cec
commit aa24f80fe2
4 changed files with 275 additions and 18 deletions

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@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.22.1 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkDialog" id="PlayerEditorDialog">
<property name="can_focus">False</property>
<property name="resizable">False</property>
<property name="modal">True</property>
<property name="window_position">center-on-parent</property>
<property name="destroy_with_parent">True</property>
<property name="type_hint">dialog</property>
<property name="deletable">False</property>
<property name="gravity">center</property>
<child>
<placeholder/>
</child>
<child internal-child="vbox">
<object class="GtkBox">
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">2</property>
<child internal-child="action_area">
<object class="GtkButtonBox">
<property name="can_focus">False</property>
<property name="layout_style">end</property>
<child>
<object class="GtkButton" id="SavePlayerButton">
<property name="label">gtk-save</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="use_stock">True</property>
<accelerator key="Return" signal="clicked"/>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkButton" id="CancelPlayerEditorButton">
<property name="label">gtk-cancel</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="use_stock">True</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">False</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkOverlay" id="PlayerEditorOverlay">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkGrid">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_top">10</property>
<property name="margin_bottom">10</property>
<property name="row_spacing">5</property>
<property name="column_spacing">7</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">end</property>
<property name="label" translatable="yes">Name:</property>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">0</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">end</property>
<property name="label" translatable="yes">Alias:</property>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">1</property>
</packing>
</child>
<child>
<object class="GtkEntry" id="PlayerNameEntry">
<property name="visible">True</property>
<property name="can_focus">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">0</property>
</packing>
</child>
<child>
<object class="GtkEntry" id="PlayerAliasEntry">
<property name="visible">True</property>
<property name="can_focus">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton" id="PlayerAnonymousCheckButton">
<property name="label" translatable="yes">Anonymous</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">3</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">end</property>
<property name="label" translatable="yes">Hex ID:</property>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">2</property>
</packing>
</child>
<child>
<object class="GtkEntry" id="PlayerHexIdEntry">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="max_length">4</property>
<property name="placeholder_text" translatable="yes">0x00</property>
<property name="input_purpose">alpha</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">2</property>
</packing>
</child>
<child>
<placeholder/>
</child>
</object>
<packing>
<property name="index">-1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
</child>
</object>
</interface>

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@@ -0,0 +1,78 @@
using System;
using EstusShots.Shared.Dto;
using Gtk;
using UI = Gtk.Builder.ObjectAttribute;
namespace EstusShots.Gtk.Dialogs
{
public class DialogClosedEventArgs : EventArgs
{
public bool Ok { get; }
public object Model { get; }
public DialogClosedEventArgs(bool ok, object model)
{
Ok = ok;
Model = model;
}
}
public delegate void DialogClosedEventHandler(object o, DialogClosedEventArgs args);
public class PlayerEditor
{
private Builder _builder;
private Player _player;
[UI] private readonly Dialog PlayerEditorDialog = null;
[UI] private readonly Overlay PlayerEditorOverlay = null;
[UI] private readonly Entry PlayerNameEntry = null;
[UI] private readonly Entry PlayerAliasEntry = null;
[UI] private readonly Entry PlayerHexIdEntry = null;
[UI] private readonly CheckButton PlayerAnonymousCheckButton = null;
[UI] private readonly Button CancelPlayerEditorButton = null;
[UI] private readonly Button SavePlayerButton = null;
public event DialogClosedEventHandler OnDialogClosed;
public PlayerEditor(Window parent, Player player)
{
_player = player;
_builder = new Builder("Dialogs.glade");
_builder.Autoconnect(this);
SavePlayerButton.Clicked += SavePlayerButtonOnClicked;
PlayerEditorDialog.Parent = parent;
PlayerEditorDialog.TransientFor = parent;
ReadFromModel();
}
// Events
private void SavePlayerButtonOnClicked(object sender, EventArgs e)
{
ReadToModel();
OnDialogClosed?.Invoke(this, new DialogClosedEventArgs(true, _player));
}
// Private Methods
private void ReadToModel()
{
_player.Name = PlayerNameEntry.Text;
_player.Alias = PlayerAliasEntry.Text;
_player.HexId = PlayerHexIdEntry.Text;
_player.Anonymous = PlayerAnonymousCheckButton.Active;
}
private void ReadFromModel()
{
PlayerNameEntry.Text = _player.Name;
PlayerAliasEntry.Text = _player.Alias;
PlayerHexIdEntry.Text = _player.HexId;
PlayerAnonymousCheckButton.Active = _player.Anonymous;
}
}
}

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@@ -344,12 +344,11 @@
<property name="spacing">5</property>
<property name="layout_style">start</property>
<child>
<object class="GtkButton" id="SavePlayerButton">
<property name="label">gtk-save</property>
<object class="GtkButton" id="NewPlayerButton">
<property name="label" translatable="yes">New Player</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="use_stock">True</property>
</object>
<packing>
<property name="expand">True</property>
@@ -358,18 +357,7 @@
</packing>
</child>
<child>
<object class="GtkButton" id="DeletePlayerButton">
<property name="label">gtk-delete</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="use_stock">True</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
<placeholder/>
</child>
<child>
<placeholder/>

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@@ -1,3 +1,6 @@
using System;
using EstusShots.Gtk.Dialogs;
using EstusShots.Shared.Dto;
using Gtk;
using UI = Gtk.Builder.ObjectAttribute;
@@ -8,14 +11,28 @@ namespace EstusShots.Gtk
[UI] public readonly Box PlayersPage = null;
[UI] public readonly Overlay PlayersOverlay = null;
[UI] public readonly TreeView PlayersTreeView = null;
[UI] public readonly Button SavePlayerButton = null;
[UI] public readonly Button DeletePlayerButton = null;
[UI] public readonly Button NewPlayerButton = null;
[UI] public readonly Box PlayerEditorContainer = null;
private void InitPlayersPage()
{
NewPlayerButton.Clicked += NewPlayerButtonOnClicked;
}
// Events
private void NewPlayerButtonOnClicked(object sender, EventArgs e)
{
var dialog = new PlayerEditor(this, new Player());
dialog.OnDialogClosed += PlayerEditorClosed;
}
private void PlayerEditorClosed(object o, DialogClosedEventArgs args)
{
if (!args.Ok || !(args.Model is Player player)) return;
// TODO
// Client.Players.SavePlayer();
}
}
}