Add Avalonia based desktop client
Squashed commit of the following: commit 0bfba90cd31bc9d401bf25cd479f6aef314988d5 Author: luxick <git@luxick.de> Date: Mon Mar 2 21:58:32 2020 +0100 Add view switching with Global.Navigator commit e0f535152aaa31fc2d4b6712459d208e27831696 Author: luxick <git@luxick.de> Date: Mon Mar 2 20:53:01 2020 +0100 Make ViewModels require api client commit f66c9148fdb1c34a2b92321dfc7a053894f381ce Author: luxick <git@luxick.de> Date: Mon Mar 2 20:51:35 2020 +0100 Update framework to core 3.1 commit 273b2940f043d889c70e8d7a69a54d6b4b200a62 Author: luxick <git@luxick.de> Date: Mon Mar 2 20:49:43 2020 +0100 Player and Season View/Models commit b3325b176740c403381009882c98a401ece05d0a Author: luxick <git@luxick.de> Date: Mon Mar 2 20:44:55 2020 +0100 Add EstusShots.Avalonia project
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EstusShots.Avalonia/Program.cs
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24
EstusShots.Avalonia/Program.cs
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using System;
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using Avalonia;
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using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Logging.Serilog;
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using Avalonia.ReactiveUI;
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namespace EstusShots.Avalonia
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{
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class Program
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{
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// Initialization code. Don't use any Avalonia, third-party APIs or any
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// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
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// yet and stuff might break.
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public static void Main(string[] args) => BuildAvaloniaApp()
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.StartWithClassicDesktopLifetime(args);
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// Avalonia configuration, don't remove; also used by visual designer.
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public static AppBuilder BuildAvaloniaApp()
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=> AppBuilder.Configure<App>()
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.UsePlatformDetect()
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.LogToDebug()
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.UseReactiveUI();
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}
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}
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