Get and save player
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@@ -42,6 +42,11 @@ namespace EstusShots.Gtk.Dialogs
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_builder.Autoconnect(this);
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SavePlayerButton.Clicked += SavePlayerButtonOnClicked;
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CancelPlayerEditorButton.Clicked += (sender, args) =>
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{
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OnDialogClosed?.Invoke(this, new DialogClosedEventArgs(false, null));
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PlayerEditorDialog.Dispose();
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};
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PlayerEditorDialog.TransientFor = parent;
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PlayerEditorDialog.Show();
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