Files
DrunkSoulsStatTool/dsst/dsst_server/func_write.py
2018-03-14 13:56:11 +01:00

54 lines
2.3 KiB
Python

from common import models
from dsst_server.data_access import sql
class WriteFunctions:
@staticmethod
def create_season(season: 'models.Season'):
return 'Season created.'
@staticmethod
def update_enemy(enemy: 'models.Enemy', *_):
(sql.Enemy
.insert(id=enemy.id, boss=enemy.boss, name=enemy.name, season=enemy.season)
.on_conflict(update={sql.Enemy.name: enemy.name,
sql.Enemy.boss: enemy.boss,
sql.Enemy.season: enemy.season})
.execute())
@staticmethod
def update_player(player: 'models.Player', *_):
(sql.Player
.insert(id=player.id, name=player.name, hex_id=player.hex_id)
.on_conflict(update={sql.Player.name: player.name,
sql.Player.hex_id: player.hex_id})
.execute())
@staticmethod
def update_season(season: 'models.Season', *_):
(sql.Season
.insert(id=season.id, number=season.number, game_name=season.game_name, start_date=season.start_date,
end_date=season.end_date)
.on_conflict(
update={sql.Season.number: season.number,
sql.Season.game_name: season.game_name,
sql.Season.start_date: season.start_date,
sql.Season.end_date: season.end_date})
.execute())
@staticmethod
def update_episode(episode: 'models.Episode', *_):
players = list(sql.Player.select().where(sql.Player.id << [player.id for player in episode.players]))
new_ep_id = (sql.Episode
.insert(id=episode.id, number=episode.number, seq_number=episode.number, name=episode.name,
date=episode.date, season=episode.season)
.on_conflict(update={sql.Episode.name: episode.name,
sql.Episode.seq_number: episode.seq_number,
sql.Episode.number: episode.number,
sql.Episode.date: episode.date,
sql.Episode.season: episode.season})
.execute())
db_episode = sql.Episode.get(sql.Episode.id == new_ep_id)
db_episode.players = players
db_episode.save()