117 lines
4.4 KiB
Python
117 lines
4.4 KiB
Python
import os
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from dsst_gtk3.handlers import handlers
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from dsst_gtk3 import util, reload, client
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from common import models
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class GtkUi:
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""" The main UI class """
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def __init__(self, config: dict):
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# Load Glade UI files
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self.ui = Gtk.Builder()
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glade_resources = [
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['dsst_gtk3', 'resources', 'glade', 'window.glade'],
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['dsst_gtk3', 'resources', 'glade', 'dialogs.glade']
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]
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for path in glade_resources:
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self.ui.add_from_string(util.load_ui_resource_string(path))
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# Set the status bar logo
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dd_logo = ['dsst_gtk3', 'resources', 'images', 'dd.png']
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logo_pixbuf = util.load_image_resource(dd_logo, 60, 13)
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logo = self.ui.get_object('status_bar_logo').set_from_pixbuf(logo_pixbuf)
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# Connect signal handlers to UI
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self.handlers = handlers.Handlers(self)
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self.ui.connect_signals(self.handlers)
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# Show all widgets
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self.ui.get_object('main_window').show_all()
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# Connect to data server
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config = config['servers'][0]
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self.data_client = client.Access(config)
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# Create local data caches
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self.players = util.Cache()
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self.drinks = util.Cache()
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self.seasons = util.Cache()
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self.episodes = util.Cache()
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self.enemies = util.Cache()
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self.season_stats = util.Cache()
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# Create meta data cache
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self.meta = {'connection': '{}:{}'.format(config.get('host'), config.get('port'))}
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# Load base data and seasons
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self.load_server_meta()
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self.full_reload()
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self.update_status_bar_meta()
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def load_server_meta(self):
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self.meta['database'] = self.data_client.send_request('load_db_meta')
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def full_reload(self):
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with util.network_operation(self):
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self.players.data = self.data_client.send_request('load_players')
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self.drinks.data = self.data_client.send_request('load_drinks')
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self.seasons.data = self.data_client.send_request('load_seasons')
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season_id = self.get_selected_season_id()
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if season_id:
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self.episodes.data = self.data_client.send_request('load_episodes', season_id)
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self.season_stats.data = self.data_client.send_request('load_season_stats', season_id)
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cur_season = [s for s in self.seasons.data if s.id == season_id][0]
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self.enemies.data = cur_season.enemies
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reload.rebuild_view_data(self)
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def reload(self):
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pass
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def update_enemy(self, enemy: 'models.Enemy'):
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with util.network_operation(self):
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self.data_client.send_request('update_enemy', enemy)
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self.full_reload()
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def update_season(self, season: 'models.Season'):
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with util.network_operation(self):
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self.data_client.send_request('update_season', season)
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self.seasons.valid = False
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def update_episode(self, episode: 'models.Episode'):
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with util.network_operation(self):
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self.data_client.send_request('update_episode', episode)
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self.episodes.valid = False
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self.season_stats.valid = False
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def update_status_bar_meta(self):
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self.ui.get_object('connection_label').set_text(self.meta.get('connection'))
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self.ui.get_object('db_label').set_text(self.meta.get('database') or '')
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def get_selected_season_id(self) -> int:
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"""Read ID of the selected season from the UI
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:return: ID of the selected season
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"""
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season_id = util.get_combo_value(self.ui.get_object('season_combo_box'), 0)
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return season_id if season_id != -1 else None
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def get_selected_episode_id(self):
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"""Parse ID of the selected episode from the UI
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:return: ID of the selected episode
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"""
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(model, tree_iter) = self.ui.get_object('episodes_tree_view').get_selection().get_selected()
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return model.get_value(tree_iter, 0) if tree_iter else None
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@staticmethod
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def get_by_id(cache: 'util.Cache', object_id: int):
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try:
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return [x for x in cache.data if x.id == object_id][0]
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except KeyError:
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return None
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def main():
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if not os.path.isfile(util.CONFIG_PATH):
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util.save_config(util.DEFAULT_CONFIG, util.CONFIG_PATH)
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config = util.load_config(util.CONFIG_PATH)
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GtkUi(config)
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Gtk.main()
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if __name__ == '__main__':
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main()
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