44 lines
1.3 KiB
Python
44 lines
1.3 KiB
Python
import gi
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import os
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from dsst_gtk3.handlers import handlers
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from dsst_sql import sql
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class DSSTGtkUi:
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""" The main UI class """
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def __init__(self):
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# Load Glade UI files
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self.ui = Gtk.Builder()
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self.ui.add_from_file(os.path.join(os.path.dirname(__file__), 'resources', 'glade', 'window.glade'))
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self.ui.add_from_file(os.path.join(os.path.dirname(__file__), 'resources', 'glade', 'dialogs.glade'))
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# Connect signal handlers to UI
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self.handlers = handlers.Handlers(self)
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self.ui.connect_signals(self.handlers)
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# Show all widgets
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self.ui.get_object('main_window').show_all()
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# Create database if not exists
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sql.create_tables()
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self.reload_view_data()
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def reload_view_data(self):
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# Rebuild all players store
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self.ui.get_object('all_players_store').clear()
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for player in sql.Player.select():
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self.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
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# Rebuild seasons store
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store = self.ui.get_object('seasons_store')
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store.clear()
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for season in sql.Season.select().order_by(sql.Season.number):
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store.append([season.id, season.game_name])
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if __name__ == '__main__':
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DSSTGtkUi()
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Gtk.main()
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