Files
DrunkSoulsStatTool/dsst/dsst_server/func_write.py
2018-03-14 19:33:21 +01:00

79 lines
3.3 KiB
Python

from common import models
from dsst_server.data_access import sql
class WriteFunctions:
@staticmethod
def create_season(season: 'models.Season'):
return 'Season created.'
@staticmethod
def update_enemy(enemy: 'models.Enemy', *_):
(sql.Enemy
.insert(id=enemy.id, boss=enemy.boss, name=enemy.name, season=enemy.season)
.on_conflict(update={sql.Enemy.name: enemy.name,
sql.Enemy.boss: enemy.boss,
sql.Enemy.season: enemy.season})
.execute())
@staticmethod
def update_player(player: 'models.Player', *_):
(sql.Player
.insert(id=player.id, name=player.name, hex_id=player.hex_id)
.on_conflict(update={sql.Player.name: player.name,
sql.Player.hex_id: player.hex_id})
.execute())
@staticmethod
def update_drink(drink: 'models.Drink', *_):
(sql.Drink
.insert(id=drink.id, name=drink.name, vol=drink.vol)
.on_conflict(update={sql.Drink.name: drink.name,
sql.Drink.vol: drink.vol})
.execute())
@staticmethod
def save_death(death: 'models.Death'):
with sql.db.atomic():
created_id = (sql.Death
.insert(info=death.info, player=death.player, enemy=death.enemy, episode=death.episode,
time=death.time)
.execute())
for penalty in death.penalties:
sql.Penalty.create(death=created_id, size=penalty.size, drink=penalty.drink, player=penalty.player)
@staticmethod
def save_victory(victory: 'models.Victory'):
(sql.Victory
.insert(info=victory.info, player=victory.player, enemy=victory.enemy, time=victory.time,
episode=victory.episode, id=victory.id)
.execute())
@staticmethod
def update_season(season: 'models.Season', *_):
(sql.Season
.insert(id=season.id, number=season.number, game_name=season.game_name, start_date=season.start_date,
end_date=season.end_date)
.on_conflict(
update={sql.Season.number: season.number,
sql.Season.game_name: season.game_name,
sql.Season.start_date: season.start_date,
sql.Season.end_date: season.end_date})
.execute())
@staticmethod
def update_episode(episode: 'models.Episode', *_):
players = list(sql.Player.select().where(sql.Player.id << [player.id for player in episode.players]))
new_ep_id = (sql.Episode
.insert(id=episode.id, number=episode.number, seq_number=episode.number, name=episode.name,
date=episode.date, season=episode.season)
.on_conflict(update={sql.Episode.name: episode.name,
sql.Episode.seq_number: episode.seq_number,
sql.Episode.number: episode.number,
sql.Episode.date: episode.date,
sql.Episode.season: episode.season})
.execute())
db_episode = sql.Episode.get(sql.Episode.id == new_ep_id)
db_episode.players = players
db_episode.save()