Files
DrunkSoulsStatTool/dsst/dsst_gtk3/gtk_ui.py
2018-02-28 21:49:02 +01:00

156 lines
7.1 KiB
Python

from collections import Counter
import gi
import math
import os
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from dsst_gtk3.handlers import handlers
from dsst_gtk3 import util
from dsst_sql import sql, sql_func
class GtkUi:
""" The main UI class """
def __init__(self, config: dict):
# Load Glade UI files
self.ui = Gtk.Builder()
glade_resources = [
['dsst_gtk3', 'resources', 'glade', 'window.glade'],
['dsst_gtk3', 'resources', 'glade', 'dialogs.glade']
]
for path in glade_resources:
self.ui.add_from_string(util.load_ui_resource_string(path))
# Connect signal handlers to UI
self.handlers = handlers.Handlers(self)
self.ui.connect_signals(self.handlers)
# Show all widgets
self.ui.get_object('main_window').show_all()
db_config = config['sql_connections'][0]
# Initialize the database
sql.db.init(db_config['db_name'], user=db_config['user'], password=db_config['password'])
# Create database if not exists
sql_func.create_tables()
self.reload_base_data()
def reload_base_data(self):
"""Reload function for all base data witch is not dependant on selected season or episode"""
# Rebuild all players store
self.ui.get_object('all_players_store').clear()
for player in sql.Player.select():
self.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
# Rebuild drink store
self.ui.get_object('drink_store').clear()
for drink in sql.Drink.select():
self.ui.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)])
# Rebuild seasons store
store = self.ui.get_object('seasons_store')
store.clear()
for season in sql.Season.select().order_by(sql.Season.number):
store.append([season.id, season.game_name])
# Reload after season was changed ##################################################################################
def reload_for_season(self):
"""Reload all data that is dependant on a selected season"""
season_id = self.get_selected_season_id()
if season_id is None or season_id == -1:
return
# Rebuild episodes store
selection = self.ui.get_object('episodes_tree_view').get_selection()
selection.handler_block_by_func(self.handlers.on_selected_episode_changed)
model, selected_paths = selection.get_selected_rows()
model.clear()
for episode in sql_func.get_episodes_for_season(season_id):
model.append([episode.id, episode.name, str(episode.date), episode.number])
if selected_paths:
selection.select_path(selected_paths[0])
selection.handler_unblock_by_func(self.handlers.on_selected_episode_changed)
# Load player stats for season
player_stats = {}
for episode in sql_func.get_episodes_for_season(season_id):
for player in episode.players:
player_stats[player.name] = [sql_func.get_player_deaths_for_season(season_id, player.id),
sql_func.get_player_victories_for_season(season_id, player.id)]
store = self.ui.get_object('player_season_store')
store.clear()
for name, stats in player_stats.items():
store.append([name, stats[0], stats[1]])
# Load enemy stats for season
season = sql.Season.get(sql.Season.id == season_id)
enemy_stats = {
enemy.name: [False, len(sql.Death.select().where(sql.Death.enemy == enemy)), enemy.id]
for enemy in season.enemies}
store = self.ui.get_object('enemy_season_store')
store.clear()
for name, stats in enemy_stats.items():
store.append([name, stats[0], stats[1], stats[2]])
# Reload after episode was changed #################################################################################
def reload_for_episode(self):
"""Reload all data that is dependant on a selected episode"""
episode_id = self.get_selected_episode_id()
if not episode_id:
return
episode = sql.Episode.get(sql.Episode.id == episode_id)
store = self.ui.get_object('episode_players_store')
store.clear()
for player in episode.players:
store.append([player.id, player.name, player.hex_id])
# Reload death store for notebook view
store = self.ui.get_object('episode_deaths_store')
store.clear()
for death in episode.deaths:
penalties = [x.drink.name for x in death.penalties]
penalties = [f'{number}x {drink}' for drink, number in Counter(penalties).items()]
penalty_string = ', '.join(penalties)
store.append([death.id, death.player.name, death.enemy.name, penalty_string])
# Reload victory store for notebook view
store = self.ui.get_object('episode_victories_store')
store.clear()
for victory in episode.victories:
store.append([victory.id, victory.player.name, victory.enemy.name, victory.info])
# Stat grid
self.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n"{}"'.format(episode.number, episode.name))
self.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
drink_count = sum(len(death.penalties) for death in episode.deaths)
self.ui.get_object('ep_drinks_label').set_text(str(drink_count))
self.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
l_booze = round(dl_booze / 10, 2)
self.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
ml_booze = round(dl_booze * 10, 0)
self.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
enemy_list = [death.enemy.name for death in episode.deaths]
sorted_list = Counter(enemy_list).most_common(1)
if sorted_list:
enemy_name, deaths = sorted_list[0]
self.ui.get_object('ep_enemy_name_label').set_text(f'{enemy_name} ({deaths} Deaths)')
def get_selected_season_id(self) -> int:
"""Read ID of the selected season from the UI
:return: ID of the selected season
"""
season_id = util.get_combo_value(self.ui.get_object('season_combo_box'), 0)
return season_id if season_id != -1 else None
def get_selected_episode_id(self):
"""Parse ID of the selected episode from the UI
:return: ID of the selected episode
"""
(model, tree_iter) = self.ui.get_object('episodes_tree_view').get_selection().get_selected()
return model.get_value(tree_iter, 0) if tree_iter else None
def main():
if not os.path.isfile(util.CONFIG_PATH):
util.save_config(util.DEFAULT_CONFIG, util.CONFIG_PATH)
config = util.load_config(util.CONFIG_PATH)
GtkUi(config)
Gtk.main()