Files
DrunkSoulsStatTool/dsst/dsst_gtk3/reload.py
2018-03-14 14:47:04 +01:00

123 lines
5.1 KiB
Python

from collections import Counter
from gi.repository import Gtk
from dsst_gtk3 import util, gtk_ui
def reload_base_data(app: 'gtk_ui.GtkUi',):
"""Reload function for all base data witch is not dependant on a selected season or episode
:param app: GtkUi instance
:param builder: Gtk.Builder with loaded UI
"""
# Rebuild all players store
app.ui.get_object('all_players_store').clear()
for player in app.players.data:
app.ui.get_object('all_players_store').append([player.id, player.name, player.hex_id])
# Rebuild drink store
app.ui.get_object('drink_store').clear()
for drink in app.drinks.data:
app.ui.get_object('drink_store').append([drink.id, drink.name, '{:.2f}%'.format(drink.vol)])
# Rebuild seasons store
combo = app.ui.get_object('season_combo_box') # type: Gtk.ComboBox
active = combo.get_active()
with util.block_handler(combo, app.handlers.do_season_selected):
store = app.ui.get_object('seasons_store')
store.clear()
for season in app.seasons.data:
store.append([season.id, season.game_name])
combo.set_active(active)
def reload_episodes(app: 'gtk_ui.GtkUi'):
"""Reload all data that is dependant on a selected season
:param app: GtkUi instance
:param builder: Gtk.Builder with loaded UI
"""
# Rebuild episodes store
if not app.get_selected_season_id(): return
selection = app.ui.get_object('episodes_tree_view').get_selection()
with util.block_handler(selection, app.handlers.on_selected_episode_changed):
model, selected_paths = selection.get_selected_rows()
model.clear()
for episode in app.episodes.data:
model.append([episode.id, episode.name, str(episode.date), episode.number])
if selected_paths:
selection.select_path(selected_paths[0])
def reload_season_stats(app: 'gtk_ui.GtkUi'):
"""Load statistic data for selected season
:param app: GtkUi instance
"""
if not app.season_stats.valid: return
season_stats = app.season_stats.data
# Load player kill/death data
store = app.ui.get_object('player_season_store')
store.clear()
for player_name, kills, deaths in season_stats.player_kd:
store.append([player_name, deaths, kills])
# Load enemy stats for season
store = app.ui.get_object('enemy_season_store')
store.clear()
for enemy_id, enemy_name, deaths, defeated, boss in season_stats.enemies:
store.append([enemy_name, defeated, deaths, boss, enemy_id])
def reload_episode_stats(app: 'gtk_ui.GtkUi'):
"""Reload all data that is dependant on a selected episode
:param app: app: GtkUi instance
"""
ep_id = app.get_selected_episode_id()
if not app.episodes.valid or not ep_id: return
episode = [ep for ep in app.episodes.data if ep.id == ep_id][0]
store = app.ui.get_object('episode_players_store')
store.clear()
for player in episode.players:
store.append([player.id, player.name, player.hex_id])
# Reload death store for notebook view
store = app.ui.get_object('episode_deaths_store')
store.clear()
for death in episode.deaths:
penalties = [x.drink.name for x in death.penalties]
penalties = ['{}x {}'.format(number, drink) for drink, number in Counter(penalties).items()]
penalty_string = ', '.join(penalties)
time_string = '{}:{}'.format(death.time.hour, death.time.minute)
store.append([death.id, death.player.name, death.enemy.name, penalty_string, time_string])
# Reload victory store for notebook view
store = app.ui.get_object('episode_victories_store')
store.clear()
for victory in episode.victories:
store.append([victory.id, victory.player.name, victory.enemy.name, victory.info])
# Stat grid
app.ui.get_object('ep_stat_title').set_text('Stats for episode {}\n{}'.format(episode.number, episode.name))
app.ui.get_object('ep_death_count_label').set_text(str(len(episode.deaths)))
drink_count = sum(len(death.penalties) for death in episode.deaths)
app.ui.get_object('ep_drinks_label').set_text(str(drink_count))
app.ui.get_object('ep_player_drinks_label').set_text(str(len(episode.deaths)))
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
l_booze = round(dl_booze / 10, 2)
app.ui.get_object('ep_booze_label').set_text('{}l'.format(l_booze))
dl_booze = sum(len(death.penalties) * death.penalties[0].size for death in episode.deaths)
ml_booze = round(dl_booze * 10, 0)
app.ui.get_object('ep_player_booze_label').set_text('{}ml'.format(ml_booze))
enemy_list = [death.enemy.name for death in episode.deaths]
sorted_list = Counter(enemy_list).most_common(1)
if sorted_list:
enemy_name, deaths = sorted_list[0]
app.ui.get_object('ep_enemy_name_label').set_text('{} ({} Deaths)'.format(enemy_name, deaths))
def fill_list_store(store: Gtk.ListStore, models: list):
store.clear()
for model in models:
pass
def rebuild_view_data(app: 'gtk_ui.GtkUi'):
reload_base_data(app)
reload_episodes(app)
reload_episode_stats(app)
reload_season_stats(app)