188 lines
7.7 KiB
Python
188 lines
7.7 KiB
Python
"""
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This module contains UI functions for displaying different dialogs
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"""
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from datetime import datetime
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from dsst_sql import sql
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from dsst_gtk3 import util
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def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
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""" Simple modal dialog for entering a string value
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:param builder: GtkBuilder with loaded dialogs.glade file
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:param title: Dialog title
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:param value: Pre set value for dialog
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:return:
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"""
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dialog = builder.get_object("nameEnterDialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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dialog.set_title(title)
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entry = builder.get_object("nameEnterEntry")
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if value:
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entry.set_text(value)
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entry.grab_focus()
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result = dialog.run()
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dialog.hide()
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if result == Gtk.ResponseType.OK:
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return entry.get_text()
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else:
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return value
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def show_episode_dialog(builder: Gtk.Builder, title: str, season_id: int, episode: sql.Episode=None):
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""" Shows a dialog to edit an episode
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:param builder: GtkBuilder with loaded 'dialogs.glade'
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:param title: Title of the dialog window
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:param season_id: Season to witch the episode should be added
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:param episode: (Optional) Existing episode to edit
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:return True if changes where saved False if discarded
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"""
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# Set up the dialog
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dialog = builder.get_object("edit_episode_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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dialog.set_title(title)
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with sql.db.atomic():
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if not episode:
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nxt_number = len(sql.Season.get_by_id(season_id).episodes) + 1
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episode = sql.Episode.create(seq_number=nxt_number, number=nxt_number, date=datetime.today(),
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season=season_id)
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# Set episode number
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builder.get_object("episode_no_spin_button").set_value(episode.number)
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# Set episode date
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builder.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
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builder.get_object('episode_calendar').select_day(episode.date.day)
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# Set participants for the episode
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builder.get_object('episode_players_store').clear()
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for player in episode.players:
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builder.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.db.rollback()
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return False
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# Save all changes to Database
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player_ids = [row[0] for row in builder.get_object('episode_players_store')]
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# Insert new Players
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episode.players = sql.Player.select().where(sql.Player.id << player_ids)
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# Update Date of the Episode
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cal_value = builder.get_object('episode_calendar').get_date()
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selected_date = datetime(*cal_value).date()
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episode.update(date=selected_date,
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number=str(builder.get_object("episode_no_spin_button").get_value()),
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name=builder.get_object("episode_name_entry").get_text())\
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.execute()
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return True
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def show_manage_players_dialog(builder: Gtk.Builder, title: str):
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"""Show a dialog for managing player base data.
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:param builder: Gtk.Builder object
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:param title: Title for the dialog
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"""
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dialog = builder.get_object("manage_players_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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dialog.run()
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dialog.hide()
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def show_manage_enemies_dialog(builder: Gtk.Builder, season_id: int):
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dialog = builder.get_object("manage_enemies_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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dialog.run()
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dialog.hide()
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def show_manage_drinks_dialog(builder: Gtk.Builder):
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dialog = builder.get_object("manage_drinks_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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dialog.run()
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dialog.hide()
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def show_edit_death_dialog(builder: Gtk.Builder, episode_id: int, death: sql.Death=None):
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"""Show a dialog for editing or creating death events.
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:param builder: A Gtk.Builder object
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:param episode_id: ID to witch the death event belongs to
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:param death: (Optional) Death event witch should be edited
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:return: Gtk.ResponseType of the dialog
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"""
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dialog = builder.get_object("edit_death_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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with sql.db.atomic():
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if death:
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index = util.Util.get_index_of_combo_model(builder.get_object('edit_death_enemy_combo'), 0, death.enemy.id)
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builder.get_object('edit_death_enemy_combo').set_active(index)
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# TODO Default drink should be set in config
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default_drink = sql.Drink.get().name
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store = builder.get_object('player_penalties_store')
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store.clear()
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for player in builder.get_object('episode_players_store'):
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store.append([None, player[1], default_drink, player[0]])
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# Run the dialog
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.db.rollback()
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return result
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# Collect info from widgets and save to database
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player_id = util.Util.get_combo_value(builder.get_object('edit_death_player_combo'), 0)
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enemy_id = util.Util.get_combo_value(builder.get_object('edit_death_enemy_combo'), 3)
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comment = builder.get_object('edit_death_comment_entry').get_text()
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if not death:
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death = sql.Death.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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store = builder.get_object('player_penalties_store')
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size = builder.get_object('edit_death_size_spin').get_value()
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for entry in store:
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drink_id = sql.Drink.get(sql.Drink.name == entry[2])
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sql.Penalty.create(size=size, player=entry[3], death=death.id, drink=drink_id)
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return result
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def show_edit_victory_dialog(builder: Gtk.Builder, episode_id: int, victory: sql.Victory=None):
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"""Show a dialog for editing or creating victory events.
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:param builder: A Gtk.Builder object
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:param episode_id: ID to witch the victory event belongs to
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:param victory: (Optional) Victory event witch should be edited
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:return: Gtk.ResponseType of the dialog
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"""
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dialog = builder.get_object("edit_victory_dialog") # type: Gtk.Dialog
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dialog.set_transient_for(builder.get_object("main_window"))
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with sql.db.atomic():
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if victory:
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infos = [['edit_victory_player_combo', victory.player.id],
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['edit_victory_enemy_combo', victory.enemy.id]]
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for info in infos:
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combo = builder.get_object(info[0])
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index = util.Util.get_index_of_combo_model(combo, 0, info[1])
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combo.set_active(index)
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builder.get_object('victory_comment_entry').set_text(victory.info)
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# Run the dialog
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result = dialog.run()
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dialog.hide()
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if result != Gtk.ResponseType.OK:
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sql.db.rollback()
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return result
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# Collect info from widgets and save to database
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player_id = util.Util.get_combo_value(builder.get_object('edit_victory_player_combo'), 0)
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enemy_id = util.Util.get_combo_value(builder.get_object('edit_victory_enemy_combo'), 3)
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comment = builder.get_object('victory_comment_entry').get_text()
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if not victory:
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sql.Victory.create(episode=episode_id, player=player_id, enemy=enemy_id, info=comment)
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else:
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victory.update(player=player_id, enemy=enemy_id, info=comment).execute()
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return result |