Files
2018-03-15 13:14:54 +01:00

160 lines
6.1 KiB
Python

"""
This module contains UI functions for displaying different dialogs
"""
import datetime
from gi.repository import Gtk
from common import models
from dsst_gtk3 import gtk_ui, util
def enter_string_dialog(builder: Gtk.Builder, title: str, value=None) -> str:
""" Simple modal dialog for entering a string value
:param builder: GtkBuilder with loaded dialogs.glade file
:param title: Dialog title
:param value: Pre set value for dialog
:return:
"""
dialog = builder.get_object("nameEnterDialog") # type: Gtk.Dialog
dialog.set_transient_for(builder.get_object("main_window"))
dialog.set_title(title)
entry = builder.get_object("nameEnterEntry")
if value:
entry.set_text(value)
entry.grab_focus()
result = dialog.run()
dialog.hide()
if result == Gtk.ResponseType.OK:
return entry.get_text()
else:
return value
def edit_season(builder: 'Gtk.Builder', season: 'models.Season'=None):
if not season:
season = models.Season()
builder.get_object('season_number_spin').set_value(season.number or 1)
builder.get_object('season_game_entry').set_text(season.game_name or '')
builder.get_object('season_start_entry').set_text(season.start_date or '')
builder.get_object('season_end_entry').set_text(season.end_date or '')
dialog = builder.get_object('edit_season_dialog')
result = dialog.run()
dialog.hide()
if result != Gtk.ResponseType.OK:
return None
season.number = builder.get_object('season_number_spin').get_value()
season.game_name = builder.get_object('season_game_entry').get_text()
start_string = builder.get_object('season_start_entry').get_text()
if start_string:
season.start_date = datetime.datetime.strptime(start_string, '%Y-%m-%d')
end_string = builder.get_object('season_end_entry').get_text()
if end_string:
season.end_date = datetime.datetime.strptime(end_string, '%Y-%m-%d')
return season
def edit_episode(app: 'gtk_ui.GtkUi', season_id: int, episode: 'models.Episode'=None):
"""Show an dialog to create or edit episodes
:param app: Reference to main UI application
:param season_id: Is of the season in which the episode appears
:param episode: Existing episode object to edit
:return: Edited episode object, or None if the process was canceled
"""
if not episode:
episode = models.Episode()
episode.date = datetime.datetime.today()
episode.number = 1
episode.name = ''
episode.players = []
app.ui.get_object('episode_name_entry').set_text(episode.name)
app.ui.get_object('episode_no_spin_button').set_value(episode.number)
app.ui.get_object('episode_calendar').select_month(episode.date.month, episode.date.year)
app.ui.get_object('episode_calendar').select_day(episode.date.day)
app.ui.get_object('episode_players_store').clear()
for player in episode.players:
app.ui.get_object('episode_players_store').append([player.id, player.name, player.hex_id])
dialog = app.ui.get_object('edit_episode_dialog') # type: Gtk.Dialog
result = dialog.run()
dialog.hide()
if result != Gtk.ResponseType.OK:
return None
episode.name = app.ui.get_object('episode_name_entry').get_text()
episode.number = app.ui.get_object('episode_no_spin_button').get_value()
cal_value = app.ui.get_object('episode_calendar').get_date()
selected_date = datetime.datetime(*cal_value).date()
episode.date = selected_date
player_ids = [row[0] for row in app.ui.get_object('episode_players_store')]
episode.players = [app.get_by_id(app.players, player_id) for player_id in player_ids]
episode.season = season_id
return episode
def create_death(app: 'gtk_ui.GtkUi'):
"""Show a dialog to create death events for an episode
:param app: Main Gtk application
:return: Death object or None if dialog was canceled
"""
# Set penalties
default_drink = app.drinks.data[0].name
store = app.ui.get_object('player_penalties_store')
store.clear()
for player in app.ui.get_object('episode_players_store'):
store.append([None, player[1], default_drink, player[0]])
# Run the dialog
dialog = app.ui.get_object("edit_death_dialog") # type: Gtk.Dialog
result = dialog.run()
dialog.hide()
if result != Gtk.ResponseType.OK:
return None
death = models.Death()
hour_spin = app.ui.get_object('death_hour_spin')
min_spin = app.ui.get_object('death_min_spin')
# Parse the inputs
death.time = datetime.time(int(hour_spin.get_value()), int(min_spin.get_value()))
death.enemy = util.get_combo_value(app.ui.get_object('edit_death_enemy_combo'), 4)
death.player = util.get_combo_value(app.ui.get_object('edit_death_player_combo'), 0)
death.info = app.ui.get_object('edit_death_comment_entry').get_text()
death.episode = app.get_selected_episode_id()
store = app.ui.get_object('player_penalties_store')
size = app.ui.get_object('edit_death_size_spin').get_value()
death.penalties = []
for entry in store:
drink_id = [drink.id for drink in app.drinks.data if drink.name == entry[2]][0]
penalty = models.Penalty({'id': entry[0], 'size': size, 'drink': drink_id, 'player': entry[3]})
death.penalties.append(penalty)
return death
def create_victory(app: 'gtk_ui.GtkUi'):
"""Show a dialog for creating victory events
:param app: Reference to main gtk ui object
:return: Created victory object or None, if canceled
"""
dialog = app.ui.get_object('edit_victory_dialog')
result = dialog.run()
dialog.hide()
if result != Gtk.ResponseType.OK:
return None
hour_spin = app.ui.get_object('vic_hour_spin')
min_spin = app.ui.get_object('vic_min_spin')
victory = models.Victory()
victory.episode = app.get_selected_episode_id()
victory.info = app.ui.get_object('victory_comment_entry').get_text()
victory.player = util.get_combo_value(app.ui.get_object('edit_victory_player_combo'), 0)
victory.enemy = util.get_combo_value(app.ui.get_object('edit_victory_enemy_combo'), 4)
victory.time = datetime.time(int(hour_spin.get_value()), int(min_spin.get_value()))
return victory